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Halo |OT| HaloGAF Evolved

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Ramirez

Member
Apologize for shoddy maintenance some more. And 343 Industries breaking the credit limit has nothing to do with them breaking the economy with custom challenges.

Blows my mind that people still care about the credit/investment system of this game...breaking the economy, really?

Holy crap, that RE6 trailer just owned my face, get hyped!
 
Breaking the economy of an old game in which most people will never reach Inheritor anyway. Lol.

I don't blame them too much for the lousy rank system. Any system will be abused, especially one in which people can't accrue rank if they suck. Raising a generation of entitled kids who only know how to cheat or who can't take losing as a lesson and try to improve. Don't actually be good at shit just fake it till you make it.
 

Ken

Member
Breaking the economy of an old game in which most people will never reach Inheritor anyway. Lol.

I don't blame them too much for the lousy rank system. Any system will be abused, especially one in which people can't accrue rank if they suck. Raising a generation of entitled kids who only know how to cheat or who can't take losing as a lesson and try to improve. Don't actually be good at shit just fake it till you make it.
Did the custom challenges make everyone inheritors or something?
 

FyreWulff

Member
Breaking the economy of an old game in which most people will never reach Inheritor anyway. Lol.

I don't blame them too much for the lousy rank system. Any system will be abused, especially one in which people can't accrue rank if they suck. Raising a generation of entitled kids who only know how to cheat or who can't take losing as a lesson and try to improve. Don't actually be good at shit just fake it till you make it.

I wouldn't care much myself, but 343 nerfed custom challenges not long after they came out, so apparently 343 still (pretends) that the Reach economy is still something to not break. And then they broke it after that update anyway.

Of course, they also said they were raising the credit cap and never actually did. As an aside, Bungie has always said the military ranks were meant as longevity indicators and not skill indicators, so if people are viewing them as 'how long you've been around' indicators, the original purpose is being fulfilled. Screw being locked to Captain because you don't want to grind out a 40 in Team Slayer.
 

Havok

Member
Did the custom challenges make everyone inheritors or something?
It made it slightly easier to earn worthless space dollars so that the preposterous grind to whatever silly, meaningless symbol was next in the lineup is a slightly faster process now.

The "economy" was always a joke and should be treated as such. Hopefully those guys who are at the top rank and have the most expensive armor got it legitimately, because that definitely affects me very seriously and has a measurable impact on my enjoyment of the game!
 

Plywood

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Overdoziz

Banned
So now you care about credits?
Saying that it's silly that you get no real reward for something that is supposed to be a challenge of some kind does not mean I care about the credits them selves. It's just another part of the entire credit system that fails miserably. Why Bungie thought it was a good idea to reward people with a few thousand credits for achieving something that can take over a year is beyond me.
 
Did the custom challenges make everyone inheritors or something?
You can bypass the credit limit, and you can make a silly amount of credit on the ONI Target Locator checkpoint (more than 2,000cR/min). I put 1,000,000 cR on the account I gave to Steely in less than 48 hours.
 
Saying that it's silly that you get no real reward for something that is supposed to be a challenge of some kind does not mean I care about the credits them selves. It's just another part of the entire credit system that fails miserably. Why Bungie thought it was a good idea to reward people with a few thousand credits for achieving something that can take over a year is beyond me.

I agree, the execution of commendations as a whole was confused. I believe they said they were suppose to reflect your style of play, but the scaling on some of them just seemed off. Take Jack of All Trades, for instance. That doesn't particularly reflect anything about your style of play, and the milestones were so low that just about anyone who played multiplayer a moderate amount reached the Onyx rank. Even for those players, the milestone cR payouts, as you said, were basically pointless.
 
I wouldn't care much myself, but 343 nerfed custom challenges not long after they came out, so apparently 343 still (pretends) that the Reach economy is still something to not break. And then they broke it after that update anyway.

Of course, they also said they were raising the credit cap and never actually did. As an aside, Bungie has always said the military ranks were meant as longevity indicators and not skill indicators, so if people are viewing them as 'how long you've been around' indicators, the original purpose is being fulfilled. Screw being locked to Captain because you don't want to grind out a 40 in Team Slayer.

That was stupid too. Personally I don't think there is a right answer anymore since people are so apt to fucking cheat to get the highest rank anyway. I just want MM to work properly regardless of whatever ranking system is implemented.
 

ElRenoRaven

Member
You can bypass the credit limit, and you can make a silly amount of credit on the ONI Target Locator checkpoint (more than 2,000cR/min). I put 1,000,000 cR on the account I gave to Steely in less than 48 hours.

Oh really. I thought it slows in the amount it gave after a certain amount of time. So they broke it?
 
Oh really. I thought it slows in the amount it gave after a certain amount of time. So they broke it?

No, the payouts are static, and are based on the kind of objective, the goal value, and the expiration time. The reason you can bypass the daily credit limit is because you can cash in your credits on a different day than when they were rewarded (for example, you set all your custom challenges to end in the 11:00p.m.-11:59p.m. hour, go offline at 10:59p.m. and then sign on at 12:01a.m. and get all your credits--and keep them--without counting towards the daily limit, since they were technically earned on the previous date).

The daily credit limit is broken because the game now stops adding credits to your total when you've earned 120,000 cR, doesn't give you a "Daily Credit Limit Reached" message, still displays them in the post-game rewards (but does not add them to the total), and stops advancing your commendations (until you hit the hidden credit limit).

If you continue playing after the 120,000 cR, the game is still counting up those credits somewhere, because eventually you will get the Daily Credit Limit Reached message and everything will be as it should. Some people have guessed this is around 160,000 cR or 180,000 cR, but I haven't taken the time figure it out exactly yet.

You guys will bitch all day about completely subjective mechanics, but when we have a clearly objective example of them breaking something, you're full of excuses.
 

Trey

Member
You can only spend CR points on vanity items; you can only get the points by playing the game. There is no trading or investing. Reach doesn't have an economy. I assume the word is being thrown around for lack of a better one.
 

ElRenoRaven

Member
You can bypass the credit limit, and you can make a silly amount of credit on the ONI Target Locator checkpoint (more than 2,000cR/min). I put 1,000,000 cR on the account I gave to Steely in less than 48 hours.

oh sounds like a pain in the ass then. I really need to play some Halo again. I've not played in weeks now sadly.
 
You can only spend CR points on vanity items; you can only get the points by playing the game. There is no trading or investing. Reach doesn't have an economy. I assume the word is being thrown around for lack of a better one.

Well since there are things being purchased the value of cR is important in terms of incentivizing people. If shit is too easy to earn then the value of everything diminishes. People don't need to trade with each other in order for there to be an economy at work.
 

Trey

Member
Well since there are things being purchased the value of cR is important in terms of incentivizing people. If shit is too easy to earn then the value of everything diminishes. People don't need to trade with each other in order for there to be an economy at work.

A better word would have been incentive.
 
You can only spend CR points on vanity items; you can only get the points by playing the game. There is no trading or investing. Reach doesn't have an economy.
Alright. The credit system still had some order to its rewards, and there was no faster way to earn credits than playing the game in DLC Matchmaking. It shouldn't be the case (and wasn't until custom challenges were introduced) that resetting a checkpoint over and over again (i.e. not playing) is more lucrative than playing matchmaking.
 

Overdoziz

Banned
You guys will bitch all day about completely subjective mechanics, but when we have a clearly objective example of them breaking something, you're full of excuses.
So far I've only seen people say they don't give a damn about 343 breaking the custom challenges/credit system. How are those excuses?
 

Trey

Member
Alright. The credit system still had some order to its rewards, and there was no faster way to earn credits than playing the game in DLC Matchmaking. It shouldn't be the case (and wasn't until custom challenges were introduced) that resetting a checkpoint over and over again (i.e. not playing) is more lucrative than playing matchmaking.

I can buy that.

Heh.
 

Slightly Live

Dirty tag dodger
Very little people care about the cR break here because, honestly, no one around here cares to spend 6+ hours setting up challenges on Waypoint and then spamming the campaign or whatever.

Nobody here even cares for CR, and if they did, they'd probablly not go through the slog required to break. It only affects a small number of very, very sad people.

Jetpacks piss off more people than some lame Custom Challenge exploit.
 
Very little people care about the cR break here because, honestly, no one around here cares to spend 6+ hours setting up challenges on Waypoint and then spamming the campaign or whatever.

Nobody here even cares for CR, and if they did, they'd probablly not go through the slog required to break. It only affects a small number of very, very sad people.

Jetpacks piss off more people than some lame Custom Challenge exploit.

You're missing the point. The point is that a procedural change (like adjusting the credit limit) is a relatively simple task compared to say, building a AAA game. Maybe you guys don't care, but 343 Industries cared enough to try and they failed. And maybe they don't even realize they failed.

Still bitter that people don't have to spend 10 hours every day for a year playing Reach to get to Inheritor like you did?

He's afraid someone is going to get into his club!

oh noes teh credits

smh
 

heckfu

Banned
Noobs, if it's a huge deal why did you contribute to the problem by boosting steelyuhas' new account?

As the late, great Michael Jackson said, "I'm starting with the man in the mirror. I'm asking him to change his ways."
 

kylej

Banned
I don't give a shit about credits, but it really should be fixed. I can't stand the ambivalence most gamers have for broken, half-assed shit, and I am by no means singling out HaloGAF.

You spent damn good money for the original game, and you continue to give developers residuals through DLC/Season Passes. Expect more.
 
K

kittens

Unconfirmed Member
I mean, Noobs, you're right in saying that the incentive system has an exploit. But to make such a big deal out of it, and use it to cast doubt on 343's ability as developers is pretty... absurd.

Edit : And yeah, like Over points out below, there are bigger priorities.
 

Retro

Member
Fuck Credits.

Unlock armor permutations by finding them scattered around a spooky abandoned Forerunner hub world between levels (ala ODST). The current system rewards grinding and raw time investment rather than skill anyways.

The game should be fun enough it doesn't need a carrot-and-stick to keep people motivated, leave that shit for the shallow shooters like CoD that aren't fun enough to keep playing and need that skinner box bullshit to keep people hooked.
 
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