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Diablo 1/2 project lead shares his opinions of Diablo 3

Nirolak

Mrgrgr
I thought some people might be interested to read this. There's more at the link, like how they decided on the series' name.

IncGamers said:
IncGamers: You are very well known in the world of ARPGs, and I am going to ask you, Diablo 3 is probably the most anticipated PC title in 10 years. What’s your opinion on the final product?

David Brevik: Honestly, I think that they did a lot of the things the best they could, it was a very different game than I would have created, the team and personalities, the people, the talent and all the design philosophies of the people that worked on it in Irvine, we called them Blizzard South, those people have their own style and the their own way they like to design. It was very, very different from the Blizzard North.

So I think that when Blizzard South took over the development of Diablo 3 it was inevitable that they were going to create an experience that was in the Diablo theme but concentrated more towards the things that they liked to experience. Including more story and things like that.

When Blizzard North shut down they lost a ton of experience with why the Action RPG works and what about it works. That’s really difficult to recover from. They didn’t have the experience of people that knew it well. This is why you do things with random levels for example, and so when you lose that experience you are going to create a very different experience in the end than we would have created.


IncGamers: Do you think they bought the wrong people in? As we understand, Jay Wilson, for example, his background was RTS. From our point of view it looked like they misunderstood what kept people playing, The type of loot drops, which has been a big issues. One of the other issues is they have not listened to their community, and they have not anlaysed what makes up that addictive Diablo experience. What are your thoughts on that?

David Brevik: Well, the loot system. They made some decisions with the loot system that were very different than the way that we did it in Diablo 2 and I think that obviously the community has been upset with some of the decisions they made. Having all of your powers work off your main weapon and things like that, to having blues that are more powerful than yellows. Eventually the auction house and how that worked, even something as simple as when you equip an item and it’s bound to your character permanently would have totally changed the dynamic of the game.

It seems odd that they have not really responded in a quick fashion to some of these things. I think they are very well aware of the problems at this point and are trying to fix some of this stuff. It’s a shame that they had to learn some of these painful lessons


IncGamers: As you created Diablo, how do you feel about it? Do you feel a little let down that the legacy has kind of been mashed up?

David Brevik: I have very mixed emotions about it (laughs). On one hand I am sad that people haven’t enjoyed Diablo because it’s a love, a passion, and its obvious people still have a giant love and passion for Diablo and they are speaking out about it because they have such love for it. That makes me feel great.

I am sad because people are outraged and, you know, some of the decision they have made are not the decisions I would make and there have been changes in philosophy and that hasn’t gone over very well. I think in that way I am a little sad.

I am also a little happy, which I hate to say, it shows that the people that were involved in Diablo really did matter, and so I am happy that it has come to light that how talented that group was and how unique and special that group was. I am hoping that, as this happens very often in the industry, you see it with Call of Duty and things like that , when the people leave the game changes and it shows how critical people are in this industry.


IncGamers: One of the questions the Gazillion guys asked me to ask you was, where did the name Diablo come from?

...
Source: http://diablo.incgamers.com/blog/co...vid-brevik-discusses-his-feelings-on-diablo-3
 

castlegar

Member
"One of the questions the Gazillion guys asked me to ask you was, where did the name Diablo come from?"

Huh? Is this not obvious for a game who's bad guy is the devil?
 

DJ_Lae

Member
I like a lot of the stuff in Diablo 3 (especially the skill system) but I definitely agree with his assessment that they lacked the experience in tooling a compelling loot system.

It will likely be patched into functional order at some point, I suppose.
 

Ploid 3.0

Member
Good interview, and people that don't like these threads can just not click. The Diablo 3 story (not the ingame story) is interesting, this interview adds to the behind the scenes of how the game came to be the way it is. As someone that haven't yet played D2 to see what the hype was about I'm interested to see how the games differ since I've only played D3 and am hoping 1.0.4 makes the game better and closer to the legend D2.
 

Archie

Second-rate Anihawk
1.04 looks like it'll fix alot of the underlying problems with D3, but the game was pretty horrible at launch when you first hit Inferno.
 

etiolate

Banned
David Brevik: I thought of the game when I was in high school and I lived in the east part of San Francisco in a town called Danville and I loved at the base of Mount Diablo and that’s where the name comes from. Once I found out what the mountain name was, I thought that was awesome, I didn’t speak Spanish, so I thought I wanted to use that as a title for a nemesis in a videogame. It’s simply from where I lived.

Confirmation that Danville is the inspiration for hell.
 

oneils

Member
"One of the questions the Gazillion guys asked me to ask you was, where did the name Diablo come from?"

Huh? Is this not obvious for a game who's bad guy is the devil?

uh, did you not listen to his answer? He got the idea from Mount Diablo, near his home town. That was why the question was asked.
 

kirblar

Member
Eventually the auction house and how that worked, even something as simple as when you equip an item and it’s bound to your character permanently would have totally changed the dynamic of the game.
Is he saying that he would have gone w/ Soul/account-bound loot? (I would have as well.)
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Is he saying that he would have gone w/ Soul/account-bound loot? (I would have as well.)

I think character tied, which would be interesting but still kinda stupid for the purpose of trading/trading down-up from characters.
 

rozay

Banned
"One of the questions the Gazillion guys asked me to ask you was, where did the name Diablo come from?"

Huh? Is this not obvious for a game who's bad guy is the devil?
Lol. If it was so obvious, why is his answer not the same as yours?
 

Fularu

Banned
no pvp
no ladder
no endgame

basically

i'd go into detail, but it's been done.
To be honest, Inferno was supposed to be the end game and unbeatable for weeks (if not months), that didn't work out. As for the PVP patch it's coming soon (Blizzard's "soon" ;))

They'll probably share their endgame and ladder ideas once the 1.0.4 patch is out but with the new item procs, I believe they're on the right track.

D3 did a lot of things wrong, that's for sure, but it also does a lot of things right.
 

Tomat

Wanna hear a good joke? Waste your time helping me! LOL!
In before people completely disregard the interview and his criticism because of Hellgate.
 

LordCanti

Member
no pvp
no ladder
no endgame

basically

i'd go into detail, but it's been done.

No endgame is the big one for me. Acquiring loot for PVP kept me playing D2 for years, and that hook just isn't there in D3. The RMAH was really, really good to me, so I shouldn't complain, but still.

Their response to no endgame seems to be making Inferno easier, and loot better on top of that. I don't get it, personally. I guess the people that couldn't get through Inferno before will be happy.
 
Oh man Hellgate was him? I wanted to like it so bad but it was
no hyperbole
probably the most buggy retail game I've ever played.
 
Too little too late. I ain't even going back when it gets better.

Same here, but I think its because I simply don't like the dungeon crawler genre. I realized killing mobs and collecting slightly better gear for all eternity isn't for me. Especially since I had nobody to play online with.
 
No endgame is the big one for me. Acquiring loot for PVP kept me playing D2 for years, and that hook just isn't there in D3. The RMAH was really, really good to me, so I shouldn't complain, but still.

Their response to no endgame seems to be making Inferno easier, and loot better on top of that. I don't get it, personally. I guess the people that couldn't get through Inferno before will be happy.

can you elaborate on endgame?
 

I_D

Member
How is Diablo 3 bad? i see guys complaining but never go into detail? the game is the same to me and just as fun. It's goty so far.

Diablo 3 would be a fairly good game on its own right... if Diablo 2 never existed.
It essentially takes just about everything that made D2 awesome and "streamlines" it into a dumb-downed version.

The biggest issue is how the game is really just a hub for the auction house, which is required to progress through the story in a timely manner at higher difficulties (you can grind for months, if you'd like).

What bothers me the absolute most is how shallow the game is. There's almost no level randomization and the deepest dungeons are only two or three levels deep, which never get any scarier.


I agree with just about everything Brevik said.
 
Diablo 3 would be a fairly good game on its own right... if Diablo 2 never existed.
It essentially takes just about everything that made D2 awesome and "streamlines" it into a dumb-downed version.

The biggest issue is how the game is really just a hub for the auction house, which is required to progress through the story in a timely manner at higher difficulties (you can grind for months, if you'd like).

What bothers me the absolute most is how shallow the game is. There's almost no level randomization and the deepest dungeons are only two or three levels deep, which never get any scarier.


I agree with just about everything Brevik said.

I still can't understand how it took them 10 years to make that game.
 
Diablo 3 would be a fairly good game on its own right... if Diablo 2 never existed.
It essentially takes just about everything that made D2 awesome and "streamlines" it into a dumb-downed version.

The biggest issue is how the game is really just a hub for the auction house, which is required to progress through the story in a timely manner at higher difficulties (you can grind for months, if you'd like).

What bothers me the absolute most is how shallow the game is. There's almost no level randomization and the deepest dungeons are only two or three levels deep, which never get any scarier.


I agree with just about everything Brevik said.

So just because D2>D3 that means the game is bad? You guys are exaggerating.
 

xJavonta

Banned
Good interview, and I can't wait for Marvel Heroes to come out. Maybe some of his Diablo experience shows through that game.
 
So just because D2>D3 that means the game is bad? You guys are exaggerating.

People were waiting for this game for 10 years. If you didn't play diablo 2, you don't understand. Play diablo 2 for 100 hours and get back to us. When you make a sequel for a game, people expect it to be at least in the same vein as the previous game. Diablo 3 wasn't on the same planet.
 
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