Retro's entire existence is to revive older IPs and franchises.
Don't expect a new IP from them.
You keep saying this, but they've only revived one Nintendo franchise.
Retro's entire existence is to revive older IPs and franchises.
Don't expect a new IP from them.
You keep saying this, but they've only revived one Nintendo franchise.
metroid + dkYou keep saying this, but they've only revived one Nintendo franchise.
You keep saying this, but they've only revived one Nintendo franchise.
You keep saying this, but they've only revived one Nintendo franchise.
metroid prime is far from retro.
You know, that does make sense actually.Two, plus the were the ones that did the Retro Tracks in MK7.
I mean, it's their name.
Retro.
They make retro games for the modern era.
When MP was being made, Metroid had been dead for nearly 12 years.
Didn't we saw fusion earliest footage before that? Like when it looked like a gbc game.When MP was being made, Metroid had been dead for nearly 12 years.
When MP was being made, Metroid had been dead for nearly 12 years.
Retro's entire existence is to revive older IPs and franchises.
Don't expect a new IP from them.
I've always hoped for a Raven Blade re-working and release. Yes, the studio was chaotic at that time, Miyamoto and other Nintendo guys didn't like their projects, but i really think its time for them to build on the experience and the close partnership/"tuition" that they benefited to make something 100% new/original/tailored by them. With Nintendo monitoring of course.
Two, plus the were the ones that did the Retro Tracks in MK7.
I mean, it's their name.
Retro.
They make retro games for the modern era.
When MP was being made, Metroid had been dead for nearly 12 years.
Raven Blade looked and sounded horrible though, so much so that Retro staff have publicly condescended about it.
That fire golem part in the teasing video was one of the most awesome visual thing for a lot of gamers while waiting for the gamecube (yeah, even if it was surely not the real engine, etc.). But yeah, as i said, it would need a lot of rework. But a western BTA/Action game with strong graphics, fluid gameplay, and good ideas for the padlet, by retro, could be a system seller. Think of a Nintendo GOW.
They could buy the Turok rights as some of them are former Iguana, and develop a new iteration for the Wii U, with dino hunting through the padlet, imagine a scenery displayed on the main screen, and a velociraptor attacking you from behind with no way to sense it other than scanning feverishly your living room with the controller.
I want retro on a mature western IP. That's their initial goal for the gamecube.
i'm hoping you just forgot that super metroid was 1994.
yeah, but i mean... metroid prime was a very "modern" game.
Dell goes one step further, suggesting that because Unlimited Detail has generated such massive interest, that the first game "off the block" to use it will get "a bit of free publicity." He also says that "there are a few people who have their hand up for that" but is careful not to name names. While speaking candidly he also makes strong allusions to the fact that his appearance at Gamescom was met with interest from at least one of the console manufacturers.
Sort of like a modern Aliens vs Predator (old school one), I'd be down with that if it was a great split between horror and action/gameplay. Otherwise I'd be gimmicky. Could be be cool with Boris' idea of the Upad+zapper idea.
I'd love to see Retro get this kind of freedom, I just don't know if it's gonna happen. Ironically the better Retro's DKCR/MK stuff sells and reviews, the less incentive Nintendo has to stop milking that cow. If you know what I mean.
I dunno, I feel like if you're going to say retro's sole purpose is to revive old IPs, you could say the same thing about Monster Games. They've revived 2 old IPs, the same number as Retro, and have thus far done nothing else for nintendo. It seems more likely that nintendo just plain doesn't like approving new IPs, at least outside of downloadable titles.
Ehh, I suppose you can sort of say Excite Trucks is a revival.
I'd love for the next Smash Bros to only retain the more simple single player modes and mostly focus on making the multiplayer the best it can be, and then Nintendo can produce a completely separate single player game with various Nintendo characters coming together for an epic adventure. I don't care if it's action-adventure or an RPG or whatever -- I just want it to be grandiose and polished to the max. One day... One day...Eeeeehhhhhh... I think I'd rather see it as a full-fledged game of it's own a la Namco x Capcom, but that could works also.
I'm glad this hasn't been forgotten! Did you save this when I originally posted it or did you search for it again?Yes, the pixel density is fairly high.
Code:1080p at 60": 37 (not meant to be viewed up close obviously!) DSi XL: 76 Game Boy: 83 DSi: 98 1080p at 21.5": 102 (my monitor) DS & DS lite: 107 3DS bottom screen: 124 PSP: 128 3DS top screen: 132 (effectively) iPad 2: 132 PSP Go: 145 Wii U controller: 158 (assuming it's 854x480 at 6.2") iPhone: 163 Vita: 221 iPhone 4: 326
I posted a while ago that whoever made these comparisons also made an incorrect comparison between the Wii U controller and the Vita, PS3 and 360 controllers. I haven't bothered to verify these images but the comparison with the 3DS seems about right, so maybe these ones are fine. At any rate, I made my own comparison:Not sure if you guys seen these pics, but fun facts about the WiiU controller:
http://i.imgur.com/DgsX5.jpg
http://i.imgur.com/j7qkC.jpg
http://i.imgur.com/l324L.jpg
http://i.imgur.com/SOzd9.jpg
Yeah, it need to be kept for some sub-boss fights, not for every combat, it will become tiresome But at one time, you'll know that you are hunted by a raptor and the attack could come from anywhere around you, you are at the center of a virtual jungle and you scrutinize it through the padlet scope, under a lot of stress, every movements in the foliage accentuate your fears, you follow the scratching sounds on the controller speakers...i can already see the sweat in your forehead
Otherwise, Nintendo will be forced one way or another, to "let Retro live". Some key members already left the boat because of that very reason (the lack of freedom, the place-an-order type of work commanded by Big N that they are doing, etc.). Even if they are successful, i bet a lot of them would like their creativity to be less locked up. In videogames history, we saw even more successful companies losing their talents by asphyxiating them. IMO, Nintendo are taking a risk if they fill Retro agenda for the next 5 years with only classical IP new iterations.
You and I are definitely on the same page there, I'd rather see Retro get more freedom than lose more staff. But isn't it sort of the paradox of the heavier dollar? Considering Nintendo has known full well how Retro staff have felt about creative freedom since Pacini and others departed, and now more...it doesn't seem to register with Nintendo. They could give Retro a 200mil budget(?) and total freedom if they wanted, they could have done it before DKCR and probably kept staff, but they didn't. They saw throwing Retro the guaranteed to sell carrot (and a LOT of strict oversight on top of that) in DKCR warranted enough of a leash and investment. Sadly I doubt Nintendo heads are as confident about Retro as a studio as we are, or they would have shown it beforehand.
And I'm only basing this on what Nintendo has done thus far, not said. In this industry it matters not what you say, only what you do. And I find it difficult to imagine Nintendo giving Retro a longer leash all of a sudden. It just seems more savy for business to play it safe, profit from DKCR2 (regardless of what Tanabe says), and if Retro staff don't like it they'll be replaced, just like it's always been. Just my take on it.
We also have the first tease of Nicalis's upcoming Wii U/3DS game. Rumor has it will be some sort of multiplayer thing, and that it will be awesome. When this game blows up into a huge hit later in your life, remember who you heard about it from first- your fat, bald and tired friend Holmes.
So GDC is coming up on the 5-9th of March, and I stumbled across an article by zeldainformer's site... they believe that at this event Nintendo will show off more about the current Wii-U, more specifically the final specs and even some game or game announcements... this is the first time I've heard of this... I thought they were saving all that for E3, are they just talking out of their ass or what?
So GDC is coming up on the 5-9th of March, and I stumbled across an article by zeldainformer's site... they believe that at this event Nintendo will show off more about the current Wii-U, more specifically the final specs and even some game or game announcements... this is the first time I've heard of this... I thought they were saving all that for E3, are they just talking out of their ass or what?
Didn't see it reported here - sorry if I missed it.
From destructoid: Nicalis is teasing a Wii U/3DS projec they will officially announce in May. I'm not yet sure if it really is a 3DS/Wii U cross plat. title (check video in the link)>
200 million seems a bit extreme.
They could give them more freedom, but at the same time the turn around in Western studios is pretty insane.
People leave regardless of how it's going, they get better offers or whatever.
And the people that left and started their own studio aren't exactly getting any freedom. Their games aren't being made or funded.
it's probably a reboot of some 80s thing like little nemo or ikari warriors
I know, just giving a extreme example of if Nintendo had total confidence vs actual "money on the table" confidence.
And maybe Wikan and Pearson would have left regardless, but I'd bet Pacini and his guy's wouldn't have if given the freedom they wanted. And yeah, that's kind of the disgust of this industry, guy's like Pacini should get at least a small shot at something, rather than being swept under the rug. The industry by and large manages names and numbers than actual individual talent... But this is sort of a ongoing cycle with how Nintendo treats western dev's and risk associated, especially now.
You and I are definitely on the same page there, I'd rather see Retro get more freedom than lose more staff. But isn't it sort of the paradox of the heavier dollar? Considering Nintendo has known full well how Retro staff have felt about creative freedom since Pacini and others departed, and now more...it doesn't seem to register with Nintendo. They could give Retro a 200mil budget(?) and total freedom if they wanted, they could have done it before DKCR and probably kept staff, but they didn't. They saw throwing Retro the guaranteed to sell carrot (and a LOT of strict oversight on top of that) in DKCR warranted enough of a leash and investment. Sadly I doubt Nintendo heads are as confident about Retro as a studio as we are, or they would have shown it beforehand.
And I'm only basing this on what Nintendo has done thus far, not said. In this industry it matters not what you say, only what you do. And I find it difficult to imagine Nintendo giving Retro a longer leash all of a sudden. It just seems more savy for business to play it safe, profit from DKCR2 (regardless of what Tanabe says), and if Retro staff don't like it they'll be replaced, just like it's always been. Just my take on it.
Yes please!
what if it's the other one
Yes please!
Well, how Nintendo treats its own studios is just how Nintendo is and always has been.
They like to be in control of pretty much every aspect. And it shows through in the quality of their games.
And it's hardly just Nintendo. It's that way everywhere. You either make what you want in a small studio, or you make what your boss wants in a large one.
Didn't see it reported here - sorry if I missed it.
From destructoid: Nicalis is teasing a Wii U/3DS projec they will officially announce in May. I'm not yet sure if it really is a 3DS/Wii U cross plat. title (check video in the link)>
All this suggests to me is that Wii U might play some 3DS eShop games.
Retro's entire existence is to revive older IPs and franchises.
Don't expect a new IP from them.
What an idiotic post. Completely baseless.
What an idiotic post. Completely baseless.
Retro certainly brought Metroid (...briefly) and Donkey Kong back into the spotlight in a way that wouldn't have been possible with games like Fusion and Jungle Beat, but I think it's silly to suggest that Nintendo wouldn't put them on Zelda or allow them to make an IP just because doing revivals is their "job."