Are you blaming Valve for other Game Developers shitty scripted events? Those companies did it wrong, it has nothing to do with what Valve had to offer.
I'm curious about this myself. Valve doesn't have Doug Church listed on their people page (not sure if he ever was), and while I'm on the subject, Abdul "IceFrog" Ismail is no longer listed on the page either - is he even working at Valve anymore?
I didn't mind it, thought it added a little extra tension plus it was significant to the story near the end. Plus the missions where you had to deliver transit papers to the people to get the pills were easy (also, significant to the story as well.)
I can understand why people didn't like it though.
I didn't mind it, thought it added a little extra tension plus it was significant to the story near the end. Plus the missions where you had to deliver transit papers to the people to get the pills were easy (also, significant to the story as well.)
I can understand why people didn't like it though.
Yeah I was cool with that just because guns jam in real life too (even well maintained guns, let alone guns you go swimming in muddy rivers with). Again I can see why people may not have liked it.
From what I played Far Cry 2 had some awesome ideas but was bogged down with terrible execution. I ran into a ton of glitches while playing and just had to stop. Something with those concepts but with a Valve level of polish could be absolutely amazing.
From what I played Far Cry 2 had some awesome ideas but was bogged down with terrible execution. I ran into a ton of glitches while playing and just had to stop. Something with those concepts but with a Valve level of polish could be absolutely amazing.
Really? The only glitch I recall is people appearing to point their guns away from you, but still their bullets hit you. Every other issue was game design related (enemies spotting you from improbably distances, respawning checkpoints).