Mavromatis
Member
Let me just state that I am a PC gamer and doesn't own any consoles so my knowledge is based on what I read on internet and hear from friends.
I noticed, both on NeoGAF and other forums, that many people uses their consoles mostly for their Extra features.
I noticed, both on NeoGAF and other forums, that many people uses their consoles mostly for their Extra features.
- The number one reason I read is using it as a HTPC, or Home Theater PC. Many people either use it to play discs containing movies, streaming/playing from another PC, NAS, or a HDD or streaming from internet using Hulu/Netflix or some other. Even the now much used media center software XBMC started as Xbox Media Center; PS3 Media Server is a popular DLNA compliant server. And all these software, anectodes and every streaming website racing to make theirs compatible with consoles implies that that is a feature that many want.
- The second reason I perceive is the homebrew community and maybe the old classics emulated back as downloadables. I don't have much experience with this area on consoles myself but if it is anything similar to Handhelds homebrew can breathe life back again to a console collecting dust. And classics are always popular with gamers especially when you catch them on their nostalgic times.
- I'll add indie games as a third reason, I know that I excluded Games on the title but the downloadable indie games appear to have a different appeal. Their cheapish prices probably push them to impulse buying and the same price somehow lowers the expectations about the game too. So most of the times they come as great games.
- In comparison playing movies, displaying pictures, playing music, briefly the HTPC tasks are somewhat easier on PCs mostly because you store them in your PC to begin with but also it has a wide range of support. And I assume that Steam can play on that function and somehow implement a HTPC system like XBMC to Steam Big Picture Mode itself.
- As the second item, indie games are already a point Steam tries to excel with Greenlight. And the whole model of Steam is based on buying downloadable content. But I think they can push this one a bit further too. With all system under Steam's control developers can post demos on Steam Cloud via Greenlight and the user can run them in a sandboxed system disabling most of Steam's worries. As for emulated games, since an emulator nearly for all existing systems exist for any platform Steam can add more emulated games to their catalogue to boost their number.
- Homebrew is the most tricky part of these features since nearly all console manufacturer put homebrew on the same basket with piracy. Yet the PC, and especially Linux itself, if they are using it, is based on homebrew Steam/Valve need to form a good balance on this matter. I assume the existing Workshop was a step to test this capability but if they continue to add mod support for non-Workshop games, Steam will still have the higher ground on mod issues.