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Sony is offering Bungie employees a $1.2 billion incentive program in an effort to keep them at the company following the buyout.

Elios83

Member
Capcom themselves literally stated how they were doing better than ever.

Also they are on record stating that PC will be their primary platform moving forward. For as much intensity as you’re bringing to this convo your knowledge seems tepid at best.

Sony has nothing against PC actually they're pursuing PC to expand. Sony doesn't see its future as a locked ecosystem anymore, it's clear as much based on all the commments from executives so far.
They're even willing to let people keep their independence if it makes sense.
You're just doing damage control and you're obviously scared to see big publishers being acquired by Sony and you're covering your ears with "They can't afford it, they won't sell to Sony, if they sell they're inconsequential, bla bla bla".
 
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Capcom isn’t selling lol , Square is inconsequential.

You removed the two biggest and most consequential Pubs from the running. You literally proved me right.

Sony can’t afford this battle lol.

Ubisoft .. really lol
Yeah...i'm sure Activision was selling a year ago. Or Bungie...which tried so hard to break free from Activision years ago and kept talking about being independent.
Or Insomniac, which didn't want to be bought for god knows how many years and tries.

Just...no.

Everything has a price.
 

ethomaz

Banned
Sony has nothing against PC actually they're pursuing PC to expand. Sony doesn't see its future as a locked ecosystem anymore, it's clear as much based on all the commments from executives so far.
They're even willing to let people keep their indepence if it makes sense.
You're just doing damage control and you're obviously scared to see big publishers being acquired Sony and you're covering your ears with "They can't afford it, they won't sell to Sony, if they sell they're inconsequential, bla bla bla".
Imagine his face when Sony buys another Publisher this year.
Because it is not a matter of if but when... Sony wants at least one more Publisher acquisition... they were clear about that in the financials.

If you take the Bungie deal took 6 months to be set then Sony is probably already in talk with that other Publisher.
 
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Swift_Star

Banned
My guy idk what reality you’re living in but Microsoft and Sony are not comparable when it comes to spending potential.

They just committed to dropping 68bs and made 22bs profit in the same Quarter of the announcement.

These orgs play on different scales. Doesn’t seem like you’ve made peace with that reality yet.

Sony will never be able to compete with Multi Trillion dollar companies in spending.
So you have no substantial points, no sources, nothing, just conjecture.
Yeah, I’m doubling down on you posting here hoping somehow what you’re saying prevents Sony from poaching your favorite publisher.
Thanks for playing, but you lost.
 
Yeah...i'm sure Activision was selling a year ago. Or Bungie...which tried so hard to break free from Activision years ago and kept talking about being independent.
Or Insomniac, which didn't want to be bought for god knows how many years and tries.

Just...no.

Everything has a price.

Don’t forget that Bluepoint also talked about their independence. But I will admit that there may be some companies that will refuse to sell at any price.
 
Sony is offering Bungie employees a $1.2 billion incentive program in an effort to keep them at the company following the buyout.


Seems the actual cost they paid for Bungie itself was 2.4B
Same as the Respawn deal
$450m buyout and $250m performance bonus.

Deals are always structured some weird way when it's a private company
 

Swift_Star

Banned
Imagine his face when Sony buys another Publisher this year.
Because it is not a matter of if but when... Sony wants at least one more Publisher acquisition... they were clear about that in the financials.

If you take the Bungie deal took 6 months to be set then Sony is probably already in talk with that other Publisher.
It really is amusing how he and his friends were parroting Sony had no way of competing and now this acquisition really got on their nerves.
Last week:
- Sony can't compete
- Everyone has a price, Sega and Capcom are next
- This gen is over.
This week:
- Bungie is trash, terrible purchase
- Sega and Capcom are not for sale
- Surely Sony can't compete, right?
Laughable, really.
I honestly hope this acquisition race stops but unfortunately won't and I see myself in the future owning 3 consoles (never had a reason to until now) or going PC (extremely expensive where I live).
 
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Bernkastel

Ask me about my fanboy energy!
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Kerotan

Member
so a third of that cost is just bribe money for them not to leave?

this deal sounds worse and worse the more we find out, looks like there's not much real asset that Sony got out of this deal
It actually sounds better. Because if 3.6BN was upfront with no strings attached there could have been potentially massive issues with a talent exodus. At least now we know the figure includes the insurance to prevent this happening.
 

ZywyPL

Banned
Microsoft should take notes before let leave all the top guys at RARE.

The devs couldn't still say no, right? From my understanding this is just a monetary offer, but the devs can decide to quit the company anyway if they really want/need to?
 

ethomaz

Banned
Gaming revenue is what matters, and MS doesn't share, MS may even be in negative number revenue with their gaming division and that's why they don't share, cause at this point we should start compare to Coca Cola and BMW.. to Sony revenues
Do you mean profit or operational incoming? Negative revenue doesn't exists from what I understand... it can be 0 if you not sell anything in the quarter... an impossible case of course.
 
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The devs couldn't still say no, right? From my understanding this is just a monetary offer, but the devs can decide to quit the company anyway if they really want/need to?

They could be in this industry especially you'd be stupid not to take take advantage of this
 
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Fake

Member
The devs couldn't still say no, right? From my understanding this is just a monetary offer, but the devs can decide to quit the company anyway if they really want/need to?

They can't say no, but they can leave if they wish.

I remember part of RARE devs leave and created another company behind the Banjo Kazzoie clone.
 

SSfox

Member
Do you mean profit or operational incoming? Negative revenue doesn't exists from what I understand... it can be 0 if you not sell anything in the quarter... an impossible case of course.

I means the ratio investing vs benefits

Example: You invest 5 billions in something, you get 3 billions back.

So benefits are -2 billions (so negative number of course)
 
That’s for the entire company. They have also been purchasing music rights.

Sony is already in deep debt and can’t play with the big boys in this spending race.

Sony's debt ratio is something like 0.08%.....


JJECQze.jpg
 

graywolf323

Member


Senior Game Designer
@Bungie

Nice!

that's great to see, sadly the last company I was at it went through an acquisition and all I got was my contact not being renewed so they could save money, on top of that they lost at least a dozen higher ranking people and the combined company only had a little over 100 employees after the merger

Can’t say you didn’t have plenty of chances. The mods have been more than fair with you IMO. Just learn from this and don’t get permed.
sadly it doesn't even really matter since other fanboy trolls will pick up the mantle and continue the 'fight'
 
Gaming revenue is what matters, and MS doesn't share, MS may even be in negative number revenue with their gaming division and that's why they don't share, cause at this point we should start compare to Coca Cola and BMW.. to Sony revenues
Microsoft does share gaming revenue. Also how can revenue be negative lmao
 

fart town usa

Gold Member
To the people saying why is this necessary?

Look at the shape Rare was in when MS bought them. I don't know if the main talent at Rare left prior to but when MS obtained Rare, they were not the asset that people expected them to be. It took like 2 generations for Rare to make something that people latched onto (Sea of Thieves).
 

yurinka

Member
Is this normal for a buyout or did they think Bungie employees would not like the news of no longer being independent?
It is normal in acquisitions to require that key staff must stay there for a certaina amount of years, typically around a couple.

And then there's the bonus incetives, these ones for everyone and not only the acquired ones: you get a bonus payment on your salary depending on the performance of the games you worked on, and you stop receiving it if you leave the company. So this helps to retain workers.

The thing is that in companies like Bungie which has 900 workers and make super successful games obviously this bonus to retain people is going to mean a lot of money, as in this case.

That's so fuckin weird to me. Bungie has never been that much of an exceptional cluster of wizards IMO. Historically more talented then 343 for sure, but billions-worth? Nah. But what do I know, I'm just flinging notions around.
They made Halo and Destiny, two of best selling and most influential FPS and MP IPs.

They have more new IPs coming (considering how important Halo and Destiny were, there's a good change they will be top hits too) and plan to release 'at least' one (so maybe more) before 2025. They also have been top in GaaS, Destiny 2 still makes money and will continue making it for years. Sony will also make movies/tv stuff out of Bungie IPs.

They not only will produce profit to Sony directly, their data, tools, tech, knowledge and expertise will highly improve the performance of the other SIE teams regarding MP, GaaS and FPS so these other games will also make more money thanks to Bungie.

Plus this deal also ensures Bungie games keep on PS and Sony game subs.

Bungie is a private employee held company, Sony have to cut the employees invested in the company a check, the employees own most of the company shares.
The press release says Sony bought the 100% of Bungie shares. Now the Bungie employees have 0 Bungie shares and Bungie is part of Sony (inside its SIE division), a public company. Jimbo is now their boss and single owner, who allows them to continue working as a muliplatform publisher.
 
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MaulerX

Member



Nintendo raking in the most profits with less revenue is really telling. Their operations are very lean and focused.
 
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MaulerX

Member
To the people saying why is this necessary?

Look at the shape Rare was in when MS bought them. I don't know if the main talent at Rare left prior to but when MS obtained Rare, they were not the asset that people expected them to be. It took like 2 generations for Rare to make something that people latched onto (Sea of Thieves).


I don't know why people keep ignoring Viva Piñata. That game was/is amazing and brought my kids and I alot of joy.
 

fart town usa

Gold Member
I don't know why people keep ignoring Viva Piñata. That game was/is amazing and brought my kids and I alot of joy.
Oh for sure, didn't mean to imply that Rare was trash for generations, just seemed like none of their stuff really took off and them being a dedicated Kinect team didn't help matters, lol. Poor souls.

I always wanted to play Kameo, that game looked fun.
 

Bo_Hazem

Banned
ActiBliz merger has not even happened. Who were the Zenimax employees that left lately? The only large group that left were the Zenimax media board of directors.

Just before the acquisition mass exodus was happening:




 

ultrazilla

Gold Member
Remember RARE? That company behind 007, Banjo, etc...

So, what are they doing now? Wonder why?

I already lost the counts about how many times I need to repeat, either neoGAF, twitter, resetera... Companies are just names... fucking names.

Without the people who made the company famouns to begin with, they're nothing.

Or you either let them leave from the company or do something about. This choise will affect the quality of future games.

Bravo Fake Fake this should be included in the OP.

bravo-gif-photos-26016502-480-360.gif
 

tmlDan

Member



Nintendo raking in the most profits with less revenue is really telling. Their operations are very lean and focused.

or they release low quality, low budget games such as Arceus, Mario Golf Super Rush, Mario Party....and they still sell.

Thats likely the real reason
 
Source about the deep debt? And, yes, they can, apart from the 17b+ they have in cash, they can borrow money, you know, credit is a thing, banks exist. So you can stop this BS. We all know you’re just telling this to yourself hoping Sony won’t snatch your favorite publisher alway from your favorite platform. But I must tell you: posting on a forum won’t change what they’re doing.

My guy idk what reality you’re living in but Microsoft and Sony are not comparable when it comes to spending potential.

They just committed to dropping 68bs and made 22bs profit in the same Quarter of the announcement.

These orgs play on different scales. Doesn’t seem like you’ve made peace with that reality yet.

Sony will never be able to compete with Multi Trillion dollar companies in spending.

Sony used to have a LOT of debt during PS3 era, but seems like PS4 has improved their balance sheet quite a bit

according to this data from marketwatch

they have about 45 billions in cash and short term investment
they have about 11 billions short term debt and 9 billions long term debt.

I remember in PS3 era, they used to have debt bigger than their cash portion, but looks like PS4 massive profit has helped their financial a lot

so in summary, Sony has very good balance sheet, but it's still no where in Microsoft or Apple's level. Those giants are at least 2-3 levels above Sony's playing field

yQQHYIe.jpg
JaDDaaQ.jpg
 
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More like, how important it is to Sony that Bungie employees won't go back to MS.

It's important to Sony because there's an industry wide shortage on talent. They're not worried about them going to MS. They're worried they'll leave and it'll take them ages to refill those spots.
 
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daTRUballin

Member
MS bought it 2002. They had their big success in 2017. That is a long time in the gaming industry. They basically waited OG xbox, xbox 360 and mid xbox one to have a big hit.
Does Kinect Sports not count? Came out almost a decade before Sea of Thieves. That was their first major hit under Microsoft. But yes, it did take them 8 years to get there. And then SoT was even bigger.

People always act like Rare is some failure of a studio, but in reality, they've been consistently releasing hits for the last decade plus. With the exception of Kinect Sports Rivals.
 

SSfox

Member
Not happy to hear this, no hate for Bungie people, but Sony killing one of the only Japanese studio they owned and then they throw billions into another studio that will even stay multiplatform , that just sounds so wrong to me, just saying.

Not liking this westernization of Sony. Call me when you acquire something that is actually interesting.
 

kingfey

Banned
Does Kinect Sports not count? Came out almost a decade before Sea of Thieves. That was their first major hit under Microsoft. But yes, it did take them 8 years to get there. And then SoT was even bigger.

People always act like Rare is some failure of a studio, but in reality, they've been consistently releasing hits for the last decade plus. With the exception of Kinect Sports Rivals.
They arent a failure. Its just that, without a talent the studio wont produce big hits like it used to do. Keeping those talents is a must, when you buy a big studio.
 

gypsygib

Member
Yeah, but so many in the industry are contractors. All it takes is a better contract or a more exciting project and they're on to something else. It's so easy to poach key people.

Bungie literally left MS because they didn't want to make Halo forever. The real creative people and talent get bored with the same thing over and over. And making a new IP is always very risky even for the best devs - if the games doesn't resonate, the company stock in gamer minds and its actual stock plummets in this industry (which I don't agree with but it is reality unfortunately - only as good as your last game or maybe two). So really not sure why Sony is spending so much to essentially buy one IP that was purchased for only 200 mill a year or two ago. But hey, I'm not a business guy so I'll trust that Sony sees some remarkable value in this dev even though Destiny isn't really super popular.

I hope this deal was cooking for a while and it well thought out because it would be childish to have bought them in reaction to Activision because they're Bungie..
 
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Yeah, but so many in the industry are contractors. All it takes is a better contract or a more exciting project and they're on to something else. It's so easy to poach key people.

Bungie literally left MS because they didn't want to make Halo forever. The real creative people and talent get bored with the same thing over and over. And making a new IP is always very risky even for the best devs - if the games doesn't resonate, the company stock in gamer minds and its actual stock plummets in this industry (which I don't agree with but it is reality unfortunately - only as good as your last game or maybe two). So really not sure why Sony is spending so much to essentially buy one IP that was purchased for only 200 mill a year or two ago. But hey, I'm not a business guy so I'll trust that Sony sees some remarkable value in this dev even though Destiny isn't really super popular.

I hope this deal was cooking for a while and it well thought out because it would be childish to have bought them in reaction to Activision because they're Bungie..

You don't run a business like that. Everything would have been mapped out years ago. I posted before about this when I said its not like these guys sit around and wait for one or the other to make a move then dig into the wallet to buy a developer. Sony would have identified what Bungie brings to the table ages ago and how they can benefit from that studio long before the proposal was made.

Also I agree that Bungie was milked for Halo at MS and the studio wanted to break away from that. Sony currently doesn't have a AAA FPS GAAS game in their stable. Bungie have had how many years now building up Destiny IP and that's what's key here and the reason I believe Sony approached to buy them. This opens up the door for Bungie to be given that creative freedom they never had at MS having to only pump out Halo games. They'll have the full backing of Sony and I believe they will be on to a new IP soon enough taking what they've learned from Destiny.

We might yet see Bungie coming up with their 'Halo' for PlayStation. The same way that game became Xbox flagship IP.
 
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Hendrick's

If only my penis was as big as my GamerScore!
That doesn't sound very good at all... You're paying for an acquisition, and that much of the money is to convince employees to stay? Why would you feel you have to go that far unless they anticipate a lot of people at the company who would be displeased by the sale?
This was clearly something Bungie wanted in the contract to protect their people. I guarantee the sale was contingent on it and other things. This was just one item on their long prenup.
 
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daTRUballin

Member
They arent a failure. Its just that, without a talent the studio wont produce big hits like it used to do. Keeping those talents is a must, when you buy a big studio.
And what makes you say that Rare has no talent currently? Are the old people the only ones that are capable of making video games?

It's been 20 years. Not many people work in the same place that long anyway. At some point, you WILL have to eventually replace them. I don't get this mindset.
 
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