BlackTron
Member
Oh ok thanks. I assumed it was available in higher res but when you call a CGI movie "remastered" it raises some question marks lolfrom 480p to 4k
Oh ok thanks. I assumed it was available in higher res but when you call a CGI movie "remastered" it raises some question marks lolfrom 480p to 4k
In Disney Plus Streaming Service,Oh ok thanks. I assumed it was available in higher res but when you call a CGI movie "remastered" it raises some question marks lol
Yes, I'm at the moment that I can't tell Final Fantasy X CGi is beautiful anymore... That's not ugly, weird or shomething like that, but anyway, that's not amazing as when I saw for the first time... I believe we're gonna get some kind of PS3 CGi Level, in terms of looking, not in terms of technique, but the looking, like FFXIII CGi, at the ending of this gen...
For sure, I'm very proud of being playing Resident Evil 2 Remake, with better graphics than all those pre render scenarios from the original. I mean, take a look at that old R.P.D, and then explore the new one. They made an amazing job with RE2 Remake Graphics.Blizzard used to have these unbelievable cutscenes for their games back then and we were all wowed but nowadays I dont think they are that amazing anymore because a lot of other developers caught up and have access to a lot of free tools like UE 5 engine etc. Im not saying they are bad but just as you said, they look as graphics of the time, no more that...holy shit how did they achieve this.
It's an interesting topic, although my reference point for game graphics is Jurassic Park (N64!). There's also this one:I managed to find some render of Woody from the first movie which consisted roughly of 40,000 polygons but that one wasn't the official movie render (although it looked close enough) so take it with a grain of salt. In comparison, an average video game character in modern games like God of War require about 80,000 polygons.
So there you go, the visual complexity of modern games is roughly twice of that what you saw in the original Toy Story movie, meaning that video games have far surpassed that level of visual fidelity a long time ago.
Also, while I was googling this, I stumbled upon this thread:
Seems like GAF is really preoccupied with this particular conundrum, lol.
Yeah my friend, that's what I'm talking about...It's an interesting topic, although my reference point for game graphics is Jurassic Park (N64!). There's also this one:
https://www.neogaf.com/threads/have-games-met-or-exceeded-toy-story-at-this-point.1093443
Seems unfair to compare things running on newer tech to a movie that was rendered on a 100 MHz computer (lots of them, but only 100 MHz each). I found a Pixar tweet from a couple of years ago that said their current tech can render a frame from Toy Story 1 in 6 seconds, so however games fudge it to run at 60 fps, they're still not doing what Toy Story did.
This was all pioneering computer animation, so it's understandable that the look has been surpassed. I doubt realtime animation will ever approach the Toy Story 4 level, though. They have a fairground scene with 17,000 light sources, the pine needles on the trees are individual polygons, and this scene supposedly took 1,300 hours of render time (per core, for a single frame). No wonder when Pixar films have deleted scenes in the special features, it's just pencil drawings. These things are expensive.
I doubt it - most animated movies don't look anywhere near as good as Toy Story 4, it's an absurdly high bar.Yeah my friend, that's what I'm talking about...
We've been watching things like Toy Story 4 or even Mario Movie, and My personal standard for future is Mario...
I hope to see them in real time til the end of the next 11 years, I mean, these 4 years til the end of this currently generation, and more 7 years of the next.
Starting from PS7 is my bet for Toy Story 4 graphics, maybe in some advanced version of UE6 or even the UE7...
We don't really know how beautiful a true next gen game is gonna look like in this gen.I doubt it - most animated movies don't look anywhere near as good as Toy Story 4, it's an absurdly high bar.
Since when did they remaster it? Pretty sure that's false information. Upscaling the resolution for a 4K release is not what one would consider a remaster in terms of texture, lighting and animation. Remaster is the technical term though for remastering film footage I suppose. I just wouldn't use that term myself it the same way for a CGI Pixar movie.I'd argue that debate has been over since the late PS4 days.
Toy Story is old as dirt now. Not to mention many of you only have seen the remastered rerelease of Toy Story 1. The original theatrical version looks a looooot worse than what's available now.
a kind of poor remasterSince when did they remaster it? Pretty sure that's false information. Upscaling the resolution for a 4K release is not what one would consider a remaster in terms of texture, lighting and animation. Remaster is the technical term though for remastering film footage I suppose. I just wouldn't use that term myself it the same way for a CGI Pixar movie.
The first Toy Story was rendered at 1536x922 and it's been re-rendered twice afaik, first to 1080p and then to 4k.from 480p to 4k
I was telling about the FMV format, I don't really know if it's 480i or 480p or even another resolutionThe first Toy Story was rendered at 1536x922 and it's been re-rendered twice afaik, first to 1080p and then to 4k.
Thats here:I found a Pixar tweet from a couple of years ago that said their current tech can render a frame from Toy Story 1 in 6 seconds, so however games fudge it to run at 60 fps, they're still not doing what Toy Story did.
Thats here:
I am not sure why this was said. Eventually we will get there, or atleast look better. Shader effects dictate a lot more how something looks, along with artstyle.JESUS!!! We'll never run something like that, cause if the NASA COMPUTERS from Pixar doesn't run a single frame less than 6 seconds, consoles will touch it in 30 years ahead!!!!
Well, despite we are not running those same poligon count, I see games so for prettier than everything made in 90's, as a pre rendering CGi.I am not sure why this was said. Eventually we will get there, or atleast look better. Shader effects dictate a lot more how something looks, along with artstyle.
Well, we already run the Mario 64 art in real time
in this channel you'll watch some remastered old CGi
Sorry that's the movie term and not the video game term.Since when did they remaster it? Pretty sure that's false information. Upscaling the resolution for a 4K release is not what one would consider a remaster in terms of texture, lighting and animation. Remaster is the technical term though for remastering film footage I suppose. I just wouldn't use that term myself it the same way for a CGI Pixar movie.
Sure, I know that seems equivalent, but Toy Story 2 is so far ahead the the 1995 movie!!And yet no one has yet posted a picture of toy story, the one posted is from Toy Story 2