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Nintendo Land: A return to hardcore arcade Nintendo?

Neiteio

Member
I thought this might merit its own discussion since I'm not sure I've seen a game so handily embody the spirit of Nintendo's hardcore skill-based arcade games of old since... Well, the hardcore skill-based arcade games of old! I'm talking the kind of competitive score attack gameplay that addicted people long ago, but with way more variety in terms of levels and scenarios (there's a ton of content here), and of course superior graphics and sound.

This came as a bit of a surprise, since I went into Nintendo Land expecting more casual fare. Instead, nearly all of the attractions (I'd argue all of them) have the sort of subtlety and depth that invites true mastery of the mechanics. DK's Crash Course, in particular, is tough as nails, yet when you see some people setting sub-40-second world records on the first course, you begin to realize just how far you have to go. You'll die 10,000 times getting there, but each time you get a tiny bit farther, and it's very rewarding... Quite like Demon's or Dark Souls.

Similarly, each run through Balloon Trip Breeze, my personal favorite, sees me getting just a tiny bit farther. I've currently made it to Day 5, but I've heard of people getting to Day 7 before exhausting their last Continue, and apparently the game manages to keep presenting new scenarios even that far. (For the uninitiated, each day in Balloon Trip Breeze is four stages -- Morning, Afternoon, Evening, Night.) I don't know how many days are in the extended trip -- perhaps it's truly limitless? -- but I keep thinking about getting farther, delivering the optional packages, hitting the top platform at each island and combo-chaining all the balloons along the way. The moment you get careless and drop your guard for a second, is the moment you die.

I just love the push-yourself-harder/just-one-more-quarter mentality of this collection. My friends and I must've replayed the same stage in Zelda: Battle Quest 10 times last night. Everyone shares the same life bar, and enemy attacks start coming fast from all directions as the game progresses, requiring sword users to rapidly cycle between targets with A and make every strike count, and bow users to know when to hold their ground and trigger nearby bombs and such. I believe the game even has a dedicated speed-running mode for single-player, and I can see how: You can kill multiple enemies with a single fully-charged arrow if you time it right, and nearly every enemy requires sword strategies I'd say work better here than they did in Skyward Sword, so there's plenty of room for honing one's skill and efficiency.

And the list goes on. This is truly the anti-Wii Sports, hardcore while still retaining the "multiple attractions" framework of a compilation title. Thanks to the hub world plaza being pure magic, it feels like something larger than the sum of its parts, as well, and people like myself who love model viewers have 200 some items to collect (I.E. animatronic Ridley, etc), which provides some incentive beyond the achievements and leaderboards.

THIS is what I want out of a game collection, Nintendo. And frankly, playing this game has made me realize how much I missed the hardcore quarter-crunchers of old. Nintendo Land restores my faith that they still have it in them. And now I'm hoping they'll make another one, though this one will keep me busy for a long time.

Was anyone else surprised by what this game has to offer, by this return to the old arcade mentality?
 
Yeah, i absolutely agree. I've been going for the stamps and the game is not easy. Not at all. Managed to get the gold trophy on the Octopus game at least, but it seems like the easiest one. Was trying the Donkey Kong one over and over again last night. So damn hard.
 
It would have been perfect if there were online leaderboards :(

I guess Miiverse... kind of... makes up for it
 
I was suprised by the advanced modes that unlock after finishing the attraction. They're very hard. If you give it a chance, I think this game is something a lot of hardcore (Nintendo) gamers will really love.
 
Managed to get the gold trophy on the Octopus game at least, but it seems like the easiest one.
Just wait until you try getting platinum trophies and mastering the mission based games (Zelda, Pikmin, Metroid). Some of the requirements are really tough - take 0 damage and finish within a certain amount of time.
 
It really is so unerestimated in every sense - it's for casual players and for hardcore players (stamps etc.).

The E3 reveal did so much harm to this title - there are still people who are mocking the game based on that. But then again those people probably didn't spend any time with it.
 
It really is so unerestimated in every sense - it's for casual players and for hardcore players (stamps etc.).

The E3 reveal did so much harm to this title - there are still people who are mocking the game based on that. But then again those people probably didn't spend any time with it.

They really should have done a detailed but brief game by game playthrough on stage, instead of "let's end it with fireworks!"
 
I love it! I think I Will play this for a very long time. DK really has me addicted. The game is so deep yet everyone can give it a go.
 
I am kinda shocked that most of the games are really challenging

I have not spent enough time with it but I made it to the end of Takamaru's Ninja Castle last night
and loved it... but to get a perfect score would be a nice challenge but I was too tired to keep going. So far my favorite game is Takamaru, Yoshi's close second.

takamaru.jpg


I hope Nintendo adds to it with DLC of new stuff. I would like a much longer Takamaru.
 
It's a pretty darn tough game, I'll agree there. I finally beat DK's first course using the somewhat cheap method of dropping to the finish line at the end, but I still didn't get a gold trophy because I finished with 1 life and took too long. Getting a gold trophy on everything seems like it would be very, very difficult.
 
It really is so unerestimated in every sense - it's for casual players and for hardcore players (stamps etc.).

The E3 reveal did so much harm to this title - there are still people who are mocking the game based on that. But then again those people probably didn't spend any time with it.

You are totally right with this Nibel. Yo remeber me saying on twitter I was very unimpressed with the game, now Ive made a 180 turn becuase its a really neat game.
I think some things are still a problem (mostly of me and the idea of this being a theme park that could have been much more) but the game itself is fantastic, hard as nails, beautiful graphically and with amazing music.

And the toughnes of some singleplayer are damn. Takamaru can leave you with a sore arm after trying to get some of the stamps.
 
I am kinda shocked that most of the games are really challenging. I have not spent enough time with it but I made it to the end of Takamaru's Ninja Castle last night and loved it
Which ending did you get to? This was actually the attraction that I got my first platinum trophy.
 
DLC could keep this game in its tray forever. I will gladly trade my disc copy for a do version so that I can access it anytime, my son and I are having a great time with it and I can see this being the centre of attention at his birthday parties.
 
Really makes me wish I had a digital copy. Game needs to be available at all times.
All my other games are downloads, so I leave Nintendo Land in all the time. Except, I'm seriously thinking about downloading. $60 for silence? I happen to have another sealed copy of Nintendo Land from another Deluxe package. Any ideas how much I can sell that for?
 
Which ending did you get to? This was actually the attraction that I got my first platinum trophy.

Is there another ending? I was not perfect I missed a lot of Ninjas and the Princess was not so excited about her rescue lol. That Machine Cannon boss thing was the last bit.
 
It's in my Top 5 GOTY mainly for its multiplayer games. Like I said in the other thread, it's the best original local multiplayer game in 6 years and even better, everyone can play it.
 
Is there another ending? I was not perfect I missed a lot of Ninjas and the Princess was not so excited about her rescue lol. That Machine Cannon boss thing was the last bit.
That's the hint that there's more. Next time you see the ending,
throw stars at the princess (who is a fake)
.

All the "single"-player-only games have extra levels/difficulties after you beat it at least once. (They're "single" player because each game actually also supports Wii remote multiplayer assistance.)
 
I got through round 4 of DK Crash Course this morning and am addicted to getting a little bit better every time. The fact that the top ghost is visible is a great touch as well. I really like Nintendo Land. Excited to see what else comes next.
 
I am kinda shocked that most of the games are really challenging

I have not spent enough time with it but I made it to the end of Takamaru's Ninja Castle last night and loved it... but to get a perfect score would be a nice challenge but I was too tired to keep going. So far my favorite game is Takamaru, Yoshi's close second.

takamaru.jpg


I hope Nintendo adds to it with DLC of new stuff. I would like a much longer Takamaru.
I love Takamaru's Ninja Castle. I thought it would be a simple shooting gallery, but you really have precise control over the angle and speed of each throw -- with swift enough strokes, you can pelt a single enemy multiple times over in a matter of seconds. And it feels powerful, too, which makes it addictive, seeing your enemies explode into bits of paper. The arrangements get really clever (hiding behind bamboo, behind paper screens, running along the rafters, etc), and the boss robot at the end can be brutal. Then you learn the different scroll abilities -- clay bombs, bullet time, the swarm star, etc -- and the game even reveals even more depth.

But here's the kicker: When you rescue the princess at the end --
throw stars at her
. You'll unlock tough remixes of all four stages that you can run through again to reach the REAL ending. In fact, many (if not all) of the attractions in Nintendo Land offer additional stages to unlock, sometimes a dozen or more. Simply amazing.
 
For me, this is their masterpiece.

It is just so finely balanced and the unlockables just keep on giving. For the casual players, the content seems manageable. Then when you "finish" it drip feeds you a little bit more. Just amazing.

If Shigsy is going to smaller games like this, I cannot wait for the new leaner Nintendo.
 
I haven't spent enough time with Nintendo Land, but damn are some of the games addicting. I love Yoshi's Fruit Cart. If you've got some friends or family members to play with, Mario Chase is a lot of fun. DKC Crash Course can be rage inducing. I really like Ninja's Castle.

Ninja Castle makes me wish Nintendo would reboot Murasame Castle into a full fledged action franchise.
 
Let me put it this way: I've played a lot of good games this year, but only this one has me fidgeting in my seat here at work, literally anxious that I'm not playing this game. It's that addictive! Save yourself!
 
Most of Nintendo's arcade run was during the era where stage progression was overshadowed by playing for score. Punch-Out!! and Super Punch-Out!! are exceptions, and probably Nintendo's coolest arcade games. While they can be played for score/speed (like damn near anything), the main appeal lies simply in taking down the challenging opponents.

Nintendoland's games are generally on the easy side, which suggests that you'll need to play for score to get much out of them. Not what I look for in arcade games.
 
I love Takamaru's Ninja Castle. I thought it would be a simple shooting gallery, but you really have precise control over the angle and speed of each throw -- with swift enough strokes, you can pelt a single enemy multiple times over in a matter of seconds. And it feels powerful, too, which makes it addictive, seeing your enemies explode into bits of paper. The arrangements get really clever (hiding behind bamboo, behind paper screens, running along the rafters, etc), and the boss robot at the end can be brutal. Then you learn the different scroll abilities -- clay bombs, bullet time, the swarm star, etc -- and the game even reveals even more depth.

But here's the kicker: When you rescue the princess at the end --
throw stars at her
. You'll unlock tough remixes of all four stages that you can run through again to reach the REAL ending. In fact, many (if not all) of the attractions in Nintendo Land offer additional stages to unlock, sometimes a dozen or more. Simply amazing.

Unlockable stages...in 2012...

So glad Nintendo is backwards, sometimes. The lack of DLC for Nintendo Land is awesome.
 
Nintendoland is definitely like having an anthology of classic NES era Nintendo 'arcade' style games with modern production values. (Because the production values in Nintendoland are insane for this kind of package, for all that it has been dismissed as "Wii Crap" because of the Miis.)

The entire minigame collection meme has done a lot of harm to games like this, because, as I worded it: this is not a "minigame collection". It's an anthology. Most of the attractions have the lasting power and the replayability of a golden age arcade game. Also, packaging matters - placing the games within the theme park scenario, tying them together with flair unlockables and prizes, was a great move. Even the little details add up - such as how the park will randomly announce a particular attraction is currently rewarding double coins.

For actual parties, the attraction tour is also a great idea and gives a bit more structure to a "party mode" than is typical.

My only criticism of the package is that the three multiplayer-only competitive games probably could have had single player supported modes in order to add more value to the set as a whole. Ghost Mansion in particular is begging for a single player mode in which a team of Monita bots help a player clear out a full mansion map, going from room to room. (And would have been a better advertisement for Luigi's Mansion Dark Moon.)

But in the end this is probably one of the biggest gaming surprises of the year.
 
Unlockable stages...in 2012...

So glad Nintendo is backwards, sometimes. The lack of DLC for Nintendo Land is awesome.

But it's a level based game? What do you suggest, allowing you to do the levels in any order you please? And why would they give you alternate version of the levels as they are meant to be before you've even finished them a first time?
 
Yep, I too was surprised by how challenging the attractions actually are.

Behind that cute exterior, the actual games are tough as nails.
 
But it's a level based game? What do you suggest, allowing you to do the levels in any order you please? And why would they give you alternate version of the levels as they are meant to be before you've even finished them a first time?
I think the point is that there are extra stages after clearing the initial bunch. More recent games might offer extra stages as downloadable content rather than make them unlockable via in-game means.

Anyway, I really like the fact that there is so much to this game that people don't know about Donkey Kong's multiple levels or Takamaru's extra quest. I just recently found out about Luigi's extra stages.

There's also so much variety. I personally don't like Yoshi's Fruit Cart or even Pikmin, but others love those games. With something like Wii Sports, I'm pretty sure bowling was the universal favorite.

I never cared for leader boards and still don't mind their absence, but I admit it's rather fun to go to other Miis in the park and compare Trophies and Stamps.
 
I think the point is that there are extra stages after clearing the initial bunch. More recent games might offer extra stages as downloadable content rather than make them unlockable via in-game means.

Anyway, I really like the fact that there is so much to this game that people don't know about Donkey Kong's multiple levels or Takamaru's extra quest. I just recently found out about Luigi's extra stages.

There's also so much variety. I personally don't like Yoshi's Fruit Cart or even Pikmin, but others love those games. With something like Wii Sports, I'm pretty sure bowling was the universal favorite.

I never cared for leader boards and still don't mind their absence, but I admit it's rather fun to go to other Miis in the park and compare Trophies and Stamps.

luigi's extra stage? how do i unlock them?
 
luigi's extra stage? how do i unlock them?
You have to
play the game twenty times.

But I have to admit that I was a bit underwhelmed by them. The first stage is still my favorite. As a ghost, it's fun to just tell your friends in a creepy voice, "Go to the kitchen..."
 
You have to
play the game twenty times.

But I have to admit that I was a bit underwhelmed by them. The first stage is still my favorite. As a ghost, it's fun to just tell your friends in a creepy voice, "Go to the kitchen..."

do i need to boot it 20 times or just play 20 games of it?
 
Gotta jump in and agree with everyone in this thread. Bought the sys form NSMBU, love it. But I find myself constantly drawn to Nintendoland. Adore it.
 
This doesn't have a lot to do with your topic, but I was playing SSBB the other day and realized there was no Mother game in Nintendoland :(
 
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