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Digital Foundry: Heard that Xbox Series S Is A "Pain" For Developers Due To Memory Issues

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azertydu91

Hard to Kill
Lol se knew this from the beginning. Devs are mostly counting on fsr and new tech to help it. I have one and I love it. For high end I have my 3080ti. Seems like playstation fans are trying to look for the jugular to kill Ms...lol.
It's always like this with console war everybody is waiting its gotcha moment then jump the gun at everything that remotely look like it.
 

Three

Member
You know that 343 is slow (they haven't even fixed VRR yet) and you know that pathtracing can't run on the currently available consoles. Blaming the XSS for this is weird.
Mojang (being MS) had dev kits before most other devs. Are you suggesting Mojang didn't know pathtracing can't run on consoles before announcing raytracing on consoles?

Come on. If it's path tracing they wanted and "you and I know" it can't run on consoles why didn't Mojang?
 
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Riky

$MSFT
Got any proof of that, or is this another assumption pulled out of your arse?

Yes look at the marketing. As soon as Series S was announced which was later they changed it like I said.
You really think it's something to do with PS5🤣? You got any proof of that?
 

Hezekiah

Banned
Yes look at the marketing. As soon as Series S was announced which was later they changed it like I said.
You really think it's something to do with PS5🤣? You got any proof of that?
Yeah MS even came out with defensive PR about why some PS5 multiplatform games were performing better even though idiots like Colt Eastwood were talking about a 40% performance advantage (and unfortunately was believed by some gullible people).
 

Three

Member
you don't think? or you know its not reserved?

thinking is your own interpretation of it and know it is seeing facts so which is it?
It's as I said. It's not publicly available info but let's just say I'm fairly sure the OS doesn't just eat 2GB and leave most of it unused.
 
At least thanks to the Series S, we'll see most games running at 60fps on the other consoles.

Series S gets 1080p/30 and Series X and PS5 get 4K/60. Easy.
 

MarkMe2525

Member
I really don't understand the point of the thread. Old rehashed information and speculation of a possibility that hasn't yet happened.
 

phil_t98

#SonyToo
It's as I said. It's not publicly available info but let's just say I'm fairly sure the OS doesn't just eat 2GB and leave most of it unused.


so its your own opinion on it basically.

here is a developer saying the memory isn't a problem really


"In our exclusive interview published yesterday, though, 4A Games Chief Technical Officer Oleksandr Shyshkovtsov offered a different take. The Metro developers apparently found that the RAM was not an issue in their case, but the lower GPU performance of the Xbox Series S could prove to be a challenge in future titles due to the very nature of the 4A Engine renderer.

The RAM is not an issue for us (currently), but GPU performance presents challenges for future titles. Our current renderer is designed for high spatial and temporal resolution (read: 4K @ 60 fps). It is stochastic by nature. Dropping any of those would require us to do more expensive calculations dropping performance even further. We have a compromise solution right now, but I am not satisfied with it yet.
Going forward, 4A Games is working on a new Metro game, a Metro multiplayer spin-off, and a brand new IP. Metro Exodus will be updated later this year to run at 1080p@60 FPS on the Xbox Series S, featuring full ray-traced lighting, per-pixel ray traced GI, and ray traced emissive surfaces with area shadows."
 

Bo_Hazem

Banned
Memory constraints, just as we've been talking about 2 years back.

Feeling Am Fine GIF by Freek Vonk
 

MikeM

Member
They haven’t built the streaming tech yet to properly use the SSDs in either consoles. Until they do, memory will absolutely be an issue on Series S. I see it as more of an incentive to make it a priority.
 

arvfab

Banned
The ironic thing about this thread is that the next gen Switch will get pretty most of all the multiplatform ports…and will undoubtedly be weaker than the Series S.

So there’s the ‘bottleneck’ you’re all scared about.

Ah good to bring the Switch into the discussion, the weak platform getting ALL of the 3rd party multiplats the other platforms get, right?
 

Three

Member
so its your own opinion on it basically.

here is a developer saying the memory isn't a problem really


"In our exclusive interview published yesterday, though, 4A Games Chief Technical Officer Oleksandr Shyshkovtsov offered a different take. The Metro developers apparently found that the RAM was not an issue in their case, but the lower GPU performance of the Xbox Series S could prove to be a challenge in future titles due to the very nature of the 4A Engine renderer.


Going forward, 4A Games is working on a new Metro game, a Metro multiplayer spin-off, and a brand new IP. Metro Exodus will be updated later this year to run at 1080p@60 FPS on the Xbox Series S, featuring full ray-traced lighting, per-pixel ray traced GI, and ray traced emissive surfaces with area shadows."
It's not my opinion on it. The devs saying there is split RAM are correct. Riky and Bernd are not. If we say all of it is reserved for the OS that would leave even less for devs.

The metro dev is telling you that his engine struggles were with the Series S GPU instead of the RAM. That's not telling you that others who face real RAM constraints are wrong.

Different engines have different pipelines. Metro exodus relies less on precomputed data and more on computing power. That's what he's saying there. They struggled with GPU power and in the end had to cut other things instead.
 
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Faithless83

Banned
It's just a button called "generate xbox series S and xbox series X cfg file". Fucking lazy devs can't press a button.

Some of you guys think like a women driving a car "I put the gas here and press this for it to work". :messenger_grinning_sweat:
 

phil_t98

#SonyToo
It's not my opinion on it. The devs saying there is split RAM are correct. Riky and Bernd are not. If we say all of it is reserved for the OS that would leave even less for devs.

The metro dev is telling you that his engine struggles were with the Series S GPU instead of the RAM. That's not telling you that others who face real RAM constraints are wrong.

Different engines have different pipelines. Metro exodus relies less on precomputed data and more on computing power. That's what he's saying there. They struggled with GPU power and in the end had to cut other things instead.


And the same Dev said he wasn’t happy with the engine as of yet and it will improve to be used with series S to
 

Kerotan

Member
I mean we heard this before launch. After launch. We saw the specs. We are not stupid.

As long as this doesn’t impact series x, i couldn’t care less. If you are buying a cheap 4 tflops console, you shouldn’t be expecting next Gen performance.
When Devs dump last gen they should jump this too. It will hold back the entire gen. Although at least post exclusives won't be held back later this Gen.
 
On their new podcast, Digital Foundry has revealed some interesting details about the Xbox Series S. According to them, the developers are having a difficult time making games for the consoles. It is highlighted that multiple developers have stated that the Xbox Series S is a pain at times.
Lazy devs complain.

They just want to run Xbox Series X code and texture assets and add a resolution toggle. I'm sure there are better solutions to better use the hardware than dumping into RAM textures with resolution so high that they're useless. Bandwidth is also lower than Series X, so even if the RAM was the same that wouldn't be a good idea, would just introduce a considerable bottleneck on the lower spec console.

They're lucky they have 10 GB and not 8 GB.
When Devs dump last gen they should jump this too. It will hold back the entire gen. Although at least post exclusives won't be held back later this Gen.
The biggest bottleneck for last gen is still not GPU, but CPU and Bluray/HDD streaming.

Although of course they'll be happy to have 4 TFlops as a lower denominator, but that's not where the generational gap happens.

They won't "jump it", CPU-wise and down to GPU features there's no reason to. And it's probably selling well enough to ignore too. Plus, I don't think Microsoft would allow it, just like you never had an exclusive game for PS4 Pro, Xbox One X I'm sure you won't have Xbox Series X exclusives.
They'll find a way like most of the time . But it probably take more time to optimize on series S .

You guys remember how Skyrim's dawnguard dlc on PS3 got delay because it dont have enough ram ?
PS3 was a clusterfuck in a memory deprived generation. 256 MB for CPU and 256 MB for GPU (with part of it being reserved for framebuffers) meant cold sweats to anyone trying to push it in a multiplatform environment.

Imagine if PS5 was 8 GB CPU and 8GB GPU. RAM wouldn't be enough against Xbox Series X as videogames typically need more memory in the graphics department.
Developers are always complaining about memory. If they could choose, consoles would have at least 64 gigs of RAM so they don't need to optimize. PC players should be well aware of this.
Precisely. But platform agnostic assets also means they're not using the hardware accurately.

Hence, a Xbox Series S with the same RAM as X seems a bad idea because it would enable them to be lazier. Then they would complain that the performance was unstable and tanked with 8192x8192 textures.

_______________________

I like this quote:
David Mickner, multiplayer designer at Infinity Ward, who says that the Xbox Series S’ lower specs “will serve as a bottleneck.”

LOL, being lower spec is a bottleneck. It's called lower denominator. And yes Xbox Series S is the lower denominator this generation until Switch 2 comes along, is worse and has less RAM. But that was evident from the minute it was shown.

Axel Gneiting: Also "it always scaled on PC" is nonsense. Every AAA game in the past decade or so has their assets made once so they run on min spec. Increasing sample counts a bit here and there for high settings isn't what you could truly have done with more power. Min spec matters.
Yes, and Switch runs bellow spec, batch converting most assets into lower resolution ones. You know, like they did on PS2, PS3, Xbox One... and now PS4 for as long as the transition takes to PS5 exclusives. Platforms they consider to be under their "lead platform" experience.

This is whining over nothing.
 
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phil_t98

#SonyToo
Ok? That's normal. The game has released by the way so it is already in use.

yes and was 1080p and had ray traced effects. kinda funny you say that its released, its as if you don't know they patch games so much after release that games can perform much Better/Worse when patched after launch
 

NickFire

Member
Whats the over / under on series s memory capacity causing issues with Starfield development / launch date? Odd timing to see this and starfield delayed in same week.
 

DaGwaphics

Member
What lesson will that be? It continuing to outsell Xbox 360?

There will be no lesson learned because the system is serving its purpose. Also, Sampler Feedback Streaming exists and will immediately remedy that memory issue when utilized. And lower resolution and lower quality textures is a known solution for Series S's memory problems. The CPU is more than up to the task and there's much more still to draw out of the system.

Well now, there might be some genuine lessons to be learned from this two pronged approach. They might teach themselves that having a budget entry is a boon to their console market share.

Make It Rain Money GIF by yvngswag
 

Three

Member
yes and was 1080p and had ray traced effects. kinda funny you say that its released, its as if you don't know they patch games so much after release that games can perform much Better/Worse when patched after launch
I don't understand your posts sometimes. What is the relevance of this? Are you saying their engine was not GPU bound? Or you're just saying the devs did a good job and hope they release updates, if so I agree.

If you are questioning the idea that they were struggling with GPU power though know that it rarely hit 1080p. It was closer to 864p and had drops to 512p. That and fields of bushes were turned into a desert on XSS because they were struggling with the GPU power of the machine with their engine.
 

avin

Member
It could struggle, down the road. I'm not seeing that it really matters. At some stage, I may sell mine, and someone who doesn't care about playing games at lower fps will pay an ungodly amount of money for it. It still blows my mind that Gamestop gave me $330 for my old PS4 Pro.

I can't tell if you guys are very poor or merely argumentative sometimes. By the time I drop the XSS, I'll have probably paid less than $60/year for it. Less than one game, and much less than I dropped on Gamepass alone, never mind what I spent on MSFS.

avin
 

phil_t98

#SonyToo
I don't understand your posts sometimes. What is the relevance of this? Are you saying their engine was not GPU bound? Or you're just saying the devs did a good job and hope they release updates, if so I agree.

If you are questioning the idea that they were struggling with GPU power though know that it rarely hit 1080p. It was closer to 864p and had drops to 512p. That and fields of bushes were turned into a desert on XSS because they were struggling with the GPU power of the machine with their engine.


Again I will point out that he sees that their engine will get better and the negative points about metro on xss will be less on future games by them.

I would say similar now with the PS5 in that they ain’t using it’s potential yet and the SSD speed isn’t being used properly as of yet .
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Whats the over / under on series s memory capacity causing issues with Starfield development / launch date? Odd timing to see this and starfield delayed in same week.

70% sure it's mainly Series S issues. This might be why the comparison to CyberPunk was thrown out there. Had it only been released for PC and next-gen, it would have been a good game with bugs. And those bugs would have been cleaned up mainly within the first 6 months without all the torch burnings.
 
70% sure it's mainly Series S issues. This might be why the comparison to CyberPunk was thrown out there. Had it only been released for PC and next-gen, it would have been a good game with bugs. And those bugs would have been cleaned up mainly within the first 6 months without all the torch burnings.
But actually the bottleneck on Cyberpunk was lack of SSD on a game designed on an aging engine to stream a lot of assets. Witcher 3 wasn't any good at streaming assets years before and it just didn't improve.

If they made a campaign citing they recommended external SSD's and sell external Cyberpunk branded SSD's for both Xbox One and PS4 the disaster would be half of what it is. Throw in a delay to polish the experience and they'd be in the clear.

GTA5 on Xbox 360 required both HDD and the DVD on the drive so it could stream from two channels increasing media banwidth, and not every Xbox 360 had HDD to install it (or PS3 at that point with the Super Slim with 12 GB being out by then). And they came out unscathed because they had the balls to implement "minimum requirements for a good experience". (of course the percentage of players that already had a HDD was big so that helps)

Xenoblade Chronicles X on Wii U ran like shit without buying a fast usb pen to help stream assets and downloading the asset packs, but they got away with it as well. Without that solution I think the game would have been slammed by critics.

I wouldn't say PS4/Xbox One are the best way to play cyberpunk but the clusterfuck that happens is 100% down to the HDD's that came standard with the consoles in a game designed to have more bandwidth than they can offer.
 
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DaGwaphics

Member
Whats the over / under on series s memory capacity causing issues with Starfield development / launch date? Odd timing to see this and starfield delayed in same week.

A YT channel made a random comment on a video and that has something to do with a development delay?

Vine Ok GIF
 
The concern isn't GPU/CPU specs but the memory configuration.
Why did so many people bring up teraflops then? It appears like the complaints shift from one thing to another.

How does the memory configuration of the XSS prevent PC, PS5 and XSX versions of games from being created?
 

NickFire

Member
Why did so many people bring up teraflops then? It appears like the complaints shift from one thing to another.

How does the memory configuration of the XSS prevent PC, PS5 and XSX versions of games from being created?
It wouldn’t directly affect it. It’s the contracts or rules to release same date on both s and x that would prevent it.
 

DeepEnigma

Gold Member
Why did so many people bring up teraflops then? It appears like the complaints shift from one thing to another.

How does the memory configuration of the XSS prevent PC, PS5 and XSX versions of games from being created?
It was both back then in the "next-gen tech" thread. Memory constraints on world building (which you can't scale down between versions) and laughing at people sticking up for such a low TF machine, after trying to dog the PS5 for not being 12.1. I.e., mental gymnastics.

As for shifting complaints, I will give you that. Both sides do this, especially one more than the other in the great API acronym wars.
 
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DaGwaphics

Member
Do you have a better explanation as to why they delayed it two weeks after announcing the showcase for it?

Better than jumping to conclusions because of random YT videos? Sure. It wasn't going to be ready for release, at least not in a state that they were comfortable with. Next time Sony delays something, I should post that it was caused by them not having full RDNA2 features, that would be equally ridiculous in comparison to what you are saying here.

Good on MS for giving them the time they needed, if it came to that. Sucks for me though, I was looking forward to this one.
 

NickFire

Member
Better than jumping to conclusions because of random YT videos? Sure. It wasn't going to be ready for release, at least not in a state that they were comfortable with. Next time Sony delays something, I should post that it was caused by them not having full RDNA2 features, that would be equally ridiculous in comparison to what you are saying here.

Good on MS for giving them the time they needed, if it came to that. Sucks for me though, I was looking forward to this one.
I speculated. Speculating is not jumping to conclusions. You still haven’t explained why my speculation was dumb btw. You merely dodged the issue with a catch all its not ready argument. So again, if my speculation as to why it’s not ready is dumb, what is your better speculation?
 

DaGwaphics

Member
I speculated. Speculating is not jumping to conclusions. You still haven’t explained why my speculation was dumb btw. You merely dodged the issue with a catch all its not ready argument. So again, if my speculation as to why it’s not ready is dumb, what is your better speculation?

Any attempts to pinpoint a precise cause for a delay from the outside are basically dumb. Any potential reasons I could list would be equally dumb in a vacuum. Why isn't it ready? I have no idea. Is it buggy or broken, is it a performance thing, pacing trouble, literally millions of things. All the same type of issues that likely caused some of the Sony delays.
 
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Topher

Gold Member
Why did so many people bring up teraflops then? It appears like the complaints shift from one thing to another.

How does the memory configuration of the XSS prevent PC, PS5 and XSX versions of games from being created?

I think it should be pointed out that DF said devs stated XSS was a pain. They didn't say it made game development impossible. In the video, John also speculated that this may help XSX and PS5 versions in some ways.....

James Franco Idk GIF
 

NickFire

Member
Any attempts to pinpoint a precise cause for a delay from the outside are basically dumb. Any potential reasons I could list would be equally dumb in a vacuum. Why isn't it ready, I have no idea. Is it buggy or broken, is it a performance thing, pacing trouble, literally millions of things. All the same type of issues that likely caused some of the Sony delays.
So any discussion as to why starfield is delayed is dumb in your book? Ok, got it. Thanks for participating.
 

DaGwaphics

Member
So any discussion as to why starfield is delayed is dumb in your book? Ok, got it. Thanks for participating.

Not at all. I just find some parts of the discussion personally amusing, particularly these very definitive platform related statements. Carry on.
 

arvfab

Banned
I answered your question already. You chose to deflect it.

Just like how hfw, a 2022 game is able to run on 2013 base, devs would be able to run games on Xss in the future.

Xbox one vsr is still getting games, despite how bad that console is.

That your answer to your question.

No you have not. The question is easy:

Can a dev on PC (now or in the future) skip weaker hardware if they want/need to, or not?
 
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