• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Hideki Kamiya shits all over Kotaku

Boss Doggie

all my loli wolf companions are so moe
Agree. THQ, Midway, Zynga, Curt Schilling, none of it gets coupled with a stream of "western culture is weird" articles, and none of it ever turns out to reflect on western culture as a whole.

Just look at this article.

Virtually every one is a western studio, but the overall narrative in the gaming media is still that Japanese developers are struggling.

It's one of those things that you can't explain to someone who hasn't closely followed gaming media on multiple sites for the last 6 years. They either saw it or they didn't. For those paying attention, it's obvious that Japan has been under assault in the press for years.

Exactly. It really shows the pervasiveness of the double-standards this recent generation.
 

Shosai

Banned
Individual Western companies. When it's about Japanese companies, it's about all of them. Nobody's holding up THQ as an example of why Western game development is irrelevant.

Except the instances where it's about individual Japanese companies, and not Japan as a whole. Which is most of the time. And there's as many, if not more articles criticizing the game industry in its entirety.

Then again, if we saw American or European companies losing a ton of marketshare, then we probably would get articles examining why it might be happening to those regions.
 

Roto13

Member
Except the instances where it's about individual Japanese companies, and not Japan as a whole. Which is most of the time. And there's as many, if not more articles criticizing the game industry in its entirety.

Then again, if we saw American or European companies losing a ton of marketshare, then we probably would get articles examining why it might be happening to those regions.

Certainly not most-of-the-time enough.
 

RangerBAD

Member
For those paying attention, it's obvious that Japan has been under assault in the press for years.

Yeah, and it's made Japanese developers be unnecessarily hard on themselves and stray away from the kind of games Japan is known for. I can really only think of a few developer that have shrugged these criticisms off and made the games they wanted to. (FromSoft mainly).
 

params7

Banned
Still my favorite Kamiya tweet:
2MFW3.jpg

This is too awesome.
 
Doesn't seem like a good example to me. He always says, "next week in game magazines" to reply to dumb questions. It was pretty obvious that guy tweeted him just trying to provoke a response.

I've never seen him be an ass to someone who asked a genuine original question that wasn't stupid.



How is it an anomaly? Different markets care about different thing for different reasons. These markets change, too.

Kind of like how the ZX Spectrum and Amiga were big in the UK, but barely exited in the US. Or how the lack of console support in Korea led to PC games being huge there. Same goes for most of Eastern Europe. It's only an anomaly if you compare Japan to post-2009 USA.

People have pretty bad memories if they so quickly forget that the PC platform was ridiculed and ignored just a few short years ago. The early years of the PS3/360 generation sucked for getting good PC versions of games. It wasn't until around 2009 or so, and mostly thanks to Valve leading the digital distribution effort, that PC gaming has had such a resurgence in popularity.

That explains it then, I don't read every single tweet so I don't know the ins and outs of his responses.
 

Shosai

Banned
How is it an anomaly? Different markets care about different thing for different reasons. These markets change, too.

Well, there's the fact Japan is the only 1st world nation that doesn't buy or develop games for the PC platform? It's big in the west, it's big in Korea and China, but Japan in unique in it's indifference. There's nothing wrong with that, but it's hardly controversial to point that out and wonder why one country that is so big on games doesn't care for arguably the biggest gaming platform.

It's one of those things that you can't explain to someone who hasn't closely followed gaming media on multiple sites for the last 6 years. It would just take too much effort to collect all the articles, the comments, to dissect all the various instances where tone was unnecessarily harsh and demeaning. They were either there to see it or they weren't. For those paying attention, it's obvious that Japan has been under assault in the press for years.

Alright, instead of posting all the articles, you just post just one? For me to read. One article that inaccurately paints the entire Japanese game industry with a broad brush. I'm genuinely curious as to how I missed something which is evidently happening so often.
 

Shinta

Banned
Well, there's the fact Japan is the only 1st world nation that doesn't buy or develop games for the PC platform? It's big in the west, it's big in Korea and China, but Japan in unique in it's indifference. There's nothing wrong with that, but it's hardly controversial to point that out and wonder why one country that is so big on games doesn't care for arguably the biggest gaming platform.

It's controversial if you call them "clueless" and act like it's impossible to choose to play games on something else, instead of being uninformed. Kotaku implies that anyone not being interested in Valve is an alien concept to anyone in the west, and is a uniquely Japanese phenomenon.

The very same day, they wrote articles about the SteamBox. What is the SteamBox? It's Valve launching a streamlined PC in the west for people who aren't interested in PCs and prefer a more streamlined console experience. Hell, even Totilo himself wrote about 2012 being the year he finally got interested in PC gaming again, meaning he wasn't for a long time before this year.

The article was definitely controversial, and insulting to Kamiya. The article is also offensive to all Japanese when placed in the context of Kotaku's larger coverage of their gaming studios, and culture as a whole. They changed the headline, so even Kotaku thought it was controversial, eventually.
 
D

Deleted member 17706

Unconfirmed Member
Well, there's the fact Japan is the only 1st world nation that doesn't buy or develop games for the PC platform? It's big in the west, it's big in Korea and China, but Japan in unique in it's indifference. There's nothing wrong with that, but it's hardly controversial to point that out and wonder why one country that is so big on games doesn't care for arguably the biggest gaming platform.

Why do you think the PC became so big in the west? Because that's where western developers made their best games after the '83 video game crash. The NES, Master System, Genesis (Mega-Drive), SNES, Saturn, PlayStation, N64, Dreamcast, PlayStation 2, Gamecube... most of the western efforts on these systems were pretty bad. These were all systems from Japanese hardware manufacturers and were heavily supported by Japanese developers. These were the platforms where all of the games were for Japanese players. That's why PC gaming didn't become popular in Japan.

Meanwhile, western developers put their best efforts out on the PC from 1983 until 2002 or so when the original Xbox launched. That's why the PC platform is so huge over here. It wasn't even until the Xbox 360 came out that most of the big western developers fully shifted gears to console development. Coinciding with that we saw a huge drop in popularity with the PC in the west. Support for the PC from 2005 - 2009 or so was comparatively quite shitty.

So, no. There's nothing strange about Japan's lack of PC support. For the longest time, Japanese consumers were more likely to have some kind of console in their home than a personal computer that could play video games. All of the support for games was on consoles.
 

DocSeuss

Member
When Plunkett saw Kamiya's tweets, why didn't he contact Kamiya before posting the article? Wouldn't that have made for a better article? Don't you think it's ridiculous to take a couple of BRIEF tweets that were made in response to some questions and use them as the foundation of your article? That's sort of like the opposite of what twitter is all about.

Presumably because Plunkett did not write the article (Eisenbeis did), nor did he publish it (that would have been Totilo)?

Personally, I'd rather see a much more in-depth article on the subject than what was presented, but I'm glad at least a few points were touched on. Recently, I was gifted Dark Souls, and, when playing it, was all "woah, this is a shitty port." Then I started thinking about how nearly every Japanese PC port is atrocious, and began wondering why this was the case. The article hit shortly after I began thinking about this, and offered some basic explanations for why Japan seems less friendly towards gaming's finest platform than Europe or America.

In my ideal world, someone writes ten or twenty thousand words exploring the history of PC gaming around the world, and the way that the various European (Swedes/Poles/Germans/Brits, particularly), American, and Japanese gaming cultures have all handled it. I actually might do one myself, but I wouldn't have any idea where to begin, or how to go about contacting a bunch of developers for quotes.

I like it how you seem to imply that everyone here who dislike how Kotaku did this stuff immediately qualifies as a Kamiya fanboy. I also like it how you seem to imply that what Kotaku did here is not such a big deal for people to get frustrated about, particularly when they call themselves "journalists."

Anyways, if, someday, a person taking something that you post over the internet--be that a twitter, a facebook post, or anything else--without your permission (stealing it, in other words) and use it to make something that can easily be perceived as slandering you for their own profit (in Kotaku's case, clicks to their website), you'll be okay with it?

If proper news source like The Sunday Telegraph or any other reputable news organization did this shit would be flying all over things so fast for them it's not even funny.

Most of the people who have criticized the article have done so because of the way it apparently hurts Kamiya, which it really doesn't (especially post title change). It's a light, fluffy piece that offers some insights into why the Japanese market doesn't seem too ready to adopt Steam/PC gaming, not some super lengthy Atlantic article breaking down. It had the misfortune of a poor headline that misrepresented both Kamiya and the content of the article. That's now been fixed. Kamiya's public tweets were mostly just a springboard for answering a basic question: "why doesn't Japan seem very open towards PC gaming and Steam?"

Sure, you might say "oh, well, actually, Japanese culture doesn't treat digital media/cloud stuff the way it's presented in the article," and you might be right. The article's author currently lives in Tokyo, so I presume he has a relatively healthy understanding of the subject, and see no reason to doubt his claims. You might choose to take issue with the idea that bad localization is the problem, and, again, you might be right (but, as Gabe Newell has mentioned before, when they switched to better localization in certain countries, sales increased, so this line of reasoning seems logical enough).

Do I wish it was more in-depth? Sure. As you've pointed out, the console crash greatly affected the way PC development grew in the US (and, presumably, Europe). Then again, PC developers had been making games for different audiences (adults, often tech-oriented ones who owned computers) since the early 80s--games like Flight Simulator and Ultima. So maybe your argument doesn't totally stand up. I dunno. Whatever the case may be, discussing this--and whether the article should have covered it--is definitely worth discussing.

Nobody here is trying to make Kamiya look bad, and that's the biggest argument people have presented, as well as the one I take issue with. "Oh, this article says he's clueless--this is the worst article ever."

I have a migraine so Ima go to bed now.
 

Shosai

Banned
It's controversial if you call them "clueless" and act like it's impossible to choose to play games on something else, instead of being uninformed. Kotaku implies that anyone not being interested in Valve is an alien concept to anyone in the west, and is a uniquely Japanese phenomenon.

The very same day, they wrote articles about the SteamBox. What is the SteamBox? It's Valve launching a streamlined PC in the west for people who aren't interested in PCs and prefer a more streamlined console experience. Hell, even Totilo himself wrote about 2012 being the year he finally got interested in PC gaming again, meaning he wasn't for a long time before this year.

The article was definitely controversial, and insulting to Kamiya.

Well yes, that's why I called it a dumb headline and twitter exchange. Though, the idea of a major game developer being completely indifferent to the PC is an alien concept, at least in the west, where there are almost no game major developers that hold the same stance.

Why do you think the PC became so big in the west? Because that's where western developers made their best games after the '83 video game crash. The NES, Master System, Genesis (Mega-Drive), SNES, Saturn, PlayStation, N64, Dreamcast, PlayStation 2, Gamecube... most of the western efforts on these systems were pretty bad. These were all systems from Japanese hardware manufacturers and were heavily supported by Japanese developers. These were the platforms where all of the games were for Japanese players. That's why PC gaming didn't become popular in Japan.

Meanwhile, western developers put their best efforts out on the PC from 1983 until 2002 or so when the original Xbox launched. That's why the PC platform is so huge over here. It wasn't even until the Xbox 360 came out that most of the big western developers fully shifted gears to console development. Coinciding with that we saw a huge drop in popularity with the PC in the west. Support for the PC from 2005 - 2009 or so was comparatively quite shitty.

So, no. There's nothing strange about Japan's lack of PC support. For the longest time, Japanese consumers were more likely to have some kind of console in their home than a personal computer that could play video games. All of the support for games was on consoles.

True, true, market support does provoke demand. Though I'd say western game development ramped up on consoles earlier than that, in the early to mid-90s. That was when annual sports games started to become big and Midway started rivaling Capcom in arcade productions.
 

Shinta

Banned
Well yes, that's why I called it a dumb headline and twitter exchange. Though, the idea of a major game developer being completely indifferent to the PC is an alien concept, at least in the west, where there are almost no game major developers that hold the same stance.

Why have most western developers been totally indifferent to dedicated handhelds? Are they clueless?
 
D

Deleted member 17706

Unconfirmed Member
Well yes, that's why I called it a dumb headline and twitter exchange. Though, the idea of a major game developer being completely indifferent to the PC is an alien concept, at least in the west, where there are almost no game major developers that hold the same stance.

That's because every major western game developer got their start on the PC.
 

Zoe

Member
Well yes, that's why I called it a dumb headline and twitter exchange. Though, the idea of a major game developer being completely indifferent to the PC is an alien concept, at least in the west, where there are almost no game major developers that hold the same stance.

But he's not completely indifferent.
 

Shinta

Banned

DocSeuss

Member
Why have most western developers been totally indifferent to dedicated handhelds? Are they clueless?

I realize you're probably being sarcastic, but I did want to point out that most handheld gaming happens while commuting, and public transit in the West is far less common than it is in Japan, hence its lack of adoption.

Right. Somehow this didn't make it into Kotaku's article. Seems they're pretty "clueless" about Platinum Games.

Oh, come the fuck on.

The article wasn't about Platinum. It wasn't saying that Kamiya was clueless, it wasn't saying that Inaba was clueless, and it wasn't saying that Platinum was clueless. The headline--which has been changed after rightful criticism--did, but not the article.

All it did was use tweets from a popular Japanese designer as a springboard for explanation as to why PC gaming isn't that popular in Japan.
 

Roto13

Member
Why have most western developers been totally indifferent to dedicated handhelds? Are they clueless?

Sidebar: Whenever I see someone talking about how Western developers don't care about 3DS or Vita and therefore doomed, I wonder if it was written by someone who has never seen a handheld library.
 

Shinta

Banned
I realize you're probably being sarcastic, but I did want to point out that most handheld gaming happens while commuting, and public transit in the West is far less common than it is in Japan, hence its lack of adoption.

I wasn't being sarcastic. Flip that around for Japan's perspective and tell me how portable gaming PCs are compared to handhelds, especially on a cramped series of islands where small devices are valued more than bulky machines.

The other factor is just sales numbers. Handhelds don't sell that well in the west right now, though even when they did, the west basically ignored any significant investment in the platforms. Flip that around for Japan's perspective. PC games don't sell at all in Japan, so they haven't developed for it.
Oh, come the fuck on.

The article wasn't about Platinum. It wasn't saying that Kamiya was clueless, it wasn't saying that Inaba was clueless, and it wasn't saying that Platinum was clueless. The headline--which has been changed after rightful criticism--did, but not the article.

You don't think it was worth a mention though? The head of Kamiya's studio just said they're going to start focusing on Steam mere months ago.
 

antitrop

Member
Lol how is Kotaku still around, it's almost as bad as Polygon.
Huh? Other than their shameful promotional "documentary", Polygon has been pretty great since launch. Or at least I haven't seen anything even close to a Kotaku level of insincerity and disingenuousness.
 

deviljho

Member
Presumably because Plunkett did not write the article (Eisenbeis did), nor did he publish it (that would have been Totilo)?

You're ignoring the point and just switching around some names to correct my error. Why didn't the writer and editor contact the person whose tweets they pulled for prep/research of this article. We're talking about twitter, not some guy on an island who scribbled some notes in a bottle.
 

Shosai

Banned
I wasn't being sarcastic. Flip that around for Japan's perspective and tell me how portable gaming PCs are compared to handhelds, especially on a cramped series of islands where small devices are valued more than bulky machines.

The other factor is just sales numbers. Handhelds don't sell that well in the west right now, though even when they did, the west basically ignored any significant investment in the platforms. Flip that around for Japan's perspective. PC games don't sell at all in Japan, so they haven't developed for it.

But this isn't true at all. There are a ton of handheld games made by big-name western developers and publishers. Not to mention the endless sea of iOS games. The only handheld that isn't selling well right now in the Vita, and those sales are pretty flat in Japan too. I'm looking at the Vita's launch lineup, and half the games were produced by western studios, which is a far cry from "basically ignored any significant investment"
 

JDSN

Banned
You can take issues with the author's claims. You can say that Blizzard doesn't localize PC (three of the four titles listed were Blizzard games) in Japan because their games haven't sold well previously (I have no idea if this is true or not). You can say that Japan is xenophobic and just prefers Japanese devices (and the concept of 'gaijin' as a perjorative, as well as the attempts at sabotage towards the original Xbox by Japanese playtesters, might be a place to start). You can say a lot of things and make people look bad or good or whatever.

But... if you are a reasonable, intelligent human being, you should be able to grasp the fact that the article's author merely took tweets from a noted game designer as a way to explain why PC gaming isn't all that popular in Japan.

It's not attempting to slander him or even make him look bad, and now that the title's changed, there's nothing in that piece that can be used to insult Kamiya.

Like you said it yourself, you can say a lot of things and make people look bad if thats what they want, especially if that leads to more clicks, making Kamiya a representative of Japanese developers (not just the apathic ones), making shit up about the MP3 vs CD thing, stablishing that Japanese gamers dont play Diablo III therefore they must dont play much on their PCs, misinterpreting the "cloud" comment, which is not even close to what Steam offers is incredibily misleading and the old title just set the tone for the rest of the article, which I assume remains mainly unchanged.

I get that many of you guys love the man, and instantly hate anything that makes him look bad (
except, for some reason, his games. :p
), but come on. A little moderation would be nice. What we should have had were a bunch of comments condemning Kotaku for a sensationalist headline that diminishes the content within. Instead, we've got a bunch of people just shitting all over Kotaku for very little good reason.

The last game I played made by him was VJ1 back in the gamecube era and while im looking forward to the Wonderful 101, it doesnt affect my ability to point out when a person that makes stuff I like is an ass (ie Alex Ward). Kamiya's response lacked tact and I understand why people might have scalated it to claims of racism, but the article (new title or not) is still slanderous and inaccurate, it is simply wrong.

Edit:
All it did was use tweets from a popular Japanese designer as a springboard for explanation as to why PC gaming isn't that popular in Japan.

That is an incredibly dismissive way to see this.
 

JohnDonut

Banned
Why have most western developers been totally indifferent to dedicated handhelds? Are they clueless?
Because Japan loves mobile gaming. I feel like I might be wrong but think of it this way:

If you go to work all day on your computer, do you want to come home and play on your computer? For a lot of people, they travel a lot, so they enjoy little snippets of gaming on their phone or ds because of public transportation. Here in america, we're way too spread out and we drive ourselves usually. Can't exactly play angry birds while driving can you?

Then there's the other thing Kamiya said:

"Personally I don't like cloud thing, cuz it seems kinda unstable to me. Just personally." which is basically "I don't know or am unfamiliar with this product, so I am apprehensive about it" even though outside of japan these services are absurdly abundant and popular.

Or "Many publishers don't view PC as an important platform." Well yes, many publishers wouldn't....because they don't develop for it in the first place. Really the only games that seem to come from the japanese pc market are bullethell games and visual and erotic novels. If they aren't this, then they're things like Ys or recettear. To make matters worse, the games like Ys or Recettear are games that are very popular on the PC but until recently were never released in english because they didn't know if it would be profitable. Yet here they are, selling extremely well. The market for RPGs has almost no competition and they stand to make quite some money for example, but you never make money without spending some money and effort.

I hope, and it seems like they're coming around, with the success of Dark Souls that more japanese devs will wake up and go "hey, this will make us money! Lets stop ignoring the PC community worldwide"
 

Risette

A Good Citizen
Or "Many publishers don't view PC as an important platform." Well yes, many publishers wouldn't....because they don't develop for it in the first place. Really the only games that seem to come from the japanese pc market are bullethell games and visual and erotic novels. If they aren't this, then they're things like Ys or recettear.
Doujin games in general go on PC, not bullet hell games. Commercial bullet hell games are arcade/console only.
 

Shinta

Banned
"Personally I don't like cloud thing, cuz it seems kinda unstable to me. Just personally." which is basically "I don't know or am unfamiliar with this product, so I am apprehensive about it" even though outside of japan these services are absurdly abundant and popular.
They're very popular if we're talking about stuff like Netflix or music streaming sites, but they're not popular in regards to gaming; yet. And you have to remember that Kamiya likes to make action games and prefers 60 FPS, so he'd probably look unfavorably on lag.

I'm not from Japan and I feel the same way about cloud gaming. I don't have On Live, despite all the articles out there claiming it's the future. I want to own my games physically. I live in Kansas, not Japan.

Anyone with bandwidth caps would feel the same way, or anyone living in a rural area without highspeed internet, or anyone who likes to collect games. It's not at all a uniquely Japanese phenomenon to have a few reservations about cloud gaming. He even went out of his way to say it was just his personal opinion at the end. They took that and spun it into a representation of all of Japan. I can see how he would get annoyed.
 
D

Deleted member 20920

Unconfirmed Member
All it did was use tweets from a popular Japanese designer as a springboard for explanation as to why PC gaming isn't that popular in Japan.

And this is precisely why that article was horrid to begin with. How can you use the tweets to springboard that article when the tweets are insufficient information? The tweets don't tell us anything about what the Japanese industry is like. Using that as a spring board to write their article, which is based on anecdotal evidence, makes it seem like they're using Kamiya as a representative of Japan. It wasd almost like the article was written already and they felt like they needed someone's quote to make it 'work'. So they just took Kamiya's rather flippant tweet and used it as if they've actually asked him about the issue in depth.

I have posted some of my thoughts earlier about why i felt that the article was bad.
http://www.neogaf.com/forum/showpost.php?p=46235387&postcount=1206
http://www.neogaf.com/forum/showpost.php?p=46242491&postcount=1454
http://www.neogaf.com/forum/showpost.php?p=46243196&postcount=1461

As for Kamiya, I think his anger is justified(if he really is that angry to begin with, I think he is mostly just trolling trolls) and that he wasn't being xenophobic. And i am not a Kamiya fan. I have not played Bayonetta and have only tried bits of DMC 2 and 3 and Okami. The only game that he was heavily involved in that i had finished and liked was RE2.
 

JDSN

Banned
"Personally I don't like cloud thing, cuz it seems kinda unstable to me. Just personally." which is basically "I don't know or am unfamiliar with this product, so I am apprehensive about it" even though outside of japan these services are absurdly abundant and popular.

Are they really? The main representative of "Cloud" that I know of is Onlive, maybe Quake LIVe and the Square-Enix service. If by "Cloud" Kamiya meant cloud gaming then he might have a point, but we dont know if Kamiya mixed up the terms and it meant Steam, we simply are not sure, but that didnt stop the writer from assuming what he meant.
 

JohnDonut

Banned
Anyone with bandwidth caps would feel the same way, or anyone living in a rural area without highspeed internet, or anyone who likes to collect games. It's not at all a uniquely Japanese phenomenon to have a few reservations about cloud gaming. He even went out of his way to say it was just his personal opinion at the end. They took that and spun it into a representation of all of Japan. I can see how he would get annoyed.
Interestingly though, Japan's internet is more like europe's and not the north americas or south americas (which has tons of caps on ISP services, mostly through rising internet use on aging hardware).

Take into consideration: the SNES for a while had something that was moderately popular that is akin to what WiiU users have now with miiverse iirc. Had they released the same service in europe or USA, it would not have worked because at the time dial up was a luxury and most families didn't have it or could afford it. I remember as a kid how simply being able to login to the internet with a sub-56k modem in say like...1999? was something truly amazing.



Are they really? The main representative of "Cloud" that I know of is Onlive, maybe Quake LIVe and the Square-Enix service. If by "Cloud" Kamiya meant cloud gaming then he might have a point, but we dont know if Kamiya mixed up the terms and it meant Steam, we simply are not sure, but that didnt stop the writer from assuming what he meant.
It seemed to me like he was talking about cloud services, not cloud saving or cloud gaming.
 
This may be a silly question, but does someone like Richard Eisenbeis get paid by Kotaku for his postings? And if so, how much? I ask because nothing he's posted seems to be anything particularly special - many TV anime and movie reviews, some opinion pieces (like the very bad Kamiya article which essentially gives the Japanese developer perspective on PC gaming based on some casual tweets with very little else to substantiate the points he is arguing). It seems like anyone who lives in Japan and has a working TV set could do what Eisenbeis does, unlike, say, Ashcraft's articles which, while sometimes silly and insubstantial, seem to have a bit more meat to them in terms of research, sourcing, etc.

I guess what I'm asking is, does Eisenbeis Live off his Kotaku earnings or is this just a part-time gig for him?
 

jj984jj

He's a pretty swell guy in my books anyway.
This may be a silly question, but does someone like Richard Eisenbeis get paid by Kotaku for his postings? And if so, how much? I ask because nothing he's posted seems to be anything particularly special - many TV anime and movie reviews, some opinion pieces (like the very bad Kamiya article which essentially gives the Japanese developer perspective on PC gaming based on some casual tweets with very little else to substantiate the points he is arguing). It seems like anyone who lives in Japan and has a working TV set could do what Eisenbeis does, unlike, say, Ashcraft's articles which, while sometimes silly and insubstantial, seem to have a bit more meat to them in terms of research, sourcing, etc.

I guess what I'm asking is, does Eisenbeis Live off his Kotaku earnings or is this just a part-time gig for him?

I haven't read much of his Kotaku stuff but he's also been on Kat Bailey's RPG podcast. I think last time he was on he was talking about how he liked Project x Zone and how great Toki to Towa was. More often than not I find my-self disagreeing with him so it'd be unsurprising to me if I wouldn't like these opinion pieces either, especially after seeing this rather distasteful one. I try to avoid his stuff, but I enjoy Kat's podcast otherwise so I still listen to it. Maybe I'll just skip his segments if he returns for another episode. I doubt he's doing any of this full time though.
 

Roto13

Member
This may be a silly question, but does someone like Richard Eisenbeis get paid by Kotaku for his postings? And if so, how much? I ask because nothing he's posted seems to be anything particularly special - many TV anime and movie reviews, some opinion pieces (like the very bad Kamiya article which essentially gives the Japanese developer perspective on PC gaming based on some casual tweets with very little else to substantiate the points he is arguing). It seems like anyone who lives in Japan and has a working TV set could do what Eisenbeis does, unlike, say, Ashcraft's articles which, while sometimes silly and insubstantial, seem to have a bit more meat to them in terms of research, sourcing, etc.

I guess what I'm asking is, does Eisenbeis Live off his Kotaku earnings or is this just a part-time gig for him?

I doubt anyone producing content for Kotaku does it for free.

He probably isn't being paid *that* much for this particular post, though.
 

Instro

Member
Wow, I never saw that story.

If he wrote that all himself, that's pretty impressive. Seems like it'd belong on a proper blog rather than Twitter, though. Guess he just likes the attention.

The bit about the boot is pretty stupid, but pretty hardcore. "Living hell"...

He does some blogging on platinum's facebook I believe. Or he used to at least.
 
Top Bottom