Now @derrick - why would Capcom deny it? Fear of saying they are just copying someone else's game?
I have no idea why, they should be embracing it. Most things they do when it comes to PR seems to be driven by incompetency.
Now @derrick - why would Capcom deny it? Fear of saying they are just copying someone else's game?
I hope the full game explains the combat system better cause I felt like I was just button mashing and hoping for the best.
I hope the full game explains the combat system better cause I felt like I was just button mashing and hoping for the best.
As much as I was looking forward to this, the demo didn't excite. I do have some questions though.
Is there a lock on button or am I stuck dealing with having to rotate a camera to target a foe? Also, the lack of a universal dodge and block is awkward.. am I missing something or is it all relative to the equipment and type of fighter you are?
At the very least you'll at least have more down time in the full game to learn stuff at your own pace. This game just throws you in a field of goblins and a griffon and says "have fun douchebag!!". I had to fumble around with the controls and the bow and arrow that I just randomly had.
They also put in a tank in the prologue that does an awesome job tanking most of the chimera's attacks, which makes the player absolutely useless, not to mention you could call a mage and a strider that also do a better job doing damage than the player.
As over-leveled as they made you for that fight, I did not feel useless. If anything, it is different each time I play it. Sometimes the pawns will do most of the damage, other times they get pummeled and I have to save the day for the most part. Overall, it feels like a team fighting it. Still, it is just a prologue fight and tutorial of sorts. The fact that it is easy is a given.
We have seen battles against the likes of the Drake, which even the developers of the game had to retreat from during live streams. The whole game is not going to be like the Chimera fight in the prologue or the low level Griffin. Don't know why people are assuming the whole game will be easy based off the demo with a pre-leveled character and low level enemies.
I don't really care about the difficulty of the demo though, just saying that the demo is a pretty terrible demonstration because majority don't really enjoy the way it's set up and it's quite short, I didn't even know some of the simple mechanics with the shield until I toss Salde down the cliff and get to actually block things myself. (maybe they say it in the tutorial pop ups but I turned them off, lol).
There are pop ups that tell you how to block, etc. Anyway, I do agree that they should have taken the Amalur approach, let you create a character and just run around the world for about 30 minutes. It would have painted a much better picture of what you are in for once you start, and perhaps would have given the player a chance to get stomped by some foes out of their level range.
Another thing which I found out when messing around on the countryside quest is after rolling in water; your character's clothes and hair get wet.
I love the small things like this in games!
God, such attention to detail.
I love magic and I love bows and I love them for putting in a class that uses both. Basically Arcane Archer 2.0 (or Harper Scout even).
Now @derrick - why would Capcom deny it? Fear of saying they are just copying someone else's game?
Sounds like just bad PR and marketing to me
They didn't really show off anything about the RPG aspect of the game until later last year or the beginning of this, but the development team didn't seem afraid to admit they wanted to make an RPG that was inspired by oblivion and dragon age in multiple interviews.
I thought it was just ok at first, but I can see this being game of the year.
I thought it was just ok at first, but I can see this being game of the year.
I have a question about the full game, can I make all four of my pawns my own customization or do the other two have to be hired ones?
yourself and only 1 pawn custom.
That is REALLY lame. :/
You can download custom pawns from other people I hear.
You can download custom pawns from other people I hear.
Is one version better than the other? I wanna try this out and I have both a 360 and a PS3.
I've found seven hidden items total.Replaying the demo, the first mission, I found 4 hidden healing items, I hope dungeons in the game are full of hidden items, specially the ones that make you climb and jump into places of difficult access.
If they can nail the challenge even with the 3 pawns then I can see it happening. The core of the game seems to be there from what we've seen, I'm just worried about it becoming too easy after doing some grinding.
edit: And by "see it happening" I mean it will be a fan favorite. It has 0 chance of it being the media's goty. It's a japanese-western rpg and the media hates everything japan and hates everything wrpg unless it's bioware or bethesda.
I've found seven hidden items total.
Is there any way to see what the pawns are buffing us with in the demo? When I throw my pawns off a cliff in the first encounter and I fight the boss alone, he constantly puts me to sleep. But with pawns I never get put to sleep (by the boss or the harpies). I assume the mage is blocking whatever spell is causing the sleep.
Is there any way to see what the pawns are buffing us with in the demo? When I throw my pawns off a cliff in the first encounter and I fight the boss alone, he constantly puts me to sleep. But with pawns I never get put to sleep (by the boss or the harpies). I assume the mage is blocking whatever spell is causing the sleep.