Guilty_AI
Member
I recently beat Sekiro and i have to say, playing it alongside Elden Ring was an interesting experience.
Both games have naturally their roots on Dark Souls, but they have completely different design philosophies born from it. Elden Ring is much more about character building, experimentation and 'play it your way' mechanics. On the other hand Sekiro really wants you to play the game in a specific way, the one that requires reflex skill, closely remembering boss paterns and pressing the right button in the right frame window of time.
As an example of that, the game supposedly also lets you play stealthly, but it really seems to 'despise' that approach because its more than happy to throw it out altogether from the window when it feels like it. One thing that shows its changrin towards stealth (and felt like a really cheap nerf honestly) is during mid-boss fights, where if the boss loses sight of you it'll regenerate all of its health and health bars, making stealth killing it impossible, at best removing a single healthbar from him.
I think they should've either fleshed out stealth mechanics a bit more, in order to not cause a situation of different rule-sets for different moments, or done away with them almost completely.
Aside from that, i enjoyed the levels and the combat, the war-torn japanese setting also made for some quite good looking settings. It did suffer a bit from having a multitude of mostly useless gadgets, there were only a select few of items and prosthetic tools that actually helped me through the game, and a few that were only really useful in very specific situations. Considering its linear nature i don't know how much more useful stuff like the the Divine Abduction would've been for different playstyles.
Both games have naturally their roots on Dark Souls, but they have completely different design philosophies born from it. Elden Ring is much more about character building, experimentation and 'play it your way' mechanics. On the other hand Sekiro really wants you to play the game in a specific way, the one that requires reflex skill, closely remembering boss paterns and pressing the right button in the right frame window of time.
As an example of that, the game supposedly also lets you play stealthly, but it really seems to 'despise' that approach because its more than happy to throw it out altogether from the window when it feels like it. One thing that shows its changrin towards stealth (and felt like a really cheap nerf honestly) is during mid-boss fights, where if the boss loses sight of you it'll regenerate all of its health and health bars, making stealth killing it impossible, at best removing a single healthbar from him.
I think they should've either fleshed out stealth mechanics a bit more, in order to not cause a situation of different rule-sets for different moments, or done away with them almost completely.
Aside from that, i enjoyed the levels and the combat, the war-torn japanese setting also made for some quite good looking settings. It did suffer a bit from having a multitude of mostly useless gadgets, there were only a select few of items and prosthetic tools that actually helped me through the game, and a few that were only really useful in very specific situations. Considering its linear nature i don't know how much more useful stuff like the the Divine Abduction would've been for different playstyles.
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