MoogleWizard
Member
I actually prefer it this way, I couldn't care less about achievements. I wish I could turn trophies off on my PS3, I'd rather have in-game rewards than little icons and *bing* sounds popping up during gameplay.
I can't imagine you've ever seen a Steam achievement or PS3 trophy notification to call them "flashy UI over-the-top".This is more great news to me, since we won't have to be bothered by flashy UI over-the-top "YOU'VE UNLOCKED AN ACHIEVEMENT YOU WIN MEDAL + 5736829 POINTZ" and BS like that every time I kill 3 enemies or complete a level.
You do realize that the achievement system predates Halo 3 by 2 years and COD didn't have its current weight until 2007 too?Anyone who plays SSBB knows how irrelevant system-wide achievements are, it's just a FAD created by COD and HALO on the X360.
Most games have silly achivements that you get when you're playing the game like anyone would. That doesn't mean you should only get achievements for a normal walthrough and anything else should not be valid, I'm saying psychologically it makes you want to do stuff differently.
The presence of achivement list is the biggest factor, by knowing the achivements upfront. This is what basically makes this system ridicolous, there should have NEVER been any achivement list and description how to make it and reward and other information, it's complete nonsense.
I actually prefer it this way, I couldn't care less about achievements. I wish I could turn trophies off on my PS3, I'd rather have in-game rewards than little icons and *bing* sounds popping up during gameplay.
people didn't care it wasn't present in Wii and it still sold like hotcakes
Most games have silly achivements that you get when you're not playing the game like you should. That doesn't mean you should only get achievements for a normal walthrough and anything else should not be valid, I'm saying psychologically it makes you want to do stuff differently.
The presence of achivement list is the biggest factor, by knowing the achivements upfront. This is what basically makes this system ridicolous, there should have NEVER been any achivement list and description how to make it and reward and other information, it's complete nonsense.
But you can chose to not look at that at all its not forced in your face.
Does the game force the achievement list in your face when you first start it? Nope and it's quite easy to ignore them afterwards.The presence of achivement list is the biggest factor, by knowing the achivements upfront. This is what basically makes this system ridicolous, there should have NEVER been any achivement list and description how to make it and reward and other information, it's complete nonsense.
"Playing the game like you should"? Who decides how I want to play through the game, you? If I choose to play Mega Man X without using sub-weapons or picking up items, that isn't me not playing the game like I should, it's me choosing how I want to play the game.
In Deus Ex Human Revolution, having the trophy list isn't telling me how I should play the game. Its telling me I have the option of beating the game while trying not to kill anyone, as an extra challenge. Whether you try to go for it or not isn't something the devs forced on me, I can still choose to go in guns blazing at any time I want.
The social aspects of Miiverse are independent of the software. While they can be built into a game, even when they aren't you'll still have the ability to take screenshots and post about what you've accomplished. So, yes, it can be considered standard.This doesn't mean anything at all, does it? What I'd like to know is if developers will use Nintendo's unified system or not, if all of them are going to do it and if it then can be considered the standard.
Basically: Will developers handle it like they do on Sony's console where they don't care about the optional features at all or will it be different.
But it is influencing a lot of people. Hell I noticed it myself, the feeling that once a game is done 1000/1000 i rarely see reason to go back to it.
Achievements and Trophies have clear benefits but also detrimental effects.
Would a system wide achievement system make sense? Probably, but I think with Miiverse being basically a native gaming themed facebook/twitter feed, the setup is more open and rewards creative achievements more than going through a bucket list to "complete" a game.
Again, doing this on a device that isn't the console is cumbersome and akin to Nintendos friendcodes. It's all kinds of cumbersome.
Thread title is vague and misleading. People take it to mean there are no achievements whatsoever.
Here's all it means: achievements don't have a one-size-fits-all point system. The developers get to chose what makes sense for their own games. That's about the extent of it.
I can't imagine you've ever seen a Steam achievement or PS3 trophy notification to call them "flashy UI over-the-top".
You do realize that the achievement system predates Halo 3 by 2 years and COD didn't have its current weight until 2007 too?
Can you turn off achievement pop-ups on the 360 without also turning off pop-ups for friends signing in, messages etc?
I dont get how everyone here think everyone cares about the "bragging rights" part of them. I just want to see what others have played. If one guy has 2 games and one is COD , while another guy has 20 different games, its telling of what type of gamer he is. Who would you befriend? I guess if there isn't a 'games played' system, we won't know.
Im not sure you can go that deep, but as you say you can turn off notifications and sounds so you would have removed all distractions to your gaming time.
I want to see pop-ups from friends. I don't want to see achievements. If I can't set it up like that, then Achievements are forced on me.
Thats what i will miss the most, i dont care about numbers i care about being able to see what people have played and done in games.
Does the game force the achievement list in your face when you first start it? Nope and it's quite easy to ignore them afterwards.
And if I finish a game and want to keep playing I look at the achievements and if they're interesting enough I use them as an incentive to keep playing.
If people have problems with OCD and feel the need to always get every achievement in every game ever or get as many in a playthrough as they can, then that's their personal bump they got to get over.
instabuy from me then. I hate all those achievements trophies. Since they were included developers just used it to fill your H with totaly not worthwile things instead of doing something fun like cheat codes in THPS2.
Thread title is vague and misleading. People take it to mean there are no achievements whatsoever.
Here's all it means: achievements don't have a one-size-fits-all point system. The developers get to chose what makes sense for their own games. That's about the extent of it.
Well it spoils the general population - only those who can detect it's harmful effect can avoid it.
Starctaft 2 also has this problem, achivements are total bs, since every single one of them gives you 10 points, no matter how hard or easy it is, only category-complete achievement gives you 20 - useless. It's a gimmick, it doesn't work.
Well it spoils the general population - only those who can detect it's harmful effect can avoid it.
I could not give less fucks myself but enough people do to make it important.
Citation needed. What's stoping developers from doing cheats now? The games that DO have cheats simply disable Achievements while they're on.
Isn't that what miiverse is all about anyway?
So blame Blizzard for their shitty implementation of achievements in Starcraft 2, not the whole concept of them.
First shitty Blops voice chat and now no achievements.
Nice work getting hardcore gamers on board, Ninty.
Citation needed. What's stoping developers from doing cheats now? The games that DO have cheats simply disable Achievements while they're on.
this.Not a deal breaker for most- but my gaming ego is now pumping the brakes on a day one purchase.
Yup they matter for me. :/
Achievements/Trophies.
Decade ago additional content like challenges and cheats to unlock was big reason to replay game or play it many times more than 1 or sections of it. You were unlocking additional characters (like in Tekken 3), fun cheat codes skins and more (THPS2, AvP) additional hidden levels (fury in AVP1) that was huge factor when it comes to xxx hours spent.
Now they have a list of Achievements/Trophies and they fill it. You can count only few games that managed to do something more than just A/T with GTA4 being worst offender. GTA3/Vice City had tons of things to find and look out for and city was smaller than GTA4 and yet they gave you fucking pidgeons and stunt jumps.
They auto-assume that trphy whores are people who did play to get cheats which is wrong assumtion.
I love achievements/trophies, mostly because I get a kick out of having a record of the time I've spent with a game. Does the Wii U have an Activity Log? It scrates that itch for me on 3DS, so I'll be happy enough with that.