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Wii U Speculation Thread The Third: Casting Dreams in The Castle of Miyamoto

peter

Banned
To talk about something else beside the tech part.

I hope that there will come some RTS games like starcraft or MMO games like wow tot the wiiu. It will be perfect for the controller. Much better than playing SC1 on n64 with the controller.

I also like to see haptic feedback for the wiiu controller.

1) For example (zelda) you have sand on the screen and you need to find the switch by rubbing the sand away. You will feel another feedback while going over the switch.

2) other example is by rotating a gear to open a bridge.


http://www.youtube.com/watch?v=FiCqlYKRlAA

I still can''t figure out why nintendo didn't use a camera at the back of the wiiu controller.
They could do some cool stuff with it. For example you hold the wiiu screen to the TV screen while playing starfox. The plane will appear between the wiiu screen and the TV screen. I think it could be nice .
 

ozfunghi

Member
Why do some people still expect 700-1000 GFLOP GPU in WiiU? I, mean, why? We already saw how Wii U looks like, its volume is a bit bigger than Wii. You just physically CANT fit that kind of power in it without it catching a fire, especially not with kind of cooler Wii U has. You can go for something like one guy on last page said. 640 stream processors at 300-350 mhz. I think around 400 GFLOPS should be something to expect.

I have no idea what the production cost would be or what cost Nintendo is targetting. I'm not a techie either, but a 4770 clocked at 350MHz would get nearly 450 Gflops. The chip is already on 40 nm and has 640 ALU's. If i'm not mistaken, it would need less than 40W at 350MHz. Not to criticize Wsippels theory, but if you could get a 3 year old chip to deliver that kind of power... shouldn't a newer and customized chip even be able to do better? And if not, why go that route? Only for BC?
 

Donnie

Member
Why do some people still expect 700-1000 GFLOP GPU in WiiU? I, mean, why? We already saw how Wii U looks like, its volume is a bit bigger than Wii. You just physically CANT fit that kind of power in it without it catching a fire, especially not with kind of cooler Wii U has. You can go for something like one guy on last page said. 640 stream processors at 300-350 mhz. I think around 400 GFLOPS should be something to expect.

There is absolutely no rule that says a case the size of WiiU's can't have a 1Tflop GPU let along 700Gflops. Dealing with heat is more about airflow then volume anyway, if you design the casing well enough and move the air fast enough there shouldn't be a problem. Also the initial development kit used a 450mhz 640SPU GPU (even though it was overheating because it was 55nm they still didn't clock it any lower). Firstly why use that GPU in the dev kit in the first place if the final GPU was going to be less powerful and secondly if the final GPU was going to be so much less powerful then why persist with a overheating dev kit? Why not just underclock the dev kit GPU down to 320Mhz, giving them the 400Gflops of the final GPU and also stopping any overheating problems?

I'm sticking by my prediction from months back, 640SPU/16 rops 500Mhz.

BTW, WiiU is about 40% bigger than Wii and has more air holes, also Wii wasn't exactly struggling with heat either.
 

Anth0ny

Member
Rösti;36476822 said:
I know how to get them to talk, but it involves rather dirty methods and I don't wanna anger Nintendo of America again (won't elaborate, so don't ask).

8zqd1.png
 

tkscz

Member
At this point, I'm not listening to anyone about the hardware of the WiiU. I'm going to wait on official comments.
 
Rösti;36476822 said:
I know how to get them to talk, but it involves rather dirty methods and I don't wanna anger Nintendo of America again (won't elaborate, so don't ask).

No problem, but this is a speculation thread. We speculate. It's what we do.

I've always wondered why Reggie walks in such a bowlegged fashion....
 

IdeaMan

My source is my ass!
To talk about something else beside the tech part.

I hope that there will come some RTS games like starcraft or MMO games like wow tot the wiiu. It will be perfect for the controller. Much better than playing SC1 on n64 with the controller.

I also like to see haptic feedback for the wiiu controller.

1) For example (zelda) you have sand on the screen and you need to find the switch by rubbing the sand away. You will feel another feedback while going over the switch.

2) other example is by rotating a gear to open a bridge.


http://www.youtube.com/watch?v=FiCqlYKRlAA

I still can figure out why nintendo didn''t use a camera at the back of the wiiu controller.
They could do some cool stuff with it. For example you hold the wiiu screen to the TV screen while playing starfox. The plane will appear between the wiiu screen and the TV screen. I think it could be nice .

Still no haptic screen (nor 3D) on the DRC (padlet) in possessions of big third-party studios at the end of march. Ok, features on the Wii-mote were disclosed lately and unknown to developers, but haptic feedback is in another league in terms of gameplay/gamedesign implementation than a little speaker on the controller.
 
Per some angry posts on the last page, I respectfully submit that we try and phase out the words "on par" when describing what the system possibly can or can't do since at this point all it does is confuse or anger people.
 

666

Banned
Rösti;36476822 said:
I know how to get them to talk, but it involves rather dirty methods and I don't wanna anger Nintendo of America again (won't elaborate, so don't ask).

@humblebrag
 

TunaLover

Member
I don't like the character design in DSII, I prefer the skinny, good looking, stylished characters from Japan. I do like Madworld however, because even when it emulate the western style, it was well crafted and so delicate in details that you could detect Japanese design from it.

It's really hard to me shallow western design, their artstyle is bulky, over-decorated, and not very pleasant to the eyes.
 
I don't like the character design in DSII, I prefer the skinny, good looking, stylished characters from Japan. I do like Madworld however, because even when it emulate the western style, it was well crafted and so delicate in details that you could detect Japanese design from it.

It's really hard to me shallow western design, their artstyle is bulky, over-decorated, and not very pleasant to the eyes.

...wut?
EDIT: Nevermind, saw it as Dead Space II so I thought it was the wrong thread.
 
You get used to Darksiders' design eventually.

It's hard for me to imagine War any different having played the game. It doesn't mean I like the artstyle, but it works.
 

ecosse_011172

Junior Member
Why do some people still expect 700-1000 GFLOP GPU in WiiU? I, mean, why? We already saw how Wii U looks like, its volume is a bit bigger than Wii. You just physically CANT fit that kind of power in it without it catching a fire, especially not with kind of cooler Wii U has. You can go for something like one guy on last page said. 640 stream processors at 300-350 mhz. I think around 400 GFLOPS should be something to expect.


http://en.wikipedia.org/wiki/Comparison_of_AMD_graphics_processing_units#Radeon_HD_6xxxM_Series


Radeon HD 6830M 920GFLOPs

Not that I think Nintendo will come anywhere near that, not a chance but it wouldn't be impossible.

Something like the 6630 is as good as it'll get IMO, I hope I'm wrong though
 

IdeaMan

My source is my ass!
I respectfully submit that we try and phase out the words "on par" when describing what the system possibly can or can't do since at this point all it does is confuse or anger people.

On par = At the same level
There is a notion of approximation, of rough estimate, in it, meaning it doesn't translate 100% of the time to "TOTALLY EQUAL" (even if it is, for the most time), it could be A BIT under, or A BIT higher. A bit could be what, 5%, 10%, 20%, with generosity, 30% ?
This is the common definition.

And Wii U isn't "on par" technically with Xbox360, its capabilities are greater to an extent that describing them by using "on par" (like the Vigil director statement) is false (or your "on par" can stretch to at least 70/80% more than the "equal").

Now, and this is why i said to a previous poster that he was nit-picking this affair, there's the subjective definition of "on par", adopted by 90% of the gafers in regard to these Vigil declarations. On par for them means totally equal, so if someone say the Wii U is on par, it translate to "equal or 5% better than Xbox 360". And the Wii U power status correspond obviously even less to this case.

There are specific scenarios where the Wii U could be "on par" (but still better) than Xbox360, and it's visually, i already explained it here.
 

MDX

Member
THQ has nixed 118 positions within their stable, taking employees from both Vigil and Relic. Here's what THQ had to say about the firings.

"Vigil Games will continue to focus on both this game and the critically-acclaimed new title, Darksiders II, scheduled for release this summer. Relic Entertainment continues to focus its development expertise on THQ's franchises including Company of Heroes and Warhammer 40,000: Dawn of War."
http://www.computerandvideogames.com/342047/thq-announces-118-job-cuts-across-vigil-and-relic/

Would this be the reason for not putting the extra effort in tapping the power of the WiiU?
 

HylianTom

Banned
I don't like the character design in DSII, I prefer the skinny, good looking, stylished characters from Japan. I do like Madworld however, because even when it emulate the western style, it was well crafted and so delicate in details that you could detect Japanese design from it.

It's really hard to me shallow western design, their artstyle is bulky, over-decorated, and not very pleasant to the eyes.

DSII characters look a bit too disproportionate for my tastes. And some of their styles remind me of old He-Man cartoons from the 1980s.
 

antonz

Member
If they go for TEV 2.0 or something they pretty much told the developers to fuck off. Majority of Developers made it pretty clear the first time they didnt like TEV and would do fuck all to take advantage of any benefits it offered.
 

HylianTom

Banned
Rösti;36476822 said:
I know how to get them to talk, but it involves rather dirty methods and I don't wanna anger Nintendo of America again (won't elaborate, so don't ask). But Nintendo doesn't really need to talk much as the enthusiasts that care about the technical specifications aren't a large demographic and those that need to know about the tech already know about it. Surely could you suggest investors want to know what potential relation Wii U via it's power will have to third party developers especially considering rumors/facts about Microsoft's and Sony's respective next generation consoles start popping up; but I believe investors (and analysts) more care about what immediate effect(s) Wii U will have on the market, and that's via the Wii U remote, software (both packaged goods and digital) and connected services such as Netflix. And these things are most appropriate for E3, where they can be shown on a big screen with not only enthusiasts but general press following as well. And the mass market will know about these things closer to launch, or if the console appears for example on The Today Show or The Ellen DeGeneres Show, or in popular magazines like Reader's Digest.

If they are going to talk while maintaining a stable stock level, it will be mainly for us enthusiasts. And even then not much information may be provided, but then we are extracting info from the FCC, SEC and Singaporean government sites to satisfy our needs, so what point would a statement by Reggie actually make? I'm eager for something new, but I won't hold anything else than E3 as the epitome of megaton events.

I'm not complaining about the silence too much. The speculation and anticipation is a fun part of the cycle. And when we get to talking about real games, it's even better.


Rosti: GAF's own James Bond?
Either that, or Sherlock Holmes, as his powers of investigation and deduction seem superlative. This gentleman deserves a flattering tag.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
DarkChild said:
It should change more than twice in size to fulfill those wishes and that won't happen. I mean, system with GPU around 400GFLOPS and twice more ram than PS360, even with that kind of controller, should give better visuals while still being smaller in size and not breaking the bank. If you expect 1TFLOP GPU in it, than you will be disappointed.
While I don't expect a 1TFLOP GPU, WiiU's case is big enough to host one. Basically, of all possible reasons why WiiU might not have a 1TFLOP GPU, the case per se is not the fist one.
 

Sadist

Member
I just find the games whole style to be one giant turn off for me. To each their own me guess.
I think it's one of the reasons why I can't play it anymore. I mentioned it earlier, but I've spent about eight hours on the game and every time I try to play it again, I'll close the game and play something else. It's kind of frustrating, because there are certain things about the game I really like.
 

Azure J

Member
Because Nintendo doesn't want PS3 kinda case and controller the size of tablet in peoples living room and going by the rumors that won't happen. You won't see 1TFLOP GPU in it and dev kits aren't twice faster, as soon as some of you get over with it, the better.

IIRC, there was a mention that the system's casing was extremely "dense"/had a lot of volume to it and the internals had plenty of room to breathe, which allows for passive cooling in a GCN like manner to take place. I forgot where that was mentioned but it was most definitely discussed around GDC when the unit was picked up and we found out where the other 2 USB ports were (under the front flap).

Now, I won't be stupid and suggest that this is going to magically make Wii U a 200W monster that performs like its 20W at load, but a lot of people have only been talking on the one hand (case to small, not that powerful) and not enough have said what they think the overall thermal limit of the console is considering as much.
 
On par = At the same level
There is a notion of approximation, of rough estimate, in it, meaning it doesn't translate 100% of the time to "TOTALLY EQUAL" (even if it is, for the most time), it could be A BIT under, or A BIT higher. A bit could be what, 5%, 10%, 20%, with generosity, 30% ?
This is the common definition.

And Wii U isn't "on par" technically with Xbox360, its capabilities are greater to an extent that describing them by using "on par" (like the Vigil director statement) is false (or your "on par" can stretch to at least 70/80% more than the "equal").

Now, and this is why i said to a previous poster that he was nit-picking this affair, there's the subjective definition of "on par", adopted by 90% of the gafers in regard to these Vigil declarations. On par for them means totally equal, so if someone say the Wii U is on par, it translate to "equal or 5% better than Xbox 360". And the Wii U power status correspond obviously even less to this case.

There are specific scenarios where the Wii U could be "on par" (but still better) than Xbox360, and it's visually, i already explained it here.

Yup, your right there is a subjective definition, and all i'm saying is that your subjective definition may be different from Vigil's director's. A synonym for "on par" is "comparable", something that's within the same class. That's why I'm brought up the ps2, xbox comparison. PLENTY of people thought all 3 last gen consoles were on par & comparable with eachother despite their technological difference.

I'm not nickpicking at all, in fact I'm doing the opposite. I'm saying the statement was vague. All three quotes were pretty vague. On par can be taken in different ways. We can't say each quote contradicts eachother.
 

lednerg

Member
If Wii U isn't going to be doing 100% hardware-based backwards compatibility with the Wii, wouldn't that make it much more likely that Wii games could be played on the controller screen? It wouldn't be the same as Wii's GC mode where the hardware clocked itself down to match timings and all that. So what would be preventing it from happening? It even has a smaller sensor bar so that it will behave as if you're further from the screen.

(this is referring to a discussion from many pages ago)
 

suracity

Member
So we loop back to "on par" again?...

I miss the gif that a dog chases his tail... It summarizes our current situation pretty well...
 

IdeaMan

My source is my ass!
Yup, your right there is a subjective definition, and all i'm saying is that your subjective definition may be different from Vigil's director's. A synonym for "on par" is "comparable", something that's within the same class. That's why I'm brought up the ps2, xbox comparison. PLENTY of people thought all 3 last gen consoles were on par & comparable with eachother despite their technological difference.

I'm not nickpicking at all, in fact I'm doing the opposite. I'm saying the statement was vague. All three quotes were pretty vague. On par can be taken in different ways. We can't say each quote contradicts eachother.

Yeah that declaration was vague, and even in the worst case scenario (where "on par" means "totally equal"), it could fit in a rather good Wii U power status because of plenty of reasons explained before.

I said nit-picking because you surely know that lately, a lot of gafers understood "on par" as "equal", and it's not the case at all for Wii U. And even if Vigil director used the standard "on par" definition, there's a step when you are so out of the upper range that you can't use it, for hardware capabilities (if Y is 20% more than X, then Y isn't on par to X, and the difference is bigger for the matter of interest to us). Now, for the visuals, it's a different situation as indicated earlier.

All in all, it's a pity that these statements made so much buzz and pushed people to jump to hastily and unfounded conclusions.
 

Sadist

Member
Oh wait, the avatar of Glorified G reminds I've got tickets for a Pearl Jam concert in June... oh no it's cool the concert is on the 26th ^_^
 
While I don't expect a 1TFLOP GPU, WiiU's case is big enough to host one. Basically, of all possible reasons why WiiU might not have a 1TFLOP GPU, the case per se is not the fist one.

Nintendo should just do it, make devs happy. I mean, I understand the issue of total watts and everything, and cooling, and like you said, the case could support such a GPU.

Sorry for my crap post, I just typed this in like 3 seconds :)
 
If they go for TEV 2.0 or something they pretty much told the developers to fuck off. Majority of Developers made it pretty clear the first time they didnt like TEV and would do fuck all to take advantage of any benefits it offered.

They won't do it. I'm pretty confident of that. It'll support ultra-modern or near-modern pixel shaders.
 
Nothing really new here, but I thought I'd post it anyway. Good to see a positive article.

Wii U has 'much more' to offer than current consoles

Posted by: Matt Liebl

As we near the Wii U's release later this year, more and more developers are speaking up about Nintendo's new console and pointing out the possibilities the new tablet controller opens up in terms of gameplay.
The latest has been Gearbox CEO Randy Pitchford who recently suggested that the Wii U version of upcoming game Aliens: Colonial marines will be the best.
Speaking to The Verge, Pitchford claimed the Wii U has "so much more to offer" than the Xbox 360 and PlayStation 3 counterparts.
"No other platform can do what the Wii U can do," he said.
"If you love [Xbox] 360 games, you are not used to being in a world where you have this new interface," he explained. "But once you get used to that, you imagine the possibilities; there are some opportunities that are just not possible on any platform that does not have that device."
The new interface he was talking about was, of course, the Wii U's innovative and intriguing tablet controller.
Pitchford didn't want to spoil anything, but did hint of the possibility of using the WIi U controller as a motion tracker, or in other ways to replicate similar moments seen in the films. He believes this will lure gamers to the Wii U version of Aliens: Colonial Marines and is just one of the reasons the Wii U will rise above the other platforms.
"I don’t want to give spoilers away on some of things we are thinking of or things we have actually implemented already," he said, "but a lot of cool opportunities with that device that are going to make a very unique and compelling experience on that platform."
"We have given a lot of attention. I think it will not be too long [before] Nintendo opens up their kimono a little bit more about that platform and where it is going, we will be there right with them talking about how Aliens is using it," he concluded.
Nintendo has remained tight lipped about the Wii U's hardware specs, but the company did say they plan to reveal more at E3 in June. This should help get people more informed before it's expected end of year release.
As for Aliens: Colonial Marines, the release date was moved back to Fall 2012 due to SEGA needing more development time.


http://www.gamezone.com/products/al...-has-much-more-to-offer-than-current-consoles
 

HylianTom

Banned
Are we all doing that skype thing for E3?

At the very least, we should agree on a safe meeting place online in the event that GAF sinks under the awesomeness of the Nintendo conference. It could be an IRC chat, or some other site. Gotta be prepared in advance, 'cause this year is going to be one mother of a doozy!
 

Sadist

Member
If they end up playing Glorified G, You are one lucky bastard. lol
I'm just happy they're back in Europa again. Last time they were here (2009) they gave like four concerts, one of them in Holland. Got tickets for that show, but I got lucky. Fans from all over Europe wanted tickets :p
 

peter

Banned
It''s all about what nintendo can show on screen. You know if you take this screen and add a new matio galaxy 3 to wiiu it just will be awesome. I know there will not be a mario galaxy 3 soon. But still nintendo has the magic to pull this off.

super-mario-galaxy-dolphin.jpg
 
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