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Wii U Community Thread

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schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Someone else made this point in the other thread today, but I do think there is a good chance that UE4 is not going to have the impact UE3 had. It definitely seems like the bigger publishers have their own engines they will be using.
 

USC-fan

Banned
Part of the problem is there really isn't that much to discuss until the fall conference. Heavy has also been pretty abrasive in this thread, so there's a good bit of built up hostility from many of the regulars. It's cathartic to crack on him, kind of like when Amirox was de-moded. I imagine the same would happen to USC-Fan if Iwata announced that the WiiU did use a GPGPU.

Wiiu does have a gpgpu since its r700 based. That was never the debate. SMH...
 

Ryoku

Member
Regarding UE4 statements, I think its safe to say its all but confirmed Wii U can run it

[Unreal Engine 4] could be ported to Wii U [...]


This essentially confirms what we have been wondering for some time (whether Wii U would be able to run it). Epic mentioned that PS3 and 360 will not be able to run it

The fact he mentioned the scalability portion only adds to the context he was eluding to as confirmatory, and what Iwata mentioned in his other interview recently posted when directly asked about Unreal Engine 4, to me it seems its case closed on whether the Wii U could or could not run UE4

Its not the ideal platform (its raw spec are better suited to something like UE3) since it doesn't have a >1TFLOP GPU...but it could be ported; it could run.


(to add, from Iwata's interview:



http://www.independent.co.uk/life-s...-now-on-to-compete-over-graphics-7936301.html)

You know, this also leads us to believe that, pretty much, Wii U should be able to handle every engine next-gen.
 

nordique

Member
You know, this also leads us to believe that, pretty much, Wii U should be able to handle every engine next-gen.

Agreed, I think so too.

Reading that interview with Iwata makes me think he might have an idea of what's going on in the home console market ;)

He only runs Nintendo n stuff.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Agreed, I think so too.

Reading that interview with Iwata makes me think he might have an idea of what's going on in the home console market ;)

He only runs Nintendo n stuff.

I've brought this up before, and this could be way off the mark, but I definitely get the impression that most of Nintendo's relationships and emphasis is with Japanese publishers and the Japanese market. I'm a bit skeptical that Iwata has a ton of insight into companies like Epic.
 

Ryoku

Member
I've brought this up before, and this could be way off the mark, but I definitely get the impression that most of Nintendo's relationships and emphasis is with Japanese publishers and the Japanese market. I'm a bit skeptical that Iwata has a ton of insight into companies like Epic.

You do have to consider that Epic and Nintendo literally have polar opposite views when it comes to the gaming industry.
 

ASIS

Member
What the hell happened here?!! *sigh*

Anyway, honestly after having a closer look at P-100, Pikmin 3, and NSMBu... I'm actually pretty excited for Wii U, those three games look like they have great potential.
 

USC-fan

Banned
Regarding UE4 statements, I think its safe to say its all but confirmed Wii U can run it

[Unreal Engine 4] could be ported to Wii U [...]


This essentially confirms what we have been wondering for some time (whether Wii U would be able to run it). Epic mentioned that PS3 and 360 will not be able to run it

The fact he mentioned the scalability portion only adds to the context he was eluding to as confirmatory, and what Iwata mentioned in his other interview recently posted when directly asked about Unreal Engine 4, to me it seems its case closed on whether the Wii U could or could not run UE4

Its not the ideal platform (its raw spec are better suited to something like UE3) since it doesn't have a >1TFLOP GPU...but it could be ported; it could run.


(to add, from Iwata's interview:



http://www.independent.co.uk/life-s...-now-on-to-compete-over-graphics-7936301.html)
How is this different from wii with UE3?

http://www.develop-online.net/news/28845/UE3-Wii-port-in-development

“I know one of our licensees who’s giving it a shot. It’s their own port, in the same way Ubisoft brought Unreal Engine 2 to the Wii,” he said.
Speaking to Develop earlier this year, Rein confirmed that Epic has no intention of porting the engine to the Wii itself, saying: “We haven’t had a lot of people come to ask us for engines for the Wii. I think a lot of people who make games for Wii previously made games for Gamecube, and they’re recycling whatever technologies they’ve used before.”

Seem like he saying a lot of the same things. Now he is saying UE3 is perfect for the wiiu kinda like how he said people are using game cube engines with wii.
 
By the way. While I agree that there may be less emphasis on UE4 with others having their own in-house engine, it is plausible that Nintendo puts forth the effort to make a foundational version of UE4 for Wii U. They were already (helping with) optimizing certain engines leading up to launch anyway.

It's not really good news to be honest. We all knew it would be UE4 capable, but to hear Epic aren't doing a Wii U target is pretty sad.

So? Guess what's different this time? Devs don't have to figure out how to make it work on a fixed TEV unit. That's a non-issue.

The only way you can view this as good news is if you thought the Wii U would not be capable of running UE4 under any capacity.

I don't think you were ever that pessimistic.

And that's how a good amount viewed it. We have confirmation it can so that's good news.

Wiiu does have a gpgpu since its r700 based. That was never the debate. SMH...

DUDE! All you've been doing is debating that it wasn't. Are there two of you posting under the same name because that's the only explanation I can come up with based on some of your responses.
 

USC-fan

Banned
DUDE! All you've been doing is debating that it wasn't. Are there two of you posting under the same name because that's the only explanation I can come up with based on some of your responses.

"Was able to do" is not the same as "actually being good at it". Which wasn't the case for the 4xxx series Radeons. We've been over this already.

If you thought the debate was if it has compute shader support or do you not understand what gpgpu is? gpgpu = compute shader support.
 

BlackJace

Member
Thanks.

I don't consider scaling down an engine to the point that it isn't recognizable as an indication that hardware can truly run the engine.

Yes, because those exact words came out of Rein's mouth.

It looks really desperate when you guys try and downplay this.
 

StevieP

Banned
Wiiu does have a gpgpu since its r700 based. That was never the debate. SMH...

Except like...yesterday, where you said th exact opposite. Blu already gave you the run down on how vliw *could* be fine for compute. You chose to ignore his response to you.

Thanks.

I don't consider scaling down an engine to the point that it isn't recognizable as an indication that hardware can truly run the engine.

An engine doesn't have anything to do with the game running on it. You could, in theory, create a 3d game of pong in ue4
 
"Was able to do" is not the same as "actually being good at it". Which wasn't the case for the 4xxx series Radeons. We've been over this already.

If you thought the debate was if it has compute shader support or do you not understand what gpgpu is? gpgpu = compute shader support.

I only had to go back one day though there are plenty of others.

there is no gpgpu in the wiiu and that is why you don't see people talking about. The gpu in the wiiu can run gpgpu code but its terrible at running this code.

And the post I responded to just now.

Wiiu does have a gpgpu since its r700 based. That was never the debate. SMH...

Beaten by Stevie. :p
 

Donnie

Member
How is this different from wii with UE3?

http://www.develop-online.net/news/28845/UE3-Wii-port-in-development



Seem like he saying a lot of the same things. Now he is saying UE3 is perfect for the wiiu kinda like how he said people are using game cube engines with wii.

Can't you read?, if you can then the difference should be obvious. A statement that the engine can be ported to a console and a comment that someone is "giving it a go" at porting a engine to a console aren't the same.
 

USC-fan

Banned
I only had to go back one day though there are plenty of others.



And the post I responded to just now.



Beaten by Stevie. :p
Because they is not such thing as gpgpu. Its is a gpu that runs gpgpu code. They are not 2 different things. People were saying what if the next ps4/720 dont have a gpgpu like there are 2 different things. Every gpu support these features. Its not like you go buy a gpgpu card, no you buy a gpu.

There is no gpgpu because there is no such thing... smh... It has a gpu that has compute shader.

"The gpu in the wiiu can run gpgpu code but its terrible at running this code." Kinda scary some of you guys post on beyond3d...

gpgpu stands for General-Purpose Computation on Graphics Hardware. lol


Can't you read?, if you can then the difference should be obvious. A statement that the engine can be ported to a console and a comment that someone is "giving it a go" at porting a engine to a console aren't the same.
It was ported to the wii. What I'm i missing here?
 
Because they is not such thing as gpgpu. Its is a gpu that runs gpgpu code. They are not 2 different things.

They is no gpgpu because there is no such thing... smh... It has a gpu that has compute shader.

"The gpu in the wiiu can run gpgpu code but its terrible at running this code." Kinda scary some of you guys post on beyond3d...

Then why did you yourself just say it is a GPGPU?

I think it's scary you post on B3D if we're going that route.
 

Donnie

Member
It was ported to the wii. What I'm i missing here?

No, it wasn't.. No game ever came out on Wii using UE3. We heard from Epic that a third party was "giving it a go", nothing was ever said about it again and we never saw anything come from it.
 

USC-fan

Banned
Then why did you yourself just say it is a GPGPU?

I think it's scary you post on B3D if we're going that route.
Because i was answering his question. Did you think the debate was if it had a "gpgpu" or not?


No, it wasn't.. No game ever came out on Wii using UE3. We heard from Epic that a third party was "giving it a go", nothing was ever said about it again and we never saw anything come from it.
Ok that make sense. I tried to google but i couldnt find anything. It only got wii u news.
 

Ryoku

Member
Because they is not such thing as gpgpu. Its is a gpu that runs gpgpu code. They are not 2 different things. People were saying what if the next ps4/720 dont have a gpgpu like there are 2 different things. Every gpu support these features. Its not like you go buy a gpgpu card, no you buy a gpu.

There is no gpgpu because there is no such thing... smh... It has a gpu that has compute shader.

"The gpu in the wiiu can run gpgpu code but its terrible at running this code." Kinda scary some of you guys post on beyond3d...

gpgpu stands for General-Purpose Computation on Graphics Hardware. lol

I don't get it. Are you some sort of insider? How do you know that Wii U is terrible at running compute shaders when there is overwhelming evidence and pseudo-confirmations that Wii U focuses heavily on GPGPU functions? Now, I'm not saying it's going to be the best thing in the world to run these compute shaders. I'm just saying that it will do its job in the way it was designed to do it.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
I'm really getting temped to bail out of this thread for a while. Are we really going to read the exact same frigging debate every day for the next few months? I'm not even exaggerating!
 
Because i was answering his question. Did you think the debate was if it had a "gpgpu" or not?

If you truly believe that the Wii U's GPU is not a GPGPU, you would consistently say that.

I'm really getting temped to bail out of this thread for a while. Are we really going to read the exact same frigging debate every day for the next few months? I'm not even exaggerating!

It'll still be here when you come back. :p
 

Donnie

Member
there is no gpgpu in the wiiu and that is why you don't see people talking about.

Wiiu does have a gpgpu since its r700 based. That was never the debate. SMH...

Because there is no such thing as gpgpu. Its is a gpu that runs gpgpu code. They are not 2 different things. People were saying what if the next ps4/720 dont have a gpgpu like there are 2 different things. Every gpu support these features. Its not like you go buy a gpgpu card, no you buy a gpu.

Thanks that makes sense.

Just kidding man, but seriously you do sound contradictory here to be fair. So its understandable why this would confuse people.
 
Because i was answering his question. Did you think the debate was if it had a gpgpu or not?



Ok that make sense. I tried to google but i couldnt find anything. It only got wii u news.

Oh mate, come on, just give it up, please... Can't you see this kick the Wii U into the mud game just isn't healthy, and is mind numbingly pointless. You've argued yourself into split personality psychosis. I don't know if Shigeru Miyamoto reversed over your dog or what, but you just need to let whatever pain it is makes you need to hate a console made by a particular company.


I'm really getting temped to bail out of this thread for a while. Are we really going to read the exact same frigging debate every day for the next few months? I'm not even exaggerating!

Isn't this what mods are for?
 

BlackJace

Member
Oh mate, come on, just give it up, please... Can't you see this kick the Wii U into the mud game just isn't healthy, and is mind numbingly pointless. You've argued yourself into split personality psychosis. I don't know if Shigeru Miyamoto reversed over your dog or what, but you just need to let whatever pain it is makes you need to hate a console made by a particular company.




Isn't this what mods are for?

I don't think he hates the console, or Ninty, he's just misinformed. Severely.
 

ohlawd

Member
I'm out of this thread for a while. All this back and forth with tech lol.

Gonna be chillin' at the Discussion side. *shudders*

edit: woops, Gaming side*
 

USC-fan

Banned
Really the best thing i can say is if you want to learn about gpgpu stuff and understand what I am saying read the wiiu gpu thread over at beyond3d.

Start at post #1529 were this all thing started. It goes into detail about this topic.

http://forum.beyond3d.com/showthread.php?p=1651196&highlight=gpgpu#post1651196

If you have a dx10.1 card or higher you have a "gpgpu." It stands for General-Purpose Computation on Graphics Hardware. Its not a replacement for a graphics card. It built into gpus. The debate was never is there a gpgpu because it has compute shader support in wiiu gpu. The deabte was just beacuse it had gpgpu "Support" doesn't mean it's viable. If you read the thread at beyond3d you will understand a lot more about this topic.

Instead of just going round and round in circles in this thread...
 

Donnie

Member
Really the best thing i can say is if you want to learn about gpgpu stuff and understand what I am saying read the wiiu gpu thread over at beyond3d.

Start at post #1529 were this all thing started. It goes into detail about this topic.

http://forum.beyond3d.com/showthread.php?p=1651196&highlight=gpgpu#post1651196

If you have a dx10.1 card or higher you have a "gpgpu." It stands for General-Purpose Computation on Graphics Hardware. Its not a replacement for a graphics card. It built into gpus. The debate was never is there a gpgpu because it has compute shader support in wiiu gpu. The deabte was if it had gpgpu "Support" doesn't mean it's viable. If you read the thread at beyond3d you will understand a lot more about this topic.

Instead of just going round and round in circles in this thread...

I haven't seen anyone here make the claim that a GPGPU is an additional unit outside of the main GPU. Some people here may find that thread interesting (if they ignore some of the trash that Beyond3D now houses..). But I don't see it solving any problems here as far as this discussion goes.

What would help solve the problem is if your argument stayed consistent.
 

USC-fan

Banned
What would solve the problem is if your argument stayed consistent.

like this post? This is what you called me out on. But if you read the whole post...


there is no gpgpu in the wiiu and that is why you don't see people talking about. The gpu in the wiiu can run gpgpu code but its terrible at running this code.

Now of course you just used "there is no gpgpu in the wiiu".


I haven't seen anyone here make the claim that a GPGPU is an additional unit outside of the main GPU. Some people here may find that thread interesting (if they ignore some of the trash that Beyond3D now houses..). But I don't see it solving any problems here as far as this discussion goes.
This post....

I'm gonna play devils advocate here.

What happens if Microsoft and Sony decide to stick with regular GPU's and use OoO CPU's with an extra core (so a quad core) to make the tech similar to the 360PS3? What happens to the Wii U then? It becomes the odd one out? Are we guaranteeing that GPGPU is the way of the future for consoles? (I hope so)

Next post in this thread quote him saying "no idea." IT clear a lot of people are confused about this "gpgpu" when it just a gpu with compute shader that ever gpu supports. It not something added in and it just a "regular gpu"
 
Then why did you yourself just say it is a GPGPU?

I think it's scary you post on B3D if we're going that route.
I think he doesn't really grasp how things work and how they're co-related, so he's reading a lot of things and taking superficial conclusions without having a logic basis to really interpret the information; that gives plenty of space to gaffes and "stated fact" changes in his speech within a 24 hour span.
 

Donnie

Member
like this post? This is what you called me out on. But if you read the whole post...




Now of course you just used "there is no gpgpu in the wiiu".

I read the whole post but you surely have to see why it sounds very contradictory. No amount of talk on Beyond3D can solve contradictory terminology.
 
Really the best thing i can say is if you want to learn about gpgpu stuff and understand what I am saying read the wiiu gpu thread over at beyond3d.

Start at post #1529 were this all thing started. It goes into detail about this topic.

http://forum.beyond3d.com/showthread.php?p=1651196&highlight=gpgpu#post1651196

If you have a dx10.1 card or higher you have a "gpgpu." It stands for General-Purpose Computation on Graphics Hardware. Its not a replacement for a graphics card. It built into gpus. The debate was never is there a gpgpu because it has compute shader support in wiiu gpu. The deabte was just beacuse it had gpgpu "Support" doesn't mean it's viable. If you read the thread at beyond3d you will understand a lot more about this topic.

Instead of just going round and round in circles in this thread...

But you're the one causing the circles. You're not posting anything that's not known already there. Then at the same time you say there's no such thing as a GPGPU, it's not a GPGPU, it is a GPGPU but it's not good at being one, it's a GPGPU and there was never a doubt. You're a circle by yourself.

If you let it go when people bring it up, then it won't continue to happen because you aren't consistent in what you are saying. It's a speculation thread. People are free to speculate. It's not needed for you to jump all over the notion anytime someone wants to talk about it. If you stop treating everything as an absolute it would make a big difference. :)

I think he doesn't really grasp how things work, so he's reading a lot of things and taking conclusions without having a logic basis to really interpret the information; that gives space to gaffes and opinion changes within a 24 hour span, of course.

I definitely agree about the "taking conclusions". And I don't see the reason to do so.
 

AzaK

Member
So? Guess what's different this time? Devs don't have to figure out how to make it work on a fixed TEV unit. That's a non-issue.

I'm not denying that it's better than Wii, but how I was viewing (perhaps naively) UE4 before this was like so:

"Wii U will be able support UE4 and there will be a "Generate Wii U package" button in the Unreal Editor but it will obviously not be using all of UE4's features".

Now it's

"Wii U can support UE4 features, cut down, but hey, you need to write your own Wii U package generation code and support".

The latter is FAR worse than the former. Overall though I will admit that it's a net positive compared to Wii because with Wii, it was much harder to use UE.
 

Ryoku

Member
like this post? This is what you called me out on. But if you read the whole post...




Now of course you just used "there is no gpgpu in the wiiu".


This post....



Next post in this thread quote him saying "no idea"

Since you're conveniently avoiding my posts, I'll reiterate:


I don't get it. Are you some sort of insider? How do you know that Wii U is terrible at running compute shaders when there is overwhelming evidence and pseudo-confirmations that Wii U focuses heavily on GPGPU functions? Now, I'm not saying it's going to be the best thing in the world to run these compute shaders. I'm just saying that it will do its job in the way it was designed to do it.

I'd really like to know what you're basing your claim (that Wii U is terrible at GPGPU functions) off of.
 

ozfunghi

Member
Has anything happened the last couple of days other than the usual trolls trolling? I mean, any revelations (did i spell that correctly?) concerning hardware? Because as much as i want to be kept in the loop, this thread really isn't pleasant anymore.

Maybe if everyone stopped responding to... "the problems"... maybe "the problems" would go away?
 
Is this new?

third-parties are important to a new console's launch too. Have you been proactive in you approach of such developers?

Iwata:
Yes, we have to; obviously before making the Wii U public we had to proactively go out to those third-party publishers because otherwise we would never have something for the launch of our system.



I think some of these projects have already been announced at E3, but there are other games in the works that haven’t been announced yet and in the autumn, when we announce price point and timing of the launch, we will also be able to announce some more third-party titles.
Source: http://www.independent.co.uk/life-s...-now-on-to-compete-over-graphics-7936301.html

Also, this segment seems like a direct response to Tekken's producer:

Staying with graphics but going back to the idea of getting third parties involved, have you approached Epic with the specs of the Wii U to try to make sure that third-parties using Unreal Engine 4 can easily port their games to Wii U?



Iwata:
I think that the Wii U will be powerful enough to run very high spec games but the architecture is obviously different than other consoles so there is a need to do some tuning if you really want to max out the performance.



We’re not going to deliver a system that has so much horsepower that no matter what you put on there it will run beautifully, and also, because we’re selling the system with the GamePad – which adds extra cost to the package – we don’t want to inflate the cost of each unit by putting in excessive CPU power.

I mean question doesn't even mention CPU, he just blurps it out.
 

Tehalemi

Member
Sooooo...enjoying the Wii U news today eh guys? ;)

Personally, I'm glad Epic's statement came out now rather than us speculating until we're all blue in the mouth after launch. :p Good god the kind of games I'll be playing on Wii U 2013 will be glorious! :D


/disgonbeegud.gif
 

AzaK

Member
Also, this segment seems like a direct response to Tekken's producer:

I mean question doesn't even mention CPU, he just blurps it out.

Always have to love bullshit exec responses. Iwata, you could have made it more powerful by taking a small loss or making less money or coming up with some other value add, or not putting the kitchen sink into the GamePad.

And where was the answer to the actual question about the UE4? It's like he answered a different question.
 

Meelow

Banned
Always have to love bullshit exec responses. Iwata, you could have made it more powerful by taking a small loss or making less money or coming up with some other value add, or not putting the kitchen sink into the GamePad.

And where was the answer to the actual question about the UE4? It's like he answered a different question.

Why are you acting so negative right now?, we know now that the Wii U does support UE4, we know the CPU is not cutting edge and we know from reliable sources is that the Wii U has a very powerful/good GPU.
 

USC-fan

Banned
Since you're conveniently avoiding my posts, I'll reiterate:




I'd really like to know what you're basing your claim (that Wii U is terrible at GPGPU functions) off of.

Im not insider and I have based my posts off the leak sdk and r700 base we know for the gpu. Pretty anything that been confirmed. Sad thing is this may be the only hardware info we get until the wiiu is taken apart.

Like the thread I posted to on beyond3d. If you read it you will see where i'm coming from.

Im not avoiding your post, people just get upset so i try not to post too much. If i was coming here selling the wiiu would be most powerful thing ever like some were before E3 i would be love. But if i act realistic i'm label a troll. Go way back and look at my post about gpu power. When other were talking about 1000 glfop card in the wiiu i was saying I dont think it possible, label a troll. Then people were comparing wiiu being a ps2, ps4 being gc and x720 being xbox comparing next gen. Really go back and read some of these posts before e3.

People says i been saying different thing but here are some of my old post about gpgpu. http://www.neogaf.com/forum/showthread.php?p=39277261&highlight=#post39277261

and here from weeks ago: http://www.neogaf.com/forum/showpost.php?p=39276612&postcount=4302
 

axisofweevils

Holy crap! Today's real megaton is that more than two people can have the same first name.
Is this new?

Just Dance 4 Trailer confirms Wii U stand.

http://www.game-rumble.com/2012/07/just-dance-4-trailer-confirms-wii-u-stand.html

standk.jpg
 

AzaK

Member
Why are you acting so negative right now?, we know now that the Wii U does support UE4, we know the CPU is not cutting edge and we know from reliable sources is that the Wii U has a very powerful/good GPU.

Right now? You obviously haven't followed me since WUST 1 :) I'm just a Nintendo gaming fan, very much burnt by the Wii generation, who hates almost everything Nintendo have said regarding the Wii U. It's been nothing but bullshit PR and excuse making while at the same time trying to tell us that they are going after the core gamer again.

UE4 is a next generation gaming engine. Nintendo is the first to the next generation and said engine isn't going to natively support Wii U? That's just fucking madness.

I consider this UE4 news to actually be worse that I thought for the reasons I mentioned in the other thread. I knew that Wii U wouldn't generate outcomes that look like a PC or 720/PS4 but for the engine maker to not even be supporting the platform is mind blowing (If this is indeed what's happening)
 
In usc's defence he just doesn't make himself very clear and is confusing due to his assumptions that the reader of his posts will make the same assumptions as he does for certain terms and phrases he used and the context he believes he was using it in based solely on his level of usage. Unfortunately for him and to the detriment of the thread, not being concise has caused confusion on both sides of the discussion.

He is pessimistic but in his mind realistic, while others are optimistic, but in their minds realistic also. You are all correct in your belief of being realistic as that is just human nature. If USC and other pessimists were not here to keep the optimists in check and vice versa, the balance of speculation will be really skewed to one side and too far away from the truth which always lies between.



Thanks.

I don't consider scaling down an engine to the point that it isn't recognizable as an indication that hardware can truly run the engine.


What about pc games ported to xbox 360 and PS3? By your logic a game that runs well on a HD7870 is unrecognizable on a PS360 because it is 10x less powerful. Wii U will be at most 3x less powerful compared to the orbis and durango and suddenly you don't believe you can consider that it can run the engine? Can you explain this for me?
 
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