oconnomiyaki
Member
Since this is a numbers thread, I noticed that the Nintendo Land PAL community (Europe and Oceania) has 353427 people in it. Now, in itself that only means that 353427 have joined it. But it's at least some indication of numbers.
Since this is a numbers thread, I noticed that the Nintendo Land PAL community (Europe and Oceania) has 353427 people in it. Now, in itself that only means that 353427 have joined it. But it's at least some indication of numbers.
The Nintendo Land community is worldwide.Since this is a numbers thread, I noticed that the Nintendo Land PAL community (Europe and Oceania) has 353427 people in it. Now, in itself that only means that 353427 have joined it. But it's at least some indication of numbers.
I wouldnt say abysmal 3rd party support in Japan. The Vita actually has many 3rd party games coming, even if they arent huge sellers. Its not super great support, but not something i would call abysmal. The WiiU might fit the abysmal description better at this point (2-3 known 3rd party japanese games coming and they're ports of older games).
The Nintendo Land community is worldwide.
If you change to Japan, Nintendo Land still has the same size.
No, everyone can post in every community, game or region doesn't matter.I stand corrected, then. Sorry, just got the thing so I'm finding my way around. If it's all regions, I'm surprised that so many of them are so small.
You don't need to own the game to join the community, right?
Again, even assuming that Sony can turn a profit on Vita hardware - which I think is a highly, highly dubious proposition given the economy of scale such a thing would require - how does it make sense to keep pumping money into the Vita business if they stand to gain more from PS4 and/or PSM, which they almost certainly would unless Vita sales somehow improve dramatically?
3rd party support is abysmal; it is the minimum effort 3rd parties could put on a platform just from the fact that is in the market. 3rd parties are not taking any risk, any risk: low-budget titles, multi-platform with PS3, porting. There are no big IPs, no intention to develop a proper Final Fantasy, a proper Metal Gear, a proper Kingdom Hearts, a proper Ace Combat, as it happened on PSP. The support in Japan is terrible.
Metacritic said:Three out of 2012's four highest-scoring handheld games (not including iOS) were found on the PlayStation Vita, and the first-year platform also edged out both Nintendo handhelds in average Metascore for 2012 releases. The Vita also managed one 90+ release: Persona 4 Golden, a port of the PS2 game Shin Megami Tensei: Persona 4.
The number of scored 2012 releases for Nintendo's 3DS and Sony's Vita were virtually identical (77 vs. 76), but nearly 45% of the Vita's games received positive reviews compared to just 31% of the 3DS titles.
And yet when you look at the Metacritic yearly round-up, we see this:
And yet when you look at the Metacritic yearly round-up, we see this:
So you're saying gaming sites are way out of touch with the general populace when it comes to review scores then?
You were talking about the quality of the software, not the quality of the sales.Is this a sales thread? Yes, it is. And the support is abysmal in this sense. Third parties are not taking any risk, and they are just putting the minimum effort only because it's a console in the market, but it's clear they don't see it as a valid alternative to what they're actually doing. Where's Capcom? Where's Square Enix? Where are Konami and Namco Bandai outside porting and multi titles? PSP had a lot of great exclusive names, Vita is having none of them. And yeah, the fact that the best game on the platform is a 4 year-old porting just confirms what I'm saying.
I'm saying electroplankton lacks perspective.
They do if you have the right multiplier.just for reference
mario u numbers on miiverse
us 163897
japan 64697
eu 85676
as someone said. these numbers probably dont say much about sales numbers at all
They do if you have the right multiplier.
One example, I did this with japanese sales, because we have weekly numbers:
Mario:
Week 2 LTD: 246.313
Miiverse: 28.722
Multiplier: 8,58
So, week 3 Miiverse was at 37.981, I took the 8,58 multiplier and got predicted numbers of 325.716 LTD.
The real Famitsu number was 324.994, which was only 722 units off.
If the multiplier is still the same, Mario should be around 555.100 by now.
The question is, what are the right multipliers for Europe or America.
Sony doesnt have to keep pumping money into the Vita business. I think that is where we see things differently. Of course it cost money to operate a business, but i think it is possible to cut back a lot and still keep the product in the market, meaning that you dont have to put a lot of resources into it.Again, even assuming that Sony can turn a profit on Vita hardware - which I think is a highly, highly dubious proposition given the economy of scale such a thing would require - how does it make sense to keep pumping money into the Vita business if they stand to gain more from PS4 and/or PSM, which they almost certainly would unless Vita sales somehow improve dramatically?
Wii U, at minimum, has an enhanced version of DQX coming this year. Vita has absolutely no third-party software announced that will have a measurable impact on hardware sales, and considering that Sony is the platform holder that's far more dependent on third-party support, "abysmal" hardly seems unfair.
There is also the option to not do anything at all. There are many platforms out there to support, so it is easy to drop one of them.3rd party support is abysmal; it is the minimum effort 3rd parties could put on a platform just from the fact that is in the market. 3rd parties are not taking any risk, any risk: low-budget titles, multi-platform with PS3, porting. There are no big IPs, no intention to develop a proper Final Fantasy, a proper Metal Gear, a proper Kingdom Hearts, a proper Ace Combat, as it happened on PSP. The support in Japan is terrible.
You were talking about the quality of the software, not the quality of the sales.
There is also the option to not do anything at all. There are many platforms out there to support, so it is easy to drop one of them.
But i disagree with calling the Q1 2013 Vita line up in Japan for abysmal. Even if each individual game might not do much for the hardware on its own, it is always the complete library that has the biggest impact on hardware sales of all systems. The Vita actually has games coming, that is why i wont call the support abysmal. When i think of abysmal support, i think more in the direction that hardly any games are being released, and i cant say that about Q1 2013. Things could be much worse regarding 3rd party support for the Vita.
But if you guys feel that the quality level of support is abysmal, that is fine of course. I cant really argue much about that because i havnt played any of the games, nor do i know much about them. But even so, "abysmal" is afterall an adjective, which are all relative, so there is no right or wrong answer to this, no objective key answer.
And yet when you look at the Metacritic yearly round-up, we see this:
I see your point, but i see 'abysmal' as being the lowest thing possible. The Vita support could definitelly be much worse than what it is now, that is why i wont call it abysmal.Indeed, there's also the option to not doing anything at all, that's what Square Enix and Capcom are doing. Vita has games coming, but they're either ultra-niche titles that won't sell a lot, or porting /multi; in both cases, software houses are not spending so much in developing for Vita, and this leads to an abysmal support. People may be happy to see Muramasa again on HD (so I am) but it's just the minimum effort, and given how Marvelous is selling elsewhere, I doubt we will see something more in the future.
I see your point, but i see 'abysmal' as being the lowest thing possible. The Vita support could definitelly be much worse than what it is now, that is why i wont call it abysmal.
Marvelous is actually one of the companies that are supporting the Vita quite good in my opinion. They got two new and exclusive Vita games (Senran Kagura and Valhalla Knights 3), and Muramasa as you mentioned. Depending on how those games sell, i wouldnt be surprised to see more support from Marvelous.
Marvelous is also working on Soul Sacrifice. Eventhough this isnt exactly support from Marvelous in that sense since Sony is probably funding the whole game, it gives them experience on working with the Vita. I think this could benefit future developement if they chose to do that (having experience = making the developement easier and faster).
It could definitelly be worse, just cut the number of Vita games in half, then it is worseVita support could not be much worse; that's the minimum effort software houses are putting only because it's in the market. Sales-wise, it had much stronger titles in 2012 (Miku and Persona 4); userbase will be slightly bigger in 2013, so in general games will perform better, but not so much.
Marvelous is working nicely, of course; but it's not working as it's believing in the platform. Soul Sacrifice is financed by Sony; Muramasa is a porting; Valhalla Knights is one of its worst series ever; Senran Kagura is a wrong decision to begin with, given how it sold on 3DS; all four started to be in development before the software house realized how awfully the platform was selling.
And Marvelous is one software house. How would you define a platform that has the biggest support from... Marvelous (and it's not even that great)? Abysmally supported.
I was only talking from a sales-perspective; I didn't specify I was talking about sales becaure we're in a sales thread. I can do it now: sales-wise, 3rd parties Vita support is abysmal.
Wii U, at minimum, has an enhanced version of DQX coming this year. Vita has absolutely no third-party software announced that will have a measurable impact on hardware sales, and considering that Sony is the platform holder that's far more dependent on third-party support, "abysmal" hardly seems unfair.
German charts 2012
1. "FIFA 13" - Playstation 3 (500k +)
2. "Diablo III" - PC
3. "Call Of Duty: Black Ops II" - Playstation 3
4. "Assassin's Creed III" - Playstation 3
5. "New Super Mario Bros. 2" - 3DS (200k +)
6. "Guild Wars 2" - PC
7. "Just Dance 4" - Wii
8. "FIFA 13" - Xbox 360
9. "World Of WarCraft: Mists Of Pandaria" - PC
10."Landwirtschafts-Simulator 2013" - PC (100k +)
No Vita or WiiU titles in top 100.
Numbers added from biu sale awards.
source: media control GfK
No Vita or WiiU titles in top 100.
source: media control GfK
Holy shit. Not sure how this doesn't result in everyone at Nintendo Europe getting fired.
That's not how it works, those are only minimums. #10 could easily be around 190K depending how bunched up 6-10 are and there could be dozens of 100K games.With number 1 at only 500k and number 10 around 100k though, I hope there are a lot of 50k+ games in the top 100 or that's pretty terrible for both consoles, probably worse for the one that's actually been on sale since February
By looking at current status of DQX I dare to say it would do almost nothing to WiiU sales in Japan. Well, we'll see![]()
I think your phrasing is throwing me off. When you say 'third party support is abysmal', you're either talking quality or quantity, not sales potential. You make it sound like 3rd parties are selling games to the Vita.
If you'd said 'Vita third party games are unlikely to see high sales', I'd have understood you.
It could definitelly be worse, just cut the number of Vita games in half, then it is worseMarvelous for example, they could just have Muramasa coming and not Valhalla Knights or Senran Kagura. Bandai Namco could just have made the PS3 versions and skipped the Vita versions of One Piece Musou 2 and Project Versus J. Much room to make the Vita Q1 2013 support worse.
Valhalla Knights 1 and 2 sold relativelly well, other series have sold worse than those. We'll see if Senran Kagura Vita is a mistake or not.
Do you have any source that all of those games were in developement before late 2011? I would be surprised if i.e Muramasa Vita has been in developement for over 1 year.
I didnt mean to use Marvelous as an example of general Vita support. I just expanded/elaborated on Marvelous because you only mentioned Muramasa earlier and said that you didnt expect to see any support from Marvelous after this. They have more games than Muramasa coming, that is what i wanted to point out =)
If you think it is abysmal, that is fine. And you're right that it is supported by the definition you chose. There is afterall no key answer to this, not really any right or wrong answer to if it is abysmal or not. It depends on how one see it and decide to define it.
Because that represents about 3.5 weeks of sales in a 52 week year for Wii U
With number 1 at only 500k and number 10 around 100k though, I hope there are a lot of 50k+ games in the top 100 or that's pretty terrible for both consoles, probably worse for the one that's actually been on sale since February
With number 1 at only 500k
No Vita or WiiU titles in top 100.
Current status of Dragon Quest X is: 500.000 active users, fastest selling MMORPG ever in Japan, higher figures than Final Fantasy XI. Also: free beta in the Premium pack. I think it can do nicely.
German charts 2012
1. "FIFA 13" - Playstation 3 (500k +) (award on 05.11.)
2. "Diablo III" - PC
3. "Call Of Duty: Black Ops II" - Playstation 3
4. "Assassin's Creed III" - Playstation 3
5. "New Super Mario Bros. 2" - 3DS (200k +)
6. "Guild Wars 2" - PC
7. "Just Dance 4" - Wii
8. "FIFA 13" - Xbox 360
9. "World Of WarCraft: Mists Of Pandaria" - PC
10."Landwirtschafts-Simulator 2013" - PC (100k +)
No Vita or WiiU titles in top 100.
Numbers added from biu sale awards.
source: media control GfK
I've never looked at European charts before, so I don't know where you guys are getting hardware indicators from.
I've never looked at European charts before, so I don't know where you guys are getting hardware indicators from.
I think your phrasing is throwing me off. When you say 'third party support is abysmal', you're either talking quality or quantity, not sales potential. You make it sound like 3rd parties are selling games to the Vita.
If you'd said 'Vita third party games are unlikely to see high sales', I'd have understood you.
Again, I can't divorce that terminology from quantity / quality. You need to specify that the library is abysmal in terms of sales potential otherwise you could be explaining low hardware sales numbers by pointing to an 'abysmal' software library.I think what's he is implying is that no one is really putting any of their big games on the vita. Putting a niche game on the vita which happens to get a high metacritic score doesn't mean you are supporting the system very well.
I think saying 3rd party support is abysmal makes perfect sense in the environment of this thread.
I've never looked at European charts before, so I don't know where you guys are getting hardware indicators from.
Again, I can't divorce that terminology from quantity / quality. You need to specify that the library is abysmal in terms of sales potential otherwise you could be explaining low hardware sales numbers by pointing to an 'abysmal' software library.
It's just not clear that 'abysmal support' means sales potential, even in a sales thread. The appropriate terminology would be 'abysmal sales potential'.
SmokyDave, just read the discussion I was replying to. People always spoke about sales potential, and I just followed the argument. I'm not the first one who said "abysmal support", though; stop complaining about terminology, when the context was clear to begin with (if you read, of course).
Also: I further specified what I was referring to, why continue to argue?
Dude, don't take it personally. It was poor phrasing, whoever coined it. That is all.
Again, I can't divorce that terminology from quantity / quality. You need to specify that the library is abysmal in terms of sales potential otherwise you could be explaining low hardware sales numbers by pointing to an 'abysmal' software library.
It's just not clear that 'abysmal support' means sales potential, even in a sales thread. The appropriate terminology would be 'abysmal sales potential'.
You don't quantify levels of third party support by units sold, you quantify it by the number of titles released.
If what you were saying is 'the Vita is receiving a low level of third party support and has no potential system sellers on the horizon', I totally agree.Poor phrasing that doesn't change the concept of what I was saying![]()
I see what you're getting at. I guess I'm just not sales-age enough to look at the 'quality' of a library in terms of sales potential over whether the games are any good or not. If third parties released hundreds of million-selling shovelware titles, I wouldn't look at the library and think 'there's some quality!'.I qualify the level of 3rd party support by the size of the IP's they are putting on the handheld. No one is really putting big franchises on the thing bar a small few and that is what matters. It doesn't matter how many niche games they throw at the vita (even if they score 90+ on metacritic) it still won't equal quality support.
To me the level of support the vita has received has been abysmal in that sense. Just whilst we're on this i consider the 3rd party support for the vita to be just as bad really, they just have 1st party software to prop themselves up.
If this is not a troll topic, please alter the title.
PAL =/= Europe
Europe =/= UK+Ireland
First off, that has nothing to do with it. PAL is NOT the UK+Ireland.
Secondly, you seem to know how good the WiiU is charting in the rest of Europe... might want to PM those charts to the OP so he can add them. Because obviously you have seen those charts, right?
Then you agree he should change the title.
German charts 2012
No Vita or WiiU titles in top 100.
Sorry to sound a bit "pedantic" (or what i shall say), but this is the first time i see you ask this question in this discussion, so you're not really repeating it. But to answer the question, i dont know how i would define it. In this discussion i just wanted to say that i dont concider the upcoming Vita games in Q1 2013 to be abysmal support.I repeat: how would you define a platform that has as the biggest support from Marvelous? Marvelous had only two 100k series, and neither of those are on PS Vita; it's betting on a dead horse by developing a porting, a spin-off of a niche (though successful... Elsewhere) series, and the fourth entry of an IP that sold on average 50k units, and was always panned for its awful quality.
It could be worse, i've already given examples of how it could be. Many companies could easily have developed those games for other systems, or dropped the multiplatform Vita version. It would be pointless to release these games if they thought they would lose money on it.The support could not be worse, given the circumstances: PSP, Sony, handheld in Japan. I mean, even the Wonderswan had a nice support from Square Enix.