• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Halo |OT7| You may leave, Juices. And take Team Downer with you.

Status
Not open for further replies.

monome

Member
</3

I placed warrior-servants and not just Promethean only. I knew these guys are Juggernauts, yet we (more than likely) will fight Ur-Didact (Promethean) in Halo 4 which he is 1-2 feet taller than a regular sized warrior-servant.

Ur-Didact is 12 feet.

Master Chief is 7 feet.

Silentium related spoiler :
I'll give you a blow job if you find any hint as whether its the Bornstellar Didact or Ur-Didact we see in the flying Cryptum, or if they both appear thus the two colors orange AND blue that ennemies have in the trailers.
Bonus spoiler : Librarian has no pbs recognizing her lover, even though he's Bornstellar, so whether size does indeed not matter or Bornstellar has been through massive changes.
 

senador

Banned
Not at all.

It isn't a leap of logic to suggest that a studio as affluent in it's construction as 343 Industries, who're attempting to succeed a studio that have hired in specialist roles such as 'player investment designer', would consider hiring a similar employee to properly develop an evolution to a feature that's been an important fixture of the franchise for the majority of it's mainline life.

Nor is it 'laughable' to suggest that up until a few months ago 343i still hadn't concluded on an exact system, as Frank has already admitted as much within this very community.

They do see it as broken, but not in the way that you do.
 

CliQ

Member
I have yet to hear a valid argument as to why the rank should NOT be visible to everyone. Griefing, deranking, quitting, and boosting will happen regardless of whether or not the trueskill is visible or not. Yes visible rank might give you all of that baggage, but it also gives you incentive to win games and not simply grind credits.



If that's true it's even more of a step backward than Reach.

There shouldn't be the need to have an incentive to win. You should want to win because losing sucks. Plus, say there are ranks and you reach the highest rank, are you going to continue playing in that playlist and risk losing that rank? A lot of my friends in H3 quit playing ranked once they hit 50 because they didn't want to risk losing that rank. Sadly, the highest rank I ever got was 48 or 49 in doubles, tslayer, and objective. Then everyone stopped playing ranked. :(
 

Arnie

Member
They do see it as broken, but not in the way that you do.

Or the majority of the player base who give a damn about said system.

A skill based rank is as much a tool of pride as it is a self educating barometer, to exclude one half of that equation with the notion of preventing a problem that, with a hearty lick of effort could be resolved, seems lazy to me.

Cue Hydranocks self deluded, pompous laughter.
 

Swarmerr

Member
There shouldn't be the need to have an incentive to win. You should want to win because losing sucks. Plus, say there are ranks and you reach the highest rank, are you going to continue playing in that playlist and risk losing that rank? A lot of my friends in H3 quit playing ranked once they hit 50 because they didn't want to risk losing that rank. Sadly, the highest rank I ever got was 48 or 49 in doubles, tslayer, and objective. Then everyone stopped playing ranked. :(

Counter to this:

No incentive to win in reach because winning in reach is generally a win against babbling buffoons. I don't care that I beat a bunch of kids that have just started playing the game.

People do play when they reach the highest rank, aka why people still play on 50's in halo 3. It is fun to play against the top people because you start to recognize gamertags and form rivalries.

People never stopped playing ranked, trust me, I played throughout halo 3 from a year after release all the way till halo reach.

typed this quick cause i have to go to work will try to reply later if I can.
 

Arnie

Member
By the way, I'm not absolving the 1-50 ranking system of it's evident raft of problems, more arguing that they should be fixed, instead of defaulting to a quick fix 'tear it out' mentality.
 

Trey

Member
Or the majority of the player base who give a damn about said system.

A skill based rank is as much a tool of pride as it is a self educating barometer, to exclude one half of that equation with the notion of preventing a problem that, with a hearty lick of effort could be resolved, seems lazy to me.

Cue Hydranocks self deluded, pompous laughter.

You seem hearty, what's your theoretical solution?
 

Plywood

NeoGAF's smiling token!
Haha, no. It's just grown on me... unexpectedly, I might add.
I just feel like it looks like it was made out of scrap parts almost like it belongs in another era.
Oh god, that reminds me of a message I got once, he thought he out BR'ed me when I was like 2 shots, when I told him that wasn't what a out br was he said something like 'Well you're a 50, you shouldn't ever get beaten by someone lower than you' I felt like hitting my head against a wall because he then said he put the video on his file share, not sure if he did though, didn't check.
smh
 

senador

Banned
Or the majority of the player base who give a damn about said system.

A skill based rank is as much a tool of pride as it is a self educating barometer, to exclude one half of that equation with the notion of preventing a problem that, with a hearty lick of effort could be resolved, seems lazy to me.

Cue Hydranocks self deluded, pompous laughter.

By the way, I'm not absolving the 1-50 ranking system of it's evident raft of problems, more arguing that they should be fixed, instead of defaulting to a quick fix 'tear it out' mentality.

Well we still don't know everything, and they may have a fix. It seems though unless they put direct 1-50 back in its not a fix in your mind. The thing they have that we don't is loads and loads of data, so for you to think they just aren't do anything and scrambling to react for release is laughable yes.

I get why people want ranks, but it always boils down to either bragging rights or self evaluations stuff, both of which aren't dependent on numbered ranks.
 

CliQ

Member
Counter to this:

No incentive to win in reach because winning in reach is generally a win against babbling buffoons. I don't care that I beat a bunch of kids that have just started playing the game.

People do play when they reach the highest rank, aka why people still play on 50's in halo 3. It is fun to play against the top people because you start to recognize gamertags and form rivalries.

People never stopped playing ranked, trust me, I played throughout halo 3 from a year after release all the way till halo reach.

typed this quick cause i have to go to work will try to reply later if I can.


All valid points, but the problem then isn't the ranks. It's matching the skill level when you go into matchmaking. So if ranks are hidden but you get the same result of getting matched with people of equal skill, wouldn't all the rest of what you said still apply? I personally wouldn't mind either way if ranks are visible or not. I try to play my best every time regardless of my rank being shown to me or not. But, hey if people want a number by there name, then have your numbers.
 
By the way, I'm not absolving the 1-50 ranking system of it's evident raft of problems, more arguing that they should be fixed, instead of defaulting to a quick fix 'tear it out' mentality.
I'm pretty sure that no one outside of 343 knows how H4's ranking/placement system is going to work, especially in relation to the older games. All I want is to be placed in a match with people that are actually in my skill range (ESPECIALLY WHEN GOING IN SOLO) and can have a good competitive game. If I can get that in 90% of the multiplayer games, then I'll keep coming back. If not, hopefully campaign and SpOps have some longevity to them.

We're three months out from the game, so I expect the infolanche to start rumbling very soon.
 
I once got a message on Reach after thrashing a couple of kids in doubles with my buddy:

"Lol, so bad. DMR gametype, uses AR."

I used my AR on like, one or two kills to get his shields down.
 

Arnie

Member
You seem hearty, what's your theoretical solution?
As a player, not a designer:

The solution is clear(not to be confused with easy), develop a way to determine a player's skill as a constant, not a fixed point. People bought 50s for the 'highest skill' factor. People joined games and immediately viewed everyone's highest skill to perform a quick analysis of both teammates and opponents. This mentality needs to be reversed, without nuking a visual skill based ranking system altogether. If there wasn't a straight up 'highest skill' tag, there wouldn't be half the account boosting and buying, in my opinion, as the overall 'gain' is vastly diminished.

The system needs to be much more fluid in how it detects and reacts to a drop off in skill, too. It needs to understand the differences between a top player, and a good player, and react accordingly. The numbered systems had a tendency to lock and fix themselves too soon, mostly because they weren't really designed as ranks to be attained and lost, but because they were visual signifiers of the true skill system. This too needs to be altered, in my opinion.
Well we still don't know everything, and they may have a fix.
I've already acknowledged this, and said there's nothing we can do. They may have resolved it, they may have an amazing system that answers everyones wishes, and resolves everyone's issues. Unfortunately until 343 begin to talk about this system we can only speculate based on the various crumbs we have available to us.
It seems though unless they out direct 1-50 back in its not a fix in your mind. The thing they have that we don't is loads and loads of data, so for you to think they just aren't do anything and scrambling to react for release is laughable yes.
This is a load of nonsense.

I've not once, at all, in every post I've made over what's been a year since Halo 4 was announced demanded that the 1-50 ranks be brought back. All I've ever done, and I've been vigorous in my discussions on this subject, is say that the game needs a visual based ranking system.

I never once said they were 'scrambling to react' in regards to the ranking system either, I've said they haven't prioritised the system as heavily as I personally would've liked, and given the fact that after four years they still haven't properly concluded on their system, to the point where they can't divulge details, is poor form.

I get why people want ranks, but it always boils down to either bragging rights or self evaluations stuff, both of which aren't dependent on numbered ranks.
I agree, and I've not once insisted that the numbered system needs to return, all I've ever said is there needs to be a visual skill based ranking system.

I'm pretty sure that no one outside of 343 knows how H4's ranking/placement system is going to work, especially in relation to the older games. All I want is to be placed in a match with people that are actually in my skill range (ESPECIALLY WHEN GOING IN SOLO) and can have a good competitive game. If I can get that in 90% of the multiplayer games, then I'll keep coming back. If not, hopefully campaign and SpOps have some longevity to them.

We're three months out from the game, so I expect the infolanche to start rumbling very soon.
Whilst I do too, I also think a visual system is important to assuage the frustrations of defeat and deflect the blame for said loss away from the matchmaking system itself and more onto your own personal and team failings. There's a tendency to just blame the system in Reach when you lose a match, under the older systems, at least the matchmaking selection criteria was overt, rather than concealed.
 
There shouldn't be the need to have an incentive to win. You should want to win because losing sucks. Plus, say there are ranks and you reach the highest rank, are you going to continue playing in that playlist and risk losing that rank? A lot of my friends in H3 quit playing ranked once they hit 50 because they didn't want to risk losing that rank. Sadly, the highest rank I ever got was 48 or 49 in doubles, tslayer, and objective. Then everyone stopped playing ranked. :(

If the other team doesn't have an incentive to win, even if I want to win, the games will be boring. Unless both teams want to win, its unlikely your going to get competitive matches.

Easiest way to garuntee that both teams are going to play competitively is by throwing in a ranking system, which rewards winning and punishes losing.

So what if people stop playing once they get 50? There will still be people in the playlist and at least you can still be garunteed fun competitive matches.


I'm glad they took ranks away in Reach, competitive Reach makes you want to go and pound nails through your dick.

Agreed with this lol.
 
It pisses me off no end, if 343 had spent the last three years developing such a thorough and comprehensive system, rather than leaving it until the last minute to find their escape route, then they'd be rightfully praised and we'd have a much better competitive game. I don't play Starcraft, but they incubate their ranking system from the earliest stages of development, and use that time to ensure it's as comprehensive, accurate, and fool proof as possible.

It's the E3 before launch and 343 still haven't even decided on a system. It seems like they've spent the last 3 years racking their brains to figure out a way to nuke visual ranking without pissing off the competitive gamer entirely, which just aggrivates me even more.


I'm sure there's more to it, but the basic premise is just so stupid.

It doesn't though, that's the point, it's a lazy copout, without question.

Other games have proven that such a system can be implemented, and 343 had 4 years of development to figure it out. Obviously they didn't consider it worthy enough of the resources, and so whatever half arsed, half baked, below par system they come out with I won't applaud. We're theoretically looking at a worse system for the average player than that of Halo 2 and 3, if that rumoured system comes to fruition.

And before anyone jumps in with 'we don't know the full details', or 'stop moaning until 343 clarify', I'd love to be wrong, but unfortunately we can only discuss what we believe we know.

Not at all.

It isn't a leap of logic to suggest that a studio as affluent in it's construction as 343 Industries, who're attempting to succeed a studio that have hired in specialist roles such as 'player investment designer', would consider hiring a similar employee to properly develop an evolution to a feature that's been an important fixture of the franchise for the majority of it's mainline life.

Nor is it 'laughable' to suggest that up until a few months ago 343i still hadn't concluded on an exact system, as Frank has already admitted as much within this very community.

Cue Hydranocks self deluded, pompous laughter.

Hahahahahahah :lol

We realy don't know how long they've been working on a ranking system, how many resources have been allocated to it, how often systems have been playtested alongside the other gameplay mechanics and a whole bunch of just about any information regarding any ranking syste, skill based or not. So how about you stop mindlessly assuming that everything is lazy, half-assed and done in the last few days before the game goes gold.

Why do you get to assume you know the inner workings of 343? How come your opinion is suddenly based on what we believe we know, when really, there is seriously nothing to go on. I think the sheer anger coming from you for such a thing as a ranking system in a game speaks volumes as to how crazy this whole thing is.

Call me a slurper. Call me 343 defence force squadron leader. At the end of the day, I am not the one getting angry because of a game's feature that really hasn't been announced in any significant way. Instead, I just get by smiling. It's ok to fear change. It's even ok to not like what we don't understand. I am just the sort of guy who likes having all the details (or even some because what we know now is not some details) before I get really, really angry. Passion does weird things, right?

By all means, when we actually know how shit the new system is, please shit on it. No one can defend 343 enough if it goes to shit.

I honestly just think this level of emotion is a bit much considering the reality that we don't know.

It isn't fair to assume we know it's bad and it's equally unfair to assume it'll be good.


3 months till launch. About time we started getting more info on these things. About time we get more info on everything really.
 
I haven't seen the remarks you're talking about – I could only find snippets in write-ups – but from what I've read about them, and talking about back-padding in general for a project like this, here's what I think. The research I've done yielded the information that this project was a collaboration of about 400 scientists from seven different countries, though it was led by NASA. Which means:
1. without NASA, this would not have happened;
2. this was entirely funded by the American taxpayer at the cost of $7-$8 per person.

History will remember this as another step forward in HUMANITY'S progress into space. But in the short term, because of the two conditions outlined above, I think that entitles America to a little bit of bragging.

Just a bit.
I exaggerated and I have to apologize. You are correct. But do not expect that this was entirely funded by the American taxpayer.

Edit.: It was only a small critics in some wording. It is still an amazing moment and we should be proud what we all accomplished in the last 100 years.
 

willow ve

Member
There shouldn't be the need to have an incentive to win. You should want to win because losing sucks. Plus, say there are ranks and you reach the highest rank, are you going to continue playing in that playlist and risk losing that rank? A lot of my friends in H3 quit playing ranked once they hit 50 because they didn't want to risk losing that rank. Sadly, the highest rank I ever got was 48 or 49 in doubles, tslayer, and objective. Then everyone stopped playing ranked. :(

That's why you need rank to continually be in flux. Have it only show your current skill in that playlist. Put the highest skill on their lobby player card or on waypoint only
although i absolutely dread having to go to waypoint for anything
 

willow ve

Member
Easiest way to garuntee that both teams are going to play competitively is by throwing in a ranking system, which rewards winning and punishes losing.

So what if people stop playing once they get 50? There will still be people in the playlist and at least you can still be garunteed fun competitive matches.

Yep. This. Without a built in metric to measure success (ie: reward winning, and show a negative result for losing) then you're never going to get a lobby full of people who actually want to win. You'll get lobbies full of people who just goof around, troll, grief, lolz, or don't play the objective (ie: lobbies in Reach).

Putting the ranking in a visible manner in the game ensures reinforces winning over grinding credits.
 
If the other team doesn't have an incentive to win, even if I want to win, the games will be boring. Unless both teams want to win, its unlikely your going to get competitive matches.

Easiest way to garuntee that both teams are going to play competitively is by throwing in a ranking system, which rewards winning and punishes losing.

So what if people stop playing once they get 50? There will still be people in the playlist and at least you can still be garunteed fun competitive matches.




Agreed with this lol.

Remember when games didn't need external factors to make people want to play the game? Now look at the industry. Everything is all about external ranks or credits or something that isn't just the game.

But I digress.
 
At the going rate, we'll know the name of half of the maps by November 5.

i really hope not :/

I'm okay with all the info we've gotten so far, just elaborate on weapons (Why is the BR a five shot), and maybe some things like the ranking system, or info on a clans system (one can hope)

I don't want to put in the game and not be surprised, I'm glad 343 is keeping quiet on alot of things, I just wish they would elaborate on things they've already announced (WHY IS THE BR A 5 SHOT)
 

DeadNames

Banned
I used to think that the people here on these treads were cool until i realized that a lot of them seem to be a-holes that think they are better than everyone else. All you do is sit at a computer and comment all day on this thread. your no better than anyone else on here or waypoint.

Golly G. Willikers! Why do most new juniors pull stupid stunts like this?

And most of the interesting stuff happens when I go to bed. Dat laser... Can't tell if I like it or not.
 

Arnie

Member
Hahahahahahah :lol

We realy don't know how long they've been working on a ranking system, how many resources have been allocated to it, how often systems have been playtested alongside the other gameplay mechanics and a whole bunch of just about any information regarding any ranking syste, skill based or not. So how about you stop mindlessly assuming that everything is lazy, half-assed and done in the last few days before the game goes gold.

Why do you get to assume you know the inner workings of 343? How come your opinion is suddenly based on what we believe we know, when really, there is seriously nothing to go on. I think the sheer anger coming from you for such a thing as a ranking system in a game speaks volumes as to how crazy this whole thing is.

Call me a slurper. Call me 343 defence force squadron leader. At the end of the day, I am not the one getting angry because of a game's feature that really hasn't been announced in any significant way. Instead, I just get by smiling. It's ok to fear change. It's even ok to not like what we don't understand. I am just the sort of guy who likes having all the details (or even some because what we know now is not some details) before I get really, really angry. Passion does weird things, right?

By all means, when we actually know how shit the new system is, please shit on it. No one can defend 343 enough if it goes to shit.

I honestly just think this level of emotion is a bit much considering the reality that we don't know.

It isn't fair to assume we know it's bad and it's equally unfair to assume it'll be good.


3 months till launch. About time we started getting more info on these things. About time we get more info on everything really.
Firstly I'll clarify that when I write things like 'pissed off no end', I don't literally mean I'm sat at my computer frothing at the mouth because of a system that we know little about. I'm clearly passionate about the system, because that's what's drawn me (and my friends) to Halo multiplayer in the past, and subsequently coincided with a drop off in activity for all of us when it was redacted for Reach. And I'm not even going to touch the Arena, which was doomed to failure when they excluded objective game types, and before they'd even classed weapons like the sword as valid competitive fodder.

We don't know nothing about the system. Frank's responded to certain comments in this thread, in the past, which amount to confirming the existence of a skill based system, that 1-50 ranks are inherently broken (which I don't completely disagree with), and that the secrecy behind the whole operation is because details haven't been finalised. That's the basis for my argument, concrete crumbs, and this entire conversation sparked out of somebody claiming it'd been claimed that the system would be a pseudo public/private one. Thus I'm elaborating, and conversing.

The most speculative elements of my argument consist of me judging 343s effort to tackle the problem, and whilst it may be false (we'll know that for sure in merely 3 months time), I don't think it's completely off kilter to suggest it's not a high priority for them, if less than six months to launch the system isn't locked down. We know that. The system wasn't final the last time Frank checked in on the issue. I'm extrapolating, sure, but under such circumstances I'd rather do that than twiddle my thumbs or post pictures of wolves, to be honest.

And lastly I stand by my comment regarding yourself. I do think you're too quick to take criticism of 343 to heart, and I think that then influences your responses to people. On numerous occasions you've just been glib in your reply to me in a very self assured, pompous manner. Then when you finally respond with something other than an ambiguous one liner, you lace half your argument with assertions that I'm angry, when I'm honestly not, I just like hypothesising about the ranking system because it's the last facet of the game that I'm really curious to hear about, as, like you I don't need to know everything; I'm happy to not learn a single new shred of information about the campaign until the game's in my Xbox, for example.
 
Ur-Didact is 12 feet.

Master Chief is 7 feet.

Silentium related spoiler :
I'll give you a blow job if you find any hint as whether its the Bornstellar Didact or Ur-Didact we see in the flying Cryptum, or if they both appear thus the two colors orange AND blue that ennemies have in the trailers.
Bonus spoiler : Librarian has no pbs recognizing her lover, even though he's Bornstellar, so whether size does indeed not matter or Bornstellar has been through massive changes.
Lolol I'll find whatever I can of any hint. Good theory, would be really interesting of such a conflict.
 
Needing 1-50 ranks to continue to play is just as bad as wanting an unlock system to keep you going. You should keep playing because it's fun.
 

Aggrotek

Member
Based on the last few months of MM management, no it wouldn't.

And do you really want CC maps or default map garbage in a competitive playlist?

This doesn't make sense considering we haven't seen but 3 maps, and 1 of them would be perfect for Team Hardcore. Adrift doesn't look terrible either. I'm not understanding the conclusion jumping here.
 
You're kind of vague here, so I may be misunderstanding you, but what I think you're describing is perfectly normal for Halo games (and games in general) when it comes to interest level on NeoGAF. It wasn't Reach in particular. Halo 3's launch was arguably more anticipated on the website, and even there the thread dwindled down to a dozen or so hardcore fans. Same thing happened with ODST, same thing happened with Reach, same thing will happen with Halo 4.

I was vague due to lateness of the hour, but a few minutes of skimming the Halo 3 thread and Reach |OT| offered some specifics.

Anyone play Reach lately with Zayne? Letters? They were very active at the end of Halo 3 and at the beginning of Reach's lifetime, but they've both pretty much stopped posting in here and I'm guessing, they've stopped playing the game.

Then there are these folks:

Devin Olsen
Last played 2/10/12

vhfive
Last played 6/28/12

Big Ander
Last played 2/18/11

Merguson
Last played 9/26/11

Those were just the names I recognized from my lurker days in the Halo 3 thread. They've all stopped playing Reach. Despite staying active with Halo 3 until the last bell.

Anyone doubting the effect that Reach's poor MP design and playlist management has had on the community can save themselves the time of digging up the old thread and just ask folks in here. This thread has plenty of non-junior members that remain involved in the community even as they have greatly reduced their playtime with the current game (Dax, Ghaleon, the shattered remains of the TJ collective).

A drop in active player population is to be expected this late in Reach's life, but to have the hardcore "heart of the community" type players reject the current installment in the franchise they love is a damning assessment of the quality of that game.
 
And lastly I stand by my comment regarding yourself. I do think you're too quick to take criticism of 343 to heart, and I think that then influences your responses to people. On numerous occasions you've just been glib in your reply to me in a very self assured, pompous manner. Then when you finally respond with something other than an ambiguous one liner, you lace half your argument with assertions that I'm angry, when I'm honestly not, I just like hypothesising about the ranking system because it's the last facet of the game that I'm really curious to hear about, as, like you I don't need to know everything; I'm happy to not learn a single new shred of information about the campaign until the game's in my Xbox, for example.

So it's ok to assert and assume that 343 are lazy and putting a ranking system on the long finger but it is wholly unacceptable to assume someone 'hypothesising' about the system we know nothing about is angry based on what we believe we know, you know, the way you've been phrasing things?

The double standards are rich in this thread.

Frank has said the system as it was wasn't finalised. How does this, in any way mean they are lazy or haven't put any thought into it?

You are putting an awful lot of weight behind these speculations. You are speculating what "someone was claiming someone was claiming". It's a silly Chinese Whispers of rumours and upset fans (rightfully so in many cases because of the lack of solid info).

You're discussion on the possible ranking systems and how they compare to previous ones is great to read, honestly. Such debates can do without the unfounded hypothesis that 343 is lazy. Or am I just slurping too hard now?
 

Akai__

Member
Anyone else here, who thinks, that Reach has too much medals?

To name a few redudant medals:

"Normal" headshot, Close call, Reload this, all AA related medals, Yoink, weapon specific sprees/assist related medals (especially the 15 kills/assists) etc.

You could easilly remove them.

Not a big deal, but I think nobody cares, if you just killed a guy who was reloading, for example.
 
Anyone else here, who thinks, that Reach has too much medals?

To name a few redudant medals:

"Normal" headshot, Close call, Reload this, all AA related medals, Yoink, weapon specific sprees/assist related medals (especially the 15 kills/assists) etc.

You could easilly remove them.

Not a big deal, but I think nobody cares, if you just killed a guy who was reloading, for example.

343 doesn't think you can have too many medals.

DISTRACTION +10.
 
Anyone else here, who thinks, that Reach has too much medals?

To name a few redudant medals:

"Normal" headshot, Close call, Reload this, all AA related medals, Yoink, weapon specific sprees/assist related medals (especially the 15 kills/assists) etc.

You could easilly remove them.

This is all part of the brilliant Reach player rewards system. Credits for idling in game, medals for stealing kills, and no real incentive to play the game as a competitive fps instead of as an economy built to be gamed.
 

Talents

Banned
Needing 1-50 ranks to continue to play is just as bad as wanting an unlock system to keep you going. You should keep playing because it's fun.

No one needs exactly the 1-50 system, just something similar. A visual, TruSkill ranking system that will give people an idea of their opponents 'skill'.
 

Myyke

Neo Member
Anyone else here, who thinks, that Reach has too much medals?

To name a few redudant medals:

"Normal" headshot, Close call, Reload this, all AA related medals, Yoink, weapon specific sprees/assist related medals (especially the 15 kills/assists) etc.

You could easilly remove them.

Not a big deal, but I think nobody cares, if you just killed a guy who was reloading, for example.

I'd probably have Onyx Rear Admiral by now if this medal didn't exist, and I'm not even joking.

Damn you all! You know who you are!
 
By the way, I'm not absolving the 1-50 ranking system of it's evident raft of problems, more arguing that they should be fixed, instead of defaulting to a quick fix 'tear it out' mentality.
Okay, but you should realize that most of the people in this thread advocating a 1-50 ranking system are. That's why you're getting the responses you see--not saying it's fair.

Also, the Starcraft 2 ranking system has a lot fewer variables to consider than traditional Halo ranking systems. But I agree with you that there is something better that can be achieved for Halo. In my opinion, Halo: Reach Arena's overarching flaw was that it did not give players adequate timely feedback.
 
Status
Not open for further replies.
Top Bottom