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Youkai Watch [LEVEL5] is a 3DS game now!

Takao

Banned
Multiple high profile flops the biggest being ninokuni ps3. Of course with all the merchandising they are probably still doing well

Biggest flopa Level-5 was involved in this past year is Gundam Age. Level-5 was just lucky they weren't footing the bill there. Nino Kuni PS3 is their biggest self-financed bomba.
 

Man God

Non-Canon Member
Possibly an even bigger mistake not releasing NNK success in the US instead waiting on NNK: Failure edition years later.
 

GhaleonQ

Member
Having so many games targeting the exact same demographic on the same platform isn't exactly a great idea. Especially given Level-5's love of annual releases, and competition in that market from the king of it all in Pokemon. I suppose they didn't really have a choice in platforms though. Also :lol if that video was supposed to be representative of the 3DS build.

Wait, hold on.

I may be an imbecile (*allows time for people to think, "Yep"*), but there are no gameplay details yet AND the sole trailer made it seem less like spirits fighting each other (I mean, they have 2 franchises already doing that, soccer and toys) and more like a puzzle-adventure game using spirits as your tools.

Surely, they wouldn't have 3 multimedia franchises devoted to the same thing. Plus, with Layton out, they'd use this as a headscratcher substitute.

Anyway, I'm buying it. If it's the thing I'm imagining, it's 1 of the games for which I'm the most excited.
 

sublimit

Banned
I think it's more to do with the audience on PS3 than a DS version. Level-5 developed quite the fanbase on the DS.

But it's also a Studio Ghibli game and i'm willing to bet that lots of older PS3 users are Studio Ghibli fans.

IMO the problem with Ni no kuni was that the DS version watered down the excitement for the game and by the time the PS3 version came no one really cared anymore.

Child-friendly. It's Ghibli and Level 5, pretty clear what kind of audience they had in mind.

Studio Ghibli has lots of fans in their 30's and older.
 

vareon

Member
But it's also a Studio Ghibli game and i'm willing to bet that lots of older PS3 users are Studio Ghibli fans.

IMO the problem with Ni no kuni was that the DS version watered down the excitement for the game and by the time the PS3 version came no one really cared anymore.




Studio Ghibli has lots of fans in their 30's and older.

Child friendly RPG is not a demeaning term. It just shows NNK's target audience ranges from kids to adults, just like Ghibli movies.
 
Not fully committing to Nintendo platforms and not pushing for timely western releases were their biggest mistakes. After Layton and Inazuma it seemed like Hino made a deal with the devil, but since then it's been nothing but bombas and moderate successes at best.
Kinda sucks, but maybe they can still be the next SE seeing how the latter is pretty poorly managed, too!
 

Parallax

best seen in the classic "Shadow of the Beast"
Not fully committing to Nintendo platforms and not pushing for timely western releases were their biggest mistakes. After Layton and Inazuma it seemed like Hino made a deal with the devil, but since then it's been nothing but bombas and moderate successes at best.
Kinda sucks, but maybe they can still be the next SE seeing how the latter is pretty poorly managed, too!

Why would they have to fully commit to nintendo systems?
 
Appealing to the Nintendo audience is what they were extremely successful at and it was the sole reason why Level 5 became the rising star that some people (half-jokingly) expected to be the next SE. In Japan, Inazuma Eleven 2 alone sold more or less just as much as all Level 5 games on PSP and PS3 combined (that's including WKC).
You're also missing out on Nintendo's marketing support in western markets which turned out to be extremely valuable for the Layton series.
 
I think the annual (and in some cases semi-annual) milking hurts them more than anything, as well as grouping their franchises into trilogies (which have done nothing in effect but giving fans a good jumping off point). Though yes, stuff like LBX and console NNK likely would've done somewhat better had they been given to Nintendo platform audiences (as they were basically built for that audience anyway).
 

sublimit

Banned
Nope, that was the most reasonable strategy in the whole project.

If they had released the DS version after the PS3 one it would have sold just as badly as the PS3 one.And the PS3 would have sold much more than it actually did if it was the first one to come out.

The fact is that the second version was destined to flop no matter on which platform it would've been.Especially since both versions from what i heard shared more or less 50% of the same content.

I think that's the reason they didn't release the DS version over here.
 
It's most assuredly the book that didn't allow a western release. And it also made the Japanese release a pretty ill conceived product for that matter.
 
Studio Ghibli has lots of fans in their 30's and older.

True. Doesn't mean their output isn't obviously skewed towards a younger audience. Just because something is of a high quality and doesn't patronise doesn't mean it's not a kid's game. See: Mario, Pixar films.
 
If they had released the DS version after the PS3 one it would have sold just as badly as the PS3 one.And the PS3 would have sold much more than it actually did if it was the first one to come out.

The fact is that the second version was destined to flop no matter on which platform it would've been.Especially since both versions from what i heard shared more or less 50% of the same content.

I think that's the reason they didn't release the DS version over here.
PS3 just didn't have the audience for this game, it really is that simple. And had the PS3 version come first, it would've had forced use/bundling of the Magic Master, it would've had 50% less story, it probably wouldn't be getting a western release (thnx book!) and would've for sure still sold significantly less than the ~600k the DS version managed. It also probably would've pushed the DS version too far out for a release on that platform being viable yet.


True. Doesn't mean their output isn't obviously skewed towards a younger audience. Just because something is of a high quality and doesn't patronise doesn't mean it's not a kid's game. See: Mario, Pixar films.
It's less about "kids audience" and more about "all ages audience". PS3 isn't really strong in either, which is why you also see games like Minna no Golf 5 or Boku no Natsuyasumi 3 selling so much less than their predecessors used to and 3rd parties in general are avoiding these sorts releases on the system.
 

Cwarrior

Member
Biggest flopa Level-5 was involved in this past year is Gundam Age. Level-5 was just lucky they weren't footing the bill there. Nino Kuni PS3 is their biggest self-financed bomba.

lol that's anime that's cheap pocket change to hino, sunrise is probably still star struck a wealthy man like hino came to visit there anime sweat shop, nino kuni is big hd ps3 rpg that came with a real book and was a collab with an outside entity studio Ghibli.
 

Takao

Banned
Appealing to the Nintendo audience is what they were extremely successful at and it was the sole reason why Level 5 became the rising star that some people (half-jokingly) expected to be the next SE. In Japan, Inazuma Eleven 2 alone sold more or less just as much as all Level 5 games on PSP and PS3 combined (that's including WKC).
You're also missing out on Nintendo's marketing support in western markets which turned out to be extremely valuable for the Layton series.

Nintendo's marketing muscle didn't really help Inazuma, did it? It's successful in the territories where the anime airs, and LBX would likely have been exactly the same. SCEA planned on localized LBX and releasing it themselves, but something happened. I'm assuming it was the fact Level-5 took 3 years to release a PSP game.

Remember when Level 5 was going to be the new Square Enix? :[

Now Layton and Inazuma sell about half what they used to, and none of their new crossmedia efforts seem able to crack 400k.

LBX was going to hit 400k easily. They just clipped the game's legs by releasing LBX Boost so soon. At the end of 2011 the original release did 350k.

And yeah, anyone who stated Level-5 was the next Square Enix in a serious manner obviously did not play those two company's games during their "golden" era.

lol that's anime that's cheap pocket change to hino, sunrise is probably still star struck a wealthy man like hino came to visit there anime sweat shop, nino kuni is big hd ps3 rpg that came with a real book and was a collab with an outside entity studio Ghibli.

That's not "just" anime. Gundam AGE failed on TV, in video games (which Level-5 developed), and most importantly, in the toy market. Hino was given the chance to work on one of the most well known Japanese franchises of all time, and created one of the bigger failures in that series' history. If there ever was something that showcased that everything he touched didn't turn to gold that would be it.

I also doubt Sunrise were star struck given Namco Bandai (their parent) is a much more successful company than Level-5.
 

Beth Cyra

Member
lol that's anime that's cheap pocket change to hino, sunrise is probably still star struck a wealthy man like hino came to visit there anime sweat shop, nino kuni is big hd ps3 rpg that came with a real book and was a collab with an outside entity studio Ghibli.
Gundam as a franchise is easily bigger then anything Hino has ever worked on Ghibli included.

It wasn't just an anime either, AGE failed in every way possible. Games, Anime, Model, and toys. This will likely go down as not only Hino's biggest failures but large scale franchise failuresfor this entire decade.
 
Nintendo's marketing muscle didn't really help Inazuma, did it? It's successful in the territories where the anime airs,

I addressed that earlier when I said that Level 5's western (non-)releases are hurting them. Inazuma had an extremely late and haphazardly executed launch. The UK didn't even get the game initially and the DS had already lost traction when the game came out while the 3DS was only weeks away. The anime already aired in some countries, while others wouldn't get it until many months later. Now I wont pretend to know how much it takes to align the launch of a game and anime in multiple countries, but I do know that they could not have done a much worse job in the two or three years it took them to get the game to Europe.

That being said, it's supposedly doing really well in France, Spain and Italy despite all that.
 

Parallax

best seen in the classic "Shadow of the Beast"
I addressed that earlier when I said that Level 5's western (non-)releases are hurting them. Inazuma had an extremely late and haphazardly executed launch. The UK didn't even get the game initially and the DS had already lost traction when the game came out while the 3DS was only weeks away. The anime already aired in some countries, while others wouldn't get it until many months later. Now I wont pretend to know how much it takes to align the launch of a game and anime in multiple countries, but I do know that they could not have done a much worse job in the two or three years it took them to get the game to Europe.

That being said, it's supposedly doing really well in France, Spain and Italy despite all that.

do you know if the captain tsubasa series was popular in those countries as well?
 
Nintendo's marketing muscle didn't really help Inazuma, did it? It's successful in the territories where the anime airs, and LBX would likely have been exactly the same. SCEA planned on localized LBX and releasing it themselves, but something happened. I'm assuming it was the fact Level-5 took 3 years to release a PSP game.

lol?
As far as we know, IE is a growing brand in many European countries. In Italy, it's a pretty big thing, and you can see by ads everywhere in shops. In France, the second one sold more than 200k units. I mean, come on.
 

disco

Member
Remember when Level 5 was going to be the new Square Enix? :[

Now Layton and Inazuma sell about half what they used to, and none of their new crossmedia efforts seem able to crack 400k.

Remember when S-E actually sold insanely significant amounts of software... :(
 
Nintendo's marketing muscle didn't really help Inazuma, did it? It's successful in the territories where the anime airs, and LBX would likely have been exactly the same.
It's hard to tell really. The only major region IE wasn't at all impressive is the UK, but then Nintendo in general is on the outs there and IE1 had a crazy delay and stealth release/zero promotion there too. It's done well in France, Germany, Spain and especially Italy though.

Nintendo has been really instrumental in Layton's western success though, to the point where it's a consistent multimillion seller overseas. Layton 1 alone sold more than all SCE's Level 5 published games have combined in the west.


LBX was going to hit 400k easily. They just clipped the game's legs by releasing LBX Boost so soon. At the end of 2011 the original release did 350k.
The original release only did about 20k after it dropped out of the top 30, and it did that about 2 months before Boost. It was about 325k to the end of 2011, 400k would've been a big stretch and not at all easy.
 

Beth Cyra

Member
Gundam Vs Dragon Quest?

As an overall Franchise?

Gundam.

Char is a national Icon. Gundam Tokyo Front and 1 to 1 Gundam are things that even Dragon Quest doesn't have something to equal.

As far as a gaming franchise? Dragon Quest is bigger and easily more important, but very few things have the power and legacy that Gundam has.
 
Has anyone seen the new Fantasy Life screenshots? This one reminds me of a Nintendo series lol:

fantasy_life-11.jpg
The game is really looking good and it seems they are putting a lot of effort behind it.
 

Takao

Banned
Nintendo has been really instrumental in Layton's western success though, to the point where it's a consistent multimillion seller overseas. Layton 1 alone sold more than all SCE's Level 5 published games have combined in the west.

Layton's not something I'd expect any Level-5 IP to replicate. It was the right game for the right time. It's like expecting Dragon Quest VII to have been a huge success in North America if SCE published it, and marketed it because they got Final Fantasy VII to be a gigantic success in the west. Inazuma, LBX, and this are not Layton.

For their future titles they'll probably be distributed by Bandai, and in their case Level-5 better be doing the marketing themselves or expect these games to go completely un-noticed, lol.
 

Jay Sosa

Member
After Dark Chronicle, Rogue Galaxy and Dragon Quest (the one for the PS2) and Jeanne D'arc I'll buy this blindly if it ever comes to europe. Now be nice L5 and bring Ushiro over to the 3DS (or PSN, whatever).

Damn only the Cowboys can lose a game this way.
 
Layton's not something I'd expect any Level-5 IP to replicate. It was the right game for the right time. It's like expecting Dragon Quest VII to have been a huge success in North America if SCE published it, and marketed it because they got Final Fantasy VII to be a gigantic success in the west. Inazuma, LBX, and this are not Layton.

For their future titles they'll probably be distributed by Bandai, and in their case Level-5 better be doing the marketing themselves or expect these games to go completely un-noticed, lol.
I think Inazuma and LBX have way more built-in appeal than DQVII did though. For one they actually more closely align with games that Nintendo does well with (Pokémon) and indeed Nintendo's had some good success with Inazuma anyway, and other similar games in the past like Fossil Fighters. Not multimillion sellers, but still way above DQVII.

I do think Layton's success could maybe be replicated in like minded games though, ie: a new story driven logic puzzler versus a collect 'em up kids JRPG.
 

Cwarrior

Member
That's not "just" anime. Gundam AGE failed on TV, in video games (which Level-5 developed), and most importantly, in the toy market. Hino was given the chance to work on one of the most well known Japanese franchises of all time, and created one of the bigger failures in that series' history. If there ever was something that showcased that everything he touched didn't turn to gold that would be it.

I also doubt Sunrise were star struck given Namco Bandai (their parent) is a much more successful company than Level-5.

Oh I didn't know there was a psp game, it sold just above 43k that's not so terrible for a psp game compared to a big budget lavishly produced project like nino kuni that sold around 87k that came with high quality book with the game (imagine all the trees that went to waste).

As an overall Franchise?

Gundam.

Char is a national Icon. Gundam Tokyo Front and 1 to 1 Gundam are things that even Dragon Quest doesn't have something to equal.

As far as a gaming franchise? Dragon Quest is bigger and easily more important, but very few things have the power and legacy that Gundam has.

Dragon quest 9 sold like 5million world wide and professor layton be staking more paper and getting more ladys then gundam.
 

Takao

Banned
I really do not think you comprehend how big of a flop Gundam AGE was. Hino personally worked with Bandai to create the TV show, games, and more for it to become a disaster. The only silver lining for Level-5 is that it appears they weren't footing the bill.
 
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