BennyBlanco
aka IMurRIVAL69
DLSS 5 is only one part of neural rendering, and it sits on the side where machine learning is applied to the final rendered result. The GDC session instead focused on using small neural networks inside the rendering pipeline itself to decode textures, evaluate materials, and reduce memory traffic.
The easiest example was Neural Texture Compression (NTC) NVIDIA showed its Tuscan Wheels scene dropping from about 6.5GB of VRAM with traditional BCN-compressed textures to 970MB with NTC, while keeping image quality close to the original.
https://videocardz.com/newz/nvidia-shows-neural-texture-compression-cutting-vram-from-6-5gb-to-970mb