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LTTP: Castlevania 3: Overcoming the Curse

Continuing my journey through gamings illustrious past to play the gems of years gone by I finally decided that I’d take the plunge on what is considered to be one of the NES’s most challenging titles.

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after playing this game and seeing the terrors why would I want to go to Dracula's home town?!

Now as a brief history of my “Actionvania” experience I’ve beaten SC4, Rondo of Blood and Adventure Rebirth. Even with those games under my belt I was always sceptical about heading back to the NES entries with fear of outdated game mechanics and unjust difficulty being potential threats against enjoyment, fortunately for the most part that isn’t the case at all and it’s a game that stands the test of time tremendously well.

So we kick off with Trevor Belmont unfurling his cape in as classy fashion as possible with 8 bit limitations and thus begins a journey that would remind me of what both the marriage of difficulty and satisfaction can add to the experience. My first path took me through the woods filled with trippy light shows, murderous Owls (YES!) and some spiffy music, I detoured off on the alternative path that led me to my new ally for this quest, Sypha/Syfa of inconsistent naming. From here you could say the real Castlevania 3 begins and Dracula brings the titular curse into full swing.

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Mad Forest has Mad Owls, makes sense.

I feel I should state now that this game was the one that made me truly get why there are detractors of the SC4 multi directional super whip, your precision in attacks are vital here but this isn’t necessarily bad at all, most enemies are smartly placed leading to a flow in attacking and progressing, when you know a stage (something that tends to occur after many deaths) you can leap through them whipping foes quite handily, even the fixed jump which was probably the main mechanic I balked at the idea of turned out to be a pretty enjoyable twist on platforming that makes you commit to your decisions, though there were a few deaths in the beginning that had me leaping of cliffs trying to evade attacks because I’d forgotten about the fixed jump. Most shocking of all is just how useful sub weapons are here, the daggers of all things are actually pretty potent, I mean that says it all really and the game gives you more than enough hearts that use of the sub weapons doesn’t feel too restricted.

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So Sypha and me sailed across the sea, clambered up the scrolling tower with a display of power, across the aqueduct of poor construct and then burst through Drac’s front door, the warnings I ignore.

Yes things had been going quite smoothly for the most part, sure there had been a few tricky moments but nothing had been too tough so far. So of course to my horror the game threw at me one of the most progress halting stages I’ve played in years, Stage 9 revealed itself and the gauntlet was thrown down with such force that mere mortals would be broken under its challenges.

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Get used to seeing this place, but hey at least the music was awesome

Okay to start off this lovely stage you go on a nature walk in what I assume must be the castle gardens where chimera things keep dropping in the ever dreaded flea man, fortunately you can easily kill them as they drop in, if the game is feeling charitable there will be no problem here but sometimes the never ending assault co-ordinates a pincer movement where two drop in at the same time on opposite sides of the screen, one flea man will manage to begin his hop happy horror, and when one gets away with it the rest all drop in while you’re occupied and all of a sudden Trevor is swarmed by the hyperactive little gits leading to some potentially brutal damage or humiliating death. Section 2 gives us some basic instant death crushing shenanigans which isn’t very tricky aside from when frustration caused me to do silly things like leap into the side of some spikes, yeah I don’t know how that works either, as for why I'd be frustrated well here it comes, this is THE room to end all rooms.

The third section is a bunch of stairs that host the bone skeleton heads that spit fire and the winged skeleton/gargoyle fellows who are like Medusa heads except that they actually try and follow your movement, on paper it seems simple, you’ve done something like this before but my god the timing of the enemies at one jump in particular is enough to cause a trip to the asylum. There’s a gap that you must jump over while flying jerk flies towards you and skull face spits fire, if you ever miss a vital whip attack by a small margin this is where it happens, if you get hit you will gravitate towards the nearest pit, assuming you pass the jump there is another similar one above and the fact that there is so little margin for error here means that this pit feasted on my lives, eventually I found Sypha’s fire attack to be the best bet at thwarting the jump of immeasurable terror but damn is this room greasy and the worst part is it’s not even past the halfway point of the stage itself.

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Sure he looks like a chump but this is the face of a stone cold killer, smug bastard

So I eventually trek on, another room that slowly scrolls up to consume time but it’s easily manageable,and you’re rewarded with good old tasty brick meat and another checkpoint, gee thanks game, it’s almost like you care, now let’s just walk through this door and ARGGH FLIPPING CROWS, MERMEN, RUSHING WATER, WHHHHY?! Hey at least they put the checkpoint here, except this is the last checkpoint before the boss meaning failure there means a journey back across the crows deadly domain (this shouldn’t even be a sentence, they’re crows and Trevor eliminates the supernatural for a living, I bet they’re related to the ninja gaiden hawks, freaking super birds are all the rage in the NES days) and after that the more manageable path of medusa heads where you must learn to not jump. When making it across this area and to the boss you need to be damn near perfect because you need that health since the doppelganger boss will chase you down and ruin your life by dealing the ultimate blow of sending you back to the flea man fields from long ago aboard the swift carriage of game over, probably while chortling to itself and kicking puppies, it’s just that evil. This stage was something else, my desire to best it was so burnt into my very soul that I decided last night to give sleep the night off until I was done, I was going to beat Dracula’s dastardly designs and by Belmont I did and felt gaming related elation that I hadn’t felt in ages, victory was sweet.

Too bad there’s still another stage, one that starts off with the super crows practically dive bombing you from the word go because even Drac knows who the best minions really are, fortunately it’s a much easier stage, unfortunately Dracula likes to punt you back halfway across it when you lose to him forcing you to retread the sick and twisted pendulum room where bats become the most ominous creatures since…well crows I guess. Dracula himself isn’t actually too bad even with three forms and the first was probably the hardest to figure out, standing close to him pretty much gets you trapped in an inescapable fire wall, take a leisurely walk across his throne room however and he doesn’t know what to do with his fire columns and scatters them in the most ineffective way possible, must have bad eyesight. Still it took numerous attempts but damn it I did it, it doesn’t matter that the ending is basic, this was the most fulfilling ending I’ve had in a while based on the victory alone and age be damned because Dracula’s Curse is still fine gaming to this day.

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Dracula's final form looks oddly bird like, actually this would explain so much about the super Crows and killer Owls that do his bidding

Curiosity got the better of me so I went back through, this time picking up Grant who is infinitely more enjoyable to use than Sypha and journeyed down the other route which was hiding two pretty brutal stages, one being the stage with the rising water which doesn't even stop for bosses and the other that has the slow and pretty awful bit with the blocks that fall for like 5 minutes so you can get to the top of the room and the stage itself is bloody long!

So in conclusion I would say that this is one of the best NES games I’ve played and maybe my favourite of the classic Castlevania gameplay, I’ll have to give the others another shake to be sure, it’s a shame that this style of CV has been absent for so long, I love my Metroidvanias and even had some fun with LoS but now I’m wanting another one like this, Mirror of Fate unfortunately does not look to fill this void.
 
I love my Metroidvanias and even had some fun with LoS but now I’m wanting another one like this, Mirror of Fate unfortunately does not look to fill this void.
Dracula X - not the SNES port or the PSP remake, but the original PC-Engine one. I like CV3 a little bit better, but there's no denying that Dracula X is one of the best.
 
This is still my favorite classic Castlevania. I love the structure, with the branching paths, and I love the atmosphere (especially in the subterranean levels). Challenge level was perfect, in my opinion.

Also, music is fantastic, even in the NES version.
 
Finished it for the first time last year. I used Grant and Trevor all the way through. One of the hardest games I've ever played. But that's what makes it awesome.

It also may have my third favorite NES soundtrack after Megaman 2 and 3. So fucking good.
 
Gameplay-wise, this is probably the best classic Castlevania, in a way, Rondo of Blood feels like a slightly dumbed down version of it.

I'd kill for a modern remake with prettier graphics, the original visuals are kind of dark and blocky, even for NES standards.
 
Nocturnowl said:
. . . it’s a shame that this style of CV has been absent for so long . . .
Yes, it's a damned crime. Rebirth, while decent, just can't hang with DC, which is definitely my favorite CV ever. Nice writeup and it's getting me thinking about playing through it now. If you can, listen to the superior Japanese version's mostly better tracks.
 
It really is the greatest Castlevania game of all time. It just hits all the marks a castlevania game should. Rebirth was a nice call back especially with classic jumping turned on but it still doesn't match how complete an experience III was. Probably a top 5 NES game in all honesty.
 
This, Rondo, and X68000. Unstoppable three.

gotta go with the famicom version of this for the delicious drums
 
my second favorite Castlevania (under Rondo).

Famicom version has better music and the difficulty isn't quite as cheap (Grant's knife is an unlimited projectile)
 
Still trying to get through it myself. Stuck on that bone dragon dude and walked away a couple of months ago.

Great OP. Really enjoying it when I sit down to play.
 
This, Rondo, and X68000. Unstoppable three.

gotta go with the famicom version of this for the delicious drums

Don't forget SCIV!

Anyway, yeah. Adore this game. Play through it a few times a year. The definitive Castlevania, in my eyes.
 
Great OP. This game blew my mind back in the day. Being able to take control of Grant was awesome. And the music....wow
Grant's ceiling crawling ability is incredible fun, I found that I would alternate between him and Trevor often in stages, meanwhile I found Sypha to be mostly useless, though the triple sphere magic completely destroyed death.
And yes, music, you and others are trumpeting the soundtrack so lets get some more in here, since the jpn version is superior...
Oh my that is an improvement

Dracula X - not the SNES port or the PSP remake, but the original PC-Engine one. I like CV3 a little bit better, but there's no denying that Dracula X is one of the best.
Isn't this one also included in the PSP remake as an unlockable?

Gameplay-wise, this is probably the best classic Castlevania, in a way, Rondo of Blood feels like a slightly dumbed down version of it.

I'd kill for a modern remake with prettier graphics, the original visuals are kind of dark and blocky, even for NES standards.
At times it could be hard to tell where blocks ended and steps begin, in fact when I reached Dracula's final staircase for the first time I actually walked straight off the edge and got a game over.
 
The first Castlevania that impressed me. Very well designed, and with a good story and production values.

One of the best nes games :D
 
so with all these castlevania threads popping up recently, i noticed there were quite a few castlevanias available on psn. any worth picking up, other than SotN?
 
so with all these castlevania threads popping up recently, i noticed there were quite a few castlevanias available on psn. any worth picking up, other than SotN?

Chronicles for PS1, definitely.

There's also Dracula X Chronicles for PSP which includes Rondo of Blood, but I'd recommend the Virtual Console PC Engine version over that.
 
Game was and is great (Greaet write up OP).

The game seemed so big back in the day with the ablitly to control different chracters just being awesome (I was 12 when this was relased)

Awesome Awesome Game
 
I can't decide if this or the X68000 game is my favorite. I played the latter when I was really young, and I was stuck on the fucking wolf boss in the clock tower for weeks. The feeling of accomplishment I had when I finally killed her hasn't been matched by any game I've played since.

Bought Chronicles when it came out and beat her on my first try in arrange mode :( original mode or bust, even if I like Simon's new sprites.

Castlevania 3 is still such a well designed game, play the Japanese version if you want better music and less cheap difficulty on later levels.
 
Truly the best Castlevania ever made. If you want a real challenge, try finishing the game with no partners. The fight against the doppelganger will put hair on your chest!
 
I played through it completely for the first time about four years ago or so, after having it kick my ass as a kid. It was way, way easier as a patient adult, and I found it to be a crap-ton easier than the first in the series. I almost always pick Grant. It's a difficult game, but not insurmountably so.

Great OP though. Love your take on the adventure.
 
Truly the best Castlevania III ever made. If you want a real challenge, try finishing the game with no partners. The fight against the doppelganger will put hair on your chest!

Well I did just stick with Trevor for the doppelganger, general procedure was to run away, leap up to the upper area on either side and whip imposter Belmont in the face when he jumped towards me whilst also hoping he'd bungle his jump up to the platform. If he did make it up and try and jam my way past him to continue the cycle. It worked out pretty well in the end, shame that the learning experience was so punishing.
 
This is my second favorite castlevania game. Right behind Super castlevania. They just don't make em like they used to
 
Well I did just stick with Trevor for the doppelganger, general procedure was to run away, leap up to the upper area on either side and whip imposter Belmont in the face when he jumped towards me whilst also hoping he'd bungle his jump up to the platform. If he did make it up and try and jam my way past him to continue the cycle. It worked out pretty well in the end, shame that the learning experience was so punishing.
Oh wow. If you shift from one person to another it buys you a bit of time, something I figure everyone abused to make it easier. Good for you!
 
The leap from the original CV to CVIII is insane. The latter is the same sort of game but longer and with more replayability. Everything about it was like CV cranked to the max.
 
I can't decide if this or the X68000 game is my favorite. I played the latter when I was really young, and I was stuck on the fucking wolf boss in the clock tower for weeks. The feeling of accomplishment I had when I finally killed her hasn't been matched by any game I've played since.

Bought Chronicles when it came out and beat her on my first try in arrange mode :( original mode or bust, even if I like Simon's new sprites.

Castlevania 3 is still such a well designed game, play the Japanese version if you want better music and less cheap difficulty on later levels.

Picking a favorite CV is always hard because none of them are really bad aside from the GB games, the first arcade game, LoS, and CoD. Even then you could do worse.

I think my top three are Castlevania 64, Castlevania III, and Chronicles. I still wish I could play Vampire Killer though.
 
Oh wow. If you shift from one person to another it buys you a bit of time, something I figure everyone abused to make it easier. Good for you!

I shifted once and was immediately flamed to pieces by imposter Sypha (through the floor itself for that matter) and went down in one hit, NEVER AGAIN I figured.
 
I can't decide if this or the X68000 game is my favorite. I played the latter when I was really young, and I was stuck on the fucking wolf boss in the clock tower for weeks. The feeling of accomplishment I had when I finally killed her hasn't been matched by any game I've played since.

Bought Chronicles when it came out and beat her on my first try in arrange mode :( original mode or bust, even if I like Simon's new sprites.

Castlevania 3 is still such a well designed game, play the Japanese version if you want better music and less cheap difficulty on later levels.

You know I hear the "better music" line a lot, but I prefer the US soundtrack. Granted, I only listened to Youtube rips, and I'm a bit of a purist when it comes to these things (I prefer the Genesis Ecco the Dolphin soundtrack over the Sega CD one). I just don't think it's all it's cracked up to be.
 
Oh yeah, and that stage with the falling blocks is quite long, definitely. Has some pretty creepy atmosphere, too, with the music and the dungeon area. One of the things I like about it is how it serves as the alternate way into Drac's castle; instead of going straight in from above (the other option), you approach from below. I love CVIII's uses of alternatives.

The little trick there is to just use Alucard and fly to the top of the area with the falling bricks. It's cheap but going through it the old fashioned way is brutal.
You know I hear the "better music" line a lot, but I prefer the US soundtrack. Granted, I only listened to Youtube rips, and I'm a bit of a purist when it comes to these things (I prefer the Genesis Ecco the Dolphin soundtrack over the Sega CD one). I just don't think it's all it's cracked up to be.
Agreed here. Even with the NES limitations the soundtrack was outstanding and memorable. They made good use of what they had.
 
Oh wow. If you shift from one person to another it buys you a bit of time, something I figure everyone abused to make it easier. Good for you!

Pretty sure that was advised in Nintendo Power, as well.

I think this was my favorite Castlevania on NES, but I haven't played it since I beat it the first time.

Here's how it went:
The second form of Dracula left me with one hit of life with either Grant or Trevor so I opted for Grant's mobility. I landed all of my axes and did pretty well until I barely missed a jump onto the left most platform to avoid the lasers. After I missed I just sat there holding the controller and the direction I had pressed and was pretty disappointed that I had done so well up until that point and managed to blow it.

Then I realized that the game wasn't restarting the fight...turns out grant had caught the edge of the platform and crawled underneath. I carefully climbed back to the surface and finished stabbing Drac in the face for the win without getting hit by the last form. Didn't think I could top that, so I never tried...
 
Holy shit
I should state my health was pretty low at that point but, I think the end tip of the fire spell hit up through the central platform I was standing on using it's increased range.

Best death though was with Grant in the rising water stage, I went up the stairs after the first rising water section only to die for seemingly no reason as soon as the screen shifted.

Oh yeah, and that stage with the falling blocks is quite long, definitely. Has some pretty creepy atmosphere, too, with the music and the dungeon area. One of the things I like about it is how it serves as the alternate way into Drac's castle; instead of going straight in from above (the other option), you approach from below. I love CVIII's uses of alternatives.

The little trick there is to just use Alucard and fly to the top of the area with the falling bricks. It's cheap but going through it the old fashioned way is brutal.
As tempted as I was by Alucard I just had to stick with Grant on that run, of course I know what i'll be doing next time I play that stage then.

This is great.
To the stairs credit at least you can't get knocked off them, still fuck the stairs, nothing like going to crouch or use a subweapon near some stairs only to get locked onto them instead of performing your planned action.

Edit: galvatron's Dracula fight finale is amazing, not sure that can be topped.
 
Great OP. Tons of great memories.

I'll echo the PCE version of Rondo is probably what you should play next. It has the natural evolution of the branching paths system found in Castlevania 3. You find hidden areas within the stages to steer your game in a different direction. It also has one of the best soundtracks. Fun stuff.
 
This is a completely amazing game, definitely my favorite Castlevania title. The variety of levels, the branching paths, the music, it's just stunnningly well designed. All this talk means only one thing: time to break out the NES.
 
Chronicles for PS1, definitely.

There's also Dracula X Chronicles for PSP which includes Rondo of Blood, but I'd recommend the Virtual Console PC Engine version over that.

Isn't the original PC engine ver. included the PSP release?
 
It is, but it isn't emulated nearly as well as on VC.

In that case then I got up to shaft's mini boss rush and just couldn't beat him after his monster mash, at least I beat the remake version, well except the alternative stage 5 which is absolutely nails.
I will now use its lesser emulation as an excuse for my failure, or maybe i'll actually try it again.
 
I didn't mind Trevor in CoD, honestly Trevor in Judgement was far worse.

I loved Julius mode in Dawn because it was a little love letter CV 3 in a modern game. Itwas cool any time Iga would do throw backs to the old games.
 
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