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[N-Conf] Pikmin 3

Wrt. water, they showed some gameplay of Pikmin underwater, wouldn't fancy graphics and reflections obscure that, given the top-down view?
 
The Olimar models/Player models look like absolute crap. Other than that it looks amazing. I love the huge enemies.
 
Fair enough, maybe my expectations were elsewhere. I wasn't expecting to be that blown away by the visuals since I knew it was previously a Wii title and all that, but considering that line of thinking I was still pleseantly surprised with the visuals, specially the nice use of DOF.

Gameplay-wise, even though the multiple leader thing isnt anything relatively new in the genre, it still goes beyond what I'd want in a new Pikmin and what Nintendo could do for it to be marketable and profitable. People tend to go on and on about how they dont improve and offer the same game in a slightly different iteration, but this new aspect took me by surprise and has me excited. It looks to be enough like old Pikmin but at the same time quite new in some aspects.

As a Pikmin fan who knew about the development, I just think it's what I wanted to keep me excited. If the disappointment comes solely from the graphics, then that's understandable even if it doesnt apply to me.

yeah and I'll get over it. It's Pikmin 3, I've been waiting for this for years. It's just that as a "first impression", graphics are generally one of the first things I notice, so it's what exasperated me a bit. I'm sure the game itself will play fine and will be enjoyable.

And as I said, I'm glad Nintendo isn't forcing me to use the wiimote/nunchuck, that really relieves some of my fears. So some good news was at the event too.



OH, plus the bridge building thing was fantastic.
 
What I wanted was for a game that suitably use the next-gen. That's my disappointment. It looks exactly like an upscaled Wii game with some basic next-gen shaders and greater DOF. I guess I wasn't up on the whole process of the development, but I thought they might have put a little more effort into it than that. I mean with their lack of anything at E3, it would suggest their money had to go somewhere... but where?

In any event, don't get me wrong, I still think it looks fun, but I'm just not blown away. The split leader thing has been in strategic games of this type for ages, I'm not going to blow my load over that. As long as it plays like Pikmin, I'm guaranteed to like it - that was never in dispute.

I just think you're acting like people are hard to please, and they're really not. SOME people just consider things like visuals extremely important, and don't try to pretend they're not.

I think you're forgetting what Wii games look like. Textures are much, much crisper than anything on Wii, and models are noticeably higher poly. Main issue is that the environment isn't particularly high-poly, but even that's better than what you see on the Wii.
 
What I wanted was for a game that suitably use the next-gen. That's my disappointment. It looks exactly like an upscaled Wii game with some basic next-gen shaders and greater DOF. I guess I wasn't up on the whole process of the development, but I thought they might have put a little more effort into it than that. I mean with their lack of anything at E3, it would suggest their money had to go somewhere... but where

Funny you'd say that, since it's exactly what it is! It started as a Wii game, remember?
 
Here's a good close up photo of some ground texture for the graphics whore. lol
I think this game is gonna be great.
6.jpg
 
The real question for me is what kind of levels/worlds are they going to build? I got a little bored with Pikmin 2 and constantly going underground. I just want to explore and see some incredible areas, and also use the Pikmin to interact with the environment more. Always wanted the Pikmin to stand on top of one another so I could climb on them and reach new areas. I want a little more adventure and a little less collecting bottle caps.
 
This game looks jaw dropping amazing :D

I'm a bit worried about that timer at the top right through :C one of the reasons I liked Pikmin 2 more than 1 was I had the freedom to collect things at my own leisure.

Also it seems strange none of the purple or white pikmin were in the trailer, at least they're confirmed to be in.
 
Here's a good close up photo of some ground texture for the graphics whore. lol
I think this game is gonna be great.
6.jpg

I like that the rock pikmin aren't all the same shape. Probably randomly generated or chosen from some vast array of rock types.

With these rock pikmin, I wonder what's up with the purple pikmin. The nintendo site said all of the previous 5 types return, but what purpose would the purple ones serve? These rock ones are heavy, slow, powerful: same exact characteristics as purple. I wonder if the purples will have tweaked abilities, like how the yellows became electric-proof in pikmin 2.

Sure do hope that flying pikmin at the start of the video really is a pikmin, though. Now THAT would be a pretty sweet new type, and make for some fabulous mixed RTS battling/foraging strategies.
 
they should've shown this at the end as a sort of apology for the rest of the conference. but only the divine could forgive that... or a mind specially designed for damage control.

anyway, i quite like the graphics. it's not super detailed, but the fidelity reminds me of SMG, and the first two pikmins were eyesores texture-wise. forgo those diablo-style copy and paste dungeons from the second, and this could be a classic. in the end, tho, i don't like pikmin that much, so i reckon i can wait for quite some time before grabbing a wii u.

I'm just glad the Wii U allows me to avoid this problem altogether. If I had to shake the controller to play Pikmin 3, I would have abandoned Nintendo once and for all.

uh, that was actually a mistranslation. you have to use the wiimote. so i guess we won't be seeing you in these nintendo threads anymore? aww well we'll miss ya, bye
 
uh, that was actually a mistranslation. you have to use the wiimote. so i guess we won't be seeing you in these nintendo threads anymore? aww well we'll miss ya, bye

Wat. They were extremely explicit about it in the conference. Also, from the Nintendo E3 website: "Players can play using Wii Remote Plus and Nunchuk-based controls or the Wii U GamePad controller."

You think they're gonna release a game at launch that can't be played with the controller that comes in the box? Come on now.
 
Looks great! Been looking forward to this for ages, and from what has been shown so far, delivers.

Although it looks as I expected it would, the graphics are still great! Can't wait to play it.
 
Pikmin 3 and NSMBU both look great - Pikmin especially. I really want to play it.

Unfortunately, I can't justify buying a system just for them. Neither are system sellers for me. Thats why I wish Nintendo announced a 3D Mario or... something.

Pikmin 3 will have to wait. or, I guess - I will have to wait for Pikmin 3.

EDIT: Nintendo has kicked ass at starting their conferences the past 3 years. I just wish they didn't fail so hard by the end.
 
Funny you'd say that, since it's exactly what it is! It started as a Wii game, remember?

No I actually thought that this whole time it was gone they would have spent the time to make it a legit next-gen game. But I guess that was silly of me to expect Nintendo to put more effort into anything :P

uh, that was actually a mistranslation. you have to use the wiimote. so i guess we won't be seeing you in these nintendo threads anymore? aww well we'll miss ya, bye

nice try, but if you want your Nintendo threads to be all rainbows/unicorns/fairy dust, you'll have to just put me on ignore - it's ok, i won't cry. Wii U pad superior mode is in confirmed.

SalsaShark said:
Really hope they expand on that idea. Allow me to build as much as I could previously destroy.

I think it has a lot of interesting implications, although I'm not exactly sure that Rock Pikmin has so many novel uses. I could think of a few Pikmin types that would be more interesting than that, but I assume there are other surprises in store for us so I'm not concerned.

Did they say if the randomized underground dungeons are back for Pikmin 3?
 
It could look a lot better. I mean this is coming out 8 years after the last one... And the flying things don't even reflect in the water
Umm... maybe some decent shaders or something? Really looks like last gen water. How about some amazing reflections of the foliage and other little things on screen?
From what I could tell, the gameplay segments did not include reflections on the water. However, the short segments at the beginning and end of the trailer did:

rREj3.jpg


As you can see, there are reflections both of the foliage and the pink flying thing on the water. You can't see it here, but there are also reflections of the red Pikmin crossing the bridge.

This screenshot appears to be using in-game assets, so it's not as if it's some CG footage that isn't indicative of the actual product. I can think of only two explanations. Either the gameplay segments are old and incomplete and don't feature some of the graphical effects that they later added, or they didn't include the effects because they thought that it would distract from the gameplay, which would be a weird attitude to adopt. Or perhaps there's another explanation I haven't considered.
 
nice try, but if you want your Nintendo threads to be all rainbows/unicorns/fairy dust, you'll have to just put me on ignore - it's ok, i won't cry. Wii U pad superior mode is in confirmed.

i don't have a problem with negative opinions; i display them all the time. i have a problem with plebeian opinions.
 
Since when does the quality of the graphics of one game = the real power of a console?

Are you new to videogames or something? Such an amateur assertion.

Let me explain better. If there was a single game that should have been used to show a bit - just a glimpse - of the power of the system, this would have been Pikmin 3. Excluding Retro's game that was not presented.

It's realistic environment was perfect - in contrast to game like New Super Mario Bros, which are heavily cartoon-ish looking.

Well, the result is totally unimpressive. Now there are two cases: either the specs are below PS360, or Nintendo is still using a souped-up Wii engine. And considering that the development started on Wii first, I bet that's the second possibility. Especially considering that Mario looks better (incredible). And this is not acceptable. Not from a Nintendo first party studio and not with such a core oriented franchise who gains lot from its graphics.

That's what I meant. It was not an amateur assertion. Probably you misunderstood me. What I meant is that Nintendo failed to deliver the impression that Wii U is a capable hardware and they failed with the only game that could've showed that.
 
No I actually thought that this whole time it was gone they would have spent the time to make it a legit next-gen game. But I guess that was silly of me to expect Nintendo to put more effort into anything :P

I was hoping that it would be more impressive but after I heard a month or 2 back that the game was in a nearly complete form on the Wii back at last E3 I tempered my expectations a lot.
 
i don't have a problem with negative opinions; i display them all the time. i have a problem with plebeian opinions.

"plebeian opinions". Really, plebeian? I didn't know I was back in ancient Rome but thanks for the laugh :D

I was hoping that it would be more impressive but after I heard a month or 2 back that the game was in a nearly complete form on the Wii back at last E3 I tempered my expectations a lot.

Yeah, I guess I just thought that all this time could have been spent retooling the engine or something to make it special. Ah well... spilt milk and all that
 
Other that that, I am pretty surprised at just how... uh, unimpressive it looks, graphically. If any game had a chance to really shine, it was this, and it just looks like a Wii game with a few next-gen shaders/effects added on top.

Pretty much my feeling. I'm sorry to say that this lazy way to develop games is not acceptable with a franchise like Pikmin. Who knows when we'll get Pikmin 4 - maybe never. And the idea to deal with a intermediate between Wii and Wii U hardware power just because development started on Wii is really unacceptable.

Even Starfox Adventures started on N64 and finished on Gamecube, but the graphics of the final game on Gamecube was not a souped-up N64 version. So I don't see why I should accept Pikmin 3 as it is now.

Yeah, I guess I just thought that all this time could have been spent retooling the engine or something to make it special. Ah well... spilt milk and all that

.

I can't see how people here are so willingly to accept that results after we waited so much time to see Nintendo's franchise in High definition.
 
"plebeian opinions". Really, plebeian? I didn't know I was back in ancient Rome but thanks for the laugh :D



Yeah, I guess I just thought that all this time could have been spent retooling the engine or something to make it special. Ah well... spilt milk and all that

That "pleb" thing is a 4chan thing. That in itself is kind of funny.
 
I can't see how people here are so willingly to accept that results after we waited so much time to see Nintendo's franchise in High definition.

I actually think it looks very good. It could have been a bit more atmospheric...some textures could have been more high res. But i like it. A nice mix between stylised and realistic.
 
That "pleb" thing is a 4chan thing. That in itself is kind of funny.

Ah. Yeah, not a 4chan guy...

I can't see how people here are so willingly to accept that results after we waited so much time to see Nintendo's franchise in High definition.

I guess I'm just used to Nintendo always underdelivering. i'm used to having to deal with the sacrifices to play the franchises of theirs I love :(

Could you please watch this movie and give me your opinion again? I'd love to read your take after seeing it in motion like this:

Gameplay from the E3 show floor

I already watched it before. There is no change. it's exactly what I said - self-evidently an upscaled Wii game (thus the crisper, cleaner look overall), but with some basic next-gen shaders and much more significant DOF. That video only makes it even more evident this is the case. The environments in particular are quite obviously low geometry, to say nothing of the characters.
 
I actually think it looks very good. It could have been a bit more atmospheric...some textures could have been more high res. But i like it. A nice mix between stylised and realistic.

kameo_34.jpg


This was Kameo and it was a 2005 game for God's sake.

Pikmin3_7.png


e3-2012-pikmin-3-screenshots.jpg


wiiu_pikmin3_3_scrn11_e3-500x281.jpg


This is Pikmin 3.

Uncharted5.jpg


This is Uncharted.

1321713-xenoblade_20landscape_1__super.png


This is Xenoblade


I think things now are put in perspective.
 
This is Xenoblade


I think things now are out in perspective.

All different games. I'm not saying Pikmin is the best looking game ever, but i love how it looks now. I think it's a huge leap from Wii and gamecube and i'm very happy with that.

If it was made from the ground up for Wii-U (which it wasn't) it probably would have had higher res detailed textures and stuff, but still, i think it looks great.

and xenoblade looks muddy upclose (that screen is psp size). I believe this is a dolphin screen, right?
 
I'm still trying to figure out how to make gifs but here are a few. Sorry for the graininess and sorry if they freeze your computer/phone :P

iA07R8mRdf8pA.gif

ibi3dld5HlybIj.gif

ibgmFEIost7uif.gif

ib2nQEzK7bwcGF.gif
 
kameo_34.jpg


This was Kameo and it was a 2005 game for God's sake.

Pikmin3_7.png


e3-2012-pikmin-3-screenshots.jpg


wiiu_pikmin3_3_scrn11_e3-500x281.jpg


This is Pikmin 3.

Uncharted5.jpg


This is Uncharted.

1321713-xenoblade_20landscape_1__super.png


This is Xenoblade


I think things now are put in perspective.
Good thing 500x281 is not the native resolution of the game, huh.

Edit: The quote resizing actually makes for a fairer comparison, though not as good as having all shots direct feed and native res.
 
I already watched it before. There is no change. it's exactly what I said - self-evidently an upscaled Wii game (thus the crisper, cleaner look overall), but with some basic next-gen shaders and much more significant DOF. That video only makes it even more evident this is the case. The environments in particular are quite obviously low geometry, to say nothing of the characters.

Thanks.
I think the vid looks great, but then again, I am a Pikmin fanboy really (haven't played them in like 6-7 years though, so it's about time!)
It might not be true next gen, but compared to PS360 (I own both), it's pretty enough.
 
The reference to MotionPlus during the conference worries me a little, since I think it means they're controlling the cursor with that instead of the sensor bar. They really think MotionPlus aiming is the bee's knees over there, but I gotta say, the sensor bar feels much quicker and more precise to me. Maybe the implementation will be improved in Pikmin 3 vs Skyward Sword.

One thing I noticed is that the cursor changes when you place it over a target. Like over an enemy in particular. In Pikmin 1/2, the cursor would always refer to "a spot on the ground" where the pikmin would land, for an enemy you just estimate their arcs to get them to target enemies.

In this here, the cursor turns into an actual crosshair when you put it on an enemy, presumably making it so thrown pikmin target its location directly.

Just a little thing, but neat!
 
Are two of these characters Olimar's son and daughter?

I wonder if Olimar went native and you're searching for him. And then it turns into a Heart of Darkness type-plot where Olimar has gone completely savage.
 
I really want to see what the Pikmin will be collecting. I'm pretty sure they said that only fruit is collected during the score attack mode that was shown but for the story..I wonder what it will be.
 
Seems so incredibly weird that Pikmin 3 lacks multiplayer, with the gameplay element of adding additional 'controllers/Olimars'. Even co-op could be viable. Quite a shame really, but at least the system has plenty of other options.
 
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