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Wii U Speculation Thread 2: Can't take anymore of this!!!

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TriGen

Member
Is anyone remotely excited for Arkham City at all?
I've just seen "DARKSIDERS? YEAAAAH"
"NINJA GAIDEN? YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAH"
"....Arkham City? Ehh, I just.... meh."

I'm excited most about the exclusives, so for me it's kind of like. ? game yeah! ? game yeah! Seriously though I am really curious as to how many exclusives first party or otherwise will be in the launch window, I honestly have no idea what's a reasonable guess.
 

Sayah

Member
with the kingdom hearts guys making final fantasy versus xiii, you do know that kingdom hearts 3 is a good three decades away, right?

They have time to make Dream Drop Distance and Birth by Sleep while juggling Versus XIII. I expect a KH3 announcement at this E3 or TGS........or else.
 

AniHawk

Member
They have time to make Dream Drop Distance and Birth by Sleep while juggling Versus XIII. I expect a KH3 announcement at this E3 or TGS........or else.

those were side projects on handhelds. this would be a much bigger project requiring more resources- at least as much as versus xiii, if it's going to be a console game.

Plus, I really think console KH games will stay a PS exclusive.

depends on what disney wants.
 

Sayah

Member
those were side projects on handhelds. this would be a much bigger project requiring more resources- at least as much as versus xiii, if it's going to be a console game.



depends on what disney wants.
I think it's time for an announcement regardless. KH3D will be done and released before E3. And I'm assuming Versus XIII has hopefully progressed further than just being in development limbo for 6 years.

Plus, I really think console KH games will stay a PS exclusive.

Highly doubt that. Most likely will be multiplatform just like Final Fantasy. This isn't the PS2 era anymore.
 

Roo

Member
gamecube games are on 1.5 gig discs, I'm sure you'll be fine.

I missed a lot of games like... A LOT
first and third party. Maybe I was overreacting but still =P

oh well, any sugestion about the way Nintendo will handle VC, WiiUWare and Retail download games payments? Memberships a la 360? Credit Card? Electronic Money or Wii U points lol
I don't own a 3DS how do they handle that on the eShop?
 

Hiltz

Member
Gearbox talks Wii U, hoping for big power in final design, thinks Nintendo can afford to

http://www.gametrailers.com/side-mi...aliens-colonial-marines-for-intriguing-wii-u/

“The controller of the Wii U is obviously where there is new opportunity for innovation in interactivity. Meanwhile, our hope at Gearbox is that the final specification for the hardware is much more powerful than the current competitive consoles so that studios like ours can bring a better standard of high definition image not only to television, but to the controller’s screen at the same time.”

“We’ve been developing a number of interesting features using the unique capabilities of the controller and the hardware. We’ll talk about these details in due time as the work is still very much an R&D project and things may change. Clever people that are familiar with the brand can imagine some of the more obvious, interesting things we can do.”

On Wii U Dev Kits changing:

“Out of respect for our friends and partners at Nintendo, I think specific technical details regarding the hardware should come from them. We’ve been intrigued by what we’ve seen so far and are encouraging Nintendo to go as aggressively as they can afford with the performance specifications. We imagine that performance specifications are within affordable reach that would provide undeniable performance advantages over competitive platforms. Nintendo have a lot more experience than we do in managing the balance between performance and cost with their hardware, of course, so I do not want to be presumptuous.”

On Wanting More Console Power:

It’s natural for us to wish for the most power possible. I imagine that the extent to which the Wii U outperforms the PS3 and 360 is the extent to which Nintendo have an opportunity to motivate hardcore gamers to prefer their new platform over the existing ones. I believe that Nintendo are aware of this and it’s clear from certain aspects of the design that have already been made public that attracting the interest of the kinds of gamers that currently prefer the PS3 or 360 is likely part of their objective.

On Nintendo third-party support:

I think Nintendo’s biggest opportunity with this console, though, lies in having third-party game makers that can turn out to reliably be as successful or more successful making games for their system as they can be through making games for Sony or Microsoft’s hardware. I think Nintendo can do something to encourage that, but it requires them using their resources to promote the third-party games as strongly as they promote their own. I imagine that would be a cultural challenge, but if they can achieve that they can have the power of the entire creative industry on their team.
 

Roo

Member
Gearbox talks Wii U, hoping for big power in final design, thinks Nintendo can afford to

http://www.gametrailers.com/side-mi...aliens-colonial-marines-for-intriguing-wii-u/

“The controller of the Wii U is obviously where there is new opportunity for innovation in interactivity. Meanwhile, our hope at Gearbox is that the final specification for the hardware is much more powerful than the current competitive consoles so that studios like ours can bring a better standard of high definition image not only to television, but to the controller’s screen at the same time.”

“We’ve been developing a number of interesting features using the unique capabilities of the controller and the hardware. We’ll talk about these details in due time as the work is still very much an R&D project and things may change. Clever people that are familiar with the brand can imagine some of the more obvious, interesting things we can do.”

On Wii U Dev Kits changing:

“Out of respect for our friends and partners at Nintendo, I think specific technical details regarding the hardware should come from them. We’ve been intrigued by what we’ve seen so far and are encouraging Nintendo to go as aggressively as they can afford with the performance specifications. We imagine that performance specifications are within affordable reach that would provide undeniable performance advantages over competitive platforms. Nintendo have a lot more experience than we do in managing the balance between performance and cost with their hardware, of course, so I do not want to be presumptuous.”

On Wanting More Console Power:

It’s natural for us to wish for the most power possible. I imagine that the extent to which the Wii U outperforms the PS3 and 360 is the extent to which Nintendo have an opportunity to motivate hardcore gamers to prefer their new platform over the existing ones. I believe that Nintendo are aware of this and it’s clear from certain aspects of the design that have already been made public that attracting the interest of the kinds of gamers that currently prefer the PS3 or 360 is likely part of their objective.

On Nintendo third-party support:

I think Nintendo’s biggest opportunity with this console, though, lies in having third-party game makers that can turn out to reliably be as successful or more successful making games for their system as they can be through making games for Sony or Microsoft’s hardware. I think Nintendo can do something to encourage that, but it requires them using their resources to promote the third-party games as strongly as they promote their own. I imagine that would be a cultural challenge, but if they can achieve that they can have the power of the entire creative industry on their team.

AP :)
Can't wait to put my hands all over Colonial Marines Wii U :X
 

z0m3le

Banned
The Gearbox interview is from a month or two after E3 2011 (it was in gameinformer I believe.)

It means basically that the console was more powerful than current consoles but had to render a second screen which would hurt the performance boost, we know this dev kit was under-clocked and had overheating issues, so this interview inside it's context makes perfect sense.

We also know that current dev kits are more powerful in a surprising way, at least that is what we've been hearing for the past 2 months.

Considering both those things, I think we are hitting at least those imaginary 3x+ numbers that we are all hoping for.
 

EloquentM

aka Mannny
The Gearbox interview is from a month or two after E3 2011 (it was in gameinformer I believe.)

It means basically that the console was more powerful than current consoles but had to render a second screen which would hurt the performance boost, we know this dev kit was under-clocked and had overheating issues, so this interview inside it's context makes perfect sense.

We also know that current dev kits are more powerful in a surprising way, at least that is what we've been hearing for the past 2 months.

Considering both those things, I think we are hitting at least those imaginary 3x+ numbers that we are all hoping for.

Optimism we need it.
 

Hiltz

Member
General rule i would use for gaf is that if news is over an hour old somone has probably already posted it :p

That's true, but I did check the last page before posting.

The only GI article I found about Gearbox commenting on Wii U was from July 2011. It was when the developer called it the "really cool stopgap" console.
 

z0m3le

Banned
Optimism we need it.

Ultimately, I don't think we will notice a large difference between 1080p 60fps AAx2 on something like that bird demo or the Zelda tech demo, and not every game needs 60fps, a lot of games don't need more than 30FPS (such as Zelda)

As long as that lighting is there, the games will noticeably look better than this gen on Wii U, even if everything else were the same, which goes against every thread of logic I have about tech based around R700.
 

EloquentM

aka Mannny
That's true, but I did check the last page before posting.

it was posted earlier in the weekend I think but yeah its an interview that was actually published post e3. you can infer some good things about the more recent wii u kits from that interview though
 

z0m3le

Banned
Well, the article's date does say 2/23/2012.

This article originally appeared in issue 66 of Nintendo Gamer.

Very top of the article here... http://www.nintendo-gamer.net/2012/02/22/aliens-colonial-marines-wii-u-randy-pitchford-interview/
(the link isn't working for me anymore, but you can follow it at the bottom of the article you posted, and from there it works.)

Which is this issue here.
http://magazinesfromthepast.wikia.com/wiki/N-Gamer_Issue_66

September issue, 2011
Released August 24th of same year.
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
It means basically that the console was more powerful than current consoles
It doesn't say that at all. Thae dev kit that they had could easily be a around the level or less then PS360 and they are hoping that the final devkit would be more powerful. Stop with the wishful thinking.
 

z0m3le

Banned
It doesn't say that at all. Thae dev kit that they had could easily be a around the level or less then PS360 and they are hoping that the final devkit would be more powerful. Stop with the wishful thinking.

Maybe not in that article, though i thought it was, but yes GEARBOX does say that Wii U will be more capable "We've got the (Aliens: Colonial Marines) engine running on the Wii U, and as far as the console goes, you're going to see textures at a resolution that you haven't seen on (the current) generation."

So, No to you, on both accounts.

here is a random google search result for gearbox wii u textures:

http://deltagamer.com/8683/gearbox-...textures-at-a-resolution-that-you-havent-seen
 

Hiltz

Member
What are the chances that Xbox 3 and PS4 will just be a half generational leap in graphics given the issue of diminishing returns ?
 

z0m3le

Banned
What are the chances that Xbox 3 and PS4 will just be a half generational leap in graphics given the issue of diminishing returns ?

well xbox720 rumors from fudzilla a couple weeks ago was that it would be 6 times stronger than the 360, and only 20% stronger than the Wii U (which is less than people expected) these numbers mean little except that Wii U won't be outclassed by the x720.

That rumor from a European site was confirmed by multiple of IGN's sources, I have to guess that that's our best information at the moment, so we should assume that Wii U and x720 will be the next gen's level of graphics, PS4 might push things, but they will just end up wasting money, because multi-plat games will look the same across all 3 consoles if 2 are very close in performance and 1 is much stronger.
 

AniHawk

Member
What are the chances that Xbox 3 and PS4 will just be a half generational leap in graphics given the issue of diminishing returns ?

pretty decent. who wouldn't want a large fanbase off profitable hardware?

i can see sony going kinda crazy. microsoft could sell a $250 console for $300 in 2013 (like i assume nintendo might do in 2012), while sony could try for a $400 console for $400 in 2013.
 

Hiltz

Member
So let's just say they do make ridiculously more powerful hardware. If that's the case, then wouldn't that just encourage third-parties to do more multiplatform support ?


We all remember what happend with Heavenly Sword. The game sold 1.5 millon copies at the time developer Ninja Theory stated that it failed break even on the project.Some publishers may be able to break even (Ninja theory didnt specifically state whether or not Sony as the publisher actually did or not), but it obviously was a big factor in Ninja Theory' decision for its next title, Enslaved, to be a multiplatform title. Unfortunately, that game reportedly 460k copies (Namco Bandai said it wanted the title to sell a million copies by one month). If it were on the Wii, it may have been adequate but on an HD platform as a multiplatform game, that's not good enough.
 

z0m3le

Banned
pretty decent. who wouldn't want a large fanbase off profitable hardware?

i can see sony going kinda crazy. microsoft could sell a $250 console for $300 in 2013 (like i assume nintendo might do in 2012), while sony could try for a $400 console for $400 in 2013.

I actually think Nintendo will launch at 349. (I doubt they will drop the price until Sony launches.)

Microsoft will have 2 SKUs @ 299 and 399 (one with the kinnect and one without, or possibly the 400 is with a tablet controller instead, but I think their 2 SKU approach won't change)

Sony will launch with 2 as well, likely at the same price point, move or tablet controller will be in the higher SKU.

So let's just say they do make ridiculously more powerful hardware. If that's the case, then wouldn't that just encourage third-parties to do more multiplatform support ?

I don't think it will change third parties either way, all 3 consoles will be easy to port between, they are even rumored to all use ATI GPUs, which would make it stupid simple considering the architecture is the same. Only thing that might stop multiplatform games is going to be if Wii U or one of the other consoles sell x2 better+, then you will see exclusives again, because it is faster, but even most of those will be timed exclusives.
 

Cookychan

Banned
I get my school laptop next year (I'll probably be on GAF a lot during events :D) Anyhoo, KH3
IMO will be held off until PS4 and 720 and will be a multiplat *raises flame shield* didn't one of the leads say something about working on the HD consoles?
 

AniHawk

Member
I actually think Nintendo will launch at 349. (I doubt they will drop the price until Sony launches.)

Microsoft will have 2 SKUs @ 299 and 399 (one with the kinnect and one without, or possibly the 400 is with a tablet controller instead, but I think their 2 SKU approach won't change)

i think part of the next xbox system will be working the kinect into every platform. if there are two skus, it will have to do more with stuff like storage.
 

z0m3le

Banned
i think part of the next xbox system will be working the kinect into every platform. if there are two skus, it will have to do more with stuff like storage.

Don't forget that they do have a tablet controller too, but think it is too expensive, using the two SKUs will benefit from that a lot more, this gen I am sure Microsoft will want those boxes with as much hard drive space as they can afford to put in there. Seeing as how digital downloads are virtually a free income to Microsoft.
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
Maybe not in that article, though i thought it was, but yes GEARBOX does say that Wii U will be more capable "We've got the (Aliens: Colonial Marines) engine running on the Wii U, and as far as the console goes, you're going to see textures at a resolution that you haven't seen on (the current) generation."

So, No to you, on both accounts.

here is a random google search result for gearbox wii u textures:

http://deltagamer.com/8683/gearbox-...textures-at-a-resolution-that-you-havent-seen

From what others have said. The current dev kit has a weaker GPU then the Xbox360. It also has more but slower memory so it's not surprising that they can use bigger textures. It still doesn't make the current devkit more powerful then current PS360.

Really wanting WiiU to be powerful is just wishful thinking at this stage. I don't expect, going from Nintendo's past track record, that they will release a uber powerful console.
I've seen quite a few articles recently were developers have hinted that they are trying to push Nintendo as hard as possible in terms of hardware performance. Clearly they are a bit underwhelmed at it's current performance.
 

EloquentM

aka Mannny
From what others have said. The current dev kit has a weaker GPU then the Xbox360. It also has more but slower memory so it's not surprising that they can use bigger textures. It still doesn't make the current devkit more powerful then current PS360.

Really wanting WiiU to be powerful is just wishful thinking at this stage. I don't expect, going from Nintendo's past track record, that they will release a uber powerful console.
I've seen quite a few articles recently were developers have hinted that they are trying to push Nintendo as hard as possible in terms of hardware performance. Clearly they are a bit underwhelmed at it's current performance.

have you been actually keeping up with this thread or have you only been paying attention to the information that could fit your own arguments?
 

z0m3le

Banned
From what others have said. The current dev kit has a weaker GPU then the Xbox360. It also has more but slower memory so it's not surprising that they can use bigger textures. It still doesn't make the current devkit more powerful then current PS360.

Really wanting WiiU to be powerful is just wishful thinking at this stage. I don't expect, going from Nintendo's past track record, that they will release a uber powerful console.
I've seen quite a few articles recently were developers have hinted that they are trying to push Nintendo as hard as possible in terms of hardware performance. Clearly they are a bit underwhelmed at it's current performance.

who has said that? Arkam was talking about an early dev kit, likely the original.

You are doing it wrong, their past track record is actually VERY much the opposite of what you are saying.

NES was released as the strongest console of it's generation, SNES released as the strongest of it's generation, N64 released the strongest of it's generation (which was the generation of saturn, not dreamcast), Gamecube was very competitive with the xbox (RE4 proved that, as did rogue leader games), Wii is actually just an enhanced Gamecube, which is the only point in the 25+ years of Nintendo History your point has merit.

If you look at hand helds you might have a point, but Nintendo has a very clear policy there, it follows a generation leap that mirrors their consoles, infact 3DS's performance hints at a strong Wii U box.

Devs will always push hardware, they still push PC hardware...

Look, if you want to expect a weak console, you have that right, but you can't use logic to do that.
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
Look, if you want to expect a weak console, you have that right, but you can't use logic to do that.

I'm not expected a weak console. I'm just not hedging my bets on a super powerful one.

Don't get me wrong. I've already put money aside for WiiU this year. I would love it to be a decent halfway house between PS360 and PS720 but I'm trying not to raise my hopes up too high until I see more definitive information.

All this Frostbite 2 engine running smooth talk is just that. The information seems to point out that it might be running a bit better then current gen on the version of devkit that they have and that later devkits might be more powerful. That's not a lot to go on.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
From what others have said. The current dev kit has a weaker GPU then the Xbox360.
Others? You mean Arkam. Unless you think of him as of some royalty.

It also has more but slower memory so it's not surprising that they can use bigger textures. It still doesn't make the current devkit more powerful then current PS360.
Care to quote where Arkam or anybody else said the devkit has 'slower [than 360] memory'? BTW, texture res can also be affected by available BW, as those texels don't magically teleport themselves from RAM to GPU's texture caches.

Really wanting WiiU to be powerful is just wishful thinking at this stage. I don't expect, going from Nintendo's past track record, that they will release a uber powerful console.
Uber powerful =/= faster than 360. BTW, if you've been paying attention to this thread, you'd know most posters are more or less content with how powerful the WiiU will be just from the E3 demos. The bulk of the speculations is in regard to the WiiU<->PS4/Loop portability.

I've seen quite a few articles recently were developers have hinted that they are trying to push Nintendo as hard as possible in terms of hardware performance. Clearly they are a bit underwhelmed at it's current performance.
Current? You mean one interview circa pre-August last year?
 
From what others have said. The current dev kit has a weaker GPU then the Xbox360. It also has more but slower memory so it's not surprising that they can use bigger textures. It still doesn't make the current devkit more powerful then current PS360.

Really wanting WiiU to be powerful is just wishful thinking at this stage. I don't expect, going from Nintendo's past track record, that they will release a uber powerful console.
I've seen quite a few articles recently were developers have hinted that they are trying to push Nintendo as hard as possible in terms of hardware performance. Clearly they are a bit underwhelmed at it's current performance.

Please elaborate...

Because, if my memory serves me right, this is the track record:

NES was more powerful than the Master System
SNES was more powerful than the Genesis/Mega Drive
N64 was way more powerful than PSX/Saturn
Gamecube was more powerful than PS2, nearly on par with Xbox
Wii was (by far, i´ll give you that) the weakest compared to 360/PS2

Are you assuming, because they didnt go the "more power" route for ONE out of 5 generations, that they won´t build a powerful box?

And were only talking consoles here. Handheld is a diffrent story!
 

Rolf NB

Member
I agree, "better textures" means more memory, which is good of course, but it doesn't confirm higher performance.
who has said that? Arkam was talking about an early dev kit, likely the original.
Isn't that just another string of hopeful assumptions, that a)the devkit was outdated and b)later devkits (and final hardware) would be more powerful?
 
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