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Halo |OT10| The Calm Before The Storm

Woorloog

Banned
They do test balance at 343, you know.

Then why do people report the DMR being so good, better than the BR at close-mid range and such?
Now i take this stuff with a pinch of salt but even hearing claims about that make me worry.

Because i really don't want to use the DMR (not my style) but if it is very good, i will have to guarantee victory.
 

zlatko

Banned
Anyone day of release want to take my Web armor DLC from Amazon and trade me their Pulse?

MJOLNIR_CIO_armor_%28Web%29.png


Halo_4_preorder_bonus_%28GUNGNIR_Pulse%29.png
 

BigShow36

Member
They do test balance at 343, you know.

And Bungie also "tested " Zealot in Reach, complete with the space area. Heck, they tested everything in Reach. They "tested" balance in Halo 3 too.

Additionally, it depends on what they're testing for. If they're testing for actual multiplayer balance, then they fail misserably. If they're testing for some ambiguous "fun" for the masses idea, then they could very well think that random, unpredictable gameplay is good.

I can only assume that actual balance isn't their goal.
 

Deadly Cyclone

Pride of Iowa State
Then why do people report the DMR being so good, better than the BR at close-mid range and such?
Now i take this stuff with a pinch of salt but even hearing claims about that make me worry.

Because i really don't want to use the DMR (not my style) but if it is very good, i will have to guarantee victory.

That complaint specifically perplexes me because it wasn't my experience when playing, but I'll have to re-test when the game comes out.

343 obviously can't test for everything, but I'd venture to guess that Infinity Slayer will work decently for most of the population out of the gate. Maybe a coordinated team of people playing together could game the system, maybe they can't. I have yet to play IS.

And Bungie also "tested " Zealot in Reach, complete with the space area. Heck, they tested everything in Reach. They "tested" balance in Halo 3 too.

Additionally, it depends on what they're testing for. If they're testing for actual multiplayer balance, then they fail misserably. If they're testing for some ambiguous "fun" for the masses idea, then they could very well think that random, unpredictable gameplay is good.

I can only assume that actual balance isn't their goal.

Touche, good sir.
 

TCKaos

Member
Local Publix still doesn't have any 2XP Doritos. Sad panda. Somewhat healthy sad panda.

Halo 5 should be Kinect compatible so that it can tell when I'm doing push-ups and body weight squats while waiting for matches. Every 25 push-ups or every 50 squats gets you a 2XP match. Specially branded packs of Halo 4 fruit/veggie trays, protein bars and kale shake kits hit the market with 2XP codes.

Suddenly the Halo community becomes super healthy. When we inevitably come to physical blows with the Call of Duty community we'll be able to outrun their pudgy bodies and then grind their bones to dust with our massive muscles.

Halo 5's marketing slogan will be "Finish a Fist Fight."
 

Woorloog

Banned
Anyone day of release want to take my Web armor DLC from Amazon and trade me their Pulse?

Hmm, would love Web (like how CIO with Web looks) but i'm afraid i'm not getting Pulse, rather i may get the camo armor for HAZOP and Specializations and BR skin (may, because Gamestop here doesn't have proper details, two places claim different things).
 

BigShow36

Member
That complaint specifically perplexes me because it wasn't my experience when playing, but I'll have to re-test when the game comes out.

343 obviously can't test for everything, but I'd venture to guess that Infinity Slayer will work decently for most of the population out of the gate. Maybe a coordinated team of people playing together could game the system, maybe they can't. I have yet to play IS.

My concern with IS isn't a team "gaming" the system, it's about the system "gaming" everyone.
 

Woorloog

Banned
Here's a question, are there any armor skins pre built in the game or is it just a preorder bonus?

If it is anything like Reach's they're built-in but invisible and unusable without authorization, ie the code.

I think Infinity slayer is gonna be a lot of fun

Not "balanced" mind you, but fast and uh..."dynamic"

MM Halo outside Halo 3 ranked matches (dunno 'bout the Arena, haven't touched it since Reach beta) has never been balanced i think. People's skill vary so widely it makes all other things irrelevant.

I think dynamic is the best way to put it. Not cold, calculated, know-all scenarios like Halo has been, but a strategy on the fly gametype. Will be interesting to see how people play it.

My thing. The more chaos, the more improvisation, the more adaption and change required, the better for me.
 

Deadly Cyclone

Pride of Iowa State
I think Infinity slayer is gonna be a lot of fun

Not "balanced" mind you, but fast and uh..."dynamic"

I think dynamic is the best way to put it. Not cold, calculated, know-all scenarios like Halo has been, but a strategy on the fly gametype. Will be interesting to see how people play it.

Gf work is doing a Halloween pot luck party thing and we got $20+ in Doritos Halo 4XP, I'm a horrible person.

I'm going to a bday thing tomorrow and am bringing corn salsa as a side. Needless to say I looked for Halo 4 doritos before base tortilla chips. Our store had no Halo 4 bags, but plenty of GameFuel. GameFuel and vodka maybe?
 

TCKaos

Member
Here's a question, are there any armor skins pre built in the game or is it just a preorder bonus?

If I remember correctly the build at PAX had the full armory available. You could go and look at the video and check to see if there are any skin variants listen in the armory that aren't retail bonuses.

I think they're only bonuses, though.
 

FyreWulff

Member
And they also "tested " Zealot in Reach, complete with the space area. Heck, they tested everything in Reach. They "tested" balance in Halo 3 too.

Additionally, it depends on what they're testing for. If they're testing for actual multiplayer balance, then they fail misserably. If they're testing for some ambiguous "fun" for the masses idea, then they could very well think that random, unpredictable gameplay is good.

I can only assume that actual balance isn't their goal.

I like how you put "tested" in quotes. They built something, tested it out, and saw if it worked. There's literally no way to replicate how matchmaking treats a map and how fast they'll break it, that's millions of people versus testers in the double digits.

For example, when the Cartographers did the Infection update, we thought we had caught all the exploit spots in testing, even asking during test for people to act like complete assholes. It still wasn't enough to catch all the exploit spots the first time around because matchmaking has a cascade effect where someone will see someone figure out an exploit, then they'll use it, then more people will find that exploit and use it, then someone figures out a counter. Within a week, matchmaking has pounded on your map for the equivalent of 100 man months of internal testing. Nobody can release a perfect map the first time around.
 

MrDaravon

Member
They do test balance at 343, you know.

NO competitive game survives a public release without people tearing it apart to at last some extent. There are going to be issues, it's just a question of what and how bad, and how quickly they address it. I do think this will be a bit worse because there was not a public beta though.
 

Seance

Banned
That complaint specifically perplexes me because it wasn't my experience when playing, but I'll have to re-test when the game comes out.

343 obviously can't test for everything, but I'd venture to guess that Infinity Slayer will work decently for most of the population out of the gate. Maybe a coordinated team of people playing together could game the system, maybe they can't. I have yet to play IS.



Touche, good sir.
I can confirm that the DMR HANDILY beats all other primary weapon in almost all scenarios. Though it is quite difficult to wield in close quarters (i'm talking shotgun range).
Played 7 games of Regicide on Haven last night, and I will be playing dozens more games on other maps/gametypes over the weekend. Almost all my first impressions still stand. When Armageddon Expo is done I will do a huge write-up of all of my experiences and opinions on Halo 4.
 

heckfu

Banned
What do you currently have?

Tritton AX's for the bedroom. Since a buddy is probably going to move in upstairs I'm thinking Warheads for late night gaming in the living room (I'm about to move into my new shift that gets off at midnight, don't wanna keep him up forever).
 

Stinkles

Clothed, sober, cooperative
I can confirm that the DMR HANDILY beats all other primary weapon in almost all scenarios. Though it is quite difficult to wield in close quarters (i'm talking shotgun range).
Played 7 games of Regicide on Haven last night, and I will be playing dozens more games on other maps/gametypes over the weekend. Almost all my first impressions still stand. When Armageddon Expo is done I will do a huge write-up of all of my experiences and opinions on Halo 4.

It depends on your style of play. If you are great with the DMR, there's no question. The BR helps folks who're not as good with the DMR in VS situations. So they'll feel less helpless than they would if they were fighting with the DMR. Sounds counterintuitive but it's definitely true.
 

BigShow36

Member
I like how you put "tested" in quotes. They built something, tested it out, and saw if it worked. There's literally no way to replicate how matchmaking treats a map and how fast they'll break it, that's millions of people versus testers in the double digits.

For example, when the Cartographers did the Infection update, we thought we had caught all the exploit spots in testing, even asking during test for people to act like complete assholes. It still wasn't enough to catch all the exploit spots the first time around because matchmaking has a cascade effect where someone will see someone figure out an exploit, then they'll use it, then more people will find that exploit and use it, then someone figures out a counter. Within a week, matchmaking has pounded on your map for the equivalent of 100 man months of internal testing. Nobody can release a perfect map the first time around.

Zealot Space wasn't some out of the way glitched area. It represents a fundemental disconnect between what Halo designers see and how the game actually plays. That's not because millions of people were bound to find some exploit, it's because they don't "test" the game in the same manner that it's actually played. Matchmaking didn't "break" Zealot through some glitch in the game, they "broke" zealot just by playing the map as it was designed.

This is the same reason why something so stupid like SMG or AR starts "works" when they test it but not in actual practice. That's not the player's fault for "exploiting" people who spawned with an SMG when they had a BR, that's the designers fault for missing a crucial piece of the puzzle.

In a competitive environment, players are going to play to win. You don't fault the players for doing what they're supposed to. It's not a glitch when players camp the space area in Zealot. It's not a glitch when teams with BR's spawn trap AR users. That's a design flaw that could have been easily exposed with proper testing by people who understand the game.
 

Woorloog

Banned
I can confirm that the DMR HANDILY beats all other primary weapon in almost all scenarios. Though it is quite difficult to wield in close quarters (i'm talking shotgun range).
Played 7 games of Regicide on Haven last night, and I will be playing dozens more games on other maps/gametypes over the weekend. Almost all my first impressions still stand. When Armageddon Expo is done I will do a huge write-up of all of my experiences and opinions on Halo 4.

Shit. Another one.
I really would like to stick with the BR and the Lightrifle (with the AR or other automatic gaining occasional use depending on map and loadout).
And i really, really like winning, indeed i play to win. But if i have to use the DMR to be sure of this... well, i'm not sure i'll actually like Halo 4 multiplayer at all.
Hopefully 343i can tweak weapon stats afterwards.

It depends on your style of play. If you are great with the DMR, there's no question. The BR helps folks who're not as good with the DMR in VS situations. So they'll feel less helpless than they would if they were fighting with the DMR. Sounds counterintuitive but it's definitely true.

So, there are really better weapons? I assumed Halo 4 was built in personal playstyles in mind, but if certain weapons are superior to others regardless of range, then that "personal playstyle" idea won't work.
 

Stinkles

Clothed, sober, cooperative
And Bungie also "tested " Zealot in Reach, complete with the space area. Heck, they tested everything in Reach. They "tested" balance in Halo 3 too.

Additionally, it depends on what they're testing for. If they're testing for actual multiplayer balance, then they fail misserably. If they're testing for some ambiguous "fun" for the masses idea, then they could very well think that random, unpredictable gameplay is good.

I can only assume that actual balance isn't their goal.

Now using advanced Gaf feature.
 

willow ve

Member
i have no problem with big team in general, it's fine. squad battle was one of my favorite playlists in halo 3. my problem is the shift in primary focus from 4v4 team oriented play to 5v5 "YOU get a power weapon and YOU get a power weapon and YOU get a wraith AND a power weapon" oriented play.

YOU ALL GET POOOOOWWWWEERRRR WEAPONNNSSSS oprah.gif

Infinity slayer will be a broken mess when released from the confines of 343 playtests and convention center lans. Of that there is no doubt.

Everything will be a mess at the start. Eventually the mess will get culled (I hope) just like armor lock and bloom finally got updated. (I hope)
 

JackHerer

Member
Can't wait to see these forums in the days and weeks following launch. It's going to be interesting to see how everyone's opinions on the game evolve after we spend some quality time with it.

Hopefully 343 is quick in responding to any issues that arise (and arise they will I think).
 

Tawpgun

Member
I didn't notice a crazy kill time difference between the main rifles.

Someone will frame by frame that shit when the game comes out, I'm sure.
 

Woorloog

Banned
Can't wait to see these forums in the days and weeks following launch. It's going to be interesting to see how everyone's opinions on the game evolve after we spend some quality time with it.

Hopefully 343 is quick in responding to any issues that arise (and arise they will I think).

I'm not worrying about quick response (they said they're going to update playlists more frequently, i'd assume this extends to other things as well) but i'm worried wether they can tweak AA and weapon balance later on.
 

FyreWulff

Member
Zealot Space wasn't some out of the way glitched area. It represents a fundemental disconnect between what Halo designers see and how the game actually plays.

Or maybe they just wanted to try out having a map with a low-gravity area in the playspace. It didn't work out in all respects, but they fixed that with Arena Zealot on gametypes affected by top camping.

They figured out the low grav area worked better as being on the side of the map instead of on top, so we got a much better execution of the idea on Anchor 9.

Even without the low grav area, Zealot was a gamble. There hasn't really been a Halo map with an overpass system for movement that lets you walk over most of the rest of the map. Gambles got us maps like Zanzibar, though. Of course, your ideal world would probably be 100% symmetrical circle arena maps. I like it when developers don't play it safe.
 

kylej

Banned
Or maybe they just wanted to try out having a map with a low-gravity area in the playspace. It didn't work out in all respects, but they fixed that with Arena Zealot on gametypes affected by top camping.

They figured out the low grav area worked better as being on the side of the map instead of on top, so we got a much better execution of the idea on Anchor 9.

Even without the low grav area, Zealot was a gamble. There hasn't really been a Halo map with an overpass system for movement that lets you walk over most of the rest of the map. Gambles got us maps like Zanzibar, though. Of course, your ideal world would probably be 100% symmetrical circle arena maps. I like it when developers don't play it safe.

^^^This authority on Halo map design brought to you by the guy who made Cragmire.
 

BigShow36

Member
Or maybe they just wanted to try out having a map with a low-gravity area in the playspace. It didn't work out in all respects, but they fixed that with Arena Zealot on gametypes affected by top camping.

They figured out the low grav area worked better as being on the side of the map instead of on top, so we got a much better execution of the idea on Anchor 9.

Even without the low grav area, Zealot was a gamble. There hasn't really been a Halo map with an overpass system for movement that lets you walk over most of the rest of the map. Gambles got us maps like Zanzibar, though. Of course, your ideal world would probably be 100% symmetrical circle arena maps. I like it when developers don't play it safe.

Those are all issues that would have been resolved prior to release with proper testing; that's what this entire conversation is about. It's not about taking risks, it's about taking risks and then testing them properly to see if they work. I don't want them taking risks without ensuring those risks actually contribute to the game.

I love asymetrical maps and would like to see more of them that a well-designed.
 
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