Dion Blaster
Member
so Eternal Darkness 2?
Why would Epic want a piece of shit like X-Men Destiny?Destroying the code is too much. Assign all the property to Epic or something.
I think that's dead, bro. Dead as Mantorok.so Eternal Darkness 2?
There's still Team Ninja, and seeing Ninja Gaiden 3 should probably make everyone VERY ALARMED about a Nintendo curse.retro is owned by nintendo. they're fine. platinum is just partnering for two games as far as we know, but they were already pretty fucking aces well before that.
Why would Epic want a piece of shit like X-Men Destiny?
sad times
They look with their eyes. Unreal games have a very distinct look to them.
As I understand it a lot of the problem was that Silicon Knights simply didn't do much of anything to defend or justify themselves. They could well have truly started from scratch, but without actually doing much to prove it they get found guilty and told to trash this stuff anyway. Frankly, that IS kind of damning, it's odd to license an engine only to quickly make your own and get the game out relatively fast anyway.Even with Too Human, if you look close enough, there's a clear difference between the old 2005 footage and the newer code. Now, I'm not saying that Silicon Knights did nothing wrong here, the court has clearly decided that they did, but it's not so plainly evident.
It would only open them up to lawsuits by Marvel, the one where they ruin the credit rating of an individual person. I doubt they'd be happy about people leaking there licensed content.If they're feeling vindictive, they should leak the game code via torrent before they delete it. This effectively kills them anyway, most likely. Maybe there's something useful there that people could play with.
Epic claimed SK didn't stop using their engine, the judge forced SK to give Epic the source code so they could investigate.I'm curious. How is Epic able to prove that SK was still using their engine after supposedly abandoning it? Epic is not allowed to inspect the source code, right? So how do they know and prove that it's still their engine?
If they're feeling vindictive, they should leak the game code via torrent before they delete it. This effectively kills them anyway, most likely. Maybe there's something useful there that people could play with.
Combine that with this:Hope the employees find a new place to work at but I can't say I feel bad about Dyack getting what he deserves.
... And yeah, I bet many of them already HAVE new jobs. Certainly I wouldn't be hedging bets on working at Silicon Knights again.There are only 5 people left at the company, unless someone copied the source code in the past, it will be pretty easy to figure out which of them leaked the code, and they would likely be in a lot of trouble.
Epic claimed SK didn't stop using their engine, the judge forced SK to give Epic the source code so they could investigate.
Combine that with this:
... And yeah, I bet many of them already HAVE new jobs. Certainly I wouldn't be hedging bets on working at Silicon Knights again.
As I understand it a lot of the problem was that Silicon Knights simply didn't do much of anything to defend or justify themselves. They could well have truly started from scratch, but without actually doing much to prove it they get found guilty and told to trash this stuff anyway. Frankly, that IS kind of damning, it's odd to license an engine only to quickly make your own and get the game out relatively fast anyway.
2007 was when it came out though, right? I figure a smaller developer could take much longer getting an engine working.Without getting into the details of the case, Too Human didn't come out relatively fast. It was shown in playable state in 2005, then it disappeared off the radar only to emerge two years later and come out a year after that. Too Human took a very long time to develop, and I'm only talking about its 360 incarnation.
2007 was when it came out though, right? I figure a smaller developer could take much longer getting an engine working.
EDIT: Should've searched first, as it came out August 2008! Damn, crazy how that feels like an "early" title when by Xbox standards it would've been the same vintage as Halo 2, GC Metroid Prime 2/Paper Mario 2/Pikmin, and for Playstation 1 Metal Gear Solid. Really shows how long the generation dragged, but at any rate I guess that is a believable amount of time to build a new engine.
eternal darkness
wish ea would pick them up
I'm curious. How is Epic able to prove that SK was still using their engine after supposedly abandoning it? Epic is not allowed to inspect the source code, right? So how do they know and prove that it's still their engine?
That does seem to make it more clear cut, but I can't help but wonder if a third party would've been better suited? But I guess they brought up examples Silicon Knights couldn't refute.I haven't read the case yet, but yes they did inspect the source code
The sad part about this whole mess is that from wht I read about the case I believe SK's lawsuit against Epic had merit. Untill Gears of War came out, Unreal Engine 3 had lots of problems judging by the technical problems that plagued the few UE games that had been released until then. Epic had obviously promised a better, more stable and more powerful engine to devs than what they actually delivered. And it took Epic years to make UE3 perform on the PS3 perform as well as it did on the 360. Epic's incompetence was the reason why The Last Remnant was never released for the PS3.
Destroying the code is too much. Assign all the property to Epic or something.
Agreed, I have a feeling Epic got off rather easy, but the law has spoken. It's probably due to Silicon Knights' lawyers' incompetence, more than anything.
The sad part about this whole mess is that from wht I read about the case I believe SK's lawsuit against Epic had merit. Untill Gears of War came out, Unreal Engine 3 had lots of problems judging by the technical problems that plagued the few UE games that had been released until then. Epic had obviously promised a better, more stable and more powerful engine to devs than what they actually delivered. And it took Epic years to make UE3 perform on the PS3 perform as well as it did on the 360. Epic's incompetence was the reason why The Last Remnant was never released for the PS3.
Preservation, mainly. Not that it's one of the top things to preserve at all, maybe if we lost something like Eternal Darkness then it'd be a higher priority, but it's still a shame to actively see a creative work period ORDERED to be destroyed.The fuck would anyone want that for?
Look, I liked Too Human, more than I should have, but there is no world that exists in anyones imagination where in 5 years some one could pop up and say "Hey, remember fucking Too Human? Want some more?"
It's dead, kill it and bury it. Game over, man.
Also, good fuckin' job Dyack, your ego finally did you in.
Does this make sealed too human a valuable game to hold?
Their shining beacon. Guess no sequel now...Eternal Darkness?
SK is dead but how rich is Dyack?.
SK sued Epic for licensing the and unfinished buggy engine, Unreal 3, and using the money to fund the development of Gears of War instead of supporting the engine's licensees. I feel it was pretty much true, just not illegal. Epic counter sued because SK used a modified version of the U3 engine to make their games.
The result is the dry reeming listed in the OP.
The fuck would anyone want that for?
Look, I liked Too Human, more than I should have, but there is no world that exists in anyones imagination where in 5 years some one could pop up and say "Hey, remember fucking Too Human? Want some more?"
It's dead, kill it and bury it. Game over, man.
Also, good fuckin' job Dyack, your ego finally did you in.