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Halo Has Not Met Financial Expectations - Brad Sams

Remember when GAF said Infinite would be the reason to buy an XSX? Still no reason to buy one. Games have been mediocre, delayed, or generic. Scorn looks cool, but it's 6 hours. Atomic Heart looks dope, got delayed. Phil needs the boot. All he does is push GamePass and fucks up everything else.

The real pathetic part is the 343 is such a huge company and have been working on this game for what, close to 8 years? How they failed to make some a tiny game with copy/pasted assets over such a long dev cycle with so many people is beyond me. Incompetently run from the top to the bottom.

Only Xbox Warriors did. Most people rightly criticized it for being a rushed shit pile that it was.

I’ve already posted what I think about them on page 3 in this very thread. I guess I just disagree that your points are the issue.

Campaign is great, MTX cost aren’t worse than most other ftp games, gameplay is fantastic, haven’t experienced any memorable bugs/glitches and matchmaking has been no problem. Although I can’t say I play very competitively, just for fun.

Mate, when the company itself is telling you they made massive mistakes and the game suffered heavily as a result, you can’t just say “Nah it was great!” You are living with your head in the sand.
 
Little support after release is what didn't didn't help Halo Infinite. Six+ month seasons and few maps and modes hurt it's potential to make money. Again Game pass had nothing to do with Halo Infinite's status. The multiplayer was free. Not sure why people keep bringing up Game pass.
Because there is a good chance that without Game Pass it at least would've made a lot of money from sales at $60. By being on Game Pass no one hardly paid for it AND they didn't make money from MTX either because there was nothing worth buying. This is why Sony isn't putting their games on PS Plus because they know they will make plenty of money without doing it
 

FireFly

Member
Because there is a good chance that without Game Pass it at least would've made a lot of money from sales at $60. By being on Game Pass no one hardly paid for it AND they didn't make money from MTX either because there was nothing worth buying. This is why Sony isn't putting their games on PS Plus because they know they will make plenty of money without doing it
How many copies did Infinite sell compared to previous entries?
 

Banjo64

cumsessed
343i have remade The Pit;

Happy Daniel Bryan GIF by WWE




It’s in Forge;

Excuse Me What GIF by Bounce




It’s not releasing for fucking ages;

excited ralph wiggum GIF
 

gypsygib

Member
The gameplay of the MP is amazing but the nature of the suits make skins kinda pointless. They should have put the creativity into weapon skins because changing the colour of your spartan and getting visual upgrades just look like a different version of the same character. Almost would have been better to make Spartans hard to get and everyone was customizable regulars soldiers. Or make progression needed obtain a spartan but give a cosmetic advantage only. There would be more creativity in terms of skins at that point and getting a spartan and skining them would be more interesting. Also, if it took itself less seriously, they could add Doom guy and other MS characters, including from the halo universe.

And of course the fundamental issues with lack of maps and the fact that half of the ranked games have someone dropping. Really, the main reason i stopped playing is because I was so often down a person in ranked making it nearly impossible to win.
 

Havoc2049

Member
Because there is a good chance that without Game Pass it at least would've made a lot of money from sales at $60. By being on Game Pass no one hardly paid for it AND they didn't make money from MTX either because there was nothing worth buying. This is why Sony isn't putting their games on PS Plus because they know they will make plenty of money without doing it
Do you have any stats of how many copies were sold at the $60 regular and $170 Collectors Edition SKUs? How many units of the Halo Infinite Elite controller, mouse pad, mouse, keyboard and headset were sold at launch?

Do you have any stats for how many $10 ($9 for Game Pass Ultimate subscribers) Battle Passes, booster packs, armor sets, etc. that were sold that first season when the game still had a large population on Steam and Xbox? Microsoft announced that they hit 20 million users early on, so if just 25% of the user base bought only the battle pass, they could have easily cleared $50 million+ in micro transactions at launch. I played a lot back then and there were tons of whales running around who boosted their way to Level 100 early on, probably easily dropping $50-$100 in micro transactions on Infinite.
 

Mr Reasonable

Completely Unreasonable
The gameplay of the MP is amazing but the nature of the suits make skins kinda pointless. They should have put the creativity into weapon skins because changing the colour of your spartan and getting visual upgrades just look like a different version of the same character. Almost would have been better to make Spartans hard to get and everyone was customizable regulars soldiers. Or make progression needed obtain a spartan but give a cosmetic advantage only. There would be more creativity in terms of skins at that point and getting a spartan and skining them would be more interesting. Also, if it took itself less seriously, they could add Doom guy and other MS characters, including from the halo universe.

And of course the fundamental issues with lack of maps and the fact that half of the ranked games have someone dropping. Really, the main reason i stopped playing is because I was so often down a person in ranked making it nearly impossible to win.
Yes, they're in a difficult spot with character design. Personally think they could have put elites, brutes and marines in, but there's probably some lore about character heights and sizes that preclude that.

To be fair, they've done better at differentiating character designs than I initially thought they would, but when I look at Apex Legends, I just think Halo will never do character design so well because of the brand rules. To be fair, I don't think people want halo to be as colourful and cartoonish (I don't) but as you say, it means things look a tad samey.
 
Do you have any stats of how many copies were sold at the $60 regular and $170 Collectors Edition SKUs? How many units of the Halo Infinite Elite controller, mouse pad, mouse, keyboard and headset were sold at launch?

Do you have any stats for how many $10 ($9 for Game Pass Ultimate subscribers) Battle Passes, booster packs, armor sets, etc. that were sold that first season when the game still had a large population on Steam and Xbox? Microsoft announced that they hit 20 million users early on, so if just 25% of the user base bought only the battle pass, they could have easily cleared $50 million+ in micro transactions at launch. I played a lot back then and there were tons of whales running around who boosted their way to Level 100 early on, probably easily dropping $50-$100 in micro transactions on Infinite.
My dude you are in a thread about how "Halo Infinite Has Not Met Financial Expectations". I think it not showing up in sales charts at all past the first month and this thread should tell you all you need to know but feel free to keep living in denial all you want.
 
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Do you have any stats of how many copies were sold at the $60 regular and $170 Collectors Edition SKUs? How many units of the Halo Infinite Elite controller, mouse pad, mouse, keyboard and headset were sold at launch?

Do you have any stats for how many $10 ($9 for Game Pass Ultimate subscribers) Battle Passes, booster packs, armor sets, etc. that were sold that first season when the game still had a large population on Steam and Xbox? Microsoft announced that they hit 20 million users early on, so if just 25% of the user base bought only the battle pass, they could have easily cleared $50 million+ in micro transactions at launch. I played a lot back then and there were tons of whales running around who boosted their way to Level 100 early on, probably easily dropping $50-$100 in micro transactions on Infinite.
St72zrI.gif
 

STARSBarry

Gold Member
Do you have any stats of how many copies were sold at the $60 regular and $170 Collectors Edition SKUs? How many units of the Halo Infinite Elite controller, mouse pad, mouse, keyboard and headset were sold at launch?

Do you have any stats for how many $10 ($9 for Game Pass Ultimate subscribers) Battle Passes, booster packs, armor sets, etc. that were sold that first season when the game still had a large population on Steam and Xbox? Microsoft announced that they hit 20 million users early on, so if just 25% of the user base bought only the battle pass, they could have easily cleared $50 million+ in micro transactions at launch. I played a lot back then and there were tons of whales running around who boosted their way to Level 100 early on, probably easily dropping $50-$100 in micro transactions on Infinite.

It did so well in that period that Microsoft is rewarding all the senior management with new roles off their payroll...
 
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Because there is a good chance that without Game Pass it at least would've made a lot of money from sales at $60. By being on Game Pass no one hardly paid for it AND they didn't make money from MTX either because there was nothing worth buying. This is why Sony isn't putting their games on PS Plus because they know they will make plenty of money without doing it
The multi-player mode is f2p. Do you even know what that means? Game pass or no the main mode the title was going to make money from was through the purchase of skins and battle passes. NONE of that is connected to Game pass in anyway shape or form. It has even less to do with Sony and how they currently aren't supporting any f2p titles at all. No matter how many times you try to make this about Game pass it will never be. It's purely a factor of 343i not getting out regular and substantial content post launch in the f2p mode.

My dude you are in a thread about how "Halo Infinite Has Not Met Financial Expectations". I think it not showing up in sales charts at all past the first month and this thread should tell you all you need to know but feel free to keep living in denial all you want.
Why don't you point us to where Brad Sams blamed Game pass for Halo Infinite's financial situation.
 

Havoc2049

Member
My dude you are in a thread about how "Halo Infinite Has Not Met Financial Expectations". I think it not showing up in sales charts at all past the first month and this thread should tell you all you need to know but feel free to keep living in denial all you want.
So no stats I see. Just guesstimations and feels.
It did so well in that period that Microsoft is rewarding all the senior management with new roles off their payroll...
Thank the gaming gods! As a longtime hardcore Halo fan, they should have all been "reassigned within the company" , "left to pursue other interests" and "left due to family issues" right after the disastrous MCC launch.
 
So no stats I see. Just guesstimations and feels.

Thank the gaming gods! As a longtime hardcore Halo fan, they should have all been "reassigned within the company" , "left to pursue other interests" and "left due to family issues" right after the disastrous MCC launch.

You are living with your head in the sand.
 

Havoc2049

Member
You are living with your head in the sand.
So you think the MCC launch was great and that 343 is da bomb developer? What are you referring to in my post? I'm not some 343 super fan like some here. 343 has had issues for years and needed a change in upper management for years. 343 dropped the ball yet again with Infinite, as there was a laundry list of features missing at launch and the post launch support has been anemic. My only point is that I wouldn't be surprised if Infinite has made a little bit of profit because of all the micro transactions in the launch window and all the merchandising surrounding Infinite, to go along with the game sales they did have at launch. If someone has some stats that 343 is big time in the red, please post them. Microsoft expects big things from Halo and they should. Breaking even or making a little bit of profit with Halo isn't enough and executives should be held accountable.
 

FireFly

Member
I don't think we know but it sure wasn't around in sales charts so it's safe to assume it pretty much bombed in sales where prior Halo games showed up for some time
Halo 5 dropped pretty hard though. It launched on October 27th, yet was only 8th in the November NPD then disappeared entirely.
 
So you think the MCC launch was great and that 343 is da bomb developer? What are you referring to in my post? I'm not some 343 super fan like some here. 343 has had issues for years and needed a change in upper management for years. 343 dropped the ball yet again with Infinite, as there was a laundry list of features missing at launch and the post launch support has been anemic. My only point is that I wouldn't be surprised if Infinite has made a little bit of profit because of all the micro transactions in the launch window and all the merchandising surrounding Infinite, to go along with the game sales they did have at launch. If someone has some stats that 343 is big time in the red, please post them. Microsoft expects big things from Halo and they should. Breaking even or making a little bit of profit with Halo isn't enough and executives should be held accountable.

No, you trying to dismiss that Halo Infinite was a complete failure. Which it was.
 

John Wick

Member
Ah yes, digging up stuff from almost two years ago to prove that I do it in "every single thread".

Btw, Demon's Souls charted at #10 in November, while Halo charted at #2 in December, which is the busiest month of the year. Thanks for reminding me, turns out Halo did pretty well after all :messenger_beaming:
Except Demon Souls cost a fraction of the cost of Halo to make and advertise.
 

Three

Member
This is the sticking point. How on earth do you have the biggest launch and 20m players but yet fail to meet financial expectations?

They only have themselves to blame, there was no need to make the multiplayer f2p (could have even carved out the MP and made that an up front fee like they did with the SP), there was no need to launch the game day one on gamepass. They did both. This is a franchise that historically has had no issue selling millions of copies within the space of a couple of months, why not even attempt to tap into that? Even a 3-6 month lag would have done the trick.

This model will be brutal for games that don't sell well and/or have profitable ongoing monetisation methods (which is a whole other issue in itself).
Board meeting:

Hey how do we make our franchise work with day one on GP?

What about offer the campaign but seeing as most of our users won't be buying the game anymore we make a GaaS based multiplayer component where people buy stuff to fund the dev budget?

sounds good.

Game launches and MS quick with the PR: "More than 20 million people have played Halo Infinite, making it the biggest Halo launch in our history."

The metric they used for "biggest launch" was always going to happen. They knew that people would at least click download but they didn’t know if people will continue spending money on mtxs to meet financial expectations.

Then of course back in January all the people get labelled for suggesting that using a metric like that to suggest Halo is in its prime now is a stretch:


Ah yes, digging up stuff from almost two years ago to prove that I do it in "every single thread".

Btw, Demon's Souls charted at #10 in November, while Halo charted at #2 in December, which is the busiest month of the year. Thanks for reminding me, turns out Halo did pretty well after all :messenger_beaming:
You do though, every single time. Also, you know you've hit rock bottom when you yourself are always talking about how when a Sony game charts it could mean it's just 5k sales. Then to add insult to injury for Halo you compare a somewhat niche PS5 only launch game in a month where PS5 install base was literally nothing and pretend the month of November (when CoD: Cold war, Spiderman Miles Morales, Assassin's Creed Valhalla, and Hyrule Warriors launched) is "not as busy" as last December when Halo that was selling on xbox one, PC and Xbox series 1 year later is somehow a win for you and your argument. I'm not even going to say DS has outsold Halo but you're really trying too hard if your silver lining for Halo's "success" is this.
 
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Ah yes, reviews that have been proven for over a decade, if not longer, to be utterly worthless. The only people who actively use them in an argument/debate are warriors.

Also no, I only accuse console warriors of being console warriors and shills of being shills. I have yet to be proven wrong, fanboy.
Mate, the company itself is admitting to its massive fuckups. Are you that blind to reality?
I don't know how to respond to most of what you say because most of what you say makes no sense. No where in that video does Brad Simms say Halo Infinite was a failure financially. Did you watch the video? Better yet have you even played Halo Infinite? The OP thread title is completely misleading and not what the video discusses at all. Brad gives no numbers and the closest that he comes to saying Infinite struggled financially was a hypothetical interaction between 343 and MS that with each delay 343 had to go to MS and ask for another $50 million for development costs. Big assumption based on zero evidence. What he does do is talk about how when the game released it was super positive. The failures that he is referencing now are related to all of the post-release live service issues. Additional content keeps getting delayed or moved or cancelled, etc. Fun fact: Halo 5 is viewed as one of the worst Halo games and yet it was the or one of the most profitable Halo games ever made. Brad Simms assumes a bunch of management is getting shuffled due to disappointment, but wait! Jez recently debunked that theory and states that Bonnie Ross really did leave due to family issues and not because MS was cleaning house. I'm not even defending 343 or Infinite btw. My whole point was that the thread title is not accurate and there have been no numbers released to prove or disprove anything about Infinite's financial situation. I've never disagreed that Infinite is having massive development problems.
 

anthony2690

Banned
Mate, when the company itself is telling you they made massive mistakes and the game suffered heavily as a result, you can’t just say “Nah it was great!” You are living with your head in the sand.
Come on man, you can not tell someone how to feel about the game, if his personal experience is enjoyment, let him enjoy himself, no need to try tell him otherwise or that he is wrong, because he is personally having a great time.

I have also found the game to be great too, I just think the post launch support has left a lot to be desired & obviously the player base has severely dropped due to this.
 
I don't know how to respond to most of what you say because most of what you say makes no sense. No where in that video does Brad Simms say Halo Infinite was a failure financially. Did you watch the video? Better yet have you even played Halo Infinite? The OP thread title is completely misleading and not what the video discusses at all. Brad gives no numbers and the closest that he comes to saying Infinite struggled financially was a hypothetical interaction between 343 and MS that with each delay 343 had to go to MS and ask for another $50 million for development costs. Big assumption based on zero evidence. What he does do is talk about how when the game released it was super positive. The failures that he is referencing now are related to all of the post-release live service issues. Additional content keeps getting delayed or moved or cancelled, etc. Fun fact: Halo 5 is viewed as one of the worst Halo games and yet it was the or one of the most profitable Halo games ever made. Brad Simms assumes a bunch of management is getting shuffled due to disappointment, but wait! Jez recently debunked that theory and states that Bonnie Ross really did leave due to family issues and not because MS was cleaning house. I'm not even defending 343 or Infinite btw. My whole point was that the thread title is not accurate and there have been no numbers released to prove or disprove anything about Infinite's financial situation. I've never disagreed that Infinite is having massive development problems.
This thread isn't for nuanced discussion, it's for shitting on Halo (and Gamepass, and Xbox). Let the boys have their cathartic moment :messenger_beaming:
 

Banjo64

cumsessed
Ah yes, digging up stuff from almost two years ago to prove that I do it in "every single thread".

Btw, Demon's Souls charted at #10 in November, while Halo charted at #2 in December, which is the busiest month of the year. Thanks for reminding me, turns out Halo did pretty well after all :messenger_beaming:
I don’t care where a game charts.

Only a lunatic would argue that Halo Infinite is a better game than DeS.

Some of the best games of all time sold less than 1m copies.

And regardless of where Halo charted, MS themselves consider it a financial failure.
 

Stuart360

Member
To be honest, my only problem with 343 are how long they take to do anything, they are so slow.
I still loved Infinites campaign, and put 80 hours into the MP before i had to give up for lack of content. You can only play the same handful of maps so long before it gets old, no matter how good the maps are.
 
I don’t care where a game charts.
You should if you want to estimate sales.
Only a lunatic would argue that Halo Infinite is a better game than DeS.
That's kinda subjective, no?
Some of the best games of all time sold less than 1m copies.
I can't think of any. Examples?
And regardless of where Halo charted, MS themselves consider it a financial failure.
Common sense says that they must've expected more revenue from the live service part of the game. There is no evidence that they consider Halo a financial failure, though.
 

Klayzer

Member
You should if you want to estimate sales.

That's kinda subjective, no?

I can't think of any. Examples?

Common sense says that they must've expected more revenue from the live service part of the game. There is no evidence that they consider Halo a financial failure, though.
Yeah, other than that upper management dismissal, no evidence at all. Companies routinely fire senior executives for great performing games/sarc.
 
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Banjo64

cumsessed
That's kinda subjective, no?

Every opinion is subjective.

You’d get 3 year olds arguing that Peppa Pig is a better game than Elden Ring. It’s not though.

I can't think of any. Examples?
Conker’s Bad Fur Day
Ico
Okami

Common sense says that they must've expected more revenue from the live service part of the game. There is no evidence that they consider Halo a financial failure, though.
Financial failure, not meeting financial expectations - however you want to word it. The evidence is that someone has leaked this to Brad Sams, who was accurately reporting about Lockhart and Anaconda before anyone else.
 
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Every opinion is subjective.

You’d get 3 year olds arguing that Peppa Pig is a better game than Elden Ring. It’s not though.


Conker’s Bad Fur Day
Ico
Okami


Financial failure, not meeting financial expectations - however you want to word it. The evidence is that someone has leaked this to Brad Sams, who was accurately reporting about Lockhart and Anaconda before anyone else.

I'm curious as to why Microsoft haven't responded to this especially with some of the leads leaving the company.
 
Every opinion is subjective.

You’d get 3 year olds arguing that Peppa Pig is a better game than Elden Ring. It’s not though.


Conker’s Bad Fur Day
Ico
Okami


Financial failure, not meeting financial expectations - however you want to word it. The evidence is that someone has leaked this to Brad Sams, who was accurately reporting about Lockhart and Anaconda before anyone else.
I just realized that my favorite game of all time sold only 500k copies. Robbed!
 

Pelta88

Member
This is the sticking point. How on earth do you have the biggest launch and 20m players but yet fail to meet financial expectations?

By my rough maths

100K copies sold at retail > 20M who sample your game but never spend a cent on it.
 
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Pelta88

Member
I think he's trying to say that 20 million active users can make less money than selling 100k copies of the game. Of course that's dependent on how much those users spend on MTX.


You can lower the maths from 100K to 10 units of a game sold at retail vs 20M free users who don't engage or spend a cent on anything.

Obviously GP isn't free. I'm just pointing out the flaw in the business model which led to this situation.
 

FireFly

Member
You can lower the maths from 100K to 10 units of a game sold at retail vs 20M free users who don't engage or spend a cent on anything.

Obviously GP isn't free. I'm just pointing out the flaw in the business model which led to this situation.
We don't know the percentage of users that tried Infinite who purchased additional content (vs. Microsoft's expectations), so we don't know if the "disappointing" performance was due to a poor initial "attach rate", or flight of users from the title due to lack of updates. For example perhaps Battle Pass takeup peaked in the first season then fell away as people realized 343 had little to offer players.
 
You can lower the maths from 100K to 10 units of a game sold at retail vs 20M free users who don't engage or spend a cent on anything.

Obviously GP isn't free. I'm just pointing out the flaw in the business model which led to this situation.

Halos multiplayer is free though and you don't need gold to play it online of I'm not wrong. Something like that can help lead to a large amount of MAUs.
 

Pelta88

Member
We don't know the percentage of users that tried Infinite who purchased additional content (vs. Microsoft's expectations), so we don't know if the "disappointing" performance was due to a poor initial "attach rate", or flight of users from the title due to lack of updates. For example perhaps Battle Pass takeup peaked in the first season then fell away as people realized 343 had little to offer players.

I think that overall the product is just bad. I've played every Halo and in retrospect, for me, this is Halo at it's worse. Generally a lot of people tuned out at the announcement of no co-op. For Halo's core audience, that hit harder than the debacle showing that gave us Craig.

Halos multiplayer is free though and you don't need gold to play it online of I'm not wrong. Something like that can help lead to a large amount of MAUs.

Very true. But GP doesn't detail anything other than meaningless stats for a reason. For example there was a recent thread which showed GP paid a developer 600K for the very definition of GP fodder "cooking simulator" can you imagine the multi millions they pay out for something with a sliver more hype/audience?


Halo Infinite released to 25 million subscribers but couldn't sustain itself financially. Despite the fact that here (and on other gaming forums) there was an entrenched narrative that GP's model could not just sustain but be financially beneficial to games that entered the service. Which is why I made the thread.
 
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bootaski

Member
The gameplay of the MP is amazing but the nature of the suits make skins kinda pointless. They should have put the creativity into weapon skins because changing the colour of your spartan and getting visual upgrades just look like a different version of the same character. Almost would have been better to make Spartans hard to get and everyone was customizable regulars soldiers. Or make progression needed obtain a spartan but give a cosmetic advantage only. There would be more creativity in terms of skins at that point and getting a spartan and skining them would be more interesting. Also, if it took itself less seriously, they could add Doom guy and other MS characters, including from the halo universe.

And of course the fundamental issues with lack of maps and the fact that half of the ranked games have someone dropping. Really, the main reason i stopped playing is because I was so often down a person in ranked making it nearly impossible to win.
G3C3YeM.jpg

Rakshasa armor core from battlepass 2, champion color scheme from mtx, cambion helmet from mtx
 

StreetsofBeige

Gold Member
As I said before, the style of Halo isnt the kind of shooter gamers want to play now.

It doesn't even matter whether the game is lacking content or not (as people said above). Halo games come out every 5 years. If there isnt a giant wave of thirsty Halo gamers playing the game from a decade or so ago when Halo games were played a lot on Xbox it shows either: the game is shit, people dont give a shit about the franchise regardless, or both.

It's not like Halo is an annual rehash where Halo fans can get burnt out of it. There's only so many franchises that succeed with annual releases like COD or FIFA. If you got a small online bases playing Halo after a 5 year gap, something is wrong.
 

FireFly

Member
I think that overall the product is just bad. I've played every Halo and in retrospect, for me, this is Halo at it's worse. Generally a lot of people tuned out at the announcement of no co-op. For Halo's core audience, that hit harder than the debacle showing that gave us Craig.
Right, and if a product is "bad" then no financial model is going to sustain it. Maybe you will get a better initial launch with a "boxed" only release, but sales will soon tank due to poor word of mouth. Halo 5 retail sales also tanked after the first month.

Edit: Though the intial community response to Infinite was more positive than Halo 5 I think, so IMO it could have been saved.
 
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I think that overall the product is just bad. I've played every Halo and in retrospect, for me, this is Halo at it's worse. Generally a lot of people tuned out at the announcement of no co-op. For Halo's core audience, that hit harder than the debacle showing that gave us Craig.



Very true. But GP doesn't detail anything other than meaningless stats for a reason. For example there was a recent thread which showed GP paid a developer 600K for the very definition of GP fodder "cooking simulator" can you imagine the multi millions they pay out for something with a sliver more hype/audience?

[/URL]

Halo Infinite released to 25 million subscribers but couldn't sustain itself financially. Despite the fact that here (and on other gaming forums) there was an entrenched narrative that GP's model could not just sustain but be financially beneficial to games that entered the service. Which is why I made the thread.

Ah OK. Releasing a AAA title day one on a subscription service would definitely affect revenue. I guess subscription services are better for some games more than others.
 

NickFire

Member
As I said before, the style of Halo isnt the kind of shooter gamers want to play now.

It doesn't even matter whether the game is lacking content or not (as people said above). Halo games come out every 5 years. If there isnt a giant wave of thirsty Halo gamers playing the game from a decade or so ago when Halo games were played a lot on Xbox it shows either: the game is shit, people dont give a shit about the franchise regardless, or both.

It's not like Halo is an annual rehash where Halo fans can get burnt out of it. There's only so many franchises that succeed with annual releases like COD or FIFA. If you got a small online bases playing Halo after a 5 year gap, something is wrong.
I kind of agree that it might be long in the tooth / more attractive to an older audience (with fond memories of 1 and 2 especially). But if it had been managed better, I think it would still be a juggernaut. Specifically, if they had actually released the game everyone expected, as next gen only, and around the time Series X released, I think it could have been a huge game that everyone wanted to play to this game.
 
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