Thats a very liberal definition of topping, or rather the article itself is suggesting the show isn't really doing well.
It’s a silly sitcommy show targeted at women. It’s not that big of a deal if you don’t love it.Thats a very liberal definition of topping, or rather the article itself is suggesting the show isn't really doing well.
Its another poorly written and produced show that only manages to get any sort of relevance because of its famous IP, i don't know why you're even bothering trying to stand up to it.
Can't be any women since the average women has good tasteIt’s a silly sitcommy show targeted at women. It’s not that big of a deal if you don’t love it.
How much of this admittedly beautiful imagery is actually interactive though?Frikken Genius.
Its Wokeness fault
Women and Minorities always spoiling Game development.
Some recent-ish works by women.
Environment textures, set dressing and shaders
Environment textures and shaders
Concept Art:
Environment textures, shaders and set dressing:
I could go all day.
Pretty disappointing post honestly.Another one of these cringy thread about bla, bla, bla “how gaming used to better in good old days”.
There are great games and there are shitty games just like it used be back then, the only difference is now we have internet/social media which people have much easier way to bit*** about it.
Those were literally the first two game folders in my "steal dev work folder". Ive got gigs on gigs of development footage, images and code stealing.How much of this admittedly beautiful imagery is actually interactive though?
Preset routes with fixed focus interactivity isn't best in class gameplay, imo.
I will say screw op for attacking women designers/artists/etc when it's not a gendered thing, it's an audience thing.
These glossy corridor games sell so that's what they make.
Thank God for Japanese developers and they're arcadey game design though. Holding up the banner for forward progress.
I have no issue with women developers. My post goes out of its way to make that clear.Those were literally the first two game folders in my "steal dev work folder". Ive got gigs on gigs of development footage, images and code stealing.
Theres practically no AAA game you could mention that doesnt have a plethora of women developers working on it.
I simply pointed out those two cuz GAF generally seems to love those titles.
Further in the thread I also posted work from Returnal.
And as I said, following alot of developers from many studios including support studios its relatively easy for me to point out that all your favorite games past and present have women devs who made sizeable contributions to the games final design.
So saying women being in development suddenly made games worse is absolute nonsense, there arent many female game directors or lead designers, so we really cant blame them for the perceived shortcomings of modern AAA game design.
For some, I think its just time to move on from this hobby....seemingly everything is trash or woke or "not nextgen" or basic or generally just not good.
If your hobby isnt bringing you pleasure, you should probably just leave that hobby alone.
GAF offtopic might be where people should spend their time if every thread made on GAF Gaming irks them.
Let me put this in no uncertain terms.Add to that cancel culture and wokeness pushing away all of the real talent and replacing them with blue haired smurfs because of equal opportunity
I have no problem with female game developers if they are the best at what they do and the most qualified for the job.
Who are your favourite female game developers?
List them for me.
A post so telling I brought it back to the first page for all the world to see.
No wonder games suck when 15 year olds are getting hired these days.I’m showing this thread to all the 15+ year vets I’m working with. We’re all having a good laugh
To many restrictions 15 year olds to work in the games industry. There are some super talented 15 year olds out there. 15+ year vet here, still in this.No wonder games suck when 15 year olds are getting hired these days.
That is not quite true. Last gen they removed booklets (along with other goodies) from inside games and they kelpt the price at 60 while the cut costs. So indireclty that is a price increase or more accuratly a profit increase for them. And the current gen more and more companies have increased the price at 70 or more, and the collector/special/limited editions are becoming more and more expensive than the past while packing the same extras.
You have a good example on Gaf,
@VFXVeteran left the industry to a weapons fabricator to program missile chips.
When you lose creative talent, you enter creative bankruptcy.Lack of imagination
Every single AAA game is a rehash or a remaster or a reimagining or sequel or prequel of something that already exists
I cant find any actual new gaming stories or mechanics or ideas that are original
I think you hit the nail on the head for why gaming communities have fallen on such hard times lately. There's too many bad actors with too loud/large of a presence. I think the problem really exasperated with the corporatization of developers, like all the big name developers got absorbed by big publishers, and the big media outlets got absorbed by big investment groups, so it was only a matter of time until the executive suits started calling all the shots.I mean, if you look at Anita Sarkeesian’s history of “critiquing pop culture,” it’s pretty evident that she just jumped around to different media types and genres peddling her wares until she hit the gravy train with video games. Her arguments should have been treated with the same mocking contempt as Jack Thompson’s, as they basically boiled down to the same video games are dangerous argument…. But that’s not what happened. The games media praised her and defended her at every step of the way and people who didn’t even like video games in the first place became louder and louder voices in online discourse for video games.
It's one of the problems, but another major problem is that the western development side is fucking too messy, you have pre plannings that take years only to be scrapped at the full development, you had one X game idea and it turns to Y with the equivalent of a whole game being scrapped in the process, no wonder why they take so long.
those talented trouble makers are stuck making games as indie or AA publishers, and their games can't ever reach their full potential thanks to being sandbagged by lack of budget.The reason why we don't get new Kojimas or Uedas is because the system actively cripples the talented trouble makers and risk takers. This is the future we got post 2008.
Yeah the problem I got with AA games is how they just aren't that good most of the time. It's like most indie games manage to do something basic really well, but the AA games try to do something more sophisticated, and most of the time they fall short of the kinda games I would have played a decade ago.those talented trouble makers are stuck making games as indie or AA publishers, and their games can't ever reach their full potential thanks to being sandbagged by lack of budget.
the saddest part is that's still a better idea than trying to talk to a gigantic publisher and getting bitchslapped with awful hours and low wage
bitch pleaseGames from a time you likely weren't born, came as a complete package.
did you not understandmy first gaming platform was the commodore 64
my first game was sid meiers pirates
Edit startling new thread development: White Knights, this isn't even aimed at women developers, it's a declaration that publishers are no longer attracting the best talent and assembling the best development teams in general because reasons........
Sure there are still some great studio's out there, but I just read a post where someone said game development talent have moved on to other industries or retired and aren't what they used to be,
and it struck me,
they were right
Think about the industry and all the most notable game developers...
Kojima, Itegaki, Miyamoto, Carmack, Mikami, Gabe...
They're all past their primes or outright retired.
What we're left with are a bloated teams of wannabe movie graphic designers who don't know the first thing about making fun games. Add to that cancel culture and wokeness pushing away all of the real talent and replacing them with blue haired smurfs because of equal opportunity, and what we're left with is watered down talent that are giving us crap like Batman: Gotham Knights and Saints Row between remastering and reselling us games from an era where developers actually knew what they were doing.
You know it's a harbinger of doom when Rockstar goes from "toxic frat boy culture" and the Houser brothers,
to this
GTA 6 development slowed partly due to Rockstar reform — report
GTA 6 development is apparently slow-moving due to Rockstar Games' culture reform, which is working towards becoming a "kinder, more progressive company," a recent Bloomberg report has uncovered.www.trueachievements.com
Edit startling new thread development: White Knights, this isn't even aimed at women developers, it's a declaration that publishers are no longer attracting the best talent and assembling the best development teams in general because reasons........
Gaming culture in general is not fostering games or game development at the same level of quality.Dude, do you know how many people work for Rockstar? You say this isn't aimed at women developers to then provide a picture of a group of women (that comprises .5% of their employees) as your example of what's wrong with Rockstar.
Sometimes you see what you want to see, and it's obvious who you would like to see as the problem. The problem is you are just out of touch. Games aren't made for you, me, or anyone in this forum anymore. You can accept that fact, or find a new hobby.
Edit: I love how you get called out on your half brain opinion, and it's the "white Knights" fault.
You can try to contextualize your example all you want, fact is it was very pointed and specific. It was also really dumb, and not just in a "you're a biggot" type of way, but also from a point of logic.Gaming culture in general is not fostering games or game development at the same level of quality.
The picture was just one example. You're getting bent out of shape about it.
This article about Rockstar is another that was used in the OP.
GTA 6 development slowed partly due to Rockstar reform — report
GTA 6 development is apparently slow-moving due to Rockstar Games' culture reform, which is working towards becoming a "kinder, more progressive company," a recent Bloomberg report has uncovered.
www.trueachievements.com
RDR2 is 4 years old.You can try to contextualize your example all you want, fact is it was very pointed and specific. It was also really dumb, and not just in a "you're a biggot" type of way, but also from a point of logic.
Your second example is referring to Rockstar placing unrealistic expectations on productivity and hours worked, amongst other things. This in a vacuum of course can effect the timelines of software development, but that can be offset with additional people placed in the project. Truth is, AAA devopment has become an almost impossible task and it's amazing that games such as RDR2 can even be made.
Nope, 90's was my favorite era because it wasn't like that. Today's indie scene has basically become the epitome of "copy and paste gaming" because I am literally seeing most devs just copying and pasting the same ideas and concepts. AAA has become even worse, arguable creatively bankrupt with few exceptions.You guys didn’t game in the 90’s lol it was full of copy and paste gaming.
What does rdr2 being 4 years old have absolutely anything to do in relation to how I framed rdr2 in my statement??? My statement stands by itself, it was such a complex and monumental project, it's amazing that it and games like it even exist.RDR2 is 4 years old.
Rockstar is not in the even same shape now than they were when that game was made. The staff has changed, the culture has changed, the corporate message, society, censorship. It's a nicer, kinder more gentle company but one that is not making games with the same efficiency.
The proof is in the pudding as they say, and yeah pudding tastes great by AAA gaming is clearly on the decline.
Most people agree with my overall sentiment other than the vocal minority.
I brought up how gaming development is different today in 2022 and so is Rockstar because this discussion is about gaming development in 2022 and how it's not as good in 2022.What does rdr2 being 4 years old have absolutely anything to do in relation to how I framed rdr2 in my statement??? My statement stands by itself, it was such a complex and monumental project, it's amazing that it and games like it even exist.
Exactly, my point being that maybe it isn't a lack of industry talent, but that these games are just really hard to make.I brought up how gaming development is different today in 2022 and so is Rockstar because this discussion is about gaming development in 2022 and how it's not as good in 2022.
We haven't seen a game close to being as good as RDR2 this gen.