I've seen some authors pull their entries off GreenLight after getting some harsh (but well-deserved) criticism.The quote "we wanted to keep a 90s PC shareware experience intact!" found in a lot of graphically challenged Greenlight games ain't foolin' me!
Bwahaha, I would have done the same though. Lots of gems so far, I'm gonna whittle my backlog down by 200 today.
Anyone else surprised the total isn't over 1,000 submitted games by now?
Also my steam is stuck in Portuguese and I have no clue why.
I've seen some authors pull their entries off GreenLight after getting some harsh (but well-deserved) criticism.
Is there a bug where it doesn't show the ratings % or is the requirement just higher than I thought? Some of the ones which I thought were big only have 1% or 0%.
I've seen this a lot in the responses the authors make in the comments section. That the quality of their games is being judged too harshly for an small indie game. Which would make sense if there aren't games out there like Adventures of Shuggy, Cave Story, 1000 Amps, Gemini Rue etc.I found an article on some blog where a guy complained people were being unfair to his game.
A little bit of a disconnect between what some of these amateur, hobbyist developers think the purpose of GreenLight is, and what Steam customers expect, quality-wise...
The Intruder is a survival horror game where you go prepare yourself for the imminent, inescapible encounter with the eponymous Intruder.
Key features (* means already functional):
Advanced AI: procedural animation, a procedural model and simulated goals and emotions*
Continuous Time The time remains consistent between maps. 1 real second = 1 in-game minute*
Non-linearity: Small free-roaming world where you can discover set pieces at any time, in any order, or skip them entirely*
Interaction System: Open drawers, cupboards and doors by using your mouse.
Barricading: Board up windows and barricading doors to protect your home*
Intruder Placement System: A system that decides when and where the Intruder shows up*
Memory system: Press R to close your eyes and try to regain useful memories.
Finale Event: Found items are randomly hidden in your house, and you have to look for them before the Intruder gets to you.*
Survival System: You have to eat and sleep every once in a while, or you will be slower and more vulnerable.*
Dynamic day/night cycle: If you don't pay attention, you might find yourself alone outside. In complete darkness.
Diverse Weapons: Multiple weapons with distinct qualities and difficulty to obtain.
Non-essential items: Several types of useful items that are not mandatory to collect.
Decent mod capabilities: This game could work with a completely different theme/setting, and I'm going to keep support of that in mind while developing the game.
http://steamcommunity.com/sharedfiles/filedetails/?id=94011364&searchtext=
This sounds great (The Hunter), and would definitely fill a niche on Steam, but some guy said it might not be the real developer that uploaded it? It's already available outside of Steam so maybe I should just check that out instead.
Have you checked out the trailer he just posted?haha, i just commented on that. i try and make my comments helpful and positive.
http://steamcommunity.com/sharedfiles/filedetails/?id=94011364&searchtext=
This sounds great (The Hunter), and would definitely fill a niche on Steam, but some guy said it might not be the real developer that uploaded it? It's already available outside of Steam so maybe I should just check that out instead.
Have you checked out the trailer he just posted?
"Expected to be released September 2012"
update:
Im thinking about cancelling it. If graphics are SO important in games now, theres no point in continuing it
ruh roh
Also Higurashi no Naku Koro ni, I mean "Higurashi When They Cry".
Apart from things like Fate/Stay Night, Umineko no Naku Koro ni and Clannad, this is pretty much the best Visual Novel they could ever have. This has to succeed, I'm not taking no for an answer. I'd bribe people if it would get them to vote for it.
I remember hearing about Wooden Sen'SeY.
Jools made a post about the Mutant Mudds on his blog.
http://joolswatsham.blogspot.com/2012/09/why-should-you-vote-for-mutant-mudds-on.html
Eh, that's not really encouragement for the PC audience to want to support though.Porting Mutant Mudds to the PC, and selling it on Steam, has the potential of bringing some much needed funds into Renegade Kid, which will go straight into the development of new games. As were being perfectly and frankly honest here; I would like to put the majority of our future development efforts into the 3DS eShop and Wii U eShop titles (were authorized Wii U developers now btw excite!).
So, in a nutshell:
Voting for Mutant Mudds on Steam = more future eShop titles from Renegade Kid.
Eh, that's not really encouragement for the PC audience to want to support though.
You should have seen it before he added a space between "8" and "Bit". It looked like "Shit Rally" to everyone.Game looks awesome ... but .... this title ... I mean ... REALLY ????
Yeah, that's kind of funny. I don't own a 3DS for instance, so it's like "Buy our game and we'll make others you can't play!"Eh, that's not really encouragement for the PC audience to want to support though.
Just in case Warm Machine forgets to post it here as well:
Orbitron: Revolution is on Greenlight
Added it to the GAFfer collection
Again, if you're a developer with a game on Greenlight and want to see it added to this collection PM me the link
I didn't know what the etiquette was. Thank you!
That's pretty funny, or infuriating or a clever meta commentary.Game Name and thumbnail :
Game screenshot :
Game looks awesome ... but .... this title ... I mean ... REALLY ????
I'm on internal fight whatever to give a thumbs up or not ><
I remember hearing about Wooden Sen'SeY.
Jools made a post about the Mutant Mudds on his blog.
http://joolswatsham.blogspot.com/2012/09/why-should-you-vote-for-mutant-mudds-on.html
Game Name and thumbnail :
Game screenshot :
Game looks awesome ... but .... this title ... I mean ... REALLY ????
I'm on internal fight whatever to give a thumbs up or not ><
They can always port to pc to win money like they did with MM xD
"Yes" or "No thanks / Not interested", yay! Can any developers report back whether they have any more stats? Did they add back some sort of reporting so you can see how many/what percentage of people voted yes?Love the new Yes/No system, much clearer. also they added better options to organize! Great to already be seeing improvements.
A $100 donation to Child's play is required to unlock the ability to submit games to greenlight now.
http://steamcommunity.com/games/765/announcements
This makes me angry :|My broken vote queue looks like it's finally fixed.
Also:
Sigh, now I need to go back and re-review all of my votes to make sure what I voted is really consistent with the meaning of a yes/no vote.
A $100 donation to Child's play is required to unlock the ability to submit games to greenlight now.
http://steamcommunity.com/games/765/announcements/detail/1317556891741839763
You don't have to (they don't wipe your original votes) -- I just feel compelled to.This makes me angry :|