So you're asking for more people that can speak and read Japanese on a dominantly English forum?I wish more posters had this combination of reading comprehension and critical thinking.
So you're asking for more people that can speak and read Japanese on a dominantly English forum?I wish more posters had this combination of reading comprehension and critical thinking.
So you're asking for more people that can speak and read Japanese on a dominantly English forum?
Haha, yeah go ahead and try to sue Nintendo and Square Enix, Sega, see where that gets you.
Sue Nintendo for Zelda Phantom Hourglass.
So you're asking for more people that can speak and read Japanese on a dominantly English forum?
Or more people who can understand that a patent that relates to manipulating a character with the stylus must have more specifics. It defies common sense that a broad patent covering the general case would exist, or that Sega would be the one holding it, or that Factor 5 would be the first studio sued for infringing it.
And it's likely there IS more to it... yet it's STILL a stupid patent anyway.But many patents defy common sense, especially software patents. So when a story comes along about a patent case, people are willing to believe the most absurd, because it just might be true.
If Sega patented all the things they did first, they'd probably rule the industry today.
they might be hoping to get a precedent set with this trial so they can go after Nintendo and Square-Enix
Lets litigate our way out of debt!
Inazuma is a football (soccer) RPG, so this fits. Drug operated. Google translate or am I missing some valuable terminology here.Anyone familiar with Inazuma able to say whether or not this sounds like something in the game? Still digginf or any others that I can find... But this one specifically referenced a soccer touch screen game...
(21)Application number : 2011-131223 (71)Applicant : SEGA CORP
(22)Date of filing : 13.06.2011 (72)Inventor : TSUTSUMI ATSUSHI
ITO MITSUHIRO
(54) IMAGE PROCESSOR AND METHOD THEREOF
(57)Abstract:
PROBLEM TO BE SOLVED: To smoothly control the movement of a character by a simple operation.
SOLUTION: When carrying out one-two pass from one character 50 to the other character 52, single or double operation is carried out to the other character 52 on a touch panel 22. When the character 50 is drug-operated and moved thereafter, a ball is automatically passed back from the ally character 52 to the character 50 after the ball is moved to the ally character 52.
Anyone familiar with Inazuma able to say whether or not this sounds like something in the game? Still digginf or any others that I can find... But this one specifically referenced a soccer touch screen game...
(21)Application number : 2011-131223 (71)Applicant : SEGA CORP
(22)Date of filing : 13.06.2011 (72)Inventor : TSUTSUMI ATSUSHI
ITO MITSUHIRO
(54) IMAGE PROCESSOR AND METHOD THEREOF
(57)Abstract:
PROBLEM TO BE SOLVED: To smoothly control the movement of a character by a simple operation.
SOLUTION: When carrying out one-two pass from one character 50 to the other character 52, single or double operation is carried out to the other character 52 on a touch panel 22. When the character 50 is drug-operated and moved thereafter, a ball is automatically passed back from the ally character 52 to the character 50 after the ball is moved to the ally character 52.
Anyone familiar with Inazuma able to say whether or not this sounds like something in the game? Still digginf or any others that I can find... But this one specifically referenced a soccer touch screen game...
(21)Application number : 2011-131223 (71)Applicant : SEGA CORP
(22)Date of filing : 13.06.2011 (72)Inventor : TSUTSUMI ATSUSHI
ITO MITSUHIRO
(54) IMAGE PROCESSOR AND METHOD THEREOF
(57)Abstract:
PROBLEM TO BE SOLVED: To smoothly control the movement of a character by a simple operation.
SOLUTION: When carrying out one-two pass from one character 50 to the other character 52, single or double operation is carried out to the other character 52 on a touch panel 22. When the character 50 is drug-operated and moved thereafter, a ball is automatically passed back from the ally character 52 to the character 50 after the ball is moved to the ally character 52.
Sega needs the money.
Is this the first time we've had one publisher sue another over gameplay mechanics? Seems like it could open a horrible Pandora's Box.
Inazuma is a football (soccer) RPG, so this fits. Drug operated. Google translate or am I missing some valuable terminology here.
It can't possibly be true, though. People should at least learn the very basics of what patents are before making statements like "all DS games must violate this!" or "Why don't they sue over Zelda DS games?". You cannot patent an idea - an idea like "controlling a character with a stylus". Otherwise I'd already be patenting teleportation and time travel and holographic barbie dolls.But many patents defy common sense, especially software patents. So when a story comes along about a patent case, people are willing to believe the most absurd, because it just might be true.
LolDepending on the innards of the patent, they could have a case, but why does SEGA love bad publicity so much? Suing Level-5 is like arresting Santa Claus for breaking and entering.
Wow, they patented it in June 2011, Inazuma Eleven first came out in August 2008. Good job, Sega.
Wow, they patented it in June 2011, Inazuma Eleven first came out in August 2008. Good job, Sega.
That's basically the majority of touch based games where you're controlling a character. Ridiculous patent.Hell, don't a shit-ton of DS games do that?
1. A method of allowing a human user to control movement of plural displayed animated characters displayed on a display screen of a computing device in response to gestures manually inputted by a human player, the portable computing device comprising a CPU core connected to a memory, a display controller between the CPU core and the display screen, and an input/output controller connected to the CPU core, the method comprising: displaying at least first and second animated characters at respective display positions on a touch sensitive display; detecting a single gesture traced on the touch sensitive display by a human user; and selecting, in response to said single gesture, whether to control said first and second animated characters to move individually or in tandem, including selecting individual movement of the first and second animated characters in response to a detected first single gesture tracing a first path relative to display positions of said displayed first and second animated characters, and selecting tandem movement of the first and second animated characters in response to a detected second single gesture tracing a second path relative to display positions of said displayed first and second animated characters that is distinguishable from the first path relative to display positions of said displayed first and second animated characters; conditioning the selecting based on the starting position of the detected gesture path relative to the display positions of the first and second animated characters; selecting movement direction of the selected animated character(s) based on direction of the detected gesture path; and moving the displayed first and second animated characters on the touch sensitive display individually or in tandem in the selected movement direction at least in part in accordance with the selection of individual or tandem movement.
2. The method of claim 1 further including selecting whether to flip the orientation of the first character in response to the detected gesture path before or during movement of the first character.
3. The method of claim 1 further including playing a video game using the first and second characters.
4. The method of claim 1 further including selecting whether to control the first and second characters to move in a common direction in response to the detected gesture path.
5. The method of claim 1 further including maintaining a spacing between the first and second characters as they move individually or in tandem.
6. The method of claim 1 further including selecting whether to control the first and second characters to move individually or as a group in response to the detected gesture.
7. The method of claim 1 further including selecting whether to control the first and second characters to move in different directions in response to the detected gesture path.
8. The method of claim 1 further including selecting the second game character for movement in response to collision between the first and second game characters.
I don't think that's it, I found this patent which would make more sense, patent 8,146,018, filed in 2006 and granted March 27, 2012. It's basically a method of using different gestures to control multiple characters, controlling either one specific character or multiple characters depending on the gesture.
I don't think that's it, I found this patent which would make more sense, patent 8,146,018, filed in 2006 and granted March 27, 2012. It's basically a method of using different gestures to control multiple characters, controlling either one specific character or multiple characters depending on the gesture.
Nintendo's the holder of that patent though and its a US patent. I'm thinking that we are looking for two Japanese patents that were violated.
Well, yeah. That's why you patent "Press button on the controller to pass the ball and show it via the Internet"Yeah honestly feel like that patent is bullshit. Wouldn't be acceptable to have something like "Press button on the controller to pass the ball" as a patent right?
They successfully sued EA over that whole Simpsons/Crazy Taxi thing. I don't think winning against Nintendo or Square is out of the question.Haha, yeah go ahead and try to sue Nintendo and Square Enix, Sega, see where that gets you.
Well, yeah. That's why you patent "Press button on the controller to pass the ball and show it via the Internet"
Totally different. And you'll have a patent on online game play!