http://kotaku.com/5936970/it-sounds-like-nintendo-wants-to-make-a-gamers-version-of-facebook
"I feel that we need to createor presenta gaming platform as the place to create that 'social graph' for folks who are in gaming circles," Iwata said as he began to describe to me Nintendo's ambitions for an online service called Miiverse that will launch on Nintendo's new console and eventually spread to the company's 3DS handheld as well. A "social graph?" This will require some explanation.
All of this Nintendo-social-network stuff came upon me by accident. I was chatting with Iwata at Nintendo's San Francisco-area offices about Nintendo's new 3DS XL and their latest Mario game. We were running out of time and I remembered an intriguing comment Iwata had made in a pre-recorded video address before the E3 show in June about how the company was going to start an online service called Miiverse for this fall's new Wii U console and how this new service would, among other things, increase gamers' sense of "empathy" for each other.
"Empathy."
"We have reached an era where even a single-player game experience [can] have a social component that is very important," he said, skipping past any talk about Street Pass lights and going to the big picture. "And I think, again, that social component is mandatory."
"Of course the Internet does provide a lot of that interaction," he continued, "but it's not built for that purpose. For example, Facebook is something that connects you socially with a lot of different folks, but that doesn't guarantee that the people you are going to have interactions with via Facebook are interested in games. And what I'm saying is that I don't believe that the life experiences that you haveand those might be with the people you are connected with on Facebookare not equal to the gaming experiences you might have with a lot of different folks."
"I feel that we need to createor presenta gaming platform as the place to create that 'social graph' for folks who are in gaming circles, I guess. So that's kind of the reason for creating Miiverse."
"Social graph" seems like a strange term unless you start thinking about the way the 3DS and Wii are already tabulating the hours people spend on the system each day and week and how the 3DS collects and counts the Miis of people you encounter through Street Pass. And then there's the stuff Iwata showed back at E3 regarding what the Wii U's version of MiiVerse is supposed to entail:
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A gathering place for avatars, all of which represent gamers you know or live near, all conglomerating around icons representing games they're playing, all text-chirping about their status in the games...
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Online hint services and status updates by these gamers...
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Basic online messaging, via the Wii U's touchpad controller...
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All for a system that is designed to be more social.
When we looked at the timing of how we are going to be implementing it, [we said], 'Okay, when are the best points when people want to have social interactions and makes them want to reach out and say, "Me too," "I did that," "I feel the same way,"?
"If you look at gaming services, for example if you look at Xbox Live, one of the more traditionally or generally accepted features of the gaming service is the ability to play with folks at different locations at the same time," he said. "On the other hand, you're not always going to be available at the same time to play with each other. And of course we're going to have that service of head-to-head [multiplayer, when you are] on at the same time playing games against each other, but what we really want to do is create a place where folks who are playing by themselves will not feel like they are playing by themselves. They'll be able to share those experiences and have that empathy that we mentioned earlier."