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Wii U Community Thread

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More than Pikmin 3? NONSENSE!

Really though, aside from the scaled-up-Wii-game look the game is sporting. Pikmin 3, so far, looks like the perfect addition to the Pikmin series and it was exactly what I was expecting, can't wait!

EDIT: well maybe not the perfect sequel, but pretty damn close.
Yes. Pikmin 3 is really pretty, but you can certainly feel some Wii roots on it; not because of how it looks (well, there's some roots there too, but it's really pretty) but because of how it uses the wii u controller screen (for map navigation and time-statistics)

P-100 on the other hand, feels custom made for it, and some ideas a Pikmin 4 could adopt if it was done for this platform. It allows you to do stuff like drawing an attack/defense line with the available characters for instance and try different formations altogether.

Meanwhile we were wondering how the hell you do swarming on Pikmin 3 (and didn't manage to pull it out, seems to be out of the demo) touch screen throwing and other wii u specific features that won't exist in Pikmin 3 did a lot of sense; and I just realized that when I saw P-100.
 

ASIS

Member
Yes. Pikmin 3 is really pretty, but you can certainly feel some Wii roots on it; not because of how it looks (well, there's some roots there too, but it's really pretty) but because of how it uses the wii u controller screen (for map navigation and time-statistics)

P-100 on the other hand, feels custom made for it, and some ideas a Pikmin 4 could adopt if it was done for this platform. It allows you to do stuff like drawing an attack/defense line with the available characters for instance and try different formations altogether.

Meanwhile we were wondering how the hell you do swarming on Pikmin 3 (and didn't manage to pull it out, seems to be out of the demo) touch screen throwing and other wii u specific features that won't exist in Pikmin 3 did a lot of sense; and I just realized that when I saw P-100.

I honestly prefer the current controls over touch screen controls, no I did not play it but let me explain:

The fact the swarming isn't in Pikmin 3 is easily a design choice over anything since Pikmin 1 &2 were ported with all the swarming and other controls without much of a problem. It isn't a limitation of the controller at all.

P-100 also could benefit from the Wiimote but I have to play it before saying to understand how everything works exactly.
 
I honestly prefer the current controls over touch screen controls, no I did not play it but let me explain:

The fact the swarming isn't in Pikmin 3 is easily a design choice over anything since Pikmin 1 &2 were ported with all the swarming and other controls without much of a problem. It isn't a limitation of the controller at all.
Yup, and swarming was on the trailer too. Just not on the demo (or I couldn't discover it)
P-100 also could benefit from the Wiimote but I have to play it before saying to understand how everything works exactly.

wiimote controls are just what you expect them to be (and they're good) but there's nothing there that I think couldn't be done on the touch screen/controller combo. That's what really shows it's roots, not graphics.
P-100 is too tied to the controller to wiimote controls to be feasible, that's what I meant for being a better platform showcase than Pikmin 3 is. you choose attack modes on it (the one's seem in the movies/screenshots) kinda disposed like touch screen "combos" are shown on 3DS fighters, but on top of it you can draw say.. a circle, and that circle will be your formation hard-wielded that way, as a means to protect you (for instance, my time with the game was really short, but I liked it) the formation thing in particular is something I'd like to see in Pikmin 3.

Pikmin 3 went HD because it's breathtakingly beautiful in higher resolutions, it's a different situation than P-100.
 

ASIS

Member
Yup, and swarming was on the trailer too. Just not on the demo (or I couldn't discover it)P-100 is too tied to the controller to wiimote controls to be feasible, that's what I meant for being a better platform showcase than Pikmin 3 is.

Pikmin 3 went HD because it's breathtakingly beautiful in higher resolutions, it's a different situation than P-100.

I'll have to take your word for it now, but we'll see.

Anyway, about Pikmin 3. I saw all the official trailers and none of them have shown swarming. Could you please direct me to the one you are talking about?
 

Erasus

Member
uuuuh, my 4830 (R700) does DoF in DX9 and 10. What is this BS about DoF not being done on DX10 hardware? PLENTY of games use DoF, Blacklight Retribution, Dungeon Siege 3 are some recent games that I have played on PC that does it....
 
uuuuh, my 4830 (R700) does DoF in DX9 and 10. What is this BS about DoF not being done on DX10 hardware? PLENTY of games use DoF, Blacklight Retribution, Dungeon Siege 3 are some recent games that I have played on PC that does it....
Not what was being implied.

It's Bokeh Depth of Field that's a DirectX 11 feature; it's not depth of field itself but the pixel accuracy of it; kinda like how you had motion blur for the longest time but this generations motion blur was considered "next gen" when it launched because it was more accurate (and intensive) than before.

Of course with computers that frontier is more relative (there's not a 5 year stop gap between generations so it feels more incremental); there's probably not much keeping your R7xx from achieving this effect if the developers really want it to; but it'll probably have more hit than with a SM5.0 compliant gpu.


It's kinda like there's always the "next stop" more advanced effect to be done, in a more seamless way; in the future you could have Depth of Field based on 4D Light Field calculations (they probably won't call it like this; but I suspect id Tech 6 is somewhat targeting it).


EDIT: just saw the AMD video posted z0m3le posted; I was expecting some PR guy saying these effects were in-silicon on the wii-u but that's not the case, rather it's the ladybug tech demo from HD 5870; it's certainly possible that they upped the spec, but one can't possibly conclude it's in by this.

The effect is most certainly doable to be recreated on SM4.0 if need be, albeit with more hit.
 

AzaK

Member
uuuuh, my 4830 (R700) does DoF in DX9 and 10. What is this BS about DoF not being done on DX10 hardware? PLENTY of games use DoF, Blacklight Retribution, Dungeon Siege 3 are some recent games that I have played on PC that does it....

I haven't seen those games but people are saying that while it can be done on other hardware, it's pretty graphically intensive. Whereas DX11 equivalent hardware can actually do DoF in hardware and so it costs less in performance and looks more realistic.
 
It's plain to see in the U games using DoF, they're using it plentifully and fluidly and it looks effortlessly better than all other examples offered above. Only USC could argue black is white.
 

ASIS

Member
I see; anyway that's what I meant by swarming being in; behaves like it.

How do you use it/what's different? can only order them to charge?

Please bear in mind that I did not play the demo, so I'm just commenting on what I saw so far. The charge command is triggered when you lock on to an enemy and flick the nunchuck towards it. I've yet to see actual gameplay footage showing it outside of that trailer and Miyamoto's comments to really state how diverse this command is exactly.
 
Please bear in mind that I did not play the demo, so I'm just commenting on what I saw so far. The charge command is triggered when you lock on to an enemy and flick the nunchuck towards it. I've yet to see actual gameplay footage showing it outside of that trailer and Miyamoto's comments to really state how diverse this command is exactly.
I played it and asked around for swarming but nobody knew a thing about it.

Some guy told me that on the new play control versions it was mapped to the d-pad, so we thinkered with it but to no avail, and I had the hitch it might be up to pressing c-stick and then the joystick, but no luck.

We gave up afterwards, guessing it wasn't in the demo.

I didn't try waggling on anything.
 

ArynCrinn

Banned
It kind of disappoints me that the WiiU Gamepad will be mostly for asymmetric gameplay in Pikimin 3 rather than another option to Wiimote and Nunchuk play. After the New Play line I'm more than happy to use the Wiimote and Nunchuk, but I'm wondering if this will support the "Pro controller" too?
 
It kind of disappoints me that the WiiU Gamepad will be mostly for asymmetric gameplay in Pikimin 3 rather than another option to Wiimote and Nunchuk play. After the New Play line I'm more than happy to use the Wiimote and Nunchuk, but I'm wondering if this will support the "Pro controller" too?
Demo version supported only wiimote controls (and wii u controller as an assisted navigation device).

There's information (at least that's what I was told) that you could play the final version with the wii-u controller and it makes sense since I doubt they're gonna bundle a wiimote+nunchuck with it, but they didn't know about the controller pro.
 
I think all these multiplier means nothing for Tomorrow Corporation, an indie studio which just announced Little Inferno for Wii U coming this winter.

From GI >

Great news! World of Goo was absolutely fantastic, and most of the development was done by just two people as far as I remember. Hopefully they're going to have the same guy doing the music because that, combined with the art direction made it wonderfully Burton-esque.

I can see the indie scene being pretty big on the U's eShop given the deals they've done with free middleware and removing a great deal of restrictions.

The 3DS eShop has also been pretty impressive to me so far. Good times ahead methinks!
 

ASIS

Member
I played it and asked around for swarming but nobody knew a thing about it.

Some guy told me that on the new play control versions it was mapped to the d-pad, so we thinkered with it but to no avail, and I had the hitch it might be up to pressing c-stick and then the joystick, but no luck.

We gave up afterwards, guessing it wasn't in the demo.

I didn't try waggling on anything.
I guess you didn't play enough Wii games then, you ALWAYS try to waggle :p ... *sigh*
It kind of disappoints me that the WiiU Gamepad will be mostly for asymmetric gameplay in Pikimin 3 rather than another option to Wiimote and Nunchuk play. After the New Play line I'm more than happy to use the Wiimote and Nunchuk, but I'm wondering if this will support the "Pro controller" too?
From what I heard it will support the Upad, but I think the implementation is ridiculously bad. Basically, the right stick will be used as camera control while aiming will rely on tilting the controller. I get that there is no way to replicate the Wiimote precisely on any other controller but really?
 

axisofweevils

Holy crap! Today's real megaton is that more than two people can have the same first name.
I think all these multiplier means nothing for Tomorrow Corporation, an indie studio which just announced Little Inferno for Wii U coming this winter.

From GI >

I am probably more hyped for this than any other confirmed Wii U game. It's also interesting that Wii U is going to be the only console the game's released on. (Windows, Mac, Linux are the only other formats.)
 
They first need a mothership Final Fantasy game on the Wii U to preinstall the Tales fans.
The Tales of Nintendo userbase is strong outside of Japan, because of Tales of Symphonia and Tales of Phantasia GBA having made it out of Japan (and symphonia coming out on a RPG starved system). I thing the whole series was actually put on the map outside japan because of Symphonia.

Of course Namco has chosen to ignore this multiple times in the past and will continue to do so.

Anyway my point being, I suspect there's not much Final Fantasy userbase on Nintendo platforms that don't own platforms where they come out seeing the last (new) mothership Final Fantasy Nintendo got was FF6 and they're always localized (unlike Tales) so any guy waiting on FF to come has grow pretty tired. I also feel the newer FF's target teens too much, meaning it could grab a new, virgin audience somewhere but most older fans have grown out of it (they might still purchase out of nostalgia though)

Nintendo on the other hand has Dragon Quest by the balls who's actually bigger in Japan than FF is; so "pre-installing" FF fans might not be that important.
 

Donnie

Member
But you are claiming this GPGPU? I claiming exactly what we know. You putting this sm5 and other stuff that I havent seen anywhere.

I'm not guessing, I stated the the r700 that the wiiu gpus based on and its not good at running compute shaders. Seems you agree with this statement since you put out sm5 and now "they will find away around this."

So let stick to what we know. the gpu is r700 based, if this is still correct, Would you agree or disagree with my statements? If they wanted sm5 or anything else they would have started on evergreen that was already out.



What new features are in the wiiu gpu? We have the leak sdk that seem to back up the r700.

We been over all these statements and now BG even at the point were he still believe its a r700 core. Correct me if im wrong on this BG. To what you guy are saying would change the core of the gpu.

What do you mean if its still correct? The way you keep saying things like 'if its still based on R700 it can't do this or that' implies that you think based on means the same as.

By the way, Evergreen came out in very late 2009 and is actually based on R700 as well..
 

AzaK

Member
It kind of disappoints me that the WiiU Gamepad will be mostly for asymmetric gameplay in Pikimin 3 rather than another option to Wiimote and Nunchuk play. After the New Play line I'm more than happy to use the Wiimote and Nunchuk, but I'm wondering if this will support the "Pro controller" too?

I think it was Miyamoto that said that you can play with Wii Remote/Nunchuck or GamePad. However if you are using the Wii Remote, the map is still on the GamePad so you can sit that on your lap. I imagine even touch if if you really wanted to.
 
I think it was Miyamoto that said that you can play with Wii Remote/Nunchuck or GamePad. However if you are using the Wii Remote, the map is still on the GamePad so you can sit that on your lap. I imagine even touch if if you really wanted to.
Yeah, you can touch it. it pans the camera throughout the map away from when you are.

Good for exploration.
 

10k

Banned
I think it was Miyamoto that said that you can play with Wii Remote/Nunchuck or GamePad. However if you are using the Wii Remote, the map is still on the GamePad so you can sit that on your lap. I imagine even touch if if you really wanted to.

Oooh baby, I will want to touch that GamePad while holding my Wii Remote....
 

jerd

Member
But you are claiming this GPGPU? I claiming exactly what we know. You putting this sm5 and other stuff that I havent seen anywhere.

I'm not guessing, I stated the the r700 that the wiiu gpus based on and its not good at running compute shaders. Seems you agree with this statement since you put out sm5 and now "they will find away around this."

So let stick to what we know. the gpu is r700 based, if this is still correct, Would you agree or disagree with my statements? If they wanted sm5 or anything else they would have started on evergreen that was already out.

What new features are in the wiiu gpu? We have the leak sdk that seem to back up the r700.

We been over all these statements and now BG even at the point were he still believe its a r700 core. Correct me if im wrong on this BG. To what you guy are saying would change the core of the gpu.



So I've been under the impression that arguing the specs based on "off the shelf" version of the GPU is pretty pointless considering the amount of customization that has been put into these cards. Especially when it comes to feature set, because the way I understood it, features could be added. Am I wrong to think this? I'm not extremely tech savvy so I could have missed something. We have been told that work on the GPU just finished earlier this year, so I'm sure that it is nearly beyond recognition.
 
Crazy though. Why not just give a good CPU along with it to give more options and ease porting. Especially when 720/PS4 will have both. It can't have really saved them much to underclock right?

I guess you can argue PS4 and Xbox 3 will have good CPUs. They won't be like Xenon and Cell either and PS4 is very likely to rely heavily on the GPU the same way as Wii U.

I don't catch it.
Is it a GPU or CPU based demo?

CPU-based.

Thanks for the reply, bg. Very interesting read. I still find it strange that some developers are more preoccupied with the slower CPU, and how it affects current-gen ports, instead of talking about this "emphasis on GPU computing," and how it can benefit future game development. I can't believe it's about NDAs at this point. It just sounds to me like these devs are living in the moment, just trying to make sure current projects do well, and therefore describe WiiU's hardware and development solely in the context of the current generation. And I kinda see where they're coming from... HOWEVER, I think it would do GAF some good to be exposed to more articles that are more open about what makes WiiU's hardware unique for the future. So far, I can count the number of such articles with one hand, while concerns about the WiiU's performance over PS360 have been numerous for a while now. This, in turn, has bred a great deal of ignorance and misunderstanding in these forums. A lot of fighting too.

Good question. I agree in that it seems to me mostly a myopic focus on PS360 ports and Wii U's hardware relation to PS360. And from there use that to determine where Wii U will be in comparison to the other next gen consoles, instead of looking at Wii U by itself.

We been over all these statements and now BG even at the point were he still believe its a r700 core. Correct me if im wrong on this BG. To what you guy are saying would change the core of the gpu.

Sure I still believe it has the same base architecture as an R700. But that base has no bearing on what the API feature sets or computing function capabilities will end up being.
 

USC-fan

Banned
Sure I still believe it has the same base architecture as an R700. But that base has no bearing on what the API feature sets or computing function capabilities will end up being.

How do you keep r700 but add this feature sets? Doing this would change the core.
 
How do you keep r700 but add this feature sets? Doing this would change the core.

Depends on what one considers the core. If we consider this to be the core...

Unified shader architecture executes vertex, geometry, and pixel shaders
Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
Read from multi-sample surfaces in the shader
128-bit floating point HDR texture filtering
High resolution texture support (up to 8192 x 8192)
Indexed cube map arrays
8 render targets
Independent blend modes per render target
Pixel coverage sample masking
Hierarchical Z/stencil buffer
Early Z test and Fast Z Clear
Lossless Z & stencil compression
2x/4x/8x/16x high quality adaptive anisotropic filtering modes
sRGB filtering (gamma/degamma)

then you can say you still have an R700. And at the same time that tells us nothing about the two things I mentioned before.

I'm going to change the subject and say who else hopes Valve is supporting the Wii U?.

I do. I want a Wiimote-based Portal game with GLaDOS operating from the Upad.
 

Donnie

Member
How do you keep r700 but add this feature sets? Doing this would change the core.

BG isn't talking about the core as in the physical chip, he's referring to the basic architecture behind it. You can add functions to a chip without changing its basic architecture.

Obviously they haven't been twiddling their thumbs for over 3 years and then all of a sudden decided to fab the same chip they had back in early 2009. We know they've added eDram so we already know its not actually an R700. Its a custom chip that started development where R700 left off, they've then had over 3 years to continue development on a chip that suits Nintendo's needs.
 

Boss Man

Member
Hey guys have you thought about how cool a proper Pokémon RPG on the Wii U would be?

Imagine tossing Pokéballs onto the screen via the Wii U Gamepad.




Too bad it won't happen, lol!
:(
 
Hey guys have you thought about how cool a proper Pokémon RPG on the Wii U would be?

Imagine tossing Pokéballs onto the screen via the Wii U Gamepad.




Too bad it won't happen, lol!
:(

Man I've always wanted them to make a mainline console Pokemon game! I haven't played Pokemon in years but something like that would make me bite most definitely.
Never gonna happen tho. :(
 

Meelow

Banned
http://mynintendonews.com/2012/07/1...t-led-to-nintendos-first-ever-operating-loss/

It’s very unfortunate that we had to record a loss and I feel personally responsible for that. My goal is that this will be the only time we record a loss. There are three factors that led this loss. First of all, we were, in terms of the console life cycle, in a console transition phase, so the fact that sales shrank during this period is actually quite normal.”

“The next factor is that when we launched the Nintendo 3DS last year it lost momentum after launch, so we had to take measures and cut the price in order to avoid a failure toward the end of the year, which meant we were selling Nintendo 3DS units at a loss; these two problems we will solve this year.”

“The third factor, which is outside our range of influence, is that the global economy situation is unstable and the exchange rate is very disadvantageous for us with the Yen being so strong. Obviously we have no influence over this, so we need to find a set-up at our end that will still allow us to make profit.”

Not really Wii U related but it is Nintendo related so it's technically Wii U related.
 

AzaK

Member
I guess you can argue PS4 and Xbox 3 will have good CPUs. They won't be like Xenon and Cell either and PS4 is very likely to rely heavily on the GPU the same way as Wii U.


Sure but I would be very surprised if the PS4/720 had CPU's that caused issues when porting PS3/360 games to them.

I realise the GPGPU is where it's at and is the future of hardware for sometime to come, I was just concerned that Nintendo had made such a compromise that it was now hindering developers. Thereby giving them yet another excuse to not port their games. Nintendo has to make it as easy as possible IMO.
 

Meelow

Banned
Sure but I would be very surprised if the PS4/720 had CPU's that caused issues when porting PS3/360 games to them.

I realise the GPGPU is where it's at and is the future of hardware for sometime to come, I was just concerned that Nintendo had made such a compromise that it was now hindering developers. Thereby giving them yet another excuse to not port their games. Nintendo has to make it as easy as possible IMO.

I've been hearing that the Wii U architecture is much closer to the PS4/720 than the PS3/360, which is what we need, devs will have to learn how to use the Wii U like they will have to with the PS4 and Xbox 720.
 
It's plain to see in the U games using DoF, they're using it plentifully and fluidly and it looks effortlessly better than all other examples offered above. Only USC could argue black is white.

Yup, agreed. We were debating a while back about the Nintendo features for the GPU and going by the huge amount of good quality Depth of Field features we've seen in demos I reckon it would be a safe bet to say that free use of Depth of Field is one of them. How they've actually managed to do this and how it's going to work alongside third party engines is anyone's guess, but we know that Nintendo have been working with the likes of Epic and Crytek so who knows..? I'm also pretty convinced that developers will be getting free use of lighting and shadows in the same way because the lighting and shadows of all demos have also been impressive.

And the draw distance for Lego City Undercover is very impressive too, beyond anything I've seen on the PS3 and 360 although that's probably down to TT working so closely with Nintendo.
 

Pittree

Member
Sure but I would be very surprised if the PS4/720 had CPU's that caused issues when porting PS3/360 games to them.

I realise the GPGPU is where it's at and is the future of hardware for sometime to come, I was just concerned that Nintendo had made such a compromise that it was now hindering developers. Thereby giving them yet another excuse to not port their games. Nintendo has to make it as easy as possible IMO.

If you think about it a little further Nintendo could have made their choice based on having a CPU that can achieve "current gen" ports with a little tweaking while providing an architechture similar to "next gen" competitor consoles wich in turn could make ports from those consoles possible with some tweaking too. Of course more powerful is better, but you have to take into account the increase of cost from just the new controller and also hitting the right "accesible to a wide market" price pont
 

10k

Banned
If you think about it a little further Nintendo could have made their choice based on having a CPU that can achieve "current gen" ports with a little tweaking while providing an architechture similar to "next gen" competitor consoles wich in turn could make ports from those consoles possible with some tweaking too. Of course more powerful is better, but you have to take into account the increase of cost from just the new controller and also hitting the right "accesible to a wide market" price pont

I've been saying this since i've joined. The first four devkits had weaksauce CPU's because Nintendo wanted it's GPU to do the majority of the work for its games. But devs who want to port current gen games had some issues. So V5 saw some tweaks to the CPU.

Basically, the CPU of the Wii U is a weak at general purpose processing, and won't handle next gen games well if the CPU is the main focus of game engines. But the CPU should be good enough to receive current gen ports and run at on par with the other two consoles (Assassins Creed III is the poster boy for this).

I'm no expert, but the CPU should only be used for physics and AI in games (those are the big two, obviously other factors are into play, but my main point is the CPU should be used minimally, which is why many games don't even make use of dual-core yet). And, an OoO CPU will process unpredicable things like AI much better than in-order processing, though physics wont see much benefit.

But the meat of the Wii U is the GPU, and I think games built from the ground up for it or built using the GPU as the main workhorse of the engine will look better than anything we have seen on a console before. But, current gen ports will look visually the same unless developers put in the effort to use the extra power of the Wii U.
 
http://nintendoculture.com/more-3rd-party-wiiu-games-coming/

Looks like there's definitely some more third party games yet to be announced...

"It's actually a moment I cant talk about, because my favourite bit of E3 was finding out about all the cool third party stuff that's coming for the Wii U, which they decided not to talk about, which was awesome. So I just want to say yeah, there's loads of third party stuff coming which I reckon we might see at Gamescom, or we might see at TGS, but its coming. That was my favourite bit because everyone was saying "No one's bringing out anything for Wii U", and I saw some cool things."
Chandra Nair, Official Nintendo Magazine

This is from the latest ONM podcast where the crew were chatting about their favourite moments from E3. Not sure if it's been mentioned here yet.

Also I'm new here, so hi everyone!
 

Meelow

Banned
http://nintendoculture.com/more-3rd-party-wiiu-games-coming/

Looks like there's definitely some more third party games yet to be announced...

"It's actually a moment I cant talk about, because my favourite bit of E3 was finding out about all the cool third party stuff that's coming for the Wii U, which they decided not to talk about, which was awesome. So I just want to say yeah, there's loads of third party stuff coming which I reckon we might see at Gamescom, or we might see at TGS, but its coming. That was my favourite bit because everyone was saying "No one's bringing out anything for Wii U", and I saw some cool things."
Chandra Nair, Official Nintendo Magazine

This is from the latest ONM podcast where the crew were chatting about their favourite moments from E3. Not sure if it's been mentioned here yet.

Also I'm new here, so hi everyone!

Nice find, should I hype?.
 
^No. This was something that was known for awhile and a good part of why people are mad with Nintendo and their E3.

Sure but I would be very surprised if the PS4/720 had CPU's that caused issues when porting PS3/360 games to them.

I realise the GPGPU is where it's at and is the future of hardware for sometime to come, I was just concerned that Nintendo had made such a compromise that it was now hindering developers. Thereby giving them yet another excuse to not port their games. Nintendo has to make it as easy as possible IMO.

I wouldn't be surprised as we may be looking at Jaguar cores and it's not known how well they will perform. But Bobcat as a predecessor wouldn't suggest it will be a "world beater" in the same areas of concern with Wii U's CPU.

Personally I don't care too much about porting issues from dying consoles.

Hey guys have you thought about how cool a proper Pokémon RPG on the Wii U would be?

Imagine tossing Pokéballs onto the screen via the Wii U Gamepad.




Too bad it won't happen, lol!
:(

The concept I have for a console Pokemon MMO would be to cycle through the original line and let the handheld line get the new games. So the first game in the MMO series would be Red/Blue/Yellow.
 
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