Im pretty sure everyone here agrees that Wolf ET was a great game. The problem is Splash Damage couldnt make a proper successor twice now. They fucked up both times.
Should they get a third chance to make the same game and fuck that up again?
See, the thing about that statement is thinking a proper successor needs to be
the exact same thing again, because if ET had been released as a full price title there are plenty of people who straight up would not have given it the time it needs to understand the gameplay mechanisms involved - in exactly the same way loads of people went into the ETQW demo and went 'wtf is this shit, it isn't Battlefield' and lots of people went into the Brink demo and went 'wtf is this shit, it isn't MW'.
Quake Wars was
solid, but the addition of vehicles (which clearly was trying to chase the Battlefield crowd) diluted the focus away from what has always been their gameplay strength; 'urban' style skirmishes across multiple map chokepoints.
So the crowd it was attempting to attract (BF players) hated it because it was too different to BF, and the crowd prepared to accept it for what it was - a sequel to ET - were underwhelmed by that dilution of mechanics.
Brink was
solid, but the addition of character levelling and 'perks', and the huge weapon loadouts and customisations (which clearly was trying to chase the MW crowd) diluted the focus away from what has always been their
other gameplay strength; class based gameplay with dynamic objectives requiring players to adapt to the needs of the team (or be in high level competitive play where you know everyone on your team is bloody good at their designated class choice).
So the crowd it was chasing didn't like it because they couldn't just run, frag and spawn camp like a champ and then win their next prestige, and the crowd prepared to accept it for what it was were underwhelmed by being forced to specialise in a class when they would be better serving the team in something different (combined with the fact that the more popular classes generally had less map objectives to perform).
It seems obvious that Splash Damage learn from their feedback (Brink was much closer to gameplay style than ET:QW was, and imo is the best game they've yet made) and I don't think they deserve anything like the condemnation they get for
iterating on a formula rather than just rehashing it - which let's face it would have been a piece of piss for them to do in either ET:QW or Brink.
EDIT:
Oh, please. I love me some objective-based gameplay, far more than TDM. Don't lump everyone who disagrees with you into some sort of groupthink who hates the kind of gameplay you like.
I, for one, really tried to enjoy Brink for what it was, but couldn't. It was riddled with bugs and performance issues that superceded my ability to appreciate the maps or whatever.
I'm not trying to lump everyone together, or even trying to adopt some kind of elitist stance that 'oh, you wouldn't like it because you don't get it' - and I can see why people who wanted to like it would have been disappointed in it, because it was definitely
flawed, but flawed is definitely not the same as 'worst FPS ever made' etc.