Bad take, man. And kind of shortsighted. Cage’s Omikron was open world and wanted you to do everything in it. He then shifted for a more of a point and click approach, heavily cinematic, but with tons of narrative branches.
Last of us 2 without the cutscenes is a playground of stealth, shooting, ammo management, melee combat…
I think the so-called walking simulators are more interested in removing the “gameplay” focus. And by the way, this is not a problem. Let’s have games with everything and for everyone. Choice is good. I’m totally gameplay-centric these days but most of my pleasure in the 90s came from FMV games like Under a Killing Moon.