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PowerVR Series6 GPUs announced: 20x more powerful, 5x more efficient, DX11.1

http://www.engadget.com/2012/01/10/powervr-series6-g6200-and-6400/

Delivering the best performance in both GFLOPS/mm2 and GFLOPS/mW, PowerVR Series6 GPUs can deliver 20x or more of the performance of current generation GPU cores targeting comparable markets. This is enabled by an architecture that is around 5x more efficient than previous generations.

PowerVR Series6 GPU cores are designed to offer computing performance exceeding 100GFLOPS (gigaFLOPS) and reaching the TFLOPS (teraFLOPS) range enabling high-level graphics performance from mobile through to high-end compute and graphics solutions.

The PowerVR Series6 family will deliver a significant portfolio of new technologies and features, including: an advanced scalable compute cluster architecture; high efficiency compression technology including lossless image and parameter compression and the widely respected PVRTC™ texture compression; an enhanced scheduling architecture; dedicated housekeeping processors; and a next generation Tile Based Deferred Rendering architecture. These features combine to produce a highly latency tolerant architecture that consumes the lowest memory bandwidth in the industry while delivering the best performance per mm2 and per mW.

Says Hossein Yassaie, CEO, Imagination: "Based on our experience in shipping hundreds of millions of GPU cores, plus extensive market and customer feedback, we have been able to set a new standard in GPU architecture, particularly in the areas of power, bandwidth and efficiency – the key metrics by which GPUs are now judged. We are confident that with the Rogue architecture we have a very clear technology advantage and an exceptional roadmap for the PowerVR Series6 family which our partners can depend on."

Imagination believes that next generation devices, utilizing the extraordinary GPU performance that PowerVR Series6 delivers at optimal power levels, will change the landscape of software development as application developers start to realize the enormous parallel processing power available to them via Series6 GPU cores for both graphics and more generalized GPU Compute-based high performance computing tasks.

All members of the Series6 family support all features of the latest graphics APIs including OpenGL ES 'Halti'*, OpenGL 3.x/4.x, OpenCL 1.x and DirectX10 with certain family members extending their capabilities to full WHQL-compliant DirectX11.1 functionality.

Mobile tech is getting up there fast.
 

Beth Cyra

Member
What kinda price range we looking at here?

Im probably going to be needing to pick up a new GPU as I'm still running a 570.
 
It says

"enabling high-level graphics performance from mobile through to high-end compute and graphics solutions."


so it sounds like they're implying desktop as well? or it's just poorly worded
 
Announced during CES, Imagination Technologies unveiled the first cores of its upcoming PowerVR 6-series mobile GPU line-up, the PowerVR G6200 and the G6400, stating that the respective two and four compute cluster IPs were ready for immediate licensing.

This tech should have been in the Vita even if it meant a 2013 release date (though I still maintain a fall 2012 worldwide release date would have been doable).

http://www.neogaf.com/forum/showthread.php?t=440006

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Oh well, iPhone 5S, iPad 4 and quite possibly Intel Haswell and PS4 (wasn't it rumored at some point that Sony is looking into using numerous Rogue cores and a15 cpus to power the PS4?), here we come.
 

Appleman

Member
I seriously think that mobile devices will catch up to consoles (even next gen consoles) relatively soon. The year over year improvement is absurd compared to 7 year console lifecycles
 

x3sphere

Member
It says

"enabling high-level graphics performance from mobile through to high-end compute and graphics solutions."


so it sounds like they're implying desktop as well? or it's just poorly worded

Well, yes - could use it for desktop as well but not sure what the point would be, since there's better solutions available in that area.

Anyway, DX11 on mobiles sounds pretty sweet.
 

Dennis

Banned
I seriously think that mobile devices will catch up to consoles (even next gen consoles) relatively soon. The year over year improvement is absurd compared to 7 year console lifecycles

Can't wait for the tears in three years when the newly released iPad4 has better graphics than the one year old PS4 and Xbox 720.
 
It would make a ton of sense in Ultrabooks and Notebooks in general.

Given the power efficiency, you can get crazy battery life on a gaming capable ultrabook.
 

DCKing

Member
Those are some bold claims. I don't believe for a second they're getting "20x" performance for the same package by simply making a better architecture. PowerVR has always been good at exaggerating this stuff though.

For comparison's sake, this one's 'going over 100 GFLOPS' where the Xbox 360 GPU does 240 GFLOPS. Doesn't mean we're going to see Xbox 360 like graphics though, as there are many other factors to take into account (notably memory bandwidth, which is not catching up).
 

Nirolak

Mrgrgr
Those are some bold claims. I don't believe for a second they're getting "20x" performance for the same package by simply making a better architecture. PowerVR has always been good at exaggerating this stuff though.

For comparison's sake, this one's 'going over 100 GFLOPS' where the Xbox 360 GPU does 240 GFLOPS. Doesn't mean we're going to see Xbox 360 like graphics though, as there are many other factors to take into account (notably memory bandwidth, which is not catching up).

Generally the conceptual tradeoff here is you're working with a very small screen whereas an Xbox 360 is normally on a 30+ inch television.

Lower resolution textures and shadows along with lower poly counts aren't going to be as notable on a 3-5 inch screen.
 

artist

Banned
Can't wait for the tears in three years when the newly released iPad4 has better graphics than the one year old PS4 and Xbox 720.
Awesome.

They will still be faster but the gap wouldnt be as huge as it is today

Generally the conceptual tradeoff here is you're working with a very small screen whereas an Xbox 360 is normally on a 30+ inch television.
It really depends on the amount of pixels the GPU is expected to handle. This new PowerVR's most likely target resolution will be double or more than the 360's.
 

Hcoregamer00

The 'H' stands for hentai.
I look forward to replacing my ipad 2 with an ipad 6 four years from now that are multiples more powerful than the PS3 and the X360.
 
Generally the conceptual tradeoff here is you're working with a very small screen whereas an Xbox 360 is normally on a 30+ inch television.

Lower resolution textures and shadows along with lower poly counts aren't going to be as notable on a 3-5 inch screen.

But more and more smartphones and tablets are reaching and surpassing 360 "standard" resolution games (720p often lower), or I'm missing something?
 

Nirolak

Mrgrgr
But more and more smartphones and tablets are reaching and surpassing 360 "standard" resolution games (720p often lower), or I'm missing something?

Well I mean, to simulate this, you can boot up an Xbox 360 game and stand six feet from your television, and then stand twenty feet from your television.

There's a good chance you will notice the texture resolution and geometry less in the second scenario.
 
Generally the conceptual tradeoff here is you're working with a very small screen whereas an Xbox 360 is normally on a 30+ inch television.

Lower resolution textures and shadows along with lower poly counts aren't going to be as notable on a 3-5 inch screen.

even at the same resolution? its going to be sad seeing gaming in full 720p reach phones before it comes to 360 and PS3.

IM just trolling, but really, Power vr is kicking ass.
What if we just dumped 50 of them on a pci-e card and called it desktop graphics.
 

gofreak

GAF's Bob Woodward
It says

"enabling high-level graphics performance from mobile through to high-end compute and graphics solutions."


so it sounds like they're implying desktop as well? or it's just poorly worded

Maybe other types of non-mobile device...

Certainly they seem to have ambitions to scale into a non-mobile space here, or at least think they can with this architecture, but we'll see if that happens.
 

artist

Banned
That's in the Vita right? Was thinking more along the cellphone side of things......
Right. I wonder how Samsung is feeling now that they bet on the Mali-658 from ARM.

For reference sake, SGX543 > Mali-400.

Based on projected performance increases, PowerVR6 = 20 times previous gen and Mali-658 = 10 times previous gen.

It seems like the Mali will fall off a cliff and Samsung will have to switch to PowerVR in 2013. /Patcher
 

gofreak

GAF's Bob Woodward
Based on projected performance increases, PowerVR6 = 20 times previous gen and Mali-658 = 10 times previous gen.

Until we see an implemention, ' 20x or more of the performance of current generation GPU cores' could kind of mean anything. They might be looking at a very specific type of computation and comparing to some very low-end competitor GPU today to come up with that kind of comparison. I've NO idea, but I'd wait til we have an incarnation of it. I kind of have my doubts that we'll have something that for the same die size is, in the general case, 20 times faster than their own immediate predecessors. My hats off to them if they do though!
 

Nirolak

Mrgrgr
even at the same resolution?

Hmm, maybe this is a better way to illustrate.

Here is a texture:

texture2eqoz.jpg


Here is the same texture, but it's four times as large on your screen:

texture2uzru3.png


Now imagine if this texture was only one square inch on your monitor because your resolution was very high relative to the size of the display. It would probably look pretty good even though 256x256 is a pretty mediocre/average resolution for a current gen console game texture.

If you walk far enough away from your monitor, the second texture will also probably look better to you than when you're sitting right next to it.

You can get a similar experience by just having a smaller monitor.
 

DCKing

Member
So who else besides Apple utilizes PowerVR as part of their ARM designs? This seems to be the GPU to go with.
Texas Instruments, Sony in the Vita, Samsung and Intel used to use it. Qualcomm and Nvidia have their own stuff, and ARM themselves make decent GPUs as well.

I'll believe the hype when I see it though.
 

gofreak

GAF's Bob Woodward
By the way, from Imagination's own PR, here's the device range they're talking about with this:

http://www.imgtec.com/News/Release/index.asp?NewsID=666

Based on a scalable number of compute clusters the PowerVR Rogue architecture is designed to target the requirements of a growing range of demanding markets from mobile to the highest performance embedded graphics including smartphones, tablets, PC, console, automotive, DTV and more.

Obviously mobile is where they have most traction now, but it'll be interesting to see if they can break through to other areas again. Wonder if anyone's entertaining them for a next-gen console?

They also talk about two more immediate incarnations:

The first PowerVR Series6 cores, the G6200 and G6400, have two and four compute clusters respectively.
 
Hmm, maybe this is a better way to illustrate.

Here is a texture:

texture2eqoz.jpg


Here is the same texture, but it's four times as large on your screen:

texture2uzru3.png


Now imagine if this texture was only one square inch on your monitor because your resolution was very high relative to the size of the display. It would probably look pretty good even though 256x256 is a pretty mediocre/average resolution for a current gen console game texture.

If you walk far enough away from your monitor, the second texture will also probably look better to you than when you're sitting right next to it.

You can get a similar experience by just having a smaller monitor.


your just saying fill rates dont have to be as good since they dont have to make witcher 2 quality textures to make games look great on a small 720p screen compared to a 40" 720p screen. I get ya, but what that little guy does for phones is still really impressive compared to current console tech and where all of this stuff was 5 years ago.
 

artist

Banned
Until we see an implemention, ' 20x or more of the performance of current generation GPU cores' could kind of mean anything. They might be looking at a very specific type of computation and comparing to some very low-end competitor GPU today to come up with that kind of comparison. I've NO idea, but I'd wait til we have an incarnation of it. I kind of have my doubts that we'll have something that for the same die size is, in the general case, 20 times faster than their own immediate predecessors. My hats off to them if they do though!
Basing it completely on flops.

Mali-658 is about ~250GFlops and PowerVR6's high-end is teaching 1TFlop.
 

gofreak

GAF's Bob Woodward
Basing it completely on flops.

Mali-658 is about ~250GFlops and PowerVR's high-end is teaching 1TFlop.

I'm not doubting the 6 series can give more than Mali - I honestly just don't know enough about Mali to make any comment on that specifically - just that the 20x things pretttty vague in terms of what they're comparing to and on what basis/workload.
 
I seriously think that mobile devices will catch up to consoles (even next gen consoles) relatively soon. The year over year improvement is absurd compared to 7 year console lifecycles

Not unless they find new battery tech that is 50 times better and also bend the laws of physics to put a 150+W part in a phone shell without having it melt in your hand because there is no room for cooling.

Mobile gpus are playing catchup fast because they were so so far behind (because there was no audience for it till a few years ago) but they'll hit a brick wall soon and they'll hit it hard, at which point things 'll progress at the same pace as for desktop parts.

On topic of their numbers: I'll believe it when I see it:p chip makers always like to claim huge gains and they never deliver half of what they promise.
 

Nirolak

Mrgrgr
your just saying fill rates dont have to be as good since they dont have to make witcher 2 quality textures to make games look great on a small 720p screen compared to a 40" 720p screen. I get ya, but what that little guy does for phones is still really impressive compared to current console tech and where all of this stuff was 5 years ago.

Oh, for sure, my initial response was in reply to this:

Those are some bold claims. I don't believe for a second they're getting "20x" performance for the same package by simply making a better architecture. PowerVR has always been good at exaggerating this stuff though.

For comparison's sake, this one's 'going over 100 GFLOPS' where the Xbox 360 GPU does 240 GFLOPS. Doesn't mean we're going to see Xbox 360 like graphics though, as there are many other factors to take into account (notably memory bandwidth, which is not catching up).

What looks like "360 graphics" on a phone doesn't require the same technology as on a console.

I mean, to generate the exact same visuals from a technical perspective, yes, that's true, but I feel that removes the whole human perception aspect from the equation, which doesn't make sense to me.
 

artist

Banned
I'm not doubting the 6 series can give more than Mali - I honestly just don't know enough about Mali to make any comment on that specifically - just that the 20x things pretttty vague in terms of what they're comparing to and on what basis/workload.
Pretty sure they are using flops for the 20x comparison. But yeah, we dont know much about Mali658.
 
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