Belthazar
Member
You're having a blast playing a game and it's seemingly coming to a conclusion. You're ready for that final dungeon, another 1 hour at most and you'll be rewarded with the conclusion of the amazing time you spent with the game... and then the game just goes on for another 10 hours just to fill an arbitrary playtime metric or something. Yes, I'm looking at you Tales of Arise.
I was enjoying that game a lot. The exploration aspect was spot-on to my tastes, the discovery of new realms was always interesting (not to mention stunningly beautiful) and there was always something fun to do in each one... And then the game just decides to drop you into the most drab and uninteresting environments and to dump you with lore in VERY LONG cutscenes that are placed almost back-to-back with 15 seconds of walking in-between. What was supposed to be the final stretch is instead spread so thin that nothing feels meaningful anymore and you just want it to end... Only it doesn't. What was an otherwise amazing experience became something I wanted to finish and never touch again.
Any other examples of games like this?
I was enjoying that game a lot. The exploration aspect was spot-on to my tastes, the discovery of new realms was always interesting (not to mention stunningly beautiful) and there was always something fun to do in each one... And then the game just decides to drop you into the most drab and uninteresting environments and to dump you with lore in VERY LONG cutscenes that are placed almost back-to-back with 15 seconds of walking in-between. What was supposed to be the final stretch is instead spread so thin that nothing feels meaningful anymore and you just want it to end... Only it doesn't. What was an otherwise amazing experience became something I wanted to finish and never touch again.
Any other examples of games like this?
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