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Will the Wii U up-res/up-scale Wii games?

I've checked a few sites on the specs of the Wii U and I can't find an answer other than it will play Wii games.

Does anyone know if the Wii U will do anything from up-scaling the resolution or adding graphic filters?
 
Reggie confirmed at E3 2011 that it doesn't, they said the only wait too do it is make a new game (HD remake) out of it.
 
Pretty sure it was confirmed that it wont, sadly.

I have my Wii hooked up via HDMI though, and it does look slightly better than it did through component cables. So, y'know, you might get a 5% bump in IQ.
 
It will not, but I suspect that games will look worlds better anyway because the WiiU practically has to have better video output than the Wii does, even when it's just at 480p. The Wii's video chip is notoriously bad.
 
It will not, but I suspect that games will look worlds better anyway because the WiiU practically has to have better video output than the Wii does, even when it's just at 480p. The Wii's video chip is notoriously bad.
Yup.
Which is why GC with component >>>>>>>>>>>> Wii with component.

Wii U doesn't play GC games does it?
 
I hoping it would.

I've been playing FFXII on the PS3 and the little bit of filtering the PS3 does makes worlds of difference on an HDTV.

Thanks for the info.
 
Since games run natively on the hardware (Hardware is BC with Wii), no it won´t. But they have 100% backward compatibility this way.

Someone on the old WUST said rendering in a higher resolution than the native one can cause problems... Something with timings being off and stuff like that. I don´t know much about it though...

Dolphin needs alot of trickery behind the scenes to enable the uprez it allows (But propably won´t reach 100% compatibility)
 
Yup.
Which is why GC with component >>>>>>>>>>>> Wii with component.

Wii U doesn't play GC games does it?

No it doesn't, which kinda sucks considering how GC support pretty much comes 'free' with Wii backwards compatability. I'm guessing they didn't want to spend the money on mini-disc readers and memory card slots. :(
 
Your TV/monitor will upscale them, as they do Wii games on Wii. It will look horrible regardless of which bit of hardware does the upscaling (since nobody's going to natively implement a solution like that crazy AA stuff that GAFer adds to HD console games via his PC). It's not going to render them in higher resolution, that much we know.
 
Your reason to upgrade will be that they'll sell you all your Wii games again, in HD.

Native res ports with some upgrades would certainly be welcome. The New Play Control line wasn't great filler but it was great for people wanting to replay those games.

You probably will be able to play them full res with no scaling on the controller which should look pretty nice. If they don't allow at least that then, well...
 
They should just hire the Dolphin team, have Wii U emulate Dolphin, boom.

What? I'm sure that if they the inclination to do so, Nintendo could write an emulator that would run rings around Dolphin. Just look at the quality of their Virtual Console emulators for the Wii. They just appear to be going the hardware-BC route with the Wii U.
 
You probably will be able to play them full res with no scaling on the controller which should look pretty nice. If they don't allow at least that then, well...
Oh man that sounds nice. I know GamePad gaming isn't for everyone, but I'd replay a couple of my fave Wii games on the controller during Christmas.

It definitely would give Wii U some extra upgrading value.
 
You can get component cables for the GC? I thought it only did a/v and s-vid?

Before the later revision, Nintendo offered a component cable which allowed 480P. It had REALLY good image quality, since the converter chip was built into the cable.

This was removed "because Nintendo figured no one used it".
 
You can get component cables for the GC? I thought it only did a/v and s-vid?

Aww man, I kinda feel bad that you just now found out :-( Yeah, you've been able to get component cables from day 1 (via Nintendo's online store in the earliest days, but more places soonafter). Try it if you haven't already, since it's kinda nice, but make sure to remember to switch the system menu option over to 480p after you switch to the component cable!

EDIT: CRAP, thought we were talking about the Wii and not GC for some reason. Carry on gents :-(
 
They won't but the improved chip in the Wii U will probably help them look a bit better. Playing the games on the Wii U gamepad will also make them look much much better just due to smaller screen size.
 
Why would anyone ever expect Nintendo to do anything extra?

To be fair, at least Nintendo still puts in the effort to make their systems fully backwards compatible with the previous system (be it handheld or console), unlike their competitors.
 
So has it been confirmed that you can play Wii games on the U's controller? Because that would be absolutely amazing, but... y'know what Nintendo are like with including obvious features.
 
Yes. Nintendo, the company re-selling roms to each platform, is going to skip out on the HD COLLECTION mania of releasing every single notable gamecube and wii title to ravenous Nintendo fans.
 
So has it been confirmed that you can play Wii games on the U's controller? Because that would be absolutely amazing, but... y'know what Nintendo are like with including obvious features.

Well, I'm not exactly sure it has been officially stated. It seems pretty obvious though. Wii games don't need two screens so it should be playable on either one, same with the VC games. The Wii U tablet does also have a sensor bar built in so...I don't see why they would do that if you couldn't.
 
No it doesn't, which kinda sucks considering how GC support pretty much comes 'free' with Wii backwards compatability. I'm guessing they didn't want to spend the money on mini-disc readers and memory card slots. :(

Ah, so it doesn't come 'free'. Also, controller ports and any necessary I/O infrastructure for them.
 
Ah, so it doesn't come 'free'. Also, controller ports.

Well support for the software does, and I'm fairly sure they could have done some trickery to get the games supporting the Wii U controller and saving internally (like the PS3's virtual memory cards). I imagine it's the mini-discs that are the real problem.

But like others have said, it gives them an excuse to re-release HD Collections, so I doubt they're losing any sleep over it.
 
Pretty certain answer is no. Stupid oversight imo. Wouldn't that be yet another reason to upgrade?
I doubt it's an oversight, more likely it's not really possible. HLE is notoriously difficult for consistency throughout an entire library.

It's also an excuse to resell you GC/Wii games too. There's actually incentive not to provide that feature, even if they could.
 
Well, I'm not exactly sure it has been officially stated. It seems pretty obvious though. Wii games don't need two screens so it should be playable on either one, same with the VC games. The Wii U tablet does also have a sensor bar built in so...I don't see why they would do that if you couldn't.
I hope this is the case but I think they could have issues with interpreting the Upad as a Wii Classic Controller, sideways Wiimote, or similar as there can be issues with that sort of thing, like how GameCube games couldn't be played with the Wii Classic Controller for example, since they interfaced in completely different ways. If WiiU is running Wii games in some kind of Wii mode like Wii run GC games in GC mode without any extra functions available then it could be in the same situation. Although VC handling could probably be updated to include these features. But playing the non motion heavy Wii games on a nice native 480p screen with good ppi would be sweet and way better than my shitty old 14" SDTV. Although now I mention motion there are other potential issues, like if the Upad's motion sensors are compatible with the Wiimote's for games like NSMBWii and DKCR.
 
One game that doesn't quite work right, out of however many games they've released across multiple platforms on the service? Dolphin wishes it had compatability that good.

If they were guided by Nintendo, compatibility would become a non-issue. Upscaling, however, is something Dolphin has displayed that VC has not.
 
Well support for the software does, and I'm fairly sure they could have done some trickery to get the games supporting the Wii U controller and saving internally (like the PS3's virtual memory cards). I imagine it's the mini-discs that are the real problem.

But like others have said, it gives them an excuse to re-release HD Collections, so I doubt they're losing any sleep over it.

That and it's a feature that no matter how cheap it would be to implement per unit would cost Nintendo across 100% of its systems for something not even 5% of users are going to ever use. So it is pretty expensive for Nintendo per user who cares (who most likely has a Wii and GCN which makes it even more expensive for those who care and won't use those options instead). And yeah, I'm sure they're not crying over extra HD remake sales at NCL.

I hope this is the case but I think they could have issues with interpreting the Upad as a Wii Classic Controller, sideways Wiimote, or similar as there can be issues with that sort of thing, like how GameCube games couldn't be played with the Wii Classic Controller for example, since they interfaced in completely different ways. If WiiU is running Wii games in some kind of Wii mode like Wii did in GC mode without any other extra functions available then it could be the same situation. Although VC handling could probably be updated to include these features. But playing the non motion heavy Wii games on a nice native 480p screen with good ppi would be sweet and way better than my shitty old 14" SDTV. Although now I mention motion there are other potential issues, like if the Upad's motion sensors are compatible with the Wiimote's for games like NSMBWii and DKCR.

I highly doubt that would be a problem, the Wii in GCN mode literally downclocks and shuts off the extra Wii chips/funtions turning it into a living breathing GCN little different than the purple lunchbox you bought in 2001. The Wii U isn't doing doing B/C like that but more akin to the VC as I understand it. I doubt they're going to stick a Wii in every box as well.

If they were guided by Nintendo, compatibility would become a non-issue. Upscaling, however, is something Dolphin has displayed that VC has not.

The VC upscales N64 games unless I'm reading you wrong. I don't think you'd want the system trying to upscale older sprite based games anyhow (gaf would be filled with the kind of hate the 3DS gets if it did).
 
I hope this is the case but I think they could have issues with interpreting the Upad as a Wii Classic Controller, sideways Wiimote, or similar as there can be issues with that sort of thing, like how GameCube games couldn't be played with the Wii Classic Controller for example, since they interfaced in completely different ways. If WiiU is running Wii games in some kind of Wii mode like Wii run GC games in GC mode without any extra functions available then it could be in the same situation. Although VC handling could probably be updated to include these features. But playing the non motion heavy Wii games on a nice native 480p screen with good ppi would be sweet and way better than my shitty old 14" SDTV. Although now I mention motion there are other potential issues, like if the Upad's motion sensors are compatible with the Wiimote's for games like NSMBWii and DKCR.

It is definitely possible that they could pull some "Wii mode" type of crap preventing it from being done but I hope that isn't the case. There is 100% a sensor bar on the controller though which means for games using the motion control you would still be using a Wiimote/Nunchuk versus the controller's motion sensors. I guess to play those kinds of games on the controller you would have to lean it against something, which isn't optimal. It will probably be best for classic controller compatible games since then you can just hold it like normal. It could also probably just convert controls designed for wiimote on its side (NES style) to the Wii U Pad and then use the pad's motion from there. It would really only be an issue for games using it front facing and with or without a nunchuk. Then you would have to probably lean it/stand it up.
 
The Wii U isn't doing doing B/C like that but more akin to the VC.
When was this confirmed though, they could include a Wii-on-a-chip like those limited early PS3 models included essentially a PS2 and full backwards compatibility similar to Nintendo systems, though perhaps that's too costly too.
 
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