People that skip cutscenes and that for some reason require that the character must be running all the time should spare others from their take on storytelling.
You are not fooling anyone. If you don't have the patience to handle brief cutscenes I very much doubt that you'll be reading logs, item descriptions or putting together environmental story telling.
Do you run everywhere in life? Do you understand the concept that in some situations running makes no sense? Even in Half-life, you are not meant to be doing stupid shit while the story is taking place, the devs a massive effort in making sure you'll be looking at the right places.
To assume we skip cutscenes because we prefer to remain in control of our character, and to think continued control means we wanna run around is a really poor take. Sometimes, its nice to just look around between characters who are talking, or position yourself in a place where you feel is natural for you personally. I mean, there alot more to it but thats an easy example.
Its not about patience. You quoted me but seemingly totally missed my point.
Youre really gonna assume people who want continued unrestricted movement arent going to be paying attention when characters are talking? That we want unrestricted movement so we can "be running all the time"?
Ofcourse we arent saying we want to run all the time, we just want to have the choice to interact with the world how ever we choose, and as were here assuming, id assume that most people will choose to pay attention and observe the important events. But freedom of movement while doing that keeps you in character. Which also means being more engaged in the environmental story telling, reading logs and item descriptions.
Unrestricted movement doesnt mean "doing stupid shit while the story is taking place".
This isnt to say i am always against cut scenes. A game like the last of us, with incredible cutscenes works well. But there are alot of games where story could be handled with more freedom.