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Halo |OT13|

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FyreWulff

Member
I think you're reading that wrong. I see seven playlists with three gametype voting options each. Ranked/unranked would double that to 14. At a glance it doesn't seem like a bad wishlist.

Oh, I read them as playlists under a category. Missed the Slayer 1/ Slayer 2 that would have clued me in.

Ranked / Social split is still obsolete though.
 
[22:07] <Kimona> <Hitzel> Here's a question for John Howard:
[22:07] <Kimona> <Hitzel> Hardcore Halo players agree that the Halo 1 Pistol is the "greatest mistake" to ever grace a videogame. Is there anything in Shadowrun that wasn't used as intended that improved the game as a whole?
[22:08] <JohnHoward> The Halo 1 pistol wasn't a mistake...
[22:08] <JohnHoward> It was also intended to be the ultimate hold out weapon...
[22:09] <JohnHoward> I always believe that balance is about giving each weapon / ability / whatever it's own perfect situation.

http://forums.majorleaguegaming.com/topic/52738-john-howard-comments-on-the-halo-1-pistol/
IIRC, this conflicts with other reports from within Bungie. Nobody knows who turned up the power on that thing and why, but it was a mistake.
Last time I came into this thread I saw a few comments that people haven't unlocked AAs as an attempt to keep Halo pure. Is that right?

Are you actually neglecting benefits the game offers you because you're so senile? No wonder some people hate this game, if they're going to actively play it wrong.

Yes, I'm sure the Boltshot seems like bullshit if you refuse to use it.
I think you're referring to my comment about not using an AA. I don't use one because I think they are useless and never give me any sort of meaningful advantage in a battle. I don't end up using any of them, so I don't use them.
 

ElRenoRaven

Member
IIRC, this conflicts with other reports from within Bungie. Nobody knows who turned up the power on that thing and why, but it was a mistake.

I think you're referring to my comment about not using an AA. I don't use one because I think they are useless and never give me any sort of meaningful advantage in a battle. I don't end up using any of them, so I don't use them.

Actually they do. It was Jason Jones. Apparently he felt it was too weak and coded the game to magnify the pistol's strength a certain percentage over what they entered. Nobody caught that till it was too late and by then it couldn't be fixed. Hence the pistol we got. I just wish I could remember where I heard that. I want to say it was one of the playthroughs of one of the older games on the net with them commentating on it.
 

Released

Member
IIRC, this conflicts with other reports from within Bungie. Nobody knows who turned up the power on that thing and why, but it was a mistake.

Then why would the lead designer of the game say it wasn't a mistake? Especially when he goes on to say these "mistakes" aren't necessarily bad?
 

TheOddOne

Member
Seriously, what is the fascination with rocks on the MP maps? Really? Make more maps like Longbow and Exile where the rocks are not an obstacle.
 
Halo CE pistol was not a "mistake" it was intentional but unwanted by the majority of the team.

If i recall Jason Jones made it do more damage very close to sending the game off for gold. He then compiled the tag set and did not tell anyone. Once it was discovered they for what ever reason were unable to rebuild the tag set and so that's how we got the CE pistol.

I think its broken personally it removes the need for the majority of other weapons.
 

FyreWulff

Member
Actually they do. It was Jason Jones. Apparently he felt it was too weak and coded the game to magnify the pistol's strength a certain percentage over what they entered. Nobody caught that till it was too late and by then it couldn't be fixed. Hence the pistol we got. I just wish I could remember where I heard that. I want to say it was one of the playthroughs of one of the older games on the net with them commentating on it.

I remember this as the explanation as well. Since multiplayer was being done under the table by two guys, they basically inherited any changes done to the weapons in campaign.

Michael Evans and Hardy LeBel were the ones that worked on multiplayer. Hardy was the person that actually named deathmatch Slayer.

http://www.gamasutra.com/php-bin/news_index.php?story=20533#.UNsMUW_AfnE

For campaign, the pistol wasn't a mistake. It was intentionally beefed up as an anti-Elite weapon by Jones. The mistake was that the change propogated to multiplayer. I've always heard it consistently explained like that.
 

ElRenoRaven

Member
Halo CE pistol was not a "mistake" it was intonation but unwanted by the majority of the team.

If i recall Jason Jones made it do more damage very close to sending the game off for gold. He then compiled the tag set and did not tell anyone. Once it was discovered they for what ever reason were unable to rebuild the tag set and so that's how we got the CE pistol.

I think its broken personally it removes the need for the majority of other weapons.

You know I don't know why everyone hates it. In Halo I was more then able to deal with Pistol users with any other weapon in my inventory. It was just a matter of bobbing and weaving. Course I was no pro level gamer and never will be. In fact I found many of those that depended on the Pistol would get plenty pissed I'd beat them with an AR. lol

I remember this as the explanation as well. Since multiplayer was being done under the table by two guys, they basically inherited any changes done to the weapons in campaign.

Michael Evans and Hardy LeBel were the ones that worked on multiplayer. Hardy was the person that actually named deathmatch Slayer.

http://www.gamasutra.com/php-bin/news_index.php?story=20533#.UNsMUW_AfnE

For campaign, the pistol wasn't a mistake. It was intentionally beefed up as an anti-Elite weapon by Jones. The mistake was that the change propogated to multiplayer. I've always heard it consistently explained like that.

Yup. It was damn handy especially on Legendary. It was the go to tool for taking out Elites.
 

rakka

Member
I can't switch grenades when I have ordnance ready. fuck that's annoying.

had a situation where I thought plasma would be better than frag and all of a sudden the speed boost that i didnt want to use yet landed at my feet.
 

Dirtbag

Member
I can't switch grenades when I have ordnance ready. fuck that's annoying.

had a situation where I thought plasma would be better than frag and all of a sudden the speed boost that i didnt want to use yet landed at my feet.

virtual world problems
 

Released

Member
I think its broken personally it removes the need for the majority of other weapons.

That's not true at all.

Three of the remaining weapons are capable of one hit kills. The PR can strip an OS in eight (!) shots, very quick for an automatic weapon, and it's freeze ability can be extremely useful when behind an opponent. Even the AR has its uses with quick camo and melee.

The only weapon that really doesn't have a place is the needler. Every other weapon in the game gets used.
 
That's not true at all.

Three of the remaining weapons are capable of one hit kills. The PR can strip an OS in eight (!) shots, very quick for an automatic weapon, and it's freeze ability can be extremely useful when behind an opponent. Even the AR has its uses with quick camo and melee.

The only weapon that really doesn't have a place is the needler. Every other weapon in the game gets used.

You can't tell me an opinion is not true.
 

ElRenoRaven

Member
That's not true at all.

Three of the remaining weapons are capable of one hit kills. The PR can strip an OS in eight (!) shots, very quick for an automatic weapon, and it's freeze ability can be extremely useful when behind an opponent. Even the AR has its uses with quick camo and melee.

The only weapon that really doesn't have a place is the needler. Every other weapon in the game gets used.

Shit the Needler was just insanely awesome too. Damn deadly when you get them in an enclosed space. In fact my love over it was started with Halo: CE. Since that game I've always loved the Needler.
 

J10

Banned
That's not true at all.

Three of the remaining weapons are capable of one hit kills. The PR can strip an OS in eight (!) shots, very quick for an automatic weapon, and it's freeze ability can be extremely useful when behind an opponent. Even the AR has its uses with quick camo and melee.

The only weapon that really doesn't have a place is the needler. Every other weapon in the game gets used.

Throwing a grenade at someone's feet and keeping them in place with the plasma rifle was great fun at the appropriate range. However, it only worked if they weren't looking at you when you started shooting. Otherwise you'd maybe trade kills at best with a pistol user. Pistol was a beastly utilitarian weapon and rendered most of the other non-power weapons useless in straight up shootouts. There was too little incentive to get creative with something like a Plasma Rifle when you already had all that power on tap.
 
I'm level 89 now and still not seeing a huge issue with the boltshot that you all are describing. Most people use the plasma pistol in their loadouts.

Much more often, I've been killed from DMR fire from across the map. DMR range/auto-aim is far more infuriating than the boltshot and really cheapens the sniper rifles.
 

Tawpgun

Member
Merry xmas to all true Halo fans out there.
And to 343i...FUCK YOU everyday for your shitty lag server piece of shit.
See this. This here is pushing it.

And as for people not seeing many boltshots, you're lucky. Maybe it had to so with the truskill range you're set in, but I get killed by one minimum of once per match unless its BTB. If you don't use a boltshot in your loadout you're at a disadvantage.
 
I'm level 89 now and still not seeing a huge issue with the boltshot that you all are describing. Most people use the plasma pistol in their loadouts.

Much more often, I've been killed from DMR fire from across the map. DMR range/auto-aim is far more infuriating than the boltshot and really cheapens the sniper rifles.

It's silly to use anything but the DMR and boltshot if you're not playing BTB. The boltshot is the best shotgun in the game and the DMR is the best rifle. I'm surprised your not running into them that frequently.
 
I'm level 89 now and still not seeing a huge issue with the boltshot that you all are describing. Most people use the plasma pistol in their loadouts.

Much more often, I've been killed from DMR fire from across the map. DMR range/auto-aim is far more infuriating than the boltshot and really cheapens the sniper rifles.

Do you play a lot of 4v4? I've found that the BTB skews towards PP (because it makes more sense there). Whereas playlists which are mostly without vehicles such as infinity slayer it's all boltshot all the time.
 
Maybe it had to so with the truskill range you're set in
True...I wish there was a way to tell what range that is. It could also be that melee has always been my specialty in Halo. Maybe I'm just too quick for those close-range fuckers.


Merry xmas to all true Halo fans out there.
And to 343i...FUCK YOU everyday for your shitty lag server piece of shit.

yeah seeing this and your classy post history I'm not sure NeoGaf is a good fit for you, junior. Check out the aforementioned Halo Waypoint forums or GameFAQs.
 

willow ve

Member
From a Waypoint thread entitled "Rock, Paper, Scissors, Boltshot"

I just discovered, in an incredibly tight game of CTF, that people that use the Boltshot are really easy to kill with the Boltshot.

I got tired of being killed by it, so I added it to my loadoat to give them a taste of their own medicine. It worked.

This is exactly the scenario that makes something overpowered and unbalanced. If the only true counter to a weapon, armor ability, perk, etc., is to use the VERY SAME setup for yourself then there isn't any balance in the game whatsoever. What there ends up being is a certain combination that will win a 1v1 in most situations. Over time essentially everyone will drift toward the same or very similar setups as it is proven to give them an edge.

In an odd way it's going back to what Halo was originally intended to be. An arena shooter where everyone enters the encounter with the same abilities and weapons.
 

rakka

Member
I'm level 89 now and still not seeing a huge issue with the boltshot that you all are describing. Most people use the plasma pistol in their loadouts.

Much more often, I've been killed from DMR fire from across the map. DMR range/auto-aim is far more infuriating than the boltshot and really cheapens the sniper rifles.

sounds like you play more big team than slayer? I come across boltshot way more often than PP but I don't play BTS at all. also level 89
 
sounds like you play more big team than slayer? I come across boltshot way more often than PP but I don't play BTS at all

I play mostly SWAT, why?

just kidding. I try to play a good mix of the playlists, except for Flood. It's boring.


In an odd way it's going back to what Halo was originally intended to be. An arena shooter where everyone enters the encounter with the same abilities and weapons.

Reminds me of the Halo 1 pistol. Speaking of, I have to say 343 nailed the pistol in this game. Feels like sex, but it isn't overpowered like the original.

I just finished grinding SWAT over and over with the pistol for the Waypoint weekly. It was really fun, especially because I was using headphones for dat audio.
 

Released

Member
Throwing a grenade at someone's feet and keeping them in place with the plasma rifle was great fun at the appropriate range. However, it only worked if they weren't looking at you when you started shooting. Otherwise you'd maybe trade kills at best with a pistol user. Pistol was a beastly utilitarian weapon and rendered most of the other non-power weapons useless in straight up shootouts. There was too little incentive to get creative with something like a Plasma Rifle when you already had all that power on tap.

I did say you have to get behind a guy for the PR to be at its best, but I'll reiterate that it's also very useful against OS, which is much more common in CE (it comes up every 60 seconds on just about every map) than it is in the other games.

I'll agree that the game does place heavy emphasis on the pistol, but I dispute the notion that this isn't the case in the other games. In H2/H3, how useful were all those dual wield automatics when facing a BR? I also think that pistol fighting is way more interesting than what we've had in the subsequent games. Using good strafing and aim to kill a player who got off the first shots or to execute a 1v2; that was fun. And those moments have been gradually disappearing throughout the series, to the point where we now have weapons that are easy as hell to use and have auto-aim that extends across the entire map, and when you do miss, it's more likely to be programmed randomness at work than the cause of your own actions.
 

Master_JO

Banned
True...I wish there was a way to tell what range that is. It could also be that melee has always been my specialty in Halo. Maybe I'm just too quick for those close-range fuckers.




yeah seeing this and your classy post history I'm not sure NeoGaf is a good fit for you, junior. Check out the aforementioned Halo Waypoint forums or GameFAQs.
Last i checked"MEMBER" You dont own gaf forum nor work at 343i. But ur good at one thing, kiss asses. Go wash ur mouth.
And Halo 4 do have alot of problems and my main is the lag.
 

LosDaddie

Banned
Hope everyone had a good Christmas!

I'm back at work today, but I got in some good Halo 4 matches with friends over the weekend. Mainly Infinity Slayer, but we all had a good time. And yeah, I'm at SR75, and I haven't had much of a problem with the Boltshot either. But sure, I mostly play Infinity Slayer (both playlists), but I'll play the other playlists here & there.

Finally finished the campaign on solo Legendary, too.


Never mind that pre-achievements and all this other shit H2 had people coming back plenty, even with all the bridging, modding and super bouncing. Hilarious isn't it.

Halo 2 didn't have any serious competition in console-FPS variety, either.


There are people working on the game and issues right now. u4ix has been unfairly pinned as some kind of salt troll, by my actions. He's not, I simply used one of his fairly moderate but salty posts as an example of the difference between dialog now and back in the day.

huh, I wonder what kind of dialog Frankie is refering to....
Quit the second game. Forgot how noobish everything is.

atta girl

But nah, I'm sure it's just the Juniors above that Frankie is talking about.
 

willow ve

Member
Anyone have the access to warm up the MAC cannon? I feel a meltdown coming.

---

In other news, the leader of the Infinity Challenge has 760 games played in Spartan Ops. Kid needs a new truck.

Also, it's a sad day when I go to google to find the leaderboards because I can't figure out how to get there from the Waypoint website...
 
First, I dont have a sis.
2nd,I should have left u in ur moms face, son

Doesn't that imply that, by your account of events, the sperm which doth made him was once in the mother's mouth but you removed the semen from the mouth and then proceeded to place the sperm in a the vagina?

In a the vagina.
 

Master_JO

Banned
Doesn't that imply that, by your account of events, the sperm which doth made him was once in the mother's mouth but you removed the semen from the mouth and then proceeded to place the sperm in a the vagina?

In a the vagina.
nice try. It was just a one night stand.I said I should have, havent done it. But it sound like u got alot of experience in that field...hmmmmm
 

J10

Banned
I did say you have to get behind a guy for the PR to be at its best, but I'll reiterate that it's also very useful against OS, which is much more common in CE (it comes up every 60 seconds on just about every map) than it is in the other games.

I'll agree that the game does place heavy emphasis on the pistol, but I dispute the notion that this isn't the case in the other games. In H2/H3, how useful were all those dual wield automatics when facing a BR? I also think that pistol fighting is way more interesting than what we've had in the subsequent games. Using good strafing and aim to kill a player who got off the first shots or to execute a 1v2; that was fun. And those moments have been gradually disappearing throughout the series, to the point where we now have weapons that are easy as hell to use and have auto-aim that extends across the entire map, and when you do miss, it's more likely to be programmed randomness at work than the cause of your own actions.

In Halo 2 before the first patch everybody was using dual Magnums or Magnum/SMG. The edge those two combos gave you was significant on the small maps. After nerfing the Magnum into oblivion and then tightening the bullet spread on the BR, the BR fully became the CE pistol again. Nobody wanted to use anything else at medium range. Dual wielding SMGs or SMG/PR was still very effective at close ranges though if you could manage to engage people there. I'm fine with a weapon that is one size fits all so so long as it doesn't encourage annoying behavior. Comparatively, Boltshot users are generally not actively seeking out targets like pistol users would be, they're crouching around corners camouflaged waiting for people to walk by. Personally, I'd feel like a filthy asshole playing Halo that way.
 

u4iX

Member
IIRC, this conflicts with other reports from within Bungie. Nobody knows who turned up the power on that thing and why, but it was a mistake.

Just wondering how you're concluding that it was still a mistake after being shown a direct quote from John Howard stating that it wasn't a mistake?
 

Moa

Member
I just got a message saying:

SUSPENDED
Your account has been temporarily suspended. This suspension is due to end on Sunday, January 03, 2286 1:49:47 PM.

Your link sucks.

Nah, your link sucks.

SUSPENDED

Your account has been temporarily suspended. This suspension is due to end on Monday, November 20, 4750 7:06:21 AM.

Dat Ban
 
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