StreetsofBeige
Gold Member
Can No Man's Sky file my taxes for me?As many assumed, many planets will be created using procedural generation
Yes!
Can No Man's Sky file my taxes for me?As many assumed, many planets will be created using procedural generation
A few key reasons why I think devs go big or go home.I get his point but I simply do not understand why this is even necessary. Not just the stuff with the planets but even why the handcrafted stuff always has to be more and more and more. Jesus man, these 100+ hours games are bloody tiresome. Bethesda games constantly got bigger, yet with every game the quality content shrinked and the quantity content grew - and I fully expect Starfield to continue that tradition. Just compare Skyrim to Oblivion or Fallout 3 to Fallout 4. Both sequels got bigger both in random and in hadcrafted content. However, ALL the handcrafted content got watered down. Oblivion's quests and questlines were so much longer and more interesting than the ones in Skyrim. I have not played Morrowind so I can only assume that it was the same from Morrowind to Oblivion.
Devs really need to stop blowing up the size of their games and sacrifice quality content along the way. Who cares about this crap anyway? Rather make it replayable both in builds and in game choices. Would be great for us players AND for the devs probably as well because that way they could make games faster and not sit on one project for a gazillion years.
Morrowind didn't get MS help until almost the end, but Bethesda games have always been large and outside the scope you would expect.I get his point but I simply do not understand why this is even necessary. Not just the stuff with the planets but even why the handcrafted stuff always has to be more and more and more. Jesus man, these 100+ hours games are bloody tiresome. Bethesda games constantly got bigger, yet with every game the quality content shrinked and the quantity content grew - and I fully expect Starfield to continue that tradition. Just compare Skyrim to Oblivion or Fallout 3 to Fallout 4. Both sequels got bigger both in random and in hadcrafted content. However, ALL the handcrafted content got watered down. Oblivion's quests and questlines were so much longer and more interesting than the ones in Skyrim. I have not played Morrowind so I can only assume that it was the same from Morrowind to Oblivion.
Devs really need to stop blowing up the size of their games and sacrifice quality content along the way. Who cares about this crap anyway? Rather make it replayable both in builds and in game choices. Would be great for us players AND for the devs probably as well because that way they could make games faster and not sit on one project for a gazillion years.
I still don’t quite understand this, it’s the main thing I’m concerned about. I know there are 4 main cities - but I fucking hated no man’s sky’s version of planets like it was super random and boring. I just wonder how they can make someone engaged with this part
I get his point but I simply do not understand why this is even necessary. Not just the stuff with the planets but even why the handcrafted stuff always has to be more and more and more. Jesus man, these 100+ hours games are bloody tiresome. Bethesda games constantly got bigger, yet with every game the quality content shrinked and the quantity content grew - and I fully expect Starfield to continue that tradition. Just compare Skyrim to Oblivion or Fallout 3 to Fallout 4. Both sequels got bigger both in random and in hadcrafted content. However, ALL the handcrafted content got watered down. Oblivion's quests and questlines were so much longer and more interesting than the ones in Skyrim. I have not played Morrowind so I can only assume that it was the same from Morrowind to Oblivion.
Devs really need to stop blowing up the size of their games and sacrifice quality content along the way. Who cares about this crap anyway? Rather make it replayable both in builds and in game choices. Would be great for us players AND for the devs probably as well because that way they could make games faster and not sit on one project for a gazillion years.
As many assumed, many planets will be created using procedural generation.
FUCK
THIS
SHIT
Procedural generation simply sucks. Very disappointing. Why have so many planets in the first place? Who the fuck is going to explore 1000 of them, especially when its crappy procedurally generated crap? I want crafted landscapes by an artist, not a computer algorithm.
Not a big fan of procedural generation tbh. Usually a red flag for me. But as long as it’s made very clear where you can find the content that the devs have actually made it might be OK. We’ll see.
Fuck procedural generation
All my homies hate procedural generation
oh hell no , fuck that shit.
Greston Parvey: Another settlement needs our help. I’ve marked the coordinates on your starmap.
What did you have in mind then? Artists placing stones and foliage on a planet level scale? Have fun playing Starfield in the summer of 2056..As many assumed, many planets will be created using procedural generation.
FUCK
THIS
SHIT
You'd think maybe they would use the extra staff to make sure the game is optimized and bug free. But no, the new guys will all be forced to work on 1000 useless planets instead.
Fuck procedural generation
All my homies hate procedural generation
To be honest, that sounds like this could turn into a huge pain in the ass real quick, especially if the game has content that incentivizes players to grind resources.We'd rather have them and say yes to you, 'Hey, you can land on this.' Here are the resources, you can survey it, and then you can land and spend ten minutes there and be like, 'OK, now I'm going to leave and go back to the other planet that has all this other content on it, and I'm going to follow this questline.'"
And the next planet is also Skyrim but the trees are purpleLike I said in another thread, it's not going to happen, but....
Could you imagine landing on a planet and then realizing it's Skyrim in its entirety?
That would be effing amazing to me.
Big facts! That's why troll posts complaining about procedural generation rings hollow. If you can't simply imagine leaving a world with nothing to do in it, and flying to a planet that has plenty to do, there's bigger problems for you than P.G. You simply lack imagination. And you're in a thread being petty about it when its strictly a YOU problem.Any real conversation seems to be rare thing here, mosts posts are just trolls and memes. I guess some folks enjoy this.
But back on topic.
I have a radical idea for people worried about this, if go to a planet that you find boring, I know this is a radical concept but you can actually leave this planet and go somewhere you do find interesting.
The crafting of weapon mods and clothing mods was a massive improvement over their prior games, with numerous visible changes to weapons based on the many upgrades and modifications, enemy combat behaviors and fighting them improved dramatically.
Special ways? There weren’t anything new or groundbreaking in VATS or robots that wasn’t present in New Vegas. Pretty much most of them were already seen if not the base game then the DLCs. Gunplay was improved but there wasn’t anything else.You could now pin point specific enemies in certain places and they would properly react to being shot in that spot. There were special ways of shooting robots and there were now special behaviors that gave the player hints as to what would transpire, shooting was vastly improved, the realization of the world itself was vastly improved. The character progression was on a whole other level thanks to the way additional crafting mods allowed you to customize your character's stats and abilities. It went way further than previous games.
Hard disagree with this one unless you don’t count FONV as a Bethesda game but as an Obsidian game. There were barely any effect with what you do for the factions in the world. You wanna see a better one? The Karma system in FONV is superior.The factions in Fallout 4 were the best they've ever been in any other Bethesda game. You could actually see the various factions and the impact they were having on the world
Don't know if wasting time for good content to come by is the argument you thought it was. Vast landscapes to explore with interesting content is always better than a myriad of *whatever* that's been designed by an algorithm. I want good content whenever I enter the virtual world, why someone would cheer for something less than that, I don't know.Any real conversation seems to be rare thing here, mosts posts are just trolls and memes. I guess some folks enjoy this.
But back on topic.
I have a radical idea for people worried about this, if go to a planet that you find boring, I know this is a radical concept but you can actually leave this planet and go somewhere you do find interesting.
Procedural planets don’t bother me.And level scaling. Don’t forget level scaling.
Yup, those of us that follow this stuff assumed right. Even me that dont really know the details, ins and outs of game dev assumed this.As many assumed, many planets will be created using procedural generation
This is what I’m worried about. Like their train of thought is:I don't care what anyone says, the Mako was tedious as fuck. I expect the same crap from this.
there was always going to be empty planets.I'm still baffled to see that people were expecting them to handcraft something for 1000 planets