I was originally going to post this first, but whatever. Double-posting.
Last time on Megaman Legends Gaiden, we got to read some of the best dialogue ever in a videogame.
Megaman now has to go to the carmine Mines because Reuben's dad is stuck behind a boulder and we need to throw a bomb at him so that he can get out.
...Wait. That doesn't sound like a good plan.
: Logic? In
my Final Fantasy? Get the hell outta here!
This isn't even your damn Final Fantasy! We'll get to
you eventually, since the story in
your Final Fantasy game is all sorts of stupid. Well. I guess we should roll along with whatever this game's telling us now. It'll make sense in the end. I think.
Let's go to a battlefield first. Reuben's dad can wait a little longer. It's not like he'll die or anything. Also, I guess that's the boulder that other guy was talking about? That thing is huuuuuge! You sure Arion isn't dead by now?
Anyway, battlefield. We kill monsters by building snowmen. Or something. And the third image describes how much fun I had with one battle. You win Thunder, which will be immensely helpful in the next few dungeons. It's also your first Wizard spell.
Oh shit, Megaman; don't let the cave eat you!
So why do I call it the Carmine Mine? I wanted to call it something dumb, but check out the colour palette. It's so, uh,
red. This actually makes sense, though, since red rock does come from lava and stuff. It also comes from dyed-red sandstone, shale, etc. when exposed to intense heat. Cool, huh?
Dungeon and Waterfall
So this dungeon has small minipuzzles, but they aren't really puzzles but rather experimenting with different methods of one-way movement. The place is filled with conveyor belts which move unidirectionally, and also weighted buckets which also move unidirectionally. That means if you take the wrong path, you'll have to eventually circle around to get back to where you originally were (usually a fork). Outside of caverns, which you open up with your Grenades, enemies here aren't that plentiful, so it isn't a difficult dungeon. It's mostly boring.
That means I won't spend a lot of time talking about it. It's boring and very straightforward.
You do end up finding the Charm Claw in it, though.
The Charm Claw is a large improvement over the previous Claw, if you'll recall from the third screenshot (that I had to steal from an older post since I forgot to cap it here). The original Cat Claw only increased Attack by 2, and the added status effect attributes were only Poison and Paralyze. The Charm Claw's attack power is 37, and in addition to Poison and Paralyze, it inflicts Sleep, Confusion, and Blind to targets weak against those attributes.
Because, you know, when you attack someone with a claw, it'll make them want to fall asleep.
Moving on. Boss time. I forgot to cap the screen prior to the encounter, but here we go! We're fighting the genie from Aladdin whose current master probably wished him to be a cyclops.
We're fighting Jinn, which is a genie on the most basic of terms (you may also recognize the variant spelling Djinn, but both spellings are correct). They're supposed to be made of fire or smokeless flame. Um. Blizzard isn't its weakpoint, by the way. The Red Skeletons are weak against Blizzard (because being red and entirely composed of medulla ossium rubra = weak vs fire). It actually isn't weak against anything! So use whatever you want.
After the battle, we get TREASURE.
And we meet Reuben's dad... um. He doesn't seem that trapped to me.
You're telling me that he couldn't just go around that?
That's not standing back! You're even closer to the explosion!
So I guess he was fighting at some battlefield and then the boulder got him.
Be careful because of all of the monsters we killed (which you couldn't kill), and then we threw a bomb in your vicinity even though you could have really gotten out of there yourself? Sure, I'll be careful!...
There honestly isn't any real reason to go back to Fireburg unless you want to stock up, but hell, let's see what happens when we go back. First let's go to the Sealed Temple, which the boulder unlocked for us. I also fought in the battlefield that turned up, which didn't give us anything cool.
If 10 GP was for a
cup of coffee in this game, and Megaman's allowance was just 2 GP a month, then damn, Dr. Light must've been
cheap.
Anyway, this temple links to the Wintry Temple. That's how you get the chests in there. I guess they gave access to the Fireburg residents first and foremost, or the Fireburg residents built a tunnel to the Wintry Temple for warfare, and then they decided that during peace talks, they'll make it all pretty with a warp plate, but the Fireburg people took the good part of the Wintry Temple and left the Aquarians with nothing?
That's what I like to think. Now back to Fireburg.
Nice. NPC dialogue changes. Let's see what the man in the pit says.
Oh, so I guess he's Generic NPC #35 or something now. Let's talk to Arion.
Arion must have some important info for us. Let's see what he has to say. The suspense is killing me! Maybe he'll give us free stuff!
No fucking way! Who would think to put the
Crystal of Fire in there?
Quality dialogue, folks.
Next stop: The Volcano.