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Assassin’s Creed 3 still playing catch-up on the WiiU to ps360 versions

I did read it, and I'm not seeing a direct quote. I am seeing somebody claiming that somebody else said something, with no further information or quotes offered -- like for example - if those missing elements are going to be added later or not etc.

You didn't answer my question - are you a regular visitor to this website?
I think you're right, It seems the editor has made up the missing graphical features story.

Last reliable news about asscreed Wii U was from vg247. http://www.vg247.com/2012/08/16/assassin’s-creed-3-shown-playable-on-wii-u-“the-same”-as-360-ps3-pc/

“It’s exciting for me that all consoles for once are the same. Between PC, 360, PS3 and Wii U, they’re the same game.

“We’re just showing everyone that everything’s fine. There’s no need to worry. Every platform you buy it on will be great.”

Added lead designer Steven Masters: “It’s the same assets and the same engine. The guys in Quebec have been porting it for quite a long time.

“It’s completely equable.”

The Wii U version does contain unique features over its Sony and Microsoft rivals.

“We’ve got a couple of things,” said Masters.

“First, we just display the map by default. Then for the weapon selection you have quick access using the touch-pad to select exactly what weapons and tools you want to use.”

I think we should wait for the Eurogamer/Digital foundry face-off for the final verdict. :)
 
Delay it a month if necessary, once it's out, you can't fix the graphics, I'm pretty sure patches don't do that.

They can. But its all about Nintendo's policy on patching and whether the game sells well enough to justify it.

If it comes out long after PS3/X360 and even PC, by then most anyone interested will have already played it. Couple it with the AC mantra of a game a year, and DLC on the earlier versions and people will already be looking at the sequel.

I have a feeling it won't be delayed that long though. Small visual differences are unimportant in the grand scheme of sales and success on a platform, we see that on PS3/360 now.
 
This could be spun many ways, a launch game matching fully tapped out consoles could be seen as a good thing. Launch ps3 games didn't look too good, but now they have the Uncharted games and Last of us.
 
A port developed by a smaller team which started after development of the other versions already began is a bit behind the curve? COLOR ME SURPRISED.
 
You mean a version that isn't finished development is not 100% perfect?, wow nice stating it right their.

Anyway this thread wasn't needed at all.
 
DerZuhälter;41326485 said:
Sure. Why wouldn't you trust the man who awarded Best Graphics 2007 to Call of Duty 4 over Crysis and Best Game 2009 on all available plattforms to Call of Duty: Modern Warfare 2.

On the great scale of trust, I wasn't saying I trust him fully and implicitly -- just that I trust him more :p
 
Wii U is supposed to be a next gen console, though.

I'm pretty sure that Xbox 360 wouldn't have a problem catching-up with the performance of a PS2/GC/XBOX game.
Well the 360 couldn't do that by itself. The developpers would have to put the time and effort in to it. If they don't have either... Then it would look like a ps2 game on the 360.

I, like most people here (even the allknowing people who are always right), don't know how much is possible when it comes to the possibilities of giving ports a little extra on the Wii-U. My naieve expectation is that they can create the same game as on ps3 or 360, but in a higher resolution (native 720p or 1080p) and in a steady framerate (maybe even a bit better detailed textures). I have no idea how much extra time and effort that might take. The wii-u is not going to do it out of itself.
 
Just wanted to clear it is not the best looking console version,nothing more

I get the feeling you wanted to do more than that. And by the looks of it you accomplished your goal. Nintendo fans are doing their usual vicitm act. And fans of other consoles are pointing and laughing. Personally, I don't care. If it looks slightly worse but controls better because of the touch-screen controller, then that's a win for the Wii U version.


Well to be fair, there were a few.

People rave about Kameo, but that thing looks like a PS2 game to me.
 
Oh well its still gonna be a leap. We will finally get to play Nintendo games in HD and great graphics, I hope...This seems one of those, lets not get the best out of the system. They made mario galaxy look like that so let hope for the better grom at least Mario, Zelda Samus Foxetc
 
I saw AC3 at E3 and I thought the WiiU version looked better than the PS3 version.

Guess I'll make a thread now to counter this thread, which in turn counters that thread!

Lol. Let's get real - you wanted attention so you made a thread.
Nope
 
I dislike the tone of the OP. It's notably snarky and smug - pretty sure I've seen you around naysaying the Wii U with little evidence before, and it looks as if that now you've got one little article under your belt you can't wait to preach to the world for a little bit of attention.

Regardless, comparing the screenshots of even early builds of ACIII, the Wii U version does look better thanks to improved, more dynamic lighting and higher res textures. However, I can understand completely if the title is currently missing other effects such as particles mentioned in the article, as these things are often difficult to mimic/implement on new hardware, having been designed for older systems - it's another reason why the line between late titles on last gen hardware and new ports on current gen hardware is noticeably blurry.
 
The game is still in development and it performs 99% like the other versions right now. I think this "news" is unnecessary as they will probably have finished polishing it by the time it is released, and even if there is no changes until the release, it's still 99%, not 70%, on top of having some exclusive stuff thanks to the touchscreen.
 
Don't be so aggressive this guy has done nothing wrong with this thread.

The source is a random website where a guy states his personal opinion. Him saying it looks worse is no different than Shane saying it looked better. This thread is literally "one guy stated his opinion in one thread, now here is a different guy stating a different opinion in a different thread!"

Do we really need a unique thread for each person with an opinion?

As I pointed out I now "proved" this thread wrong by claiming that the WiiU version looks better. So now I should go create a thread?
 
this is probably a combination of lack of dev time on WiiU, and quality 360/PS3 versions. I'd have hoped the WiiU would be at least proper 720p and higher res textures - that should be a no-brainer. Simply having 3-4x the memory for textures should make it look much better.

unless they literally don't bother and just reuse PS3/360 textures, which would be a shame when there are clearly higher res ones available for PC (there are higher res textures expected on PC right?)
 
The game is still in development and it performs 99% like the other versions right now. I think this "news" is unnecessary as they will probably have finished polishing it by the time it is released, and even if there is no changes until the release, it's still 99%, not 70%, on top of having some exclusive stuff thanks to the touchscreen.
The 99% thing is strange. I would put money on the PS3 and 360 versions not even being close to 100% parity, the idea anything could be 99% close to two things which are almost certainly not the same is contradictory.
 
You posted this on the Wii U thread and people said it's not thread worthy and this is old news and it's obvious it's not 100% perfect to due low dev and time, but you made a thread anyway.

Of course people in the Wii U thread said it was not thread worthy, it's not a positive Wii U news.
 
When we last saw it, at the very least, AC3 on WiiU looked to have aniso filtering to a greater degree than the PS3 and X360 versions. it was still 720 with weak or no AA, and framerate issues though. I guess we have to trust them that effects were missing as well.
 
There is something that will be for sure in the coming 2 years: You will see wich dev/publisher can actually pull 3 versions of their multiplatform game. This is "new" for this generation and most of them had a hard time pulling off just 2 (always giving less time and effort for PS3, 360 being the mothergame most of the time).

I wouldn't be surprised that third parties will overlook the WiiU or will not jump in full gear at first because of the stigmata that third party games will not sell as well as on PS3/360 anyways. Don't forget that publishers are extremely fearful.
 
This such a mute point. Even if it had all the development time in the world and the game would end up better on WiiU (I mean, after 7 years you kinda expect that no?), it would be marginally better, and in no way comparable to what the 720/PS4 going to be able to deliver, so why is exactly does this matter so much?
 
I was wondering why people were giving weight to the opinion of Shane Satterfield in the first place.
Plenty of people have said that AC3 on Wii-U does not really stack up to the other versions at this year's E3.
 
Holy shit, shinobi DIDN'T start this thread. I'm actually shocked.

But this "news" is old. It's a rushed port, what were you expecting?
 
There is something that will be for sure in the coming 2 years: You will see wich dev/publisher can actually pull 3 versions of their multiplatform game. This is "new" for this generation and most of them had a hard time pulling off just 2 (always giving less time and effort for PS3, 360 being the mothergame most of the time).

I wouldn't be surprised that third parties will overlook the WiiU or will not jump in full gear at first because of the stigmata that third party games will not sell as well as on PS3/360 anyways. Don't forget that publishers are extremely fearful.

nah, its almost a free lunch, assuming it sells well. Also as the PS4/720 kick off, PS3/360 would normally get more licensed shovelware crap. Potentially having a new console like WiiU, publishers can justify keeping PS3/360/WiiU titles more mainstream and have a decent secondary revenue stream.
 
Has anyone brought up the input lag for the Pro Controller in Rayman Legends? I tried it at Cologne and had to time every jump just a moment in advance. Maybe it's a downside of having to sync the TV and controller video output, I don't know... however visually it was awesome, on both screens.

I played it in Austin last weekend, I didn't have any problems with it, i had the Pro Controller and my wife had the Gamepad. What kind of TV were they displaying it on, that could've been the culprit more-so than the controller.

Yes, thank god for all those 360 and PS3 launch games that only barely matched the Xbox and PS2.

Do you remember the 360 launch? Other than resolution, they were barely different than high-end Xbox games. This goes for all console launches ever.... Go look at Doom 3 and Conker's BFD on the original Xbox and show me one 360 launch game that blew either of those out of the water.
 
And despite all this it's still far and away the most impressive game ever shown for the system.

AC3 was easily one of the worst looking WiiU games at E3, if not absolutely the worst. (Discounting stuff like Wii Fit U)

P-100 ran at probably 3x the speed, had much better IQ, more characters onscreen and a great DOF effect. Hell, Zombie U ran way better and had better IQ as well. The gap between AC3 and most of the other games there was pretty large.
 
Holy shit, shinobi DIDN'T start this thread. I'm actually shocked.

But this "news" is old. It's a rushed port, what were you expecting?

A lot of people were expecting the best console version of the game because that one guy said that thing that one time.

It's a waste of a thread though, but it kind of highlights how some people filter their news (like our buddy pramath loved to do) and decide they are thread-worthy only if they are aligned correctly with their personal opinions.
 
AC3 was easily one of the worst looking WiiU games at E3, if not absolutely the worst. (Discounting stuff like Wii Fit U)

P-100 ran at probably 3x the speed, had much better IQ, more characters onscreen and a great DOF effect. Hell, Zombie U ran way better and had better IQ as well. The gap between AC3 and most of the other games there was pretty large.
Three times the speed? Assuming P-100 is perfectly 60fps, you're saying AC3 ran at 20fps?
 
Have you ever heard of a "next-gen" multiplat game actually being INFERIOR to current gen equivalents? A first for everything
 
Have you ever heard of a "next-gen" multiplat game actually being INFERIOR to current gen equivalents? A first for everything
There's bound to be some Xbox game worse on Wii. As long as the U version is ballpark with the PS360, no one is actually going to care, be it better or worse.
I've played Project P-100, and the current build right now is lucky to maintain 30 fps in the combat scenarios.
AC3 running roughly at 10fps it appears.
 
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