rodrigolfp
Haptic Gamepads 4 Life
I rest my case...Precision aiming is not gameplay...
I rest my case...Precision aiming is not gameplay...
How so.
Beat poetry! Somebody should set this to music, preferably jazz.RTX 2060S and R5 3600 still putting in work.
Imagine someone who built the exact system in 2019?
They'd be swimming in it right now.
Yet people told me way back when 6 cores was gonna mean death.
Could probably upgrade to a R5 5600/5800X3D and float the generation.
Yet people will come and say you need a 2000 dollar computer to play PC games.
Im glad DF still use this old PC as their low end/mid range machine.
Yes some games will beat it up, but man if youve had this CPU/GPU since 2019, they have earned their keep.
Even a small bump up to the 3060Ti would have 1440pDLSS be easy work going forward.
Odd the game has loading stutter even on PS5.
I think every single post from you I have read in three years, every single one, felt driven by fragility and emotions.Difference is I deal with facts. Other people deal with special emotions with 900p, potato gunplay with dual sticks with aim assists and claw grip, higher lag, lower frame rate, lower aspect ratios and FoV, higher prices for the games, no mods, etc, etc...
People like him is why PCMR gets hate. Wonder why every PC enthusiast on GAF who also owns Consoles never act like this.The only retard here is you for telling people what they prefer.
Controller is very comfortable, have all the buttons right there, analog movement and triggers. That plus haptics and features.
You can take your precision mouse and put it up your fucking ass. My goal in gaming is not to be precision 360 no scoping all the time. Precision aiming is not gameplay... but if you really need to know, people play very precisely with controllers too.
The can prefer whatever they want. They preferring the console version doesn't make it better. That is what is being discussed here.they currently preferred the console experience for this particular game..
We’ll according to the thread name it has some form of stutter. Which is what they were hoping the game didn’t have.How so.
The game has a shader compile run before you get in game.
It indeed doesnt have shader compilation stutter.
Also, the PC version can have issues where frame rate tanks to 10's in certain scenarios where the VRAM seems like it maxes out.
These are brilliant!I think every single post from you I have read in three years, every single one, felt driven by fragility and emotions.
Having a meltdown in this very Thread because a couple of PC guys dared to say they currently preferred the console experience for this particular game..
People like him is why PCMR gets hate. Wonder why every PC enthusiast on GAF who also owns Consoles never act like this.
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Thanks buddy, posted a couple more in the previous page.These are brilliant!
If Vick says it looks good, then it's good. He is an asshat when it comes to details nobody else can see hahah
I am happy you didn't disable film grain. It adds some detail and dithers the image to avoid gradients. tlou part1 looks plastic without it !
Ok. Now I now that I am getting Dead Space for ps5 too. That's a lot of spending in just 2 months!
Anyone planning on getting an RTX 4060 and running games at 4K even with DLSS deserves the choppy framerates they get fed.RTX 4060 already obsolete, before it's even released.
it's absolutely crazy, mate. I've spent so much money and invested so much time into PC over the past 10 years. It's my preferred platform and obviously I want PC to have the absolute best versions of games. That's the whole point in paying so much for one. I wouldn't jump on a message board and downplay the issues to justify my purchase. I come here to discuss games and at the moment vent some issues because my 3080 should be providing a vastly smoother experience in terms of stutters than the consoles, but it isn't the case.People like him is why PCMR gets hate. Wonder why every PC enthusiast on GAF who also owns Consoles never act like this.
900p tp 1440p with FSR on a 4k screen is worse everywhere.
It's going to be a 500$ card. The naming doesn't matter anymore. 8GB for a new 500$ card in 2023 is laughable. It will be barely enough for 1440p gaming until the end of the year.Anyone planning on getting an RTX 4060 and running games at 4K even with DLSS deserves the choppy framerates they get fed.
And itll likely be weaker than the RTX 3070.....that had a 500 dollar MSRP.It's going to be a 500$ card. The naming doesn't matter anymore. 8GB for a new 500$ card in 2023 is laughable. It will be barely enough for 1440p gaming until the end of the year.
Anyone planning on getting an RTX 4060 and running games at 4K even with DLSS deserves the choppy framerates they get fed.
DLSS 4K may be 1080p, but the MipMaps loaded are the 4K ones so your memory usage is effectively the same as playing at Native 4K, what you are saving on with DLSS is raw pixel pushing.4k dlss performance is actually 1080p lol. If this card releases with 8gb it's DOA.
...Also budget entry level cards used to be fine for resolutions up to 50% higher than the consoles of their time, don't let Jen Hsun manipulate you.
... and you probably were not around when budget cards used to come out with actually too much Vram.
DLSS 4K may be 1080p, but the MipMaps loaded are the 4K ones so your memory usage is effectively the same as playing at Native 4K, what you are saving on with DLSS is raw pixel pushing.
Entry level cards were fine for resolutions 50% higher than consoles??
Mate what planet are you from?
The 8400 hell even the 8600 werent pushing 50% more pixels than the Xbox 360/PS3.
I had a frikken 8800GTS to play at 1440x900(approx 50% more pixels)...I ended up needing to upgrade to GTX260c216 to keep stable frame rates.
They had too much VRAM....what the fuck am I reading?
The 8400 had 128MBs.....yes MB, the highest end variant had 512MB.
Too much VRAM.
Mate you are misremember what the world was like, yes we were eating nice, but consoles werent taking on entry level GPUs, they wiped the floor with entry level GPUs.
As for the RTX4060 being DOA with 8GB of VRAM.
It will be 8GB.
The alternative is actually worse cuz that would mean its 12GB with a 96bit bus.
Its memory would be much slower than a Series S.
The 4060Ti is already at ~288GB/s
We all like to fantasize.I've been using 4k textures in my racing games since my gtx 660... even 8k ones with my actual 8gb card in Skyrim... but you deserve stuttering for using those in a 4060?. Is that your argument?.
Too much VRAM for the cards to take advantage of, that is what I meant, at least on the variants with double the vram, an option we no longer have. And yes, when those consoles arrived entry level cards and even the mid-range struggled, but when we were in similar time frames, 2.5 to 3 years after the consoles launched, we had cards like the $90 bucks hd4670 which could run games at 1280x1024 NP, a little higher than 1440x900 and console's 1280x720...which also didn't need to sacrifice texture quality. The reason many of Us upgraded 8800gt class cards to gtx260's had more to do with quality and speed, msaa, 60fps, PC specific superior textures, super sampling, Crysis.. not because we were struggling to match console's presentation, remember that at that time it was the consoles choking to 10fps in games like Borderlands and having a hard time with Frostbite. But now it is the other way around, and people like you think that We deserve crap for buying $400-500 cards and intending to play upscaled fake 4k?. Bro.
Junk card, it better comes out with 16gb.
We all like to fantasize.
But some of us live in the real world.
You think Nvidia is going to skimp to a 128bit bus, yet pony up for 16GB of VRAM?
A wider bus is cheaper than getting more VRAM.
If you are buying a 4060 to play games at 4KDLSS with any settings above LOD bias low, you deserve.....yes deserve any and all VRAM and chip stutter that you get.
My point is entry level Nvidia cards of yore werent pushing 50% more resolution at similar settings.
The 8400GS didnt hold a candle to the X360/PS3.
Protect the brand????.....move sales?????.......its a frikken 4060....even the true trash RTX 3050 sold.If they have to change the vram size last minute in order to protect the brand and move sales of the thing, yeah they will.
Im pointing out that Nvidia cheaped out on the bus width already, its illogical to even think they would then suddenly pony up on getting more VRAM.A wider bus wont hold textures, so that is irrelevant.
The 6600GT wasnt an entry level GPU.And my point is that they did later on, by the 3rd year of each console we had cards slamming them good, the 6600gt with the xbox, the hd4670 with the ps3, and the 1060 with the ps4... but if the 4060 comes with only 8gb, it will be laughable to see it choking on 3 year old Ps5's 1800p (4k dlss quality on PC) and console textures. Forget about deserving shit for playing at 4k whatever with it, you deserve shit for buying a card with only 8gb at this point in time.
If you are buying hardware that cant do the job you want it to do, yes you deserve all the shit.Forget about deserving shit for playing at 4k whatever with it, you deserve shit for buying a card with only 8gb at this point in time.
The 4070Ti is already 800 dollars with 12GB of VRAM.if they release 16 gb 4070i at 600 bucks that'd be a day 1 purchase from me
but honestly i dont see them doing it
i simply refuse to buy an 12 gb card at this point.
yeah...You expect them to release a 16GB variant for 200 dollars less????
Have you tried disabling your integrated GPU in Device Manager?I've seen like 4 or so posts online from others that sound like they have my issue - the game refusing to use the main GPU but the integrated GPU instead. Not sure if this is really the case but either way I'm super sad right now.
While not quite as good as a maxed out PC, it's good enough. Very sharp. The only problem is Fidelity + FPS. That is where I break away from console and prefer PC.I think every single post from you I have read in three years, every single one, felt driven by fragility and emotions.
Having a meltdown in this very Thread because a couple of PC guys dared to say they currently preferred the console experience for this particular game..
People like him is why PCMR gets hate. Wonder why every PC enthusiast on GAF who also owns Consoles never act like this.
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Try going into your BIOS and turning it off.I posted this in the OT, but the game is now completely broken for me.
I went to start my New Game+ run, and the game opened in windowed mode for some reason. It refuses to go full screen, even though the in-game settings say it's in full screen mode. The resolution cannot be changed in-game either, it's locked at 1080p and and there is no option to select another resolution. The game now only runs at like 10 FPS in windowed mode, and this is after beating the entire game with little to no issues at all. None of my other games have this issue.
I've seen like 4 or so posts online from others that sound like they have my issue - the game refusing to use the main GPU but the integrated GPU instead. Not sure if this is really the case but either way I'm super sad right now.
Dude hogwarts is the same. I’ve spent over $4k on PC gaming since 2019 and i can’t even run it with rt on. Half of my gpu is going unused in non rt mode, crashes galore, insane stuttering despite them building shaders for a minute every fucking time i boot up the game like it’s GTA4.Hahahha some genuinely funny shit in this thread I’m convinced rodrigolfp is taking the piss and having a laugh , no one is that stupid.
Look man I spent a shit load on my gaming PC it’s really nice I like it to kind of test things out and see what I’m “missing”.
Turns out in this specific instance the experience is worse than playing on PS5 as many have mentioned the PS5 performance mode looks very very nice, sure it’s not as natively sharp as PC and you miss a bit of that depth in the colours etc BUT it’s all moot when your shuffling around and the game is hitching every so often and the worse thing is it’s persistent and constant.
When you combine that with the incredible haptics of the DS and triggers (personal opinion but fantastic) and the game actually looking fantastic on PS5 I’m quite happy.
There’s other things as well like trophy support which leads to getting PSN vouchers. Quick resume and the system integration I’m not sure why so many PCMR weirdos are so defensive.
Wilfully ignorant, as they say a fool and his cash are easily parted.
Pcmasterrace is in a bad spot overall right now. Thanks devs.Dude hogwarts is the same. I’ve spent over $4k on PC gaming since 2019 and i can’t even run it with rt on. Half of my gpu is going unused in non rt mode, crashes galore, insane stuttering despite them building shaders for a minute every fucking time i boot up the game like it’s GTA4.
Shadows and AO look completely missing on ultra settings. I don’t know why everything looks washed out.
I mean wtf is this door.
Edit: there is one thing it does well. Dolby atmos support is amazing. Can’t believe ps5 and xsx only support it for movies.
Its why I went 7900xt. 20GB of vram. Yummy.if they release 16 gb 4070i at 600 bucks that'd be a day 1 purchase from me
but honestly i dont see them doing it
i simply refuse to buy an 12 gb card at this point. i dont want to. discord, chrome, spotify, steam, epic, all of them use VRAM. windows compositor use VRAM. twitch studio/obs studio needs VRAM to operate and run a stream. game bar recording needs a bit of VRAM. everything needs VRAM. 12 GB on paper is only and only borderline enough for futuregen games. this does not take all of these into equation.
i had my fill of disabling hardware accerelation on various software just to save crucial 600 mb - 1 gb here and there. i dont want to live that experience again. i simply do not want to compromise on texture quality just because.
I think every single post from you I have read in three years, every single one, felt driven by fragility and emotions.
Having a meltdown in this very Thread because a couple of PC guys dared to say they currently preferred the console experience for this particular game..
People like him is why PCMR gets hate. Wonder why every PC enthusiast on GAF who also owns Consoles never act like this.
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I don't think you need to be so transparent. There are smarter ways to troll.What is that? Anisotropic filtering x2 or even trilinear filtering?
This is my exact experience on the steam version also. It’s just not worth it you spend a shit load on high end components and the. Spend hours messing about with Ini files and controller configurations etc.Dude hogwarts is the same. I’ve spent over $4k on PC gaming since 2019 and i can’t even run it with rt on. Half of my gpu is going unused in non rt mode, crashes galore, insane stuttering despite them building shaders for a minute every fucking time i boot up the game like it’s GTA4.
Shadows and AO look completely missing on ultra settings. I don’t know why everything looks washed out.
I mean wtf is this door.
Edit: there is one thing it does well. Dolby atmos support is amazing. Can’t believe ps5 and xsx only support it for movies.
Some people call that the “fun” of pc gaming.This is my exact experience on the steam version also. It’s just not worth it you spend a shit load on high end components and the. Spend hours messing about with Ini files and controller configurations etc.
Thanks buddy, posted a couple more in the previous page.
Grain adds alot in movement on my set (mainly made to faithfully handle film grain in movies) but is maybe a bit on the heavy side in these screenshots. Game looks really good, some really neat SSS and probably the best flame effects related lighting I've ever seen.
Compared to Part I GI bounce lighting is a couple of gens behind, barely existing even really, but game lighting as a whole manages to impress in other areas anyway. Volumetrics and particles are insane.
IQ is maybe softer than Part I, less temporally stable in a couple of occasions, and FSR creates some artifacts around sparks and behind glass, but it's pretty similar to that game in terms of presentation overall look/IQ.
And it's fluid, and in later runs with Hand Cannon you're constantly running from one room to the other and back to the Store to sell stuff all the time, so being fluid and consistent is a huge plus actually. Invaluable, imo.
who cares. It's not 2004 anymore. You dont get long flat texture plains.What is that? Anisotropic filtering x2 or even trilinear filtering?
Lighting in that volumetric fog looks great. Is it dynamic like in returnal or not reactive ?Thanks buddy, posted a couple more in the previous page.
Grain adds alot in movement on my set (mainly made to faithfully handle film grain in movies) but is maybe a bit on the heavy side in these screenshots. Game looks really good, some really neat SSS and probably the best flame effects related lighting I've ever seen.
Compared to Part I GI bounce lighting is a couple of gens behind, barely existing even really, but game lighting as a whole manages to impress in other areas anyway. Volumetrics and particles are insane.
IQ is maybe softer than Part I, less temporally stable in a couple of occasions, and FSR creates some artifacts around sparks and behind glass, but it's pretty similar to that game in terms of presentation overall look/IQ.
And it's fluid, and in later runs with Hand Cannon you're constantly running from one room to the other and back to the Store to sell stuff all the time, so being fluid and consistent is a huge plus actually. Invaluable, imo.
Remember this period of PC gaming?who cares. It's not 2004 anymore. You dont get long flat texture plains.
4-16? I don't care anymore
It's not static, but I haven't noticed how much reactive it actually is. For sure Devs oversold it here:Lighting in that volumetric fog looks great. Is it dynamic like in returnal or not reactive ?
That couch looks bad for your spine 0/10
Remember this period of PC gaming?
Now those where indeed completely different experiences. Between resolution, framerates and actual settings, games like Arkham Asylum, Dead Space, Arkham City, Max Payne 3 etc. all felt like something else entirely. What a glorious time, I'll never forget it.
So glorious many people are still stuck there, unwilling to acknowledge how drastically times have changed.
It's not static, but I haven't noticed how much reactive it actually is. For sure Devs oversold it here:
But when it randomly appears in the final game it still never fail to impress.
who cares. It's not 2004 anymore. You dont get long flat texture plains.
4-16? I don't care anymore
Cherry picking goes both way my friend.Oh yeah, only for flat plains
Dead Space Remake PS5 vs Xbox Series vs PC Comparison: Which Platform Is Best
EA Motive's Dead Space is available on the PS5, Xbox Series X & PC, and if you’re on the fence about which version to pick up, read ahead.twistedvoxel.com
You guys have incredible eyes when it comes to shitting on VRS but can't see shit for texture filtering, or texture quality, or sub 1080p res for gaining "maybe" 60 fps.
5600/7900xt PC and PS5 here.
Bought this on PS5 because new games on PC seem to be broken. Looks like this confirms it. Another one?
Generally, i’ve been disappointed in rejoining PC-Masterrace thus far. Flame shield engaged!
If I recall correctly Dead Space was actually the first AAA game where PS3 version didn't sucked compared to 360.yeah the differences used to be much bigger in 360/ps3 days.
Games usually had more MSAA and better fps on 360.
Ps3 had better vides quality and so other stuff. It was interesting
That "PS5" version of Horizon is actually the PS4 one, as there's no PS5 version. But I'm sure you know that already.Oh yeah, only for flat plains
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You guys have incredible eyes when it comes to shitting on VRS but can't see shit for texture filtering, or texture quality, or sub 1080p res for gaining "maybe" 60 fps.
no difference. This doesn't bother meOh yeah, only for flat plains
Dead Space Remake PS5 vs Xbox Series vs PC Comparison: Which Platform Is Best
EA Motive's Dead Space is available on the PS5, Xbox Series X & PC, and if you’re on the fence about which version to pick up, read ahead.twistedvoxel.com
You guys have incredible eyes when it comes to shitting on VRS but can't see shit for texture filtering, or texture quality, or sub 1080p res for gaining "maybe" 60 fps.
If I recall correctly Dead Space was actually the first AAA game where PS3 version didn't sucked compared to 360.
It unfortunately had superior audio than any other version.
That "PS5" version of Horizon is actually the PS4 one, as there's no PS5 version. But I'm sure you know that already.
The Dead Space comparison you posted was made before the VRS Patch.. when the game looked like this.
no difference. This doesn't bother me
Yes, it was. Comparison posted 27 January, Patch released 31 January.
Series X, while not as affected as PS5 (which was absolutely disgusting, borderline broken compared to Series X and PC) was similarly lacking in this regard. Looked much more "2X AF" in fact (PS5 Left, Series X right):i didn't bother to include the Xbox series X in the screenshot, maybe i should? Same showcase of filtering. PC also didn't have the option to disable VRS, although it didn't have PS5's problem.