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The Last of Us Part 1 on PC; another casualty added to the list of bad ports?

simpatico

Member
How is the 1080p performance on mid range hardware? I've got a i7 7600 and a 1080. Am I good for medium-high 60fps?
 

Yerd

Member
Well, I will be playing it later tonight. On a 1440p laptop. I will see how that goes. I won't be able to play on my main PC for a couple days.
 

JonSnowball

Member
What an absurd thread. Split between people not admitting that a port that shipped with the incorrect version of the Oodle Decompression Library and has a long list of issues is a poor effort, and people warring about how PCs are bad/consoles are good. How utterly pathetic.

Some people need to grow up - I see You. :)
 

SlimySnake

Flashless at the Golden Globes
An hour of loading? That seems like a really good port.
That’s like a post install install. I can live with it as long as it means no stuttering. What bugs me more is that long boot up to the menu. Pretty sure it took over a minute just to get to the menu both times.

Maybe because it was doing shader comp in the background both times because it didn’t finish compiling the first time?
 

rodrigolfp

Haptic Gamepads 4 Life
lol this is hilarious if true.

IMG_6839.png


Would be hilarious if this was indeed a ND led effort and they brought in iron galaxy at the end so they get all the blame for it.
Anyone tried this?
 

rofif

Banned
re4 remake also constantly crashes with RT on for me on 3080... so what's up with these games not actually doing the vram management properly and just crashing. This was never the case.
of curse in re4 rt does nothing so you turn it off and its fine
edit: at the same time it's crazy that pc players demand highest crazy high graphics but when the game demands hardware, they bail out
edit2: pc players. Dont disable film grain 100%. The game looks very smoother out without it due to AA type. At least on ps5
 
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Calverz

Gold Member
lmao wtf do you ppl have on your pcs man? do you clean them? do a fresh install every 6 months? thats what i do and my shit is running smooth as fuck.
Yea mine is smooth but I am using a 4090. Only issue I have is sound. It’s fucked on headphones setting. Lots of weird popping sound after a few mins of gameplay. Fuckin annoying
 

SlimySnake

Flashless at the Golden Globes
What an absurd thread. Split between people not admitting that a port that shipped with the incorrect version of the Oodle Decompression Library and has a long list of issues is a poor effort, and people warring about how PCs are bad/consoles are good. How utterly pathetic.

Some people need to grow up - I see You. :)
Sounds like a legendary thread in the making.

Absurd gaf= best gaf.
 

M1987

Member
How is the 1080p performance on mid range hardware? I've got a i7 7600 and a 1080. Am I good for medium-high 60fps?
Someone said they are getting dips to around 45fps from 60fps on medium to high settings on a 3070 at 1080p,so I don't know 😂
 
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Edder1

Member
This game is visually on par with TLOU2 that is a PS4 game, the fact that it has performance issues on latest PC hardware is a tragedy and indicative of incompetence of devs at Iron Galaxy and Naughy Dog, nothing else. The fact that some want to make this into console vs PC argument just shows stupidity of some people here.
 
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ClosBSAS

Member
Yea mine is smooth but I am using a 4090. Only issue I have is sound. It’s fucked on headphones setting. Lots of weird popping sound after a few mins of gameplay. Fuckin annoying
ya lol the sound bug is ridiculous. tried oit on my laptop, shit crashed 4 times in 10 minutes lmao. on my desktop is working perfectly fine.
 

SlimySnake

Flashless at the Golden Globes
I wouldn't throw the blame at Iron Galaxy too quickly. Apparently Dave Lang was on Jeff Gerstmann podcast and said they were only a tiny bit involved with The Last of Us port. Might also be Naughty Dog inexperience with PC playing a role here.

Also, STEAM REVIEWS™
tEkjtOX.png
Df said this was done internally at naughty dog.
 

drotahorror

Member
Mindlessly buying mediocre or broken games at launch is also why a part of the industry is stuck with average sequels, remakes, remasters, spinoffs and less and less new stuff. It's also why these days, these devs and publishers release broken and unfinished games with no fear whatsoever.

It's all about the hype machine, selling as much as possible the first two week and moving on.

Not everybody wants to support this business model, broken games receiving trash reviews and being massively refunded on Steam is a good thing.
Sony usually fix their ports but it's not the first time this happens. If they keep this reputation of releasing poorly optimized games at launch, people will inevitably pass on the preorder and wait for fixes and discount. People are not starving for games on PC.

Also, when someone actually does a good job on PC, it usually pays out big time.

RE4: Also a $59.99 Remake
32k reviews - 97% positive
168k All-Time Peak
Massive Success

I honestly don't think the devs want to ship broken games either. It's also a gamble if a game is going to have shit performance or good performance. We got an idea with RE4 from the demo, plus almost every RE game has shipped in a very good state.

People knew Iron Galaxy was working on this. A lot of people knew what to expect.

Look at The Calisto Protocol. I didn't buy into the hype as I thought the game looked mediocre anyway, but performance was terrible and I believe the devs were pretty upset about what they had done.

I just think the whole "Don't buy at launch and wait for the game to be half off" is a bad compromise. If everyone decided to do that, then I guess you could kiss PC gaming good bye. Maybe this is why devs take Epic exclusive money. Ship their broken ass game to Epic (and get nice money up front), no one ever hears about how shit it is because no one buys games on their store, then finally a year later the game is cleaned up and ready for launch on Steam.
 

rofif

Banned
This game is visually on par with TLOU2 that is a PS4 game, the fact that it has performance issues on latest PC hardware is a tragedy and indicative of incompetence of devs at Iron Galaxy, nothing else. The fact that some want to make this into console vs PC argument just shows stupidity of some people here.
Tlou2 looks better
 

Edder1

Member
Tlou2 looks better
They're practically the same and indistinguishable most of the time on technical level. TLOU2 had more attention to detail because it was the priority, but in general the games are on par with each other.
 
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Edder1

Member
I think even bigger crime of this game is what they did with Sarah's face. The stuff of nightmares in 4K.
 
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SmokedMeat

Gamer™
VRAM matters a good deal these days. Personally I don’t even think 12GB is going to be good enough for long. 8GB cards are going to have to turn down settings. I felt it with Resident Evil 4.

I could be wrong, but I think with Nvidia being by far the market leader, there’s going to be a lot of unhappy customers because they skimp on VRAM big time.

I’m sure there’s other issues present, and this is just one.
 
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Midn1ght

Member
I honestly don't think the devs want to ship broken games either. It's also a gamble if a game is going to have shit performance or good performance. We got an idea with RE4 from the demo, plus almost every RE game has shipped in a very good state.

People knew Iron Galaxy was working on this. A lot of people knew what to expect.

Look at The Calisto Protocol. I didn't buy into the hype as I thought the game looked mediocre anyway, but performance was terrible and I believe the devs were pretty upset about what they had done.

I just think the whole "Don't buy at launch and wait for the game to be half off" is a bad compromise. If everyone decided to do that, then I guess you could kiss PC gaming good bye. Maybe this is why devs take Epic exclusive money. Ship their broken ass game to Epic (and get nice money up front), no one ever hears about how shit it is because no one buys games on their store, then finally a year later the game is cleaned up and ready for launch on Steam.
I see your point but I don't believe that not preordering games will eventually lead to the death of PC Gaming (or any other platform). I think it will lead to good games and talented devs who care to stand out while shitty one are scraping for deals or trying to sell their games on hype which on PC at least is becoming less and less successful (Forspoken, Saints Row, FFVIIR, GTA Definitive, etc...)
 
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skneogaf

Member
My last 3 graphics cards have/had 24GB of ram in 3090, 3090ti and 4090 I'm hoping my next card has more if games are going to much more graphics ram.

24GB seems the top end for 4k needed though so I'd highly recommend going for a card with that much.
 
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SmokedMeat

Gamer™
Playing PlayStation games on PC is like ordering a steak at a Mexican restaurant.

Sure, it's passable, but if you want the best experience, go to where they're known for steak. Similarly, don't order the enchiladas at the steak restaurant.

We've seen this over and over. Sony makes games for PlayStation hardware. Later, thet get them to run on PC. But, it's clearly not the focus.

My PC runs PS5 games a hell of a lot better than a PS5. Launch day issues are always fixed.
 

geary

Member
CDPR got the blame for 80% of Saber interactive work, wonder if NG will be held responsible for this release since they gave the ‘ok’ or Iron Galaxy will be throw under the bus
 

Stuart360

Member
Meh its a heavy game no doubt but it looks like i can get 1080p at 60fps on the high setting (the game defaulted to high, even the texture options), on a 3700x, 32gb ram, GTX 1080ti.
Its about what i expected. And i say 'looks' like i can get 1080p/60 because the game still compiles the shaders in the background, even if you skip it and go straight into the game. The game was hitting 60fps a lot of the time in the opening and the city 20 years later, eevn with my cpu getting flogged by the shaders compiling while playing.

According to Rivatuner the game was using 14gb system ram, and around 7gb vram, at 1080p high.

So yeah its heavy but it looks like i'll get a pretty consistent 60fps once the shaders have finished compiling. GPU usage was only around 40-50|% too at times in the city after the opening segment.
 

M1987

Member
Meh its a heavy game no doubt but it looks like i can get 1080p at 60fps on the high setting (the game defaulted to high, even the texture options), on a 3700x, 32gb ram, GTX 1080ti.
Its about what i expected. And i say 'looks' like i can get 1080p/60 because the game still compiles the shaders in the background, even if you skip it and go straight into the game. The game was hitting 60fps a lot of the time in the opening and the city 20 years later, eevn with my cpu getting flogged by the shaders compiling while playing.

According to Rivatuner the game was using 14gb system ram, and around 7gb vram, at 1080p high.

So yeah its heavy but it looks like i'll get a pretty consistent 60fps once the shaders have finished compiling. GPU usage was only around 40-50|% too at times in the city after the opening segment.
So no chance of me playing at 1440p with my 16GB of ram 😢
 

Stuart360

Member
So no chance of me playing at 1440p with my 16GB of ram 😢
Resolution doesnt effect system ram, and there are loads of people playing with only 16gb of ram.
Like i said, i have 32gb of system ram and the game still only used 14gb, and you tend to see system ram usage a bit higher when you have 32gb.
 

simpatico

Member
So I got the game to take a look at how bad it really is and its using 100% of my 12900K sitting in the main menu :messenger_tears_of_joy:


Untitled.png
You can't possibly expect a Windows PC to be able to handle a Naughty Dog menu screen. It's just a matter of metallic processing power. You sir, do not have it.
 

Beechos

Member
Damn didn't sony buy a dev that was really good at porting games to pc? Have that team started handling the ports yet? Sucks that people have all this pc power and the console version runs better and they can t even brute force things.

But I guess maybe this is one of the downsides compared to ms where their games are developed under a Windows environment in which their games on console don't look as good but run better on pc along with better compatibility?
 

The_Mike

I cry about SonyGaf from my chair in Redmond, WA
I can see you're still not convinced.
You can walk or run. You can crouch. There are guns. There are buildings. There are words to read. You can use a controller.

It's pretty much the exact same game.
They are nothing alike.

You know that. I ain't gonna argue for the sake of arguing this is just too silly for me.
 



Runs fine on a 4090. Not seeing the problem myself.


Alright now im confused. 4k maxed, no fsr/dlss and hes using 11-12gb, while still high for a linear game how are people with 8GB having issues with it? I dont think its a VRAM issue



this guy barely uses 7GB allocated VRAM usage even at native 1440p

As always gaf loves to scream VRAM left and right.
 
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