• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

The Flaws of Uncharted 3 (In comparison to 2)

benny_a

extra source of jiggaflops
!!! SPOILERS !!! !!! SPOILERS !!! !!! SPOILERS !!! !!! SPOILERS !!! !!! SPOILERS !!!

Here is a 6 Minute video where TheGamingBritShow makes a case why he thinks Uncharted 3 was underwhelming compared to Uncharted 2.

It's worth a watch.
http://www.youtube.com/watch?v=lCg64h-JVz0

A few screenshots of what I consider the best part of the comparison:
They are chronological to the video, I don't know if they are chronological for both games.
hExHA.jpg
jRnnD.jpg

vOhfh.jpg
7KCSq.jpg

UOVqa.jpg
bHRtt.jpg

niu2V.jpg
x9hvF.jpg

Gwzq8.jpg
As an aside, I like those YouTuber channels that dissect games. This video is pretty superficial compared to some others I've seen on there but if you have any that you want to share, please do so.
 
Just finished 3 today! White not as good as 2 it's not bad at all. Set pieces and environments are not as good but I found the puzzles a lot more fun to figure out. It felt a bit shorter and not as varied too.
 
The shipyard seems to be extremely loveitorhateit. It was one of my favorite moments of this gen, fun, inventive combat situations.

It is funny how out of place it feels in the narrative though. Feels like weird DLC randomly stuck in the middle of the game.
 
The only flaw it had, imo, is that it wasn't a massive improvement that Uncharted 2 was.

But to be flawed for that reason does not take away from the experience.
 
What am I supposed to be looking at in that image? Were those supposed to be like bad moments or something? I like all of those sections of the games. But then again I love these games to death so I'm kinda biased. x_x

Edit: I don't get the hate for the shipyard section...
 
I am almost done with Uncharted 2 and plan to pick up 3

What is this shipyard stage I hear so much about?

About halfway through the game, they take a pretty big detour from what's going on to focus on a group of pirates who are occupying a shipyard, which leads right into the area depicted in the E3 demo.

And then they decide to get on with the game's actual plot after that.
 
The entire shipyard stage.

What a pile of shit.

Still haven't gone back to the game after that part. Always intended to but other games needed playing. That part was my horrible, IMO. Still, Uncharted 2 is probably my favorite game of this gen so I've still very fond feelings towards the series.
 
I am almost done with Uncharted 2 and plan to pick up 3

What is this shipyard stage I hear so much about?

Play it and find out?

Then you can join love it or hate it crews

Then we meet in the back alley, pull out our knives/shanks and go to work
 
Great game, but far less polished than its predecessor. Probably would've benefited greatly from an extra 6 months of development. I'm glad they're not making the same mistake with The Last of Us.
 
I loved but Uncharted 3, but despite looking much better character wise, the game fell kinda short. it was really way too similar to the second one. I think eeryone can agree on that even before that video.

Nate did look mighty fine tho.
 
I am almost done with Uncharted 2 and plan to pick up 3

What is this shipyard stage I hear so much about?

It is the most open combat area in the game. I think some people don't like it because if you rush in, you will essentially be attacked from all directions.
 
I'm always grateful to have another opportunity to vent. What a POS U3 was, made me completely lose my faith in ND as a developer.

Everything about that games just sucks.
 
What am I supposed to be looking at in that image? Were those supposed to be like bad moments or something? I like all of those sections of the games. But then again I love these games to death so I'm kinda biased. x_x
Watch the video this thread is about. The OP felt empty without images so I put some from the video in there.
 
NO idea why but I am struggling to get through Uncharted 3, blew through 1 and 2.

Honestly I think I ma just OVER this generation of game consoles no matter how good the games are
 
Yeah 3 often felt like a retread of 2. It didn't really push the series in ways the jump from 1 to 2 did.

It pretty much hits all the same notes as 2... it even has that lowkey section with no platforming/shooting that 2 has (the mountain village vs wandering the desert).

The ship level was great cinematic piece though but beyond that the game doesn't really stand out much in comparison to 2.
 
Completely killed the experience for me. I was loving it up until that point, and there were some good parts after, but they were all tainted by that shipyard portion.
Interesting.

The Ship Yard is so controversial, I think, because the game suddenly asks the player to find their own way through a large, complex area. It's one of the only times in the series that actually delivers a Halo-like "combat sandbox" and it works superbly as a result of the wide variety of moves available to Drake.
 
The encounter design is really what annoyed me most. The story was a nonsensical turd whose sole purpose was to tie together a gaggle of unrelated Uncharted™ set pieces, but I would have been able to forgive that if ND's idea of "challenge" wasn't throwing a metric ton of grenade-happy shotgun/RPG/sniper-wielding bullet sponge enemies at you from all directions. That's not challenge, that's an exercise in frustration.
 
I hated this too. I think the worse part for me was in the final chapter where you have to fight enemies with grenade launchers uphill though.
That pissed me off almost as much as the awful final boss fight in Uncharted 2. The last third of this game was a disaster. I hated it.
 
My reasons for disliking Uncharted 3 were really simple: the scripting didn't work for me. Every time I got into some scripted chase or platforming thing I failed it because the game made me run towards the camera and I didn't know where to go. Literally every time. I failed every single scripted sequence at least once, and that just ruined the game for me. I never felt like it was my fault, either, because I honestly don't see how you could be expected to get through some of those sequences on your first try. I feel they were designed badly, and I think Uncharted 2 was significantly better in those aspects.

I loved U3's combat, though. I think they nailed the feel they'd been trying for in the other two games where you're always just on the verge of disaster but saving getting by on wits alone. I'd always end up running for my life, blindfiring wildly behind me as I desperately searched for another weapon, and that's the perfect feel for Uncharted. They made some serious missteps with enemy accuracy, which made things like the sandstorm level a real pain (you can't see them, but they get no decrease in accuracy despite having zero visibility), but mostly I thought it was the best combat in the series.

EDIT - Gun combat, that is. The melee stuff is godawful in U3: totally disjointed arenas where Nate fights thirty guys at once. It flies in the face of the Indiana Jones schtick and just turns Nate into a poorly-controlling Batman clone.
 
Those images do a great job of showing why Uncharted 3 is superior to 2. The set pieces and scenarios were just much better.

Well, the cargo plane wasn't quite as good as U2's train but U3 has the cruise ship as well, so it wins anyway.

Incredible game.
 
I dont really see the complaints about the similar senarios. If you can only do "find a hidden room with a gadget" etc. in one game, but not do it in the sequel, what else could be done?

I dont agree with that switching locations hurt the game. It offers more variation in my opinion.

What i agree on is the ending. I wish that we would get a bit more info about what happened.
 
Love all of them tbh.

Replayed 3 just recently and ended up loving it even more than when I played it the first time, such a fantastic game.
 
The encounter design is really what annoyed me most. The story was a nonsensical turd whose sole purpose was to tie together a gaggle of unrelated Uncharted™ set pieces, but I would have been able to forgive that if ND's idea of "challenge" wasn't throwing a metric ton of grenade-happy shotgun/RPG/sniper-wielding bullet sponge enemies at you from all directions. That's not challenge, that's an exercise in frustration.

They are only bullet sponges because all you use is the machine gun. There are always weapons you can pick up that can kill those armored guys in a few well placed shots.
 
Interesting.

The Ship Yard is so controversial, I think, because the game suddenly asks the player to find their own way through a large, complex area. It's one of the only times in the series that actually delivers a Halo-like "combat sandbox" and it works superbly as a result of the wide variety of moves available to Drake.

They really should have made a whole game based on that, in addition to some of the other fun things they did, like all the vertical combat moments when you're on the side of the tanker. Instead, it's back to business as usual as soon you get to the luxury liner, including some absolutely ridiculous enemy placements.
 
I loved the shipyard. Felt like one big playground. Best combat scenario in the game IMO.

Yes from a combat perspective it was fantastic but was a mess from a plot perspective. It just did not flow well. That whole area felt unnecessary. UC2 was the best shooter campaign of this gen. UC3 just could not meet it.
 
I'm always grateful to have another opportunity to vent. What a POS U3 was, made me completely lose my faith in ND as a developer.

Everything about that games just sucks.
This kind of thing blows my mind.

EVERYTHING just sucks? If you HATED the previous games, I could understand that opinion, but U3 really didn't change the formula enough to go from great game to shit game.

They really should have made a whole game based on that, in addition to some of the other fun things they did, like all the vertical combat moments when you're on the side of the tanker. Instead, it's back to business as usual as soon you get to the luxury liner, including some absolutely ridiculous enemy placements.
Agreed. I enjoy the more linear sections as well and there were a number of somewhat open ended battles (it's certainly much more open than, say, Call of Duty) but I feel the Shipyard was a good indication of where they should be aiming next.

It DOES seem as if The Last of Us is going after a more open ended approach to each scenario, however, so I'm curious to see how it turns out.
 
I am almost done with Uncharted 2 and plan to pick up 3

What is this shipyard stage I hear so much about?

Not Sure why other hate it a lot but i loved that part of game.

It was quite open and most fights were quite dynamic when i played

run n shoot -> hide in the water -> used strealth -> use sniper -> cover and shoot and did lot of stuff in that area.

You had tons of options to choose from.
 
Interesting.

The Ship Yard is so controversial, I think, because the game suddenly asks the player to find their own way through a large, complex area. It's one of the only times in the series that actually delivers a Halo-like "combat sandbox" and it works superbly as a result of the wide variety of moves available to Drake.

What it felt like moreso, to me, was a broken stealth section in which there was no immediate reaction, in terms of me being able to figure out whether one of the soldiers would be able to spot me or not. I don't know if it was the camera controls or just the lack of any visiual indicators, but that's what really turned me off of that section. Unless your game is designed from the bottom up to be a stealth game, don't include stealth sections in your game, least of all sections where you just have the "option" of stealth.
 
Top Bottom