Before or after it bangs your mom ?Cant wait to get called the n-word by a bot.
What a time to be alive. The world has gone nuclear soft these days.If they think that's "toxic" then I wonder how these snowflakes would have handled Halo 2 multiplayer back in 2004. I miss when Xbox Live was a tight-knit community back then and no magazine or website would even allow a "journalist" to write such a worthless article during that time period, either. It's sad how far we've regressed.
Why does every thread need to have anti-SJW garbage in it? I know it's not just you but it's really weird. It's like some of ya'll are pre-emptively offended by everything.
I received, maybe it's like 10 or so years ago "bet ur fat" and to this day still find that funny. It was better back then, now you have tons of filters so you can only engage in non-toxic manner.Wish they had bots yelling voice lines like "I FUCKED UR MOM" or send death threats through XBL messages for maximum immersion.
It's weird. I think it's comicbook.com triggering the anti-sjw group by using a title that you assume an extreme leftist would use. I think they have seen that this works. Very few people in the mainstream are offending and those whom have noticed are probably also finding it funny.Why does every thread need to have anti-SJW garbage in it? I know it's not just you but it's really weird. It's like some of ya'll are pre-emptively offended by everything.
2021's Halo Infinite received praise from the press and players alike for its multiplayer bots. In this episode, I explain how they work, and why they play the game much more like human players. The secret to their success is less about groundbreaking AI technology, and more about smart game design.
Chapters
[00:00] Intro
[01:03] The Design Challenge
[03:32] How Does It Work?
[06:58] Playing Like Humans
[12:38] Building Combat Confidence
[15:35] Playing the Objective
[17:29] Finishing Touches
[20:57] Closing
[22:15] Credits
The AI overlords will remember it.Good because I'm pathetic and tbag the bot.
Still top 20 on Xbox Live.Not a problem, nobody plays it anyway.
What entails success though? Where did you hear that outside of the official channels?Still top 20 on Xbox Live.
Season 3 was a success.
I consider a season a success if it pulls a bunch of players back in.What entails success though? Where did you hear that outside of the official channels?
I don't like using Xbox Live as a marker, because the top 7-8 are the top spots, under that you have a revolving door. I looked at the list right now, and it's at 14, under Ghostwire Tokyo.
But the top 20 is shifting, meaning, it might be doing the same numbers as before. I have no idea how many play it right now, but when I say no one, I mean I barely hear people talk about it, no one I know is playing it, and it's struggling to get views in places like Twitch. It feels very small to me.I consider a season a success if it pulls a bunch of players back in.
Infinite was out of the top 20 till season 3....since season 3 its been holding top 20.
If they can keep the seasons going at a steady pace the player count will remain at a good spot.
Sure its not doing Fortnite/Warzone/Apex/GTAO numbers, but its holding position and people playing dont have long wait times for matches and every game mode is populated.
What do you consider as "no one playing"?