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In honor of Final Fantasy's 25th anniversary, GAF Plays: Final Fantasy games

The fan in me wants to say FF9, but you won't get much out of it if you played it with a lack of FF experience, so I might suggest FFIV if you really want to play it or FFV to get a good grasp of the job system in the series. FF12 is a bit of a departure from the rest of the series that may or may not influence your viewpoint on the rest of the games (especially the previous games) in the series.
Well the completely different style of FF12 is kind of what draws me to it, still my PS2 basically vanished into the ether one day so that's not really an option anyway at this point.
And I forgot about two things that greatly deter me from the PS entries, loading times (my ultimate enemy in the grand scheme of videos games) and battles that take forever, partly because summons take a minute to do their thing presumably in the name of CHECK OUT HOW CINEMATIC WE ARE GUYS to flex those 3D muscles.
So with that in mind 4 or 5 seem the most likely at this point, I saw the DS version of FF4 today (£15 pre owned? nope!) but then there's the PSP version and the standard SNES version as well, oh the confusion. Meanwhile i'm not sure if FF5 has many options, it's not a game I hear much about by comparison to the rest.

FFV is fine and isn't as jarring as FFVI (some parts are noticeably different, but it's fine for the most part). FFV GBA is the definitive version as far as I'm concerned.

FFVIa's sound is not fine.

The GBA sound chip butchers once more, though as bad as that is I still say DKC2 got the more butchering treatment.
 
Theatrhythm got me wanting to beat all the FFs I have but haven't beaten yet, so I got I, II, V, VI, VII, VIII, IX, XIII ahead of me... gonna be a long road.

Just restarted FF1 recently and about to go to the Marsh Cave to get the crown for the king in the Western Keep after about a hour and a half in with some Gil grinding on the side. Forgot how huge the jump is in Gil costs for magic from Pravoka to Elfheim, so I bought what I could. Gonna go through the cave tonight when I get home.

So looking at the FF6 talk above, I have the GBA, SNES and PS1 versions; I should just stick with the SNES version?
 

CorvoSol

Member
I'll be playing the GBA versions of 5 and 6 because I don't really care/notice the change in sound quality the way that everyone tells me I should. I concede completely that they're undoubtedly right, but my own inability to really tell the difference bars me from caring. Plus the GBA versions have more stuff.


SOOO I am now nearly a walking God in FFIII DS. Been grinding in this damn undersea cavern all day long and I have 2 Onion Armors, 2 Onion Shields, 1 Onion Sword and 1 Onion Gauntlet. I keep getting attacked by the Red Dragons, who are nightmares compared to the greens and yellows, and the yellows are the ones I really need. I have the Ultima Weapon now, too, but I still need to hunt down the stupid Legendary Smith again so I can cash in some maxed job classes for stuff.

And speaking of hunting! I'm getting a little sick of putting up with Gilgamesh in Type-0. Like, he's cool, and it's a fun fight that isn't time consuming for me anymore, but really, I wish I could choose who he fought, because I think I've done the fight ten times as Cater and Eight, and he STILL hasn't picked Deuce.

And in FF7NES I fell into Don Corneo's sewers. I sort of prefer the NES version of the scene because it happens in a room that isn't Don Corneo's bedroom, and I can never get past the idea that a man having his sexy-time bed over an open sewer must 1) reek to high heaven and 2) be a total mood killer.
 

jaxword

Member
How do you have the time to be playing multiple FFs at once, CorvoSol? Even if that's 2-3 hours a day, you've listed at least 3 a post, so that's almost 10 hours a day playing.
 

Dark Schala

Eloquent Princess
Well the completely different style of FF12 is kind of what draws me to it, still my PS2 basically vanished into the ether one day so that's not really an option anyway at this point.
And I forgot about two things that greatly deter me from the PS entries, loading times (my ultimate enemy in the grand scheme of videos games) and battles that take forever, partly because summons take a minute to do their thing presumably in the name of CHECK OUT HOW CINEMATIC WE ARE GUYS to flex those 3D muscles.
So with that in mind 4 or 5 seem the most likely at this point, I saw the DS version of FF4 today (£15 pre owned? nope!) but then there's the PSP version and the standard SNES version as well, oh the confusion. Meanwhile i'm not sure if FF5 has many options, it's not a game I hear much about by comparison to the rest.
Maybe SE will release an HD version of FF12: IZJS! :p Outside of some instances in FFVIII, I never ever use summons or magic in the PS1 entries. They take too long and I can do more damage by using physical skills anyway (unless magic proves to be more efficient in some instances).

Don't play the SNES version of FFIV. It's a really easy version of a game that's already easy. Also the dialogue makes me laugh. These posts should sum up how I feel about the DS and PSP versions. If your issue with the PS1 FFs are speed, then I think the DS version might seem a little sluggish.

Oh. Uh, don't play the FF:Chronicles version of FFIV. It might be slightly harder than the SNES version and has jazzed up/better dialogue, but load times, etc.
 

Aeana

Member
I honestly think FF4 PS1 is fine. It doesn't really suffer from the major issues that 5 and 6 do, it's certainly playable just fine.
 

Psxphile

Member
I've been replaying FFII (PSP this time) again. Currently up to taking back Fynn.

What is it about this game? I know people really hate the piecemeal leveling system... I wasn't a big fan of it either when I first played the GBA version (so much grinding). And yet here I am again. The first time I tried to make everyone uber but it pretty much resorted to me continually grinding magic and weapons. Then during the second half of the game I tried to give characters proper "roles" or jobs (the fighter, the mage, the tank) but this wound up biting me in the butt if, say, the mage (Maria) got knocked out during a boss battle. As I continued playing I found that distributing skills evenly between the 3 permanent characters and avoiding magic that was useless (Fear... omg what a joke) was probably the best way to go for steady progress.

So I'm replaying the game to see if that strategy will carry me through to the end. First off, have the main party main two or more weapons: Firion gets Sword and Spear, Maria Bow, Knife and Staff, and Guy Axes, Spear and Bare-hand. Shields are a must for evasion/agility bonuses, until the Shield skill stops gaining experience in which case I go two-handed. Everybody gets a Cure spell, but I split attack magic three ways: Firion mains Fire, Maria Blizzard and Guy gets Thunder. I will do the same later as shops introduce new magic: Essential White magic for everyone, Black and Support magic split between the three. 4th party members main whatever they start with and whatever magic I find lying around to make them usable.

On the GBA version I royally screwed up and stripped certain 4th party members of their equipment, only to find later that they would be playable in the game's Souls of Rebirth mode (w/ whatever equipment they had when they left the main party). The first few floors with an under-leveled Minwu and no equips? Suffering. But I endured. I won't be making that same mistake.

Anyway, this is only my second time playing this game. I think I'm on the right track. I'm... not sure why I'm fascinated in "finding the right track" for this particular game, but whatev.

...

What's the deal with the new dungeons I keep stumbling across? Not sure if they're worth my time exploring...
 

Dark Schala

Eloquent Princess
The PS1 version of FF4 was my first time with the HardType version and I recall feeling pretty disappointed with it since I didn't think it was as difficult as people said it was. Most of my issues with it are primarily cosmetic, admittedly: music isn't handled as well (ie: fading out when playing too long instead of looping since it was streamed), sound effects sound compressed, it takes long to save (save save as opposed to quicksave), choppiness with some scenes which originally involved Mode 7, etc. At the very least it doesn't have the load times the Japanese version allegedly has.

It's playable, but it isn't the first version that I'd recommend to people, especially since there are other versions which handle the presentation and general difficulty just fine.

As an aside, still trying to pick which version to play for this. The English SNES dialogue is so bad and it makes it very easy to knock it, but the GBA version has extra stuff I want to get into.

yGCSe.png
ziAlH.png
And I think the PS1 version of this scene is the kid screaming for help or something when he sees Cecil in the armour.
 

Ultratech

Member
As an aside, still trying to pick which version to play for this. The English SNES dialogue is so bad and it makes it very easy to knock it, but the GBA version has extra stuff I want to get into.

I'd go GBA for the extra stuff. Being able to switch up characters at the end is neat, and the Lunar Ruins are sorta interesting.

I've been replaying FFII (PSP this time) again. Currently up to taking back Fynn.

What is it about this game? I know people really hate the piecemeal leveling system... I wasn't a big fan of it either when I first played the GBA version (so much grinding). And yet here I am again. The first time I tried to make everyone uber but it pretty much resorted to me continually grinding magic and weapons. Then during the second half of the game I tried to give characters proper "roles" or jobs (the fighter, the mage, the tank) but this wound up biting me in the butt if, say, the mage (Maria) got knocked out during a boss battle. As I continued playing I found that distributing skills evenly between the 3 permanent characters and avoiding magic that was useless (Fear... omg what a joke) was probably the best way to go for steady progress.

So I'm replaying the game to see if that strategy will carry me through to the end. First off, have the main party main two or more weapons: Firion gets Sword and Spear, Maria Bow, Knife and Staff, and Guy Axes, Spear and Bare-hand. Shields are a must for evasion/agility bonuses, until the Shield skill stops gaining experience in which case I go two-handed. Everybody gets a Cure spell, but I split attack magic three ways: Firion mains Fire, Maria Blizzard and Guy gets Thunder. I will do the same later as shops introduce new magic: Essential White magic for everyone, Black and Support magic split between the three. 4th party members main whatever they start with and whatever magic I find lying around to make them usable.

On the GBA version I royally screwed up and stripped certain 4th party members of their equipment, only to find later that they would be playable in the game's Souls of Rebirth mode (w/ whatever equipment they had when they left the main party). The first few floors with an under-leveled Minwu and no equips? Suffering. But I endured. I won't be making that same mistake.

Anyway, this is only my second time playing this game. I think I'm on the right track. I'm... not sure why I'm fascinated in "finding the right track" for this particular game, but whatev.


I did what you're doing now for my first playthrough, and I made it fine.

Other tips:
-For Magic, avoid pretty much anything that inflicts status effects. Insta-kill stuff is fine, though the only really good ones are Toad and Teleport. Both are highly effective when leveled up.
-Elemental Magic is pretty useful, as well as non-elemental to some extent. (e.g. Holy, Flare, Ultima)
-If you wanna never get hit by stuff eventually, ALWAYS keep a Shield on. Conversely, keep everyone in the Front Row.
-For buff spells, the important ones are Blink, Haste, Berserk. You may not even really need Haste, but it's handy. The other buff spells aren't generally worth getting.
-Cure magic damages Undead. Life can also insta-kill Undead if it hits. Good way to level Life if you use it against every Undead you come across (and there's a LOT).
-Esuna's kinda iffy...a pain in the ass to level up and it's effectiveness in battle is pretty wonky. (i.e. It's shit if you don't get a lot of levels in it.) Skip Basuna since it just cures crap that's gonna go away after battle anyways.
-Stick to 1 or 2 weapons per character. You don't need to level up every weapon anyways (unless said person is an Ultima caster, but that's a whole other story...). Avoid Bows since they just rob you of a spare slot for a shield.
-Wear Light Armor (Curiass, Robes, Clothing) to help improve Agility. Heavy armor has nice defense but makes you go slower. (Like the Genji Armor...best defensive armor in the game but totally kills your Agility.)
 

linko9

Member
GUYS. I just found out there are "sound restoration patches" for FFV and FFVI GBA versions, which put in the SNES music and SFXs, and are supposed to be great. Why is this the first time I'm hearing about this? I guess next time I replay these games it will be the GBA versions. Anyone have experience with these? Very excited.
 

kunonabi

Member
The difference between "easytype" and "hardtype" is so negligible that it's hilarious, honestly.

I had more trouble with the SNES version than I ever did with "hardtype" versions.

I prefer the snes localization since I like those item and spell names more than the stuff they use now.
 
Maybe SE will release an HD version of FF12: IZJS! :p Outside of some instances in FFVIII, I never ever use summons or magic in the PS1 entries. They take too long and I can do more damage by using physical skills anyway (unless magic proves to be more efficient in some instances).

Don't play the SNES version of FFIV. It's a really easy version of a game that's already easy. Also the dialogue makes me laugh. These posts should sum up how I feel about the DS and PSP versions. If your issue with the PS1 FFs are speed, then I think the DS version might seem a little sluggish.

Oh. Uh, don't play the FF:Chronicles version of FFIV. It might be slightly harder than the SNES version and has jazzed up/better dialogue, but load times, etc.

Useful info, I think i'm leaning towards the PSP version, lack of difficulty shouldn't bother me too much. Though really whatever I find the cheapest out of DS and PSP will likely be the real winner.
 

linko9

Member
GUYS. I just found out there are "sound restoration patches" for FFV and FFVI GBA versions, which put in the SNES music and SFXs, and are supposed to be great. Why is this the first time I'm hearing about this? I guess next time I replay these games it will be the GBA versions. Anyone have experience with these? Very excited.

OK, just tried these out. Turns out I misunderstood what they do exactly. They are actually quite impressive, as they use the GBA hardware to much more accurately replicated the SNES soundtrack, and it's done in what I imagine is the best way possible considering this limitation (with the exception of a couple songs which I won't go into). So you can play these on a genuine GBA/DS, as I've done, and they improve the music in these games drastically. HOWEVER, obviously because these patches are made for GBA hardware, the sound quality is not improved at all. It still sounds like a GBA is making this music, with the low sample rates, and constant static hissing and all. Essentially, this turns these ports into what they should have been from an audio standpoint.

But while I'd rather listen to the original music with shitty quality and static than a crappy re-instrumentation of that music with shitty quality and static, I really don't want to hear either of them. So I'll certainly be sticking with the SNES versions for future playthroughs. And yes, I'm aware that most people don't really care, but I figured some people would be interested.
 

CorvoSol

Member
How do you have the time to be playing multiple FFs at once, CorvoSol? Even if that's 2-3 hours a day, you've listed at least 3 a post, so that's almost 10 hours a day playing.

The following will illustrate:

1. I have no job.
2. I have no girlfriend.
3. I'm having a pretty slow Summer vacation.
4. I don't sleep enough.

That said, when September comes round, you can expect my progress will be much, much slower.

And now I feel very bad about myself, haha. For what it's worth, I've been doing lots of other stuff this summer, too.

I've been replaying FFII (PSP this time) again. Currently up to taking back Fynn.

What is it about this game? I know people really hate the piecemeal leveling system... I wasn't a big fan of it either when I first played the GBA version (so much grinding). And yet here I am again. The first time I tried to make everyone uber but it pretty much resorted to me continually grinding magic and weapons. Then during the second half of the game I tried to give characters proper "roles" or jobs (the fighter, the mage, the tank) but this wound up biting me in the butt if, say, the mage (Maria) got knocked out during a boss battle. As I continued playing I found that distributing skills evenly between the 3 permanent characters and avoiding magic that was useless (Fear... omg what a joke) was probably the best way to go for steady progress.

So I'm replaying the game to see if that strategy will carry me through to the end. First off, have the main party main two or more weapons: Firion gets Sword and Spear, Maria Bow, Knife and Staff, and Guy Axes, Spear and Bare-hand. Shields are a must for evasion/agility bonuses, until the Shield skill stops gaining experience in which case I go two-handed. Everybody gets a Cure spell, but I split attack magic three ways: Firion mains Fire, Maria Blizzard and Guy gets Thunder. I will do the same later as shops introduce new magic: Essential White magic for everyone, Black and Support magic split between the three. 4th party members main whatever they start with and whatever magic I find lying around to make them usable.

On the GBA version I royally screwed up and stripped certain 4th party members of their equipment, only to find later that they would be playable in the game's Souls of Rebirth mode (w/ whatever equipment they had when they left the main party). The first few floors with an under-leveled Minwu and no equips? Suffering. But I endured. I won't be making that same mistake.

Anyway, this is only my second time playing this game. I think I'm on the right track. I'm... not sure why I'm fascinated in "finding the right track" for this particular game, but whatev.

...

What's the deal with the new dungeons I keep stumbling across? Not sure if they're worth my time exploring...

Level up TOAD and DISPEL dude. So worth it.
 
Made some progress in FF1 before stopping for the night. Went through the Marsh Cave, got the Crown, beat Astos and woken up the Elf Prince. Whoo! got that awesome mystic key and spent time looting those locked doors. Blew open the canal at Mt. Duergar and about to make my way through the Earth Cavern.
 

jaxword

Member
As an aside, still trying to pick which version to play for this. The English SNES dialogue is so bad and it makes it very easy to knock it, but the GBA version has extra stuff I want to get into.

I assume for whatever reason you're avoiding the DS version, so...play the PSP version. Plays just like the SNES, the music is nicely synthed, and the updated graphics are amazingly crisp.
 

Psxphile

Member
-For buff spells, the important ones are Blink, Haste, Berserk. You may not even really need Haste, but it's handy. The other buff spells aren't generally worth getting.

You don't think Protect and Shell are worth leveling? And what about Wall (which I haven't found yet) and Aura? Hell, I'm not even entirely sure what they do (or do differently). And what about de-buff spells like Curse? That one's great for dropping the Hill Gigas' defenses when my weapons weren't doing jack (yet). I do have the Ancient Sword in my inventory but it's a crapshoot to depend on it to inflict Curse (and the sword's hit rate is terribad).



Level up TOAD and DISPEL dude. So worth it.

So I've been hearing! Er, well... reading anyway.

No idea if the PSP version's extra dungeons are worth the effort. I'd rather not if I could avoid, but if there's good loot inside... hm, maybe I should consult a FAQ.
 

Dark Schala

Eloquent Princess
I assume for whatever reason you're avoiding the DS version, so...play the PSP version. Plays just like the SNES, the music is nicely synthed, and the updated graphics are amazingly crisp.
Nah, it's just that taking pictures of dialogue on a DS seems a little cumbersome. Plus the dialogue on the DS version isn't as fun to joke around with. I'd played the PSP version when it was released last year, so I'm intentionally avoiding that one.

The last time I'd played the SNES version was when I was in my early-to-mid teens so I imagine going back to that version now would be interesting. As for the GBA one, I haven't played that one since the mid-2000s. So I might sleep on it and think about it a little more, lol.

I'd go GBA for the extra stuff. Being able to switch up characters at the end is neat, and the Lunar Ruins are sorta interesting.
I remember having my mind blown at the prospect of being able to switch my party when I'd played the GBA version. It was pretty cool, especially having played the other two versions with a samey party for most of the game's second half.
 

jaxword

Member
Nah, it's just that taking pictures of dialogue on a DS seems a little cumbersome. Plus the dialogue on the DS version isn't as fun to joke around with. I'd played the PSP version when it was released last year, so I'm intentionally avoiding that one.

The last time I'd played the SNES version was when I was in my early-to-mid teens so I imagine going back to that version now would be interesting. As for the GBA one, I haven't played that one since the mid-2000s. So I might sleep on it and think about it a little more, lol.

Well, if you plan to go that old school, may as well go back to the SNES Engrish one for the nostalgia and laughs.
 

Ultratech

Member
You don't think Protect and Shell are worth leveling? And what about Wall (which I haven't found yet) and Aura? Hell, I'm not even entirely sure what they do (or do differently). And what about de-buff spells like Curse? That one's great for dropping the Hill Gigas' defenses when my weapons weren't doing jack (yet). I do have the Ancient Sword in my inventory but it's a crapshoot to depend on it to inflict Curse (and the sword's hit rate is terribad).

No idea if the PSP version's extra dungeons are worth the effort. I'd rather not if I could avoid, but if there's good loot inside... hm, maybe I should consult a FAQ.

Protect and Shell only increase your Defense/Magic Defense by nominal amounts. The main reason why you'd avoid Protect is Blink. Why absorb an attack when you can outright avoid it? (Though there are very few instances where certain enemy skills use attack power and can't be avoided.) Increasing Magic Defense is useless anyways since it'll get leveled up plenty by the time you get to the end, and most enemy spells don't do that much damage to begin with (since they're multi-targeted like 90% of the time). Wall is doubly useless since it just blocks low-level Magic. Most enemies will use magic much higher leveled than you'd ever bother to get Wall up to. (Same reason why Shell is not so great...) Debuff spells...they can be useful if leveled up, but you can do fine without them.

Aura just increases your attack effectiveness vs certain monster types (i.e. Undead, Beasts, etc.). Not useful enough to warrant using. Same for Barrier; it just increases your resistances, but isn't practical enough to really use.

As for the PSP extra dungeons...I don't really know much about them. I know you get two new (and pretty impractical) spells if you bother to complete the thing.
 

linko9

Member
Just finished replaying FF3 (FC) today, it had been over 10 years since I first played it. Holds up really well, I think. For whatever reason, I still prefer 1 (I think because it's shorter), but seeing as 5 is my favorite, it's cool to play the title that really bridges those two games.

Also, XIII-2 just arrived at my door a couple minutes ago, and I'm tempted to play it, but I think I've got to take an FF break for a week or so (well, it's not really a break since I'm still playing Theatrhythm).
 

CorvoSol

Member
Just finished replaying FF3 (FC) today, it had been over 10 years since I first played it. Holds up really well, I think. For whatever reason, I still prefer 1 (I think because it's shorter), but seeing as 5 is my favorite, it's cool to play the title that really bridges those two games.

Also, XIII-2 just arrived at my door a couple minutes ago, and I'm tempted to play it, but I think I've got to take an FF break for a week or so (well, it's not really a break since I'm still playing Theatrhythm).

Ironically, I also finished FF3 today!(DS) I like the game for some reason, and was sad to bring it to an end, but I mean, Luneth and co were all level 99, I'd slain the Iron Giant, and there was nothing left to do. I'll post my endgame stats later. I was also apparently wrong about NG+ in FFIV DS. No new stats, but I do get to keep my augments.
 

Natetan

Member
You don't think Protect and Shell are worth leveling? And what about Wall (which I haven't found yet) and Aura? Hell, I'm not even entirely sure what they do (or do differently). And what about de-buff spells like Curse? That one's great for dropping the Hill Gigas' defenses when my weapons weren't doing jack (yet). I do have the Ancient Sword in my inventory but it's a crapshoot to depend on it to inflict Curse (and the sword's hit rate is terribad).

I would say don't bother.




So I've been hearing! Er, well... reading anyway.

No idea if the PSP version's extra dungeons are worth the effort. I'd rather not if I could avoid, but if there's good loot inside... hm, maybe I should consult a FAQ.

Curse is an AWESOME spell that basically strips the target of attack and defense power. It also works on bosses, so those seemingly invincible high defense bosses that seem impossible to damage and hit hard become a total cakewalk like behemoth. Don't bother with the spell though since the Ancient Sword can inflict curse. You can pick it up pretty early in the ice cave place. Don't sell it! Remember you can switch weapons during battle, so have one person switch to ancient sword, curse the target and then switch back to your normal stronger weapon.

As for the bonus dungeon, it's really confusing even consulting a FAQ. If you do early Mysidia as I do most of the weapons you can get aren't worth the trouble.
 

Ultratech

Member
Curse is an AWESOME spell that basically strips the target of attack and defense power. It also works on bosses, so those seemingly invincible high defense bosses that seem impossible to damage and hit hard become a total cakewalk like behemoth. Don't bother with the spell though since the Ancient Sword can inflict curse. You can pick it up pretty early in the ice cave place. Don't sell it! Remember you can switch weapons during battle, so have one person switch to ancient sword, curse the target and then switch back to your normal stronger weapon.

Yeah, a good chunk of debuff spells are available through weapons like the Ancient Sword (Curse), Sleep Blade (Sleep), Dark Bow (Blind), and Poison Axe (Poison or Venom...I forget which one.)
Plus, they're not affected by Spell Levels, so that helps immensely. (It's more a chance on hit to actually inflict status, so if you have said weapon type leveled up, you're good.)
 
Played some more FF1, and got two crystals shining, yeah! Also gots me an airship and about to head through the Citadel of Trials.

But yeah people werent lying that FF1 PSP was pretty easy. The amount of gil they throw at you is nuts.
 

Dark Schala

Eloquent Princess
Well, if you plan to go that old school, may as well go back to the SNES Engrish one for the nostalgia and laughs.
Will do.

Which is why...

LYidl.png


B4OFc.gif
Prelude

Welcome to the world of Final Fantasy II Final Fantasy IV. This is the first game in the series to utilize the Active Time Battle system. Pulling from my battle system descriptions from the Final Fantasy Community Thread:

ATB (Active Time Battle System) (Final Fantasy IV, V, VI, VII, VIII, IX)

This system was introduced in Final Fantasy IV by our favourite, Hiroyuki Ito. It was inspired by Formula One racing. It essentially adds timing and strategy to character attacks, and it determines when characters are going to act. When the action is completed, the ATB gauge resets and recharges in order for the character to act again. The recharge rate is determined by the character's Agility stat and Battle Speed (set in the game's settings menu).

There are also two modes: Active for experienced players, and Wait for learners. In Active mode, time flows even when players are selecting party members' actions from the menu, meaning they can be attacked by the enemies while selecting commands. In Wait mode, time freezes when players are selecting party members' actions from the menu, meaning they may stop enemies from attacking them to choose commands, or they can even stall status ailments from taking off HP or the Doom counter from continuing. Exclusive to Final Fantasy VII was the "Recommended" mode, which mixed both modes together.

Characters may also start battles in different circumstances and formations, like pre-emptive strikes, back attacks, side attacks, and pincer attacks.

This is going to be a bit of a walk down memory lane for me. I haven't played this version in years, so I can't remember a lot of what to expect other than it'll be a cakewalk and the dialogue will be laughably bad. So let's get crackin'. I'll try to snark off every now and then (read: often).

This post is going to be really long because there's a lot of dialogue in the beginning, and it's bad dialogue at that. So, sincere apologies since it'll look like a huge image-dump, even moreso than some of my Mystic Quest entries.

Because I'm not even playing the game yet, so there's nothing to elaborate on!

B4OFc.gif
The Red Wings

Admittedly, this opening is pretty good. I like the fade in and how the BGM has less instruments (and is quiet) before the scene progresses. It sets the tone well.

zsR7g.png
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Alright, you can't see it here, but they're basically flying around the world if you're familiar with the world map. We know that they're supposed to be headed back to Baron, but someone explain to me why they're flying around the world nowhere close to Baron. Baron and Mysidia are an ocean apart... They can't be about to arrive since they're faaar away from their destination. D:

dXKpl.png
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Shit sounds dire. Apparently I'm playing as the bad guys.

Ah, yes. Welcome back to the era where you have more than one character talking in a text box! Well, that text box is freaking huge, so they needed to use all the space somehow.

Flashback time. That was fast. I'm gonna share all of the dialogue here for a reason.

zAarG.png
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Cecil's... pretty aggressive here. Uh, I am playing as the bad guys, aren't I? You know, that isn't a bad thing. This could be neat.

JGScP.png
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Cecil's channeling Squall. Someone stop this madness.

Alright, if you've played any other versions of Final Fantasy IV, there is no dialogue in this flashback sequence at all, hence why I showed most of it. Wonder what the reasoning was behind adding the dialogue. For greater context? Because if it is for context, it's kind of strange because the soldiers are expressing extreme remorse in the scenes that bookend this, but in this scene they sound like complete assholes. Cecil sounds very aggressive here, even though he sounds like more of a guy doing this stuff against his will in other scenes. Kinda weird, but that's just me.

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Red Wings' Mission Statement
- To protect and serve
- To serve our king
- To participate in battle representing Baron and come home as victors
- To test-fly Cid's Airships
- To protect Baron's airspace from nations that don't have airships
- To loot and pillage other cities

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In other words, "Take your damn pride and shove it!" Cecil sucks, man. If you love the king so much, why don't you guys go to a nice buffet?

Anyway, monsters attack, and Cecil uses a bunch of items to get rid of them:

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...I think that's the last time you see Lit-Bolt in this version, right? You can get FireBombs from Red Dragons.

The crew complains that there have been too many monsters around lately and monster attacks are getting worse. They shouldn't really complain about monsters, I think. All you have are Imps around your castle and even a little kid can beat up an Imp as we'll see later.

Anyway, we get to Baron and we have the best dialogue exchange so far:

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I don't even know where to begin with this. Where did all of the articles in Cecil's dialogue go? Why is Baigan even questioning the spoils? Why was Cecil's response kinda out of nowhere? *sigh*

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Showing pity = Act of rebellion. Off with his head!

(Can I start playing the game now?)

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Er. What was up with that second dialogue box? Is this dialogue from Baigan? Dialogue from the King? Or is it an action that has the wrong tense associated with it? I bet it's the latter because the game's localization is awesome.

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"............."

Wasn't Cecil supposed to get punished or something? Remember? He committed the crime of showing pity for those he had his men murder? Oh, no... I see how it is. The King and Baigan love their shinies too much.

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YOU FOOL. You were gonna get off easy until you decided to open your mouth. In addition, I would've started playing the game by now!

(I've gotta say that the animation for Baigan and the King to turn in shock made me chuckle when I was younger.)

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Aw shiiiieeeet. All of this just for saying, "Man, I feel bad for those guys I had killed"?

Can this game be called Final Fantasy IV: Asshole Saga instead?

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Suspicion

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So now I'm just a grunt? Well, at least it means I can probably start playing the game soon. Who am I supposed to be handing this "Package" off to?

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Are you even allowed to eavesdrop on private audiences with royalty like this?

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The King is pissed. He's turned someone who treats him like a father figure into a delivery boy. Tsk tsk.

So who's this guy with the pointy armour? (He and Cecil were pretty much raised together and he had an iffy relationship with his own father, but this version doesn't really go into it much. Also, he's left-handed, which makes me feel quite delightful.)

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I think the King should put Steve Yzerman in charge of the Red Wings, but that's just me.

Kain tells Cecil not to worry too much about it and go to his room to rest... but then he busts this out before ending the conversation:

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What a wonderful way to break the fourth wall! Thanks, localization team!

With that, we finally gain control of Cecil. But in a controlled setting. So no stats talk or menu talk yet.

Let's talk to people!

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Kingdom of Baron

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Well, Kain did say that NPCs had important stuff to say. That one guy who said "Treasure your life" said the most important bit of all. <3

Cecil and Kain's friendship, or the fact that they were raised together, wasn't elaborated much on in this version. That's kind of why the last text box strikes me as odd, because you'd expect that they'd be a team anyway...

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In this version, it's also stated that Cecil was pushed and ordered to become a Dark Knight and use the Dark Sword, when in other versions, it didn't seem like that. This is the only dialogue you have with Kain at this point in this version, btw. You may recall that he talks about his father or something in other versions. Kain's relationship with his father, once again, is not elaborated upon in this version. For some reason. I dunno.

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THE BED.

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I'm sorry; I think you're missing an article there, dear.

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Don't mind her; she's in remedial classes. So, this was before they started using the -ra/-ga/-ja stuff employed in newer games. It happened all the way up to FF7, with FF8 finally using the suffixes for all of the spell names.

Oh, this game decided to make the items use the same classification system too. So you get items called Cure1, Cure2, etc. Let's pretend that they aren't potions. They're disposable spells instead.

And we get GP instead of Gil. I bet Cecil's richer than Megaman and gets a better allowance from the King.

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These people work on the airships. They have such lovely dialogue.

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This is Cecil's girlfriend. She generally makes dialogue awkward and uninteresting to read. I don't like her very much.

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Yeah they did. Didn't they surrender? Don't you raise your hands to surrender?

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Heh heh.

Speaking of wizards, let's go to the dungeon in the basement.

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...wait, the crystal can function as jewellery too? Why didn't anyone tell me this?

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I JUST WANT TO GET SOME SLEEP.

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You were what?

Also, if you've played other versions of Final Fantasy IV, yes, the dialogue with Cid is different with no references to Rosa worrying about Cecil or anything.

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Why does this dialogue sort of remind me of Mystic Quest's dialogue in that Cid walks away right after saying this?

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I didn't know Reuben was in this game!!

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I completely forgot this dialogue was in there. It's so bad...

Cecil goes up the left tower and encounters his maid who said she changed his sheets. His room is literally called "Room". As you approach the bed, Cecil automatically walks in and lies down and tucks himself in... without taking his armour off or anything. It must be comfortable.

The screen does this neat fade to blue thing, and we have the sound of a ticking clock which I don't remember ever being used again. Really, the scenes at the beginning of the game are pretty good in terms of setting the mood.

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Yes. We all want peas peace. Cecil vows to never do something like this again, even if he's under orders!

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Theme of Love

I dunno why but scenes between Rosa and Cecil with the Theme of Love playing in the background always struck me as awkward. I can't put my finger on why, though. Maybe it's because I don't like Rosa as a character? *shrug*

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Haha. In other versions at least she seems genuinely concerned after Cecil says he feels like a jackass.

Well, at least their relationship is established in the first few moments of this game. That's something. I feel like it's written to be more platonic in this version than other versions.

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I love how Cecil spends the majority of this conversation in his bed.

With that, Cecil tells Rosa that it's getting late and that she should get some sleep. Rosa tells Cecil to "take care" and leaves. We're left with this bit of dialogue, though, which is much different from other versions:

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It kind of downplays their relationship because in other versions, Cecil would say something to the effect of, "As a Dark Knight, we can never be together." Here, the dialogue would sort of imply that he's just talking about his position as a Dark Knight and how it sucks that he can't get out of it. A lowly Dark Knight who follows the King's orders.

In the morning, Cecil meets up with Kain who tells him that we can get equipment and items in the Town of Baron. Then we get treated to something neat.

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Prologue...

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Airships had been a dream of many people...

After the realization of the dream, came greed and ambition.

Through its fleet of airships, Baron became the most powerful nation. But why is Baron seeking the crystals? Why do the monsters keep increasing...?

The crystal was shedding its light silently...

And now the game finally begins.

(btw, the time on the clock is about 20 minutes. 20 minutes to start the game.)

Next Time: Less Talk, More Fight. Also, the game tries to teach us left from right. Edit: Oh, I'll rename Cecil and Kain too.
 

Stumpokapow

listen to the mad man
The intro crawl ends up being totally unrelated to anything.

Airships had been a dream of many people...

After the realization of the dream, came greed and ambition.

Through its fleet of airships, Baron became the most powerful nation.

This is literally not addressed in the game. No other country uses their airships for "greed and ambition", Baron's "greed and ambition" have nothing to do with airships, but instead the fact that the King was bodysnatched by an evil Archfiend. In fact, we learn that it's not anything to do with Baron's greed or ambition; what starts out being territorial hubris on the King's part ends up being an evil interstellar plot by the embodiment of pure hate to steal the crystals. Also, it's not clear that Baron has in any way used its power before the introduction of the game. Every other extant society on earth is living peacefully until Baron invades Mysidia, burns Mist, attacks Damcyan, and then attacks Fabul. So what the opening crawl presents as recent history is actually depicted entirely within the game.
 

jaxword

Member
The intro crawl ends up being totally unrelated to anything.



This is literally not addressed in the game. No other country uses their airships for "greed and ambition", Baron's "greed and ambition" have nothing to do with airships, but instead the fact that the King was bodysnatched by an evil Archfiend. In fact, we learn that it's not anything to do with Baron's greed or ambition; what starts out being territorial hubris on the King's part ends up being an evil interstellar plot by the embodiment of pure hate to steal the crystals. Also, it's not clear that Baron has in any way used its power before the introduction of the game. Every other extant society on earth is living peacefully until Baron invades Mysidia, burns Mist, attacks Damcyan, and then attacks Fabul. So what the opening crawl presents as recent history is actually depicted entirely within the game.

Maybe it's a more broad definition of "powerful nation." Sort of like in real life if a country publicly stockpiled 1000 nukes but didn't attack anyone.

The more likely explanation, however, is that it's just poorly translated.

DS:

And so the dark knight Cecil, stripped of his command of the Red Wings, set out for the distant Valley of the Mist.

Together with Kain, commander of the Dragoons, he would pursue a faceless quarry - and a chance for redemption.

The advent of the airship had marked the realization of mankind's most ancient dream. But man is a creature seldom sated, and he was quick to dream anew.

With the unparalleled might of the Red Wings, Baron's military soon reigned supreme. Why, then, does its king now seek the Crystals?

And why have fearsome monsters suddenly begun to overrrun the once calm land?

If the crystals know, they share no answers - only their pure and silent light.


--

The tone is quite different -- airships are a wonderful, relatively new technology, but the narrative hints that human greed is GOING to lead to their abuse.

So a more accurate opening says that Baron, now that it has airships, has recently become the military might of the world and just began their conquest. Especially as Mysidia expresses confusion along the lines of "Why now? We're at peace!"
 

Stumpokapow

listen to the mad man
Yeah that's a much better intro, and it also leaves the King's motivations wide open. In the SNES version, it's more closed and definitive, which basically means that the Fiend's deception deceived even the narrator, which is just laughable.
 

jaxword

Member
Yeah that's a much better intro, and it also leaves the King's motivations wide open. In the SNES version, it's more closed and definitive, which basically means that the Fiend's deception deceived even the narrator, which is just laughable.

Yeah, but it's the SNES era. The translators had a few weeks to hammer it all together. We're lucky the stories were even coherent, much less actually accurate to the original writing.
 

FryHole

Member
So, after failing to get off disc 1 twice over in the PS1 era, then failing to get out of Midgar after downloading it on PSN, then getting all the way to the final run in the Northern Crater before forgetting all about it for months, I restarted Final Fantasy 7 once again on my PSP and finished the whole thing for the FIRST TIME EVER.

Best bit about this is that I pulled a similar trick with FF8 and FF9 but barely scratched the surface of either, certainly made nowhere near the kind of progress I did with 7. So I have two Final Fantasies from Squaresoft at their height to plough through. On to FF8...
 

Mxrz

Member
FF13: About up to where I left off the first time. Still haven't much of a clue what's going on most of the time. I don't think there is any way to defend that from a developer point of view, but maybe I'm wrong.

Is it crazy to think Vanille is one of the best FF characters, simply for the amount of cares not given? But really, outside of Snow and Hope--whom seem to personify everything I dislike in a jrpg character--this cast isn't the worst.

So far, the linearity isn't bothering me all that much. Its never seemed that much different than FF10. There were a few more side paths in an area, but everything led to the same point. But unlike 10, there's no real connection or even description of cocoon outside of the blurbs in the database. Bit of a shame, would've like to have known more about it.
 
Theatrhythm makes me want to replay FF6 but I really wish there was a better 'best' version of the game.

SNES version: this is not an option for me unless I emulate it on PC, in which case blah.
GBA version: the audio is a bit iffy even with the sound restoration patch (where is the bass? Or am I wrong?) and of course that horrible, awful font...
PSN version: if this version didn't have awfully long loading times, I'd pick this...
VC version: don't own a Wii.

Well, who knows, maybe when Nintendo starts releasing SNES games on 3DS eShop I'll get lucky :p
 

Aeana

Member
You gotta switch the marble-like dialogue window background! The stone one is also nice

http://i.ytimg.com/vi/t7JTbGMpkQo/0.jpg[IMG][/QUOTE]
No thanks. I just set the color to purple with the default window styling. That's how I like it.
Though I didn't do that in the screenshots there, since I just took them quickly.
 
^ About that FF4 intro... I never got this:

"King: Disobeying me?"
"Cecil: No, I don't"

I don't what? I don't disobeying? It makes no sense.

Shouldn't it be like... "No, I'm not..." or "No, thats not what I meant..."
 
I think I'm going to replay Final Fantasy III DS. Yes, I'll do that.

So since I'm in this thread, don't you have to register a friend code and use Mog Mail to unlock the Onion Knight class?

If so, does anybody here want to exchange codes for that?
 

Aeana

Member
I think I'm going to replay Final Fantasy III DS. Yes, I'll do that.

So since I'm in this thread, don't you have to register a friend code and use Mog Mail to unlock the Onion Knight class?

If so, does anybody here want to exchange codes for that?
You should play the Famicom version instead!!
 

CorvoSol

Member
I'm stalking Dark Schala. First I played MQ in tandem, and now FF4. Granted I'm doing the DS version. In which I have now beaten the Ant Lion and gotten Rosa out of the deal. I'm always impressed that Edward is THE poster child for improvement in FF games. As in, he was originally pretty crummy, but nowadays he's become a fairly useful character, and in FF4TAY he actually was pretty ballsy.

In FFL2 I cleared the undersea volcano and took the True Eye Magi to the Dark/Light cave, which I have since cleared as well. Now I have Chun Lynn (she looks like Chun Li anyway!) in my party and am ready to clear "THE CAVE OF MOUNTAIN!" This is why I prefer the GB version to the DS remake. It's so hilariously awkward at times.

In Echoes of Time I have to do the library again to get the last Crystal Core shard uuuuugh. Hate this dungeon. Been mostly building up and recruiting mercenaries lately.

And in 7NES I made it out of Midgar.
 
Although that font is a lot better, it's still a bit too tiny/thin for me to be comfortable. Maybe I'm just weird, I just like the fat font of the SNES version more.

Speaking of which, the SNES version on my TV with a 360 controller is actually pretty damn awesome.

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The only problem I have is that if I want to make a screenshot, the emulator actually takes thirty at once :L (Also I own the original game on PSX and GBA.)
 

Aeana

Member
Although that font is a lot better, it's still a bit too tiny/thin for me to be comfortable. Maybe I'm just weird, I just like the fat font of the SNES version more.

Speaking of which, the SNES version on my TV with a 360 controller is actually pretty damn awesome.

http://i.imgur.com/vV4J9.jpg[IMG]

The only problem I have is that if I want to make a screenshot, the emulator actually takes thirty at once :L (Also I own the original game on PSX and GBA.)[/QUOTE]
The thin font is suitable for display on the GBA screen. A fat font wouldn't really fit everything. I guess if it matters that much you'll just have to play the SNES one. To get around the screenshot problem, you could try setting the screenshot function to a keyboard key and using JoyToKey to trigger that instead.
 

Dark Schala

Eloquent Princess
I'm stalking Dark Schala. First I played MQ in tandem, and now FF4. Granted I'm doing the DS version. In which I have now beaten the Ant Lion and gotten Rosa out of the deal. I'm always impressed that Edward is THE poster child for improvement in FF games. As in, he was originally pretty crummy, but nowadays he's become a fairly useful character, and in FF4TAY he actually was pretty ballsy
Well, you finished FF3, so it makes sense that you're on FF4 now, lol. You're always going to be several steps ahead of me, though (much like for Mystic Quest), especially this week since I've got a lot of stuff going on for the first three days.

^ About that FF4 intro... I never got this:

"King: Disobeying me?"
"Cecil: No, I don't"

I don't what? I don't disobeying? It makes no sense.

Shouldn't it be like... "No, I'm not..." or "No, thats not what I meant..."
That's what it should be. In the FF4a version, it says something like...

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Do you question my command too?

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No, I-

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Silence! As of now, you are no longer Captain of the Red Wings!

Now if they added a hyphen to make the statement "No, I don't" incomplete, then it might have been a little better. Instead, it's a statement/rebuttal to a previous point, and it looks quite strange.

And as Stump and jaxword pointed out above, the intro is also poorly translated.

Edit: Eh, might as well try to get something done in FFIV today. Probably show off a glitch.
 
One of these days I am going to play either FFVI or FFVII in Japanese. Those PSN cards are just so expensive ...

Which one should I play first, GAF?
 

Natetan

Member
One of these days I am going to play either FFVI or FFVII in Japanese. Those PSN cards are just so expensive ...

Which one should I play first, GAF?

I say VI. the magic and systems from VI evolves into VII, as well as some of the game aesthetics too (steampunk etc).
 
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