Albeit unsurprising, it's sad to see how everything else from Miyamoto's interview is being ignored in favor of Zelda discussion. Many other interesting tidbits in here:
In the article Miya reveals the creation he's most proud of to be the first Pikmin.
He considers consoles' launch the hardest moments in his career.
Miyamoto is confident NintendoLand will inspire devs on innovative uses for the GamePad.
"Now we will see how many studios will make games exclusively with the two screens in mind".
What about his philosophy when deciding which games to make?
1) Something no one's ever done before.
2) Something that is going to sell a lot at the time.
3) Something that failed in the past, and come back with a vengeance.
Things that would make for more interesting (and fresh) debate, IHMO.
Props to nmanma for actually calling attention to points in the interview not found in the OP
In the article Miya reveals the creation he's most proud of to be the first Pikmin.
He considers consoles' launch the hardest moments in his career.
Miyamoto is confident NintendoLand will inspire devs on innovative uses for the GamePad.
"Now we will see how many studios will make games exclusively with the two screens in mind".
What about his philosophy when deciding which games to make?
1) Something no one's ever done before.
2) Something that is going to sell a lot at the time.
3) Something that failed in the past, and come back with a vengeance.
Things that would make for more interesting (and fresh) debate, IHMO.
Props to nmanma for actually calling attention to points in the interview not found in the OP