Well, if the rumors about GameCube games hitting the VC
I don't think that's gonna be enough... at least not for me =P
gamecube games are on 1.5 gig discs, I'm sure you'll be fine.
Well, if the rumors about GameCube games hitting the VC
I don't think that's gonna be enough... at least not for me =P
Is anyone remotely excited for Arkham City at all?
I've just seen "DARKSIDERS? YEAAAAH"
"NINJA GAIDEN? YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAH"
"....Arkham City? Ehh, I just.... meh."
with the kingdom hearts guys making final fantasy versus xiii, you do know that kingdom hearts 3 is a good three decades away, right?
with the kingdom hearts guys making final fantasy versus xiii, you do know that kingdom hearts 3 is a good three decades away, right?
They have time to make Dream Drop Distance and Birth by Sleep while juggling Versus XIII. I expect a KH3 announcement at this E3 or TGS........or else.
Plus, I really think console KH games will stay a PS exclusive.
Plus, I really think console KH games will stay a PS exclusive.
I think it's time for an announcement regardless. KH3D will be done and released before E3. And I'm assuming Versus XIII has hopefully progressed further than just being in development limbo for 6 years.those were side projects on handhelds. this would be a much bigger project requiring more resources- at least as much as versus xiii, if it's going to be a console game.
depends on what disney wants.
Plus, I really think console KH games will stay a PS exclusive.
gamecube games are on 1.5 gig discs, I'm sure you'll be fine.
Square Enix really needs to cut its dependency on Nomura.
He's not that great anyway. <_<
Looks like my prediction is on track to be wrong. I never expected this thread to reach over 11,000 posts in a little over one month.
Interview
Gearbox talks Wii U, hoping for big power in final design, thinks Nintendo can afford to
http://www.gametrailers.com/side-mi...aliens-colonial-marines-for-intriguing-wii-u/
The controller of the Wii U is obviously where there is new opportunity for innovation in interactivity. Meanwhile, our hope at Gearbox is that the final specification for the hardware is much more powerful than the current competitive consoles so that studios like ours can bring a better standard of high definition image not only to television, but to the controllers screen at the same time.
Weve been developing a number of interesting features using the unique capabilities of the controller and the hardware. Well talk about these details in due time as the work is still very much an R&D project and things may change. Clever people that are familiar with the brand can imagine some of the more obvious, interesting things we can do.
On Wii U Dev Kits changing:
Out of respect for our friends and partners at Nintendo, I think specific technical details regarding the hardware should come from them. Weve been intrigued by what weve seen so far and are encouraging Nintendo to go as aggressively as they can afford with the performance specifications. We imagine that performance specifications are within affordable reach that would provide undeniable performance advantages over competitive platforms. Nintendo have a lot more experience than we do in managing the balance between performance and cost with their hardware, of course, so I do not want to be presumptuous.
On Wanting More Console Power:
Its natural for us to wish for the most power possible. I imagine that the extent to which the Wii U outperforms the PS3 and 360 is the extent to which Nintendo have an opportunity to motivate hardcore gamers to prefer their new platform over the existing ones. I believe that Nintendo are aware of this and its clear from certain aspects of the design that have already been made public that attracting the interest of the kinds of gamers that currently prefer the PS3 or 360 is likely part of their objective.
On Nintendo third-party support:
I think Nintendos biggest opportunity with this console, though, lies in having third-party game makers that can turn out to reliably be as successful or more successful making games for their system as they can be through making games for Sony or Microsofts hardware. I think Nintendo can do something to encourage that, but it requires them using their resources to promote the third-party games as strongly as they promote their own. I imagine that would be a cultural challenge, but if they can achieve that they can have the power of the entire creative industry on their team.
The Gearbox interview is from a month or two after E3 2011 (it was in gameinformer I believe.)
It means basically that the console was more powerful than current consoles but had to render a second screen which would hurt the performance boost, we know this dev kit was under-clocked and had overheating issues, so this interview inside it's context makes perfect sense.
We also know that current dev kits are more powerful in a surprising way, at least that is what we've been hearing for the past 2 months.
Considering both those things, I think we are hitting at least those imaginary 3x+ numbers that we are all hoping for.
wasn't the interview really old too? or am I thinking of a different story...
Well, the article's date does say 2/23/2012.
General rule i would use for gaf is that if news is over an hour old somone has probably already posted it
Optimism we need it.
Or if it was posted a few pages back!!!General rule i would use for gaf is that if news is over an hour old somone has probably already posted it
That's true, but I did check the last page before posting.
Well, the article's date does say 2/23/2012.
This article originally appeared in issue 66 of Nintendo Gamer.
I was mislead by the post since it was labeled as new from a banned site I found it on.
It doesn't say that at all. Thae dev kit that they had could easily be a around the level or less then PS360 and they are hoping that the final devkit would be more powerful. Stop with the wishful thinking.It means basically that the console was more powerful than current consoles
It doesn't say that at all. Thae dev kit that they had could easily be a around the level or less then PS360 and they are hoping that the final devkit would be more powerful. Stop with the wishful thinking.
What are the chances that Xbox 3 and PS4 will just be a half generational leap in graphics given the issue of diminishing returns ?
What are the chances that Xbox 3 and PS4 will just be a half generational leap in graphics given the issue of diminishing returns ?
What are the chances that Xbox 3 and PS4 will just be a half generational leap in graphics given the issue of diminishing returns ?
pretty decent. who wouldn't want a large fanbase off profitable hardware?
i can see sony going kinda crazy. microsoft could sell a $250 console for $300 in 2013 (like i assume nintendo might do in 2012), while sony could try for a $400 console for $400 in 2013.
So let's just say they do make ridiculously more powerful hardware. If that's the case, then wouldn't that just encourage third-parties to do more multiplatform support ?
I actually think Nintendo will launch at 349. (I doubt they will drop the price until Sony launches.)
Microsoft will have 2 SKUs @ 299 and 399 (one with the kinnect and one without, or possibly the 400 is with a tablet controller instead, but I think their 2 SKU approach won't change)
i think part of the next xbox system will be working the kinect into every platform. if there are two skus, it will have to do more with stuff like storage.
Maybe not in that article, though i thought it was, but yes GEARBOX does say that Wii U will be more capable "We've got the (Aliens: Colonial Marines) engine running on the Wii U, and as far as the console goes, you're going to see textures at a resolution that you haven't seen on (the current) generation."
So, No to you, on both accounts.
here is a random google search result for gearbox wii u textures:
http://deltagamer.com/8683/gearbox-...textures-at-a-resolution-that-you-havent-seen
From what others have said. The current dev kit has a weaker GPU then the Xbox360. It also has more but slower memory so it's not surprising that they can use bigger textures. It still doesn't make the current devkit more powerful then current PS360.
Really wanting WiiU to be powerful is just wishful thinking at this stage. I don't expect, going from Nintendo's past track record, that they will release a uber powerful console.
I've seen quite a few articles recently were developers have hinted that they are trying to push Nintendo as hard as possible in terms of hardware performance. Clearly they are a bit underwhelmed at it's current performance.
From what others have said. The current dev kit has a weaker GPU then the Xbox360. It also has more but slower memory so it's not surprising that they can use bigger textures. It still doesn't make the current devkit more powerful then current PS360.
Really wanting WiiU to be powerful is just wishful thinking at this stage. I don't expect, going from Nintendo's past track record, that they will release a uber powerful console.
I've seen quite a few articles recently were developers have hinted that they are trying to push Nintendo as hard as possible in terms of hardware performance. Clearly they are a bit underwhelmed at it's current performance.
Look, if you want to expect a weak console, you have that right, but you can't use logic to do that.
Others? You mean Arkam. Unless you think of him as of some royalty.From what others have said. The current dev kit has a weaker GPU then the Xbox360.
Care to quote where Arkam or anybody else said the devkit has 'slower [than 360] memory'? BTW, texture res can also be affected by available BW, as those texels don't magically teleport themselves from RAM to GPU's texture caches.It also has more but slower memory so it's not surprising that they can use bigger textures. It still doesn't make the current devkit more powerful then current PS360.
Uber powerful =/= faster than 360. BTW, if you've been paying attention to this thread, you'd know most posters are more or less content with how powerful the WiiU will be just from the E3 demos. The bulk of the speculations is in regard to the WiiU<->PS4/Loop portability.Really wanting WiiU to be powerful is just wishful thinking at this stage. I don't expect, going from Nintendo's past track record, that they will release a uber powerful console.
Current? You mean one interview circa pre-August last year?I've seen quite a few articles recently were developers have hinted that they are trying to push Nintendo as hard as possible in terms of hardware performance. Clearly they are a bit underwhelmed at it's current performance.
From what others have said. The current dev kit has a weaker GPU then the Xbox360. It also has more but slower memory so it's not surprising that they can use bigger textures. It still doesn't make the current devkit more powerful then current PS360.
Really wanting WiiU to be powerful is just wishful thinking at this stage. I don't expect, going from Nintendo's past track record, that they will release a uber powerful console.
I've seen quite a few articles recently were developers have hinted that they are trying to push Nintendo as hard as possible in terms of hardware performance. Clearly they are a bit underwhelmed at it's current performance.
Isn't that just another string of hopeful assumptions, that a)the devkit was outdated and b)later devkits (and final hardware) would be more powerful?who has said that? Arkam was talking about an early dev kit, likely the original.