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Wii U Community Thread

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D-e-f-

Banned
Or this was just the direction gaming was going in general. I'm sure several was trying to go after the Halo crowd, but this is one game. I dont agree that Microsoft was the leader in making western oriented games and everyone else were following in their footsteps.

Remember, this was pre-Call of Duty. Halo was THE multiplayer shooter. Resistance was definitely a reply to Halo (I believe early concepts were a lot more reminiscent of Halo even). Wasn't one of them even advertised at some point as the Halo killer? (probably KZ2)

I'll give you Uncharted since that came out at the same time as gears basically. But the alien/sci-fi FPS push with focuse on online multiplayer was a direct Halo response, no question.

Now I'm not saying this is the case,

But it could be that the gamescom demos were just e3 builds. Similar issues were reported with the e3 demos.

This is something to consider. If the final version ships with these issues, then yes I agree, buyers beware.

Last year's 360/PS3 demos of Arkham City shown at gamescom were just the E3 builds (they even said "E3 demo" at the startup screen). Again, I doubt that all publishers made new builds for every new tradeshow.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
It's sometimes hard to ignore though. The best is probably just to leave the thread before it escalates, which is why I'll stay out of Apple threads for a while, since else I fear I might get a bit...eh...angry.


I'm not trying to be a dick, but sometimes the issue is with the poster itself, and not the evil Nintendo haters on the main board. He got himself banned, and just from his posts in this thread I can see why.

You can survive and thrive on the main board and still be a big Nintendo fan. I agree it can be difficult sometimes, but it isn't that hard if you are reasonable and respectful.

Just my 2 cents- a bit too much woe is me talk around here lately (and I admit I've been guilty of that in the past as well).
 
Its still really really early and we do not even know what initial support 3rd parties are giving the system, but I can absolutely envision a scenario where Wii u receives better 3rd party support in Japan than PS4.

Of course, if Nintendo can even come close to breaking even with Sony that would be enough to ensure dominance for Wii U in Japan.
Are you talking major third parties or niche devs?
 

MDX

Member
To be fair, the Wii U GPU is also only coming out this year


It's still a big question mark at this point; is it a reformatted older GPU or is it a truly up-to-fate future proof feature set wise GPU?

So I think, until we have more information about the GPU, we can't say if it "is" an old GPU or based on an older model, or, a new GPU. Technically it's a new GPU but the other side of that coin is the Wii's was as well (it wasn't just a repackaged GameCube GPU although it was in essence...if that makes sense)

So I do understand why people would or could be hesitant regarding how new or old the Wii u GPU may or may not be


Well I wanted to get into that.
From what I have read, the Wii had a Command Processor (CP)

The Command Processor is a part of the Wii's GX system

From what I understand the CP was introduced with the ATI R600.
Which was released between 2006-2007. The same period the Wii was released.

According to ATI, the command processor (CP) for the R600 series is a full processor. Not that it is an x86 processor but it is a full microcode processor. It has full access to memory, can perform math computations and can do its own thinking. Theoretically, this means that the command processor could offload a work from the driver as it can download microcode to execute real types of instructions.

The CP parses the command stream sent by the driver and does some of the thinking associated with the command stream. It then synchronizes some of the elements inside of the chip and even validates some of the command stream. Part of the pipeline was designed to do some of the validation, such as understanding what rendering mode state it is currently in.

"The whole chip was designed to alleviate all of this work from the driver," Demers said. "In the past the drivers have (even on the 500 series) typically checked and went 'okay, the program is asking for all of these things to be set up and some of them are conflicting.'"

So I'm not convinced Nintendo simply took a cheap route with the Wii, only using old tech.
I think developers did.

Many might recall this patent:
Method and apparatus for efficient generation of texture coordinate displacements for implementing emboss-style bump mapping in a graphics rendering system
Example Graphics Pipeline

FIG. 4 shows a more detailed view of an example 3D graphics processor 154. 3D graphics processor 154 includes, among other things, a command processor 200 and a 3D graphics pipeline 180. Main processor 110 communicates streams of data (e.g., graphics command streams and display lists) to command processor 200. Main processor 110 has a two-level cache 115 to minimize memory latency, and also has a write-gathering buffer 111 for un-cached data streams targeted for the graphics and audio processor 114. The write-gathering buffer 111 collects partial cache lines into full cache lines and sends the data out to the graphics and audio processor 114 one cache line at a time for maximum bus usage.

Command processor 200 receives display commands from main processor 110 and parses them—obtaining any additional data necessary to process them from shared memory 112. The command processor 200 provides a stream of vertex commands to graphics pipeline 180 for 2D and/or 3D processing and rendering. Graphics pipeline 180 generates images based on these commands. The resulting image information may be transferred to main memory 112 for access by display controller/video interface unit 164—which displays the frame buffer output of pipeline 180 on display 56.
 

Roo

Member
Yeah, I don't want to blame other posters. If you get banned, chances are you have to blame yourself. It may be easy to get angry, but ultimately any adult should be able to leave a discussion before he makes a bad decision. I think we're just a bit down that another regular poster got himself banned. Maybe he deserved it, but it's just unfortunate as he participated a lot in this thread.

Who get angry on Internet tho... lol
 

Terrell

Member
SCE have been making western oriented games since the PS1 days, so i wouldnt say that they're following Microsoft's footsteps.

Have they been making western content at the exclusion of all others since the PlayStation? Cuz up until Gamescon, that was pretty much the case.


Why didnt they invest more into Wii after they saw the huge success it had from day 1?

R&D and funding approvals take time, with a LOT of money already sunk into HD development at the exclusion of all other things, as was already mentioned. And unless someone is there day 1 to build an audience, you're not going to be able to capitalize on a user base. Some developers tried to make games without sinking the funding into really making them work with the Wiimote or lazy efforts to capitalize on the success (read: "test games"), which poisoned the well for everyone else and made it a demonstrably hard sell to publishers.

Yeah, i'd like you to explain Square Enix and Capcom to me :)

Square Enix's relationship with Nintendo at the moment is pretty self-explanatory if you visit GAF, but okay... Nintendo has worked EXCEPTIONALLY hard at building a franchise that doesn't even belong to them into a viable seller in the Western market, Dragon Quest, by paying all of the Western publishing costs on Dragon Quest content. I imagine this will carry over to DQX, the first console game in the series since the PS2. Nintendo has a few reasons to do so, there is no question of that, but they didn't have to do that, by any means. Dragon Quest on DS was pretty much all wrapped up in Japan without the need for this Western marketing push. But they did it anyways, and you can't think that there isn't a sense of appreciation that comes with that.

As for Capcom, well, again.... SOMETHING has to be going on there for the Monster Hunter franchise to just up and leave Sony's domain in perpetuity. And I get this impression that it goes beyond a moneyhat. I mean, we saw what happened with the Capcom 5, after all, moneyhats don't seem to prevent them from doing what they want.

I dont think that we know much about what goes on behind the scenes. Several of 3rd party developers got bundles available for example. Stuff like this is important. So i dont know why you can say that Nintendo is the only company in Japan that has good relation with the 3rd parties.

A bundle is a sales promotion, nothing more. What I am talking about is doing things that foster the 3rd-party development community.

Platinum making an exclusive game for the WiiU is because Nintendo funds the project. Nintendo is the publisher of P-100. This isnt 3rd party support.
Yes, but why Nintendo? Platinum would have had to reach out to them to make that happen, and NO ONE on GAF would have ever predicted it. That's my point. They did it because they saw Nintendo as a place where they could develop and foster a relationship, something you wouldn't have seen even 5 years ago.
 

Anth0ny

Member
I hate to say it....I really do. But this is really not surprising. I told him that he needs to just relax and mellow out in a different thread.

Maybe even... Meelow out?

CBcOR.jpg
 

D-e-f-

Banned
Just my 2 cents- a bit too much woe is me talk around here lately (and I admit I've been guilty of that in the past as well).

We have to vent our frustrations somewhere :D

This is Nintendrones Anonymous after all, isn't it? :p

Maybe even... Meelow out?
->
rimshotbadumtsha4k4w.jpg


As for Capcom, well, again.... SOMETHING has to be going on there for the Monster Hunter franchise to just up and leave Sony's domain in perpetuity. And I get this impression that it goes beyond a moneyhat. I mean, we saw what happened with the Capcom 5, after all, moneyhats don't seem to prevent them from doing what they want.

Yea, Monster Hunter Tri jumping ship from PS3 exclusive to Wii exclusive was a pretty huge deal. I think people tend to forget that.
 

PhantomR

Banned
I'm sure we've all seen the sales charts in Japan, and the long lines for DSI LL in Japan as well. If Japanese publishers are STILL going to ignore Nintendo in the East, then they have essentially given the entire Japanese market to Nintendo and will not share in any of their millions in profits. That's really sad, and they'd have absolutely no one to blame but themselves in that case.
 

kitsuneyo

Member
Dude! Sorry to be off topic, but I have to say I love your avatar. I didn't think anyone else knew who deerhoof is. Cool!

Thanks my friend. I was obsessed with Deerhoof for a few years, the Runners Four is my favourite of theirs but I love the Milk Man vinyl sleeve. And the first three songs on that album, Milk Man, Giga Dance and Desapercere (sp?) are all just amazing. Always nice to meet another fan :)

Edit - Oops, bad way to start a new page, better steer this back to WiiU.

I'm not expecting anything too AAA-ish from Capcom because I believe their statements about RE6 and Remember Me not coming to WiiU. Those are two of Capcom's biggest games and if it was getting behind WiiU it would be bringing them to the system.
 

D-e-f-

Banned
I'm not expecting anything too AAA-ish from Capcom because I believe their statements about RE6 and Remember Me not coming to WiiU. Those are two of Capcom's biggest games and if it was getting behind WiiU it would be bringing them to the system.

There was no statement about Wii U not getting RE6 ... there was basically just some evasive "nothing to announce at this time" thing back at Captivate which was eons ago.

“Unfortunately, RE6 will not be available at this time on the Wii U,” Kobayashi claimed. “Right now we’re concentrating on the PlayStation 3 version, 360 version and the PC version of the game.”

http://www.ign.com/articles/2012/04/10/resident-evil-6-new-release-date-no-wii-u-plans

Pach-Attack - Burger King getting Wii U toys on Oct. 25th, release date hints?

http://www.gametrailers.com/videos/dutg72/pach-attack--pach-attack-332---wii-u-when--


Pach attacks: "You always suck and you will continue to suck."

Hello Mr. Out Of Context Quote
 
Yeah, not announcing the Wii's price and launch date at E3 2006 really hurt the Wii's sales. Michael is absolutely right, Nintendo has always sucked at this. Good point.
 

jerd

Member
Ehhh....did you watch this episode of Pach Attack? It wasn't THAT out of context. It was a fairly silly thing to say.

Yeah it was pretty straight forward. Kind of sounds worse in context actually. Supposedly said to a Nintendo rep just because they chose not to announce release date and price at E3.
 

D-e-f-

Banned
Ehhh....did you watch this episode of Pach Attack? It wasn't THAT out of context. It was a fairly silly thing to say.

Yup, I did. Still, the context is important. He believes it sucks for consumers that they didn't announce prince and release date at E3. PR dude said "but we've never done that" so he just made the logic leap of "so you've always sucked [at this]"

Was Pach wrong though? Are we not STILL bothered by the lack of price and release info?

He doesn't like or agree with how they handle their business quite often and is not sugar coating his opinion. I don't see anything wrong with that.

Maybe NFC-enabled?

Put it on your WiiU Game Pad screen and your Mii can hold a Whopper.



You're right of course. Do you think we'll see RE6 on WiiU this year?

I really have no idea ... I wouldn't be surprised either way, honestly. I can totally see it coming which is why they haven't said anything or announced anything because it's part of the launch ramp-up hype plan or it's really only an "once we're done with the other versions" thing for Q2 or Q3 next year with some of the inevitable DLC bundled in. I just want to know which it's gonna be because I'd wait for a Wii U version.
 

Terrell

Member
Yup, I did. Still, the context is important. He believes it sucks for consumers that they didn't announce prince and release date at E3. PR dude said "but we've never done that" so he just made the logic leap of "so you've always sucked [at this]"

Was Pach wrong though? Are we not STILL bothered by the lack of price and release info?

He doesn't like or agree with how they handle their business quite often and is not sugar coating his opinion. I don't see anything wrong with that.

Yes, he is. I'm not bothered by this because I knew it was going to happen, no price from Nintendo until closer to launch has been a well-established principle for 25 years now. Having a tantrum over it and saying a company sucks due to it is just childish. Factually incorrect, too.
 

D-e-f-

Banned
Coming from our friend Emily Rogers...

After asking multiple people, it seems developers receive a larger cut of revenue putting games on Wii U's eshop than XBLA/PSN. And that applies to both digital downloads for retail games and small indie eshop games on Wii U eshop. Publishers would be smart to make Wii U retail games available as digital downloads. Nintendo aggressively seeking indie games.

That would be a very bold move by Nintendo if true. That would certainly give devs a reason to support Wii U's eShop alongside XBLA/PSN.

via GoN
 

axisofweevils

Holy crap! Today's real megaton is that more than two people can have the same first name.
This Burger King / Nintendo tie-up is kind of bizarre, considering that Japan had a McDonalds Burger 3DS Puzzle.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
Well I wanted to get into that.
From what I have read, the Wii had a Command Processor (CP)

From what I understand the CP was introduced with the ATI R600.
Which was released between 2006-2007. The same period the Wii was released.
GPUs have had CP blocks ever since they started working with command buffers.
 

kitsuneyo

Member

I saw that stuff from Emily Rodgers on her Twitter feed. Supposedly she has polled a number of developers of digitally distributed games on the subject.

I'm a fan of hers actually. Not many professional game journalists go out of their way to do the research she seems to do. She's got a good nose for a story.
 

Oddduck

Member
I believe the rumors about Nintendo aggressively attracting indie games.

You look at games like Little Inferno, Star Beast, and Toki Tori and they are only on PC, mobile, or Wii U. You don't see them on PSN/XBLA.

It shows Nintendo is really making some big moves in the indie scene. Also they got games like Cloudberry Kingdom, Chasing Auroa, Mighty Switch Force HD, etc.
 

test_account

XP-39C²
Remember, this was pre-Call of Duty. Halo was THE multiplayer shooter. Resistance was definitely a reply to Halo (I believe early concepts were a lot more reminiscent of Halo even). Wasn't one of them even advertised at some point as the Halo killer? (probably KZ2)

I'll give you Uncharted since that came out at the same time as gears basically. But the alien/sci-fi FPS push with focuse on online multiplayer was a direct Halo response, no question.
I know, that is why i mentioned Halo because i agree that it was most likely the case with that one game. I just ment games in general. Even Killzone 1 for PS2 was ment to be a Halo killer, at least by the gaming media. I'm not sure about Killzone 2 since it came out relatively late, but maybe Resistance 1?



Have they been making western content at the exclusion of all others since the PlayStation? Cuz up until Gamescon, that was pretty much the case.
Yep, serveral of japanese oriented games have been made since the first Playstation. But this is a bit besides my point. I just wanted to say that Microsoft isnt the leader in making western oriented games. Sony have indeed had much focus on western developement, but i think it is was the way games went in general as gaming become more and more popular in the west. Nothing to do with following Microsoft's footsteps in my opinion.


R&D and funding approvals take time, with a LOT of money already sunk into HD development at the exclusion of all other things, as was already mentioned. And unless someone is there day 1 to build an audience, you're not going to be able to capitalize on a user base. Some developers tried to make games without sinking the funding into really making them work with the Wiimote or lazy efforts to capitalize on the success (read: "test games"), which poisoned the well for everyone else and made it a demonstrably hard sell to publishers.
I partially agree, but i wouldnt say that if you're not there at day one with full force, it is make it or break it. For example, do you think it was a big mistake of Capcom to make Monster Hunter Tri on Wii because it switched developement along the way? It wasnt planned to be on the Wii to begin with, and if they couldnt capitalize on the userbase, why did they choose the Wii?

It was the publishers' own choice to make those "test games". They could have made other games too if they wanted.

The Wii was also a minor upgrade from the previous generation, so reusing PS2/Gamecube/Xbox stuff would have been possible too. No need to start all the way from scratch.



Square Enix's relationship with Nintendo at the moment is pretty self-explanatory if you visit GAF, but okay... Nintendo has worked EXCEPTIONALLY hard at building a franchise that doesn't even belong to them into a viable seller in the Western market, Dragon Quest, by paying all of the Western publishing costs on Dragon Quest content. I imagine this will carry over to DQX, the first console game in the series since the PS2. Nintendo has a few reasons to do so, there is no question of that, but they didn't have to do that, by any means. Dragon Quest on DS was pretty much all wrapped up in Japan without the need for this Western marketing push. But they did it anyways, and you can't think that there isn't a sense of appreciation that comes with that.

As for Capcom, well, again.... SOMETHING has to be going on there for the Monster Hunter franchise to just up and leave Sony's domain in perpetuity. And I get this impression that it goes beyond a moneyhat. I mean, we saw what happened with the Capcom 5, after all, moneyhats don't seem to prevent them from doing what they want.

A bundle is a sales promotion, nothing more. What I am talking about is doing things that foster the 3rd-party development community.
I dont doubt that Nintendo has been good with 3rd party relation in several of cases. The reason why i asked about this is because you said that Nintendo was the only company that does this.

Every system manufacturer (at least Microsoft, Nintendo and Sony) tries to do it easiest as possible for 3rd party to support their system(s), not just Nintendo. All these companies have relation with 3rd parties. And making it easy and lucrative is what fosters 3rd party support. I'm not sure why you think that Nintendo is the only one doing this? Then you also have to make a product that the customers buys of course, otherwise it will be hard to sell games.

Sales promotion is important. Even you mention this with Dragon Quest, that Nintendo did extra stuff trying to promote Dragon Quest in the west :)


For Dragon Quest and Monster Hunter, Nintendo have been good working with Square Enix and Capcom indeed. But what about all the other IPs these two companies have? Maybe they will support Nintendo more next generation compared to this one, but does that mean that these companies will bring out much big exclusives for WiiU only? That is what i got from what you're saying earlier at least, that Nintendo would get most 3rd party support.


Yes, but why Nintendo? Platinum would have had to reach out to them to make that happen, and NO ONE on GAF would have ever predicted it. That's my point. They did it because they saw Nintendo as a place where they could develop and foster a relationship, something you wouldn't have seen even 5 years ago.
No idea. It could very well be that Platinum presented the P-100 project to Nintendo and they decided to pick it up. Or it could be the other way around, that Nintendo reached out, trying to find a good game to publish. But i see this as no difference than i.e Sega publishing Bayonetta and Vanquish. Good that Platinum found a publisher for their game regardless though.
 
Please, PLEASE don't launch in October.

But my birthday is in October D:


Edit-

So I just wanted to talk about something, will we see FF XIII,2,and 3 on Wii U? What about FF XIV 2.0, or maybe even Versus XIII? I really want to know how Square will support Wii U, Dragon Quest X? Kingdom Hearts Collection? Maybe even a new exclusive game from them?

And even Namco Bandai, will we see Tails of Wii U? I mean, we got something for the 3DS, hell, we even got Tekken for the 3DS, and we already have Tekken Tag 2 for Wii U announced. But is that it?

and What about Capcom? Will we see anything new from them?

*sigh* Japanese support for Wii U is such a mystery..
 

kitsuneyo

Member
Do we know for sure yet that WiiU will be region locked? I know 3DS is, whereas the DS wasn't. It would be good to be able to buy Japanese download games/content, I wonder if they'll lock that out too.
 
Maybe NFC-enabled?

Very, very good point. As if the Happy Meal toy couldn't get more addictive. You know half of you bastards on here would be at BK five times a week instead of three if this happened!!

Anyone know if NFC chips are cheap as... well.. chips? Is it cost effective to throw NFC chips in shitty free little throw-away toys?


Do we know for sure yet that WiiU will be region locked? I know 3DS is, whereas the DS wasn't. It would be good to be able to buy Japanese download games/content, I wonder if they'll lock that out too.

Another good question, and one that I've thought about myself. I know that there would be thousands of potential sales of digital download JAP region games when they don't want to translate or press discs as different regions and retail. Maybe not massive, but I'm sure there would be a few million there going spare for all parties involved.
 

kitsuneyo

Member
Anyone know if NFC chips are cheap as... well.. chips? Is it cost effective to throw NFC chips in shitty free little throw-away toys?

All I know is that NFC chips are in new bank cards and those are given out free by banks. So they're probably pretty cheap to make.

I know that there would be thousands of potential sales of digital download JAP region games when they don't want to translate or press discs as different regions and retail. Maybe not massive, but I'm sure there would be a few million there going spare for all parties involved.

It would be a brilliant solution to the problem of whether to localise and publish JRPGs etc. Digital distribution would be a way to release those games in the West with no manufacturing costs.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
Not sure what you're saying there, but if it's about Hollywood introducing a new GPU block which was not already in Flipper - you're wrong. Flipper had a CP, which was doing the exact same thing as Hollywood's CP, namely, traversing the command buffers coming from the host, setting up DMA pointers, etc.
 

BY2K

Membero Americo
Nintendo never revealed prices and releases dates at E3, always close to the actual launch. It's how they roll. There is other ways to make your E3 awesome.
 

cand

Member
=/ I'm sad for Meelow. Everytime he posted here about the quantum leap thread it was like he was trying to build a army to fight there.
 

PhantomR

Banned
Yup, I did. Still, the context is important. He believes it sucks for consumers that they didn't announce prince and release date at E3. PR dude said "but we've never done that" so he just made the logic leap of "so you've always sucked [at this]"



No no, get rid of the [at this], and that's what Pachter was saying. He was pretty much saying that Nintendo's E3 showings have always sucked, just because they don't release the info he wants. Come on now, you have to admit that's pretty childish.
 
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