Even if it maintained all the quality of the scripted sequences and seamlessly tied the story together with thousands of variations of cutscenes in the most ambitious game development of all time?It would be a travesty if they switched to an open world game design for a future Uncharted game, as far as I'm concerned.
Completely possible, even on the PS3/360.
The costs and time to do so would make it completely unfeasible.
I thought we were talking about open world games? The Witcher 2's environments are small, enclosed, cramped, and full of invisible walls.
Last of Us is open world? Wat.Last Of Us
Absolutely not. You're doing so much, much more in an open world game. In a GTAlike game at any moment you have 20 cars driving around, likely more pedestrians and a huge draw distance. In contrast in Uncharted they designed the gameplay around the fact that they could only have ~6 or so enemy AIs on the screen at once (at least this was the case in U1, probably a bit better in the later games).
Consoles have no chance in hell at making an open world game that looks as good as Uncharted.
No it isn't.
Come on guys. Just Cause 2 comes very close. I only played it briefly on X360 before I bought it on PC but it was close enough to Uncharted standard.
Really? With the janky animation, pre-baked lighting, crummy textures and Identikit buildings? I mean I love JC 2, it's a technical marvel, but a graphical showpiece it ain't.Come on. Just Cause 2 comes very close. I only played it briefly on X360 before I bought it on PC but it was close enough to Uncharted standard.
Just Cause 2 is ridiculously gorgeous - maybe the best looking game this gen as a total package IMO. But no, it doesn't come close to Uncharted 3 in terms of character models, texture detail, complexity of the environment, etc.
Come on guys. Just Cause 2 comes very close. I only played it briefly on X360 before I bought it on PC but it was close enough to Uncharted standard.
"Janky animations" are mostly an artistic issue, they have very little to spare with technical limitations of linear vs open world.Really? With the janky animation...
It's way too empty.
I didn't cite a reason for the animations being janky, I simply pointed out that they are one of the many factors as to why it doesn't look as good as U3. As I say, the game is technically staggering, just not graphically speaking. Having said that, it still a damn fine looking game."Janky animations" are mostly an artistic issue, they have very little to spare with technical limitations of linear vs open world.
Really? Your definition of empty is not the same as mine then. The biggest criticism of JC2 was the fact they recycled too many models but empty it was not.
Even the desert was "busy".
GTA4 doesn't look that good. Sure, it's technically impressive, but Crysis and Crysis 2 are far better looking.Liberty City is detailed as hell; still the best city in an open world by far. That mod for the PC showed just how amazing Liberty City was.
I meant it looks way too empty in comparison with Uncharted's environments.
Still, the amount of detail and unique textures all across the city's map in GTA IV is simply astonishing.GTA4 doesn't look that good. Sure, it's technically impressive, but Crysis and Crysis 2 are far better looking.
Assassin's Creed also looks visually superior. I'd say it's one of the best looking open world games out there.Still, the amount of detail and unique textures all across the city's map in GTA IV is simply astonishing.
I have yet to see something coming even remotely close.
GTA4 doesn't look that good. Sure, it's technically impressive, but Crysis and Crysis 2 are far better looking.
AC's "world" isn't nowhere near as diversified as Liberty City in GTA IV.Assassin's Creed also looks visually superior. I'd say it's one of the best looking open world games out there.
No it isn't.
If someone wanted to spend 6 years and $400 million to fund it they could do it.Best open world games' graphics will always be inferior to the best linear games' graphics, different use and management of resources.
Completely possible, even on the PS3/360.
The costs and time to do so would make it completely unfeasible.
We won't see one anytime soon, not because of lacking hardware but because of manpower. That level of polish is too much for something that isn't a linear action game.
It would if the game actually had that level of IQ, it's unfortunately hamstrung by a low resolution and a lack of strong anti aliasing and texture filtering (the former being the most noticeable). Also:
They do on mine, I love the game but Uncharted 3 has it's fair share of terrible textures and worse still, baked-in lighting. Especially during the shipyard sequence, I'd say some sections there looked downright horrible at times. That's not to say it didn't have some great looking examples as well, it did, but it does not nearly match TW2 despite the more constrained maps (at least on PC, haven't played the 360 version).
No, uncharted is beautiful because almost every particular of a level is unique, open world games reuse assets to compose the world and save memory, a fallout 3 with the fallout 3 graphics but without reused assets is clearly impossible.If someone wanted to spend 6 years and $400 million to fund it they could do it.
And entirely possible if money and time permitted.No, uncharted is beautiful because almost every particular of a level is unique, open world games reuse assets to compose the world and save memory, a fallout 3 with the fallout 3 graphics but without reused assets is clearly impossible.
Example:
A normal open world game map contains millions of instances of hundreds of object(trees, rocks, books, houses etc) with a medium definition(models and textures), obviously developers fully use the amount of ram present on the console.
An open world game with u3 level graphics would have not a lot of instances of thousands or millions of objects with better model, textures, shaders etc, you can imagine the increase of necessary resources for a map of the same dimensions of a normal open world game, but even with the same instances/objects ratio of a normal open world game the amount of necessary resources would be insane.
No, uncharted is beautiful because almost every particular of a level is unique, open world games reuse assets to compose the world and save memory, a fallout 3 with the fallout 3 graphics but without reused assets is clearly impossible.
Example:
A normal open world game map contains millions of instances of hundreds of object(trees, rocks, books, houses etc) with a medium definition(models and textures), obviously developers fully use the amount of ram present on the console.
An open world game with u3 level graphics would have not a lot of instances of thousands or millions of objects with better model, textures, shaders etc, you can imagine the increase of necessary resources for a map of the same dimensions of a normal open world game, but even with the same instances/objects ratio of a normal open world game the amount of necessary resources would be insane.
It would be a travesty if they switched to an open world game design for a future Uncharted game, as far as I'm concerned.
I can tell you though from my understanding of 3d modeling game assets and scene creation it isn't really the main problem. Time, money and design are.
It really isn't a worthwhile risk. Many open world games are already pretty satisfying to look at.
Again, no, constant loading has its limits too, one thing is the constant loading of a lot of medium quality assets, another thing is the constant loading of high quality assets, and remember that costant loading is not free.And entirely possible if money and time permitted.
The issue is the money and time necessary to make it happen. And designing it intelligently. GTA4 was half way there as it is. Constant data streaming. GTA4 is really hard on 360 disc drives because of that. Now again, there will be compromise. I doubt texture resolution would stand at the same fidelity.
Designed right, there should be little issue with getting close enough to fool all but the trained eye. Time and money are the largest factors.
And next-gen consoles aren't going to change that.
Every game reuse assets, who more, who less.Uncharted 3 reuses assets too... There were only like 13 different rocks that made up the mountains in the chase level when you're on the back of those trucks iirc. It is totally possible to make a game with that level of detail but it comes down to time and money to make enough assets where the world can be filled to look fresh to the player. Since I'v never programmed for an open world game I am not sure how big of a variable RAM is in the equation. I can tell you though from my understanding of 3d modeling game assets and scene creation it isn't really the main problem. Time, money and design are.
Again, no, constant loading has its limits too, one thing is the constant loading of a lot of medium quality assets, another thing is the constant loading of high quality assets, and remember that costant loading is not free.
Uncharted is a corridor game, you have to load a corridor at time, open world games require the loading of the surroundings, i don't have to tell what are the conseguences of a greater number of better quality assets to be stored on memory right?
It's almost like the difference between an on-rail shooter and a fps.
But in an onfoot (generally) type of game that Uncharted is, if ND had the money and manpower. You're telling me it would be impossible for Drake to run off the beaten path? .
Core idea is identical. Streaming bits and pieces of the level in as the game plays.
Time and money doesn't magically make a console capable of doing things it could not ordinarily do...
Doesn't seem like you understand how streaming works. Streaming in high quality assets like those of Uncharted takes a massive toll on bandwidth and memory. So while it MIGHT be possible, the experience would be akin to playing the first Turok on N64 (really short draw distance and lots of LOD pop-in), except with a lot more load stutters.But in an onfoot (generally) type of game that Uncharted is, if ND had the money and manpower. You're telling me it would be impossible for Drake to run off the beaten path? Core idea is identical. Streaming bits and pieces of the level in as the game plays. The issue is manpower and money needed to realize a massive world at that caliber.