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Mass Effect 3 Spoiler Thread |OT2| Taste the Rainbow

Patryn

Member
He was intrenched with Cerberus for a while, even had Bailey kill the Turian c-sec exec Pallin

Except that Pallin then found out that Udina was working for Cerberus and helped the Salarian Councilor escape after he was killed. Oops.

Oh wait, wasn't that only the second time that Pallin was killed in the series? Someone listed it out, and he's been killed like three times already.

1.)By the Geth in the Battle of the Citadel
2.)By Bailey
3.)By Kai Leng in the Cerberus attack
 

hateradio

The Most Dangerous Yes Man
Oh, hey. Looks like Kotaku has posted another thing on the ending controversy. Guess what? Once again they push the idea that people are angry because it's not happy enough.

Goddamn journalists, do your job at some point, please?

And, no, I'm not going to bother with a link.
I just wanted Shep to get that one last blowjob. :/
 
Except that Pallin then found out that Udina was working for Cerberus and helped the Salarian Councilor escape after he was killed. Oops.

Oh wait, wasn't that only the second time that Pallin was killed in the series? Someone listed it out, and he's been killed like four times already.
lol yeah

edit:
1.)By the Geth in the Battle of the Citadel
2.)By Bailey
3.)By Kai Leng in the Cerberus attack

lol :O didn't know about #3 rofl
 
Yeah it's kinda goofy with the Catalyst. I've said before that he doesn't really make sense when you look at ME1, since the writers hadn't thought him up yet, probably. It was somehow necessary for Sovereign to signal the rest of the Reaper fleet - from the CITADEL no less - when you figure that the Catalyst could have fairly easily done it himself given that he is the living Citadel.



Oh yeah, tons of this. Sometimes you'll get several Truth options, sometimes Lies, often mixed together, Bluffs, etc, totally new dialogue options depending on who else you talk to, what you do, etc. Crazy amount of variation. And of course, this:

http://h12.abload.de/img/unbenannt3k79d.png

I know this isn't the thread for this, but how low is the barrier to entry for Planescape? I have all those infinity engine games and Fallout 1+2 on my desktop, but haven't played them because I know nothing about the DnD rule set and I haven't spent the time to read the manual. I really want to play all those games, but I just haven't sat down to learn how they work.



Except that Pallin then found out that Udina was working for Cerberus and helped the Salarian Councilor escape after he was killed. Oops.

Oh wait, wasn't that only the second time that Pallin was killed in the series? Someone listed it out, and he's been killed like three times already.

1.)By the Geth in the Battle of the Citadel
2.)By Bailey
3.)By Kai Leng in the Cerberus attack

Wait what? Did players maybe mishear those other two times?
 

Patryn

Member
I know this isn't the thread for this, but how low is the barrier to entry for Planescape? I have all those infinity engine games and Fallout 1+2 on my desktop, but haven't played them because I know nothing about the DnD rule set and I haven't spent the time to read the manual. I really want to play all those games, but I just haven't sat down to learn how they work.

Torment is its own thing. You might want to read up on the Planescape universe and a little on the infinity engine, but that's it.

Just pump the shit out of your WIS stat. It's a game more about talking than fighting.
 

Jintor

Member
I know this isn't the thread for this, but how low is the barrier to entry for Planescape? I have all those infinity engine games and Fallout 1+2 on my desktop, but haven't played them because I know nothing about the DnD rule set and I haven't spent the time to read the manual. I really want to play all those games, but I just haven't sat down to learn how they work.

Wizard is cheese mode.
 

rdrr gnr

Member
They aren't undiscovered, but the council prevents people from interacting with them. At least this was the impression I got. After the Salarian's uplifted the Krogan's I imagine that the council became very careful about how they dealt with pre-flight races.
I see. Thanks for the explanations, guys.
 

ShaneB

Member
Planescape is on my pile of shame list as well, someday I'll play it.

And damn this thread moves fast, pretty crazy. I watched that Shepard's Indoctrination vid, really cool stuff, and I'm pretty sold on the idea.
 

Jintor

Member
I think Planescape is one of my favourite games ever made. But I also think that a lot of that is because it takes refuge in text, which is a lot more powerful than the language commonly used in games (eg cinematic technique, world-building, etc).
 

Zeliard

Member
I know this isn't the thread for this, but how low is the barrier to entry for Planescape? I have all those infinity engine games and Fallout 1+2 on my desktop, but haven't played them because I know nothing about the DnD rule set and I haven't spent the time to read the manual. I really want to play all those games, but I just haven't sat down to learn how they work.

The barrier to entry is pretty much based on how much text (delicious, delicious text) you can handle in a game. When most people drop Torment or don't like it, it's almost always because they feel there's too much text in the game, which I and many others obviously disagree with. The text is one of the best parts - not only because it's very well-written - but also because of how malleable it allows dialogue and player choice to be.

Combat is very much secondary so I wouldn't necessarily worry about that aspect of it. Torment is a game you can largely get by on conversation; I would think of it more like the apex of the text adventure.

You also stumble upon various characters to join your party who are adept in combat, so you can concentrate your stats on dialogue - putting points into things like Intelligence and especially Wisdom (Charisma is important too but you can get a Friends spell pretty early on that you can use to buff it before speaking to an important character). You can also become a mage pretty early on by going straight to Old Mebbeth in Ragpicker's Square. That's probably the best route to take for your first playthrough.
 
I mean I was pissed about the ending but I'm over it for the most part.

What continues to irk me is how all of the "You're so entitled" people seem to think that the endings are hated simply because they arent a happy fairytale ending.
 
The barrier to entry is pretty much based on how much text (delicious, delicious text) you can handle in a game. When most people drop Torment or don't like it, it's almost always because they feel there's too much text in the game, which I and many others obviously disagree with. The text is one of the best parts - not only because it's very well-written - but also because of how malleable it allows dialogue and player choice to be.

Combat is very much secondary so I wouldn't necessarily worry about that aspect of it. Torment is a game you can largely get by on conversation; I would think of it more like the apex of the text adventure.

You also stumble upon various characters to join your party who are adept in combat, so you can concentrate your stats on dialogue - putting points into things like Intelligence and especially Wisdom (Charisma is important too but you can get a Friends spell pretty early on that you can use to buff it before speaking to an important character). You can also become a mage pretty early on by going straight to Old Mebbeth in Ragpicker's Square. That's probably the best route to take for your first playthrough.

Okay that sounds really great. Thanks for all the replies everybody.
 

hateradio

The Most Dangerous Yes Man
What continues to irk me is how all of the "You're so entitled" people seem to think that the endings are hated simply because they arent a happy fairytale ending.
I think some people did want a happy, positive ending. However, those (news) critics who focus only their opinions on that crowd miss the point. We didn't want a happy ending, we wanted an ingeniously extraordinary finale.

Let's hope Ubisoft learns from this mess.
What can they learn? They don't make game endings, they make cliff hangers.
ib2fLMd5q3DLqK.gif
 

Jintor

Member
Well, I agree you can get through a lot of Torment straight-up without needing to dig into combat - definitely a lot of the Hive and so on. But at some point you're going to have to fight shit, and that really is a barrier when you have no idea what to do.

So yeah play a wizard and disintegrate shit. Wait, that's Arcanum, isn't it.
 
I think some people did want a happy, positive ending. However, those (news) critics who focus only their opinions on that crowd miss the point. We didn't want a happy ending, we wanted an ingeniously extraordinary finally.


What can they learn? They don't make game endings, they make cliff hangers.
ib2fLMd5q3DLqK.gif

Yeah mostly, at this point though I would have settled for shep dying next to Anderson and an Epilogue describing the result of the war on the reapers depending on your EMS.
 

rdrr gnr

Member
What can they learn? They don't make game endings, they make cliff hangers.
ib2fLMd5q3DLqK.gif
I know, I know. But I've been white-knighting the American Revolution and the AC team relatively hard these past few weeks. I have infinitely more invested in AC than ME (interest wise, not like transferring game-saves) so I'm counting on them to deliver answers and a satisfying ending.
 

Derrick01

Banned
I think some people did want a happy, positive ending. However, those (news) critics who focus only their opinions on that crowd miss the point. We didn't want a happy ending, we wanted an ingeniously extraordinary finally.

Yeah I'm on record as stating that I wanted a "happy" ending or at least the choice for one, which pretty much meant NOT destroying modern civilization and sending everyone to the stone age so to speak. But as I've said multiple times there's no possible way for a real happy ending due to the damage the Reapers caused, and actual talented writers would be able to show that during the so called "happy" ending.

Either way there's a ton of gaps that need to be filled and questions answered, and I wish the media would remove themselves from EA's dick for 5 minutes to acknowledge that.
 
Eh. I think they just figured people wanted to cap him.

I honestly think making Udina and TIM indoctrinated really ruined some of the subtlety of the series. Udina was always a prick, but he was generally on your side. TIM was a shithead who deserved to die, but on his own merits, not based on the fact that he was being controlled.
Yeah I didn’t really like how all the antagonistic characters got grouped together. Like many people I expected more variables.
 
Yeah I'm on record as stating that I wanted a "happy" ending or at least the choice for one, which pretty much meant NOT destroying modern civilization and sending everyone to the stone age so to speak. But as I've said multiple times there's no possible way for a real happy ending due to the damage the Reapers caused, and actual talented writers would be able to show that during the so called "happy" ending.

Either way there's a ton of gaps that need to be filled and questions answered, and I wish the media would remove themselves from EA's dick for 5 minutes to acknowledge that.

If that counts as wanting a happy ending I guess I want one too, seriously why does Casey Hudson have an aversion to things later in the timeline.
 

Zeliard

Member
Well, I agree you can get through a lot of Torment straight-up without needing to dig into combat - definitely a lot of the Hive and so on. But at some point you're going to have to fight shit, and that really is a barrier when you have no idea what to do.

So yeah play a wizard and disintegrate shit. Wait, that's Arcanum, isn't it.

I don't think it should be that big an obstacle. Torment's combat is known for being relatively easy, compared to other D&D games. If someone hits a stumbling block there's always the difficulty slider :b

Also I would actually recommend perhaps not reading up on the Planescape setting beforehand. You find out a lot about how the Planes and such work in the game - and early on in the Hive from Candrian in the Smoldering Corpse Bar - and that sense of discovery can be pretty cool. It's relatively complex but it can be fun to learn that stuff from in-game characters instead of reading a wiki or whatnot.
 

WanderingWind

Mecklemore Is My Favorite Wrapper
If that counts as wanting a happy ending I guess I want one too, seriously why does Casey Hudson have an aversion to things later in the timeline.

Because, listen to his interviews. He's constantly on about how he's devoted 7 years of his life to Mass Effect. He's sick of it.

He took his ball and went home, and made damn sure nobody else could play ball in his yard ever again.
 

hateradio

The Most Dangerous Yes Man
I know, I know. But I've been white-knighting the American Revolution and the AC team relatively hard these past few weeks. I have infinitely more invested in AC than ME (interest wise, not like transferring game-saves) so I'm counting on them to deliver answers and a satisfying ending.
Templars were created to subjugate humanity to stop humanity from creating a race of sentient mechanics that could kill them. Actually, that would make sense.

Yeah I'm on record as stating that I wanted a "happy" ending or at least the choice for one, which pretty much meant NOT destroying modern civilization and sending everyone to the stone age so to speak. But as I've said multiple times there's no possible way for a real happy ending due to the damage the Reapers caused, and actual talented writers would be able to show that during the so called "happy" ending.

Either way there's a ton of gaps that need to be filled and questions answered, and I wish the media would remove themselves from EA's dick for 5 minutes to acknowledge that.
If the epilogue happened a year or so after the events of the game, a happy ending could be achieved through it.

I, too, would have liked a wide range of endings from hopelessly hopeless to the corny fare they were producing earlier in the game.

EA has enough money to keep its hoes in check. :p
 

Replicant

Member
Hey guys, apparently now you can get faux Shepard (N7 costume used by Noel or Serah) in Final Fantasy XIII-2. I swear if I didn't know any better, Bioware probably saw FFXIII-2 ending and thought "We can top that fuck-up-ness!"
 
Because, listen to his interviews. He's constantly on about how he's devoted 7 years of his life to Mass Effect. He's sick of it.

He took his ball and went home, and made damn sure nobody else could play ball in his yard ever again.

Fuck him seriously if that's his logic let somebody else take over. That's like as if after Bob Kane died he made it so that Batman was forever crippled. I'm aware comics reboot all time, but you get my point.


I don't think it should be that big an obstacle. Torment's combat is known for being relatively easy, compared to other D&D games. If someone hits a stumbling block there's always the difficulty slider :b

Also I would actually recommend perhaps not reading up on the Planescape setting beforehand. You find out a lot about how the Planes and such work in the game - and early on in the Hive from Candrian in the Smoldering Corpse Bar - and that sense of discovery can be pretty cool. It's relatively complex but it can be fun to learn that stuff from in-game characters instead of reading a wiki or whatnot.
Where would be a good place to learn about the universe? Just go to whatever the appropriate wiki is and start flipping through pages?
 

WanderingWind

Mecklemore Is My Favorite Wrapper
I just finished the game.

I do not even know what to say :/

Welcome to the club! We'll be serving punch soon. It's to die for.

Fuck him seriously if that's his logic let somebody else take over. That's like as if after Bob Kane died he made it so that Batman was forever crippled. I'm aware comics reboot all time, but you get my point.

I don't even think he's really aware of it. But coupled with that and his passive anger at the complaints people are having, it makes sense to me.
 

Jintor

Member
I don't think it should be that big an obstacle. Torment's combat is known for being relatively easy, compared to other D&D games. If someone hits a stumbling block there's always the difficulty slider :b

Also I would actually recommend perhaps not reading up on the Planescape setting beforehand. You find out a lot about how the Planes and such work in the game - and early on in the Hive from Candrian in the Smoldering Corpse Bar - and that sense of discovery can be pretty cool. It's relatively complex but it can be fun to learn that stuff from in-game characters instead of reading a wiki or whatnot.

Oh definitely. Way cooler learning how the world worked instead of codexing that shit up.

Not that I don't like codexes, but it was really cool learning about the Lady of Pain and stuff just through talking to dudes.
 

Derrick01

Banned
If that counts as wanting a happy ending I guess I want one too, seriously why does Casey Hudson have an aversion to things later in the timeline.

Yeah that's about as happy an ending as you could get. Reapers die, Shepard can live or die depending on certain factors, and the galaxy begins its rebuilding process that would take centuries while trying to support the people left alive during a massive depression.

Where's the ice cream reapers and party cakes now assholes?

If the epilogue happened a year or so after the events of the game, a happy ending could be achieved through it.

I, too, would have liked a wide range of endings from hopelessly hopeless to the corny fare they were producing earlier in the game.

EA has enough money to keep its hoes in check. :p

Yeah it was pretty clear Bioware was tired and wanted to leave everyone in the rain by bailing out with the only car available. The question is does being tired of the franchise excuse the lazy and poor writing? Probably not if you're going to charge people money and go out and say things in interviews that are blatant lies.
 

Zeliard

Member
Where would be a good place to learn about the universe? Just go to whatever the appropriate wiki is and start flipping through pages?

Well I guess if you really want to, but what I was saying is it would probably be better to go in basically blind, especially since your character has total amnesia and has no clue about anything. So you'd be in his shoes. :p

If you're meticulous about speaking to people, they will give you pretty much all the info you need, and you learn more about where you are and what's going on as you progress, mirroring The Nameless One.

The storytelling through the text is fantastic. Different characters have different ways of speaking and it's conveyed through the dialogue prose and character descriptions, and the setting is beautifully conveyed to you just by talking to various people (as well as the art design, which holds up very well, especially at higher resolutions than the default 640x480).
 

dankir

Member
Planescape is on my pile of shame list as well, someday I'll play it.

And damn this thread moves fast, pretty crazy. I watched that Shepard's Indoctrination vid, really cool stuff, and I'm pretty sold on the idea.

It has to be it, Bioware can't go to that much length and then not give two shits about it in the end.

OR CAN THEY??

:(
 
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