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Brink sells over 2.5 million copies

Nirolak

Mrgrgr
Apparently Brink did quite well.

Gamasutra said:
"With Splash Damage, we finished Brink, and it's estimated to have sold more than 2.5 million units worldwide, which at retail would mean that it's generated around $120-140 million in revenue," explains Wedgwood.

"But of course, as an independent video game developer, we don't earn that kind of revenue, as we're not the publisher of the title... but we could see there was the potential to serve our fans content directly, and while we don't want to take anything away from what Splash Damage does, we wanted a vehicle that we can dedicate exclusively to that pursuit."
Source: http://www.gamasutra.com/view/news/...ves_Freetoplay_publishing_backend_support.php
 
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Well there we ridiculous fire-sales left and right for it

Amazon went the $20 route, I think Best Buy did a coupon route

I mean Sub-$10-$20, whatever price you will sell copies

Edit: Beaten =/
 
I live in a very big city and last week I noticed at my local Best Buy that they still have many original copies of this game complete with the DO NOT SELL BEFORE orange sticker on them. No idea how this game sold that many copies.
 
I don't think I've ever seen a game drop in price so fast before Brink. It seemed like it was $10 two months after it came out and it went on sale frequently everywhere.
 
Kinda glad. Gameplay was fun and different. Not your usual CoD shooter. Plus the team stuff was pretty awesome when it all clicked. The launch was an utter mess, so no wonder people sold their copies within a few days. If only they had delayed it more to iron out those server issues and performance issues early on.

Relaunch as a F2P game on PC and Consoles.
 
Terrible, terrible game that bombed and was available quickly after launch? We just found who Capcom will hire to make the next Resident Evil guys.
 

Why not

A $59.99 game getting dropped to $19.99, people will insta-trigger pull to buy it thinking it's a fuck up... they were in for a fucking surprise

Then when that worked for a few weeks, then the $5-$10 price came to be, It was like I pay $5 for my Starbucks Coffee Milkshake, why not grab Brink for $5
 
Brink was an sort of okay game. Some technical issues (on PC, I hear it was a disaster on consoles), some fundamental design issues like encouraging both switching classes mid-game and specialized character builds, but yeah, it was fun for a little while.

I wouldn't mind a sequel, provided they actually learned from their many mistakes with the first one. If nothing else I'd like to see something done with that setting.
 
Only reason this game sold was because they hid all the problems and it came out during a time when nothing else was available. People needed a good palette cleansing shooter and this was the only thing.

What a piece of shit game. Never trusting splash damage again.
Kinda glad. Gameplay was fun and different. Not your usual CoD shooter. Plus the team stuff was pretty awesome when it all clicked. The launch was an utter mess, so no wonder people sold their copies within a few days. If only they had delayed it more to iron out those server issues and performance issues early on.

Relaunch as a F2P game on PC and Consoles.
Better idea: everyone can go out and play wolf et right now. Its free. It works. Its much better.
 
For perspective, Kane & Lynch did over a million, on the same 3 platforms.
Shieeet, $120-140 mil? I wouldn't even give a shit if my game sucked for generating that kind of cash lol.
You should because I'm never buying a Splash Damage game at launch again. I doubt I'm alone.
 
It's a shame Splash Damage keep misfiring, first with Quake Wars then Brink. They seem to be the only company interested in developing multiplayer games in the vein RTCW and ET. Aside from Valve and TF2 I guess. I do recognize that RTCW was just a derivative of the original TF, but so many elements of TF2 are unappealing to me.

Oh and yes I was one of the people who had it pre-ordered at full price, as I did with Wolfenstein and Quake Wars before it, despite all signs suggesting they would be awful. Despite repeatedly assurring myself I won't be fooled again, I'm pretty sure I'll be at the front of the line for the next ET wannabe.
 
i remember that i really loved the gamescom build back then in 2009. but the final game was just a big mess. sooo... i'm really surprised about this news.
 
"With Splash Damage, we finished Brink, and it's estimated to have sold more than 2.5 million units worldwide, which at retail would mean that it's generated around $120-140 million in revenue," explains Wedgwood.
Average selling price was $52? What
 
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